Total War: WARHAMMER III

Total War: WARHAMMER III

131 ratings
Agent Hero Forever - The Green Knight
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Tags: mod
File Size
Posted
Updated
1.676 MB
13 Mar @ 10:09pm
2 Jul @ 8:05am
20 Change Notes ( view )

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Agent Hero Forever - The Green Knight

Description
The Green Knight of Bretonnia is now become agent of hero forever.

They grow level up, acquire items, recover after being injured and return to the battlefield.

In addition, adjusted the Chivalry points threshold in campaign.
Now meet great guardian of Bretonnia in a convenient way.


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I made this mod for fun to play Bretonnia Faction.
And change Chivalry points threshold for easy way.

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Acquired Faction
-Only Bretonnia


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Save
- Even if you've already summoned green knight, it will works without any problems.


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Attention
-Please don't disband them. it can not turning back.


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Compatibility
-Can not response for the results when using the other green knight mod or vow mod.
-The Chivalry meter of the Bretonnia faction could be changed by different mod.
16 Comments
agent.theory 11 May @ 7:28pm 
I like the Green Knight as a powerful character. He's one of a kind, and should be able to change the course of a battle that is otherwise even. This mod does not make him OP; it makes him just right for such a unique character. I suggest that if someone thinks he's OP, they can nerf him themselves with the RPFM. The modder should follow their own vision and be happy with their work.
Parallax 26 Apr @ 10:00pm 
Thank you for listening to the other guy's comment as he's no longer that OP. Still really strong tbh though. Like soloing Imrik type of strong. I think it's on the right track. A little bit more nerf and should be on the perfect spot. I've used your Gotrek and Felix mod and now that it's getting included in the game, I'd like to thank you for making such a wonderful mod! Cheers!
Backmechuisa  [author] 29 Mar @ 8:59am 
@Rohen
Thanks for your suggestion.
I was also considering how to nuff the cavalry because its ability is too strong than intended.
Brettonia Factions are always with a wizard hero, so I'm thinking about increasing cool time of hp regen ability.
And cavalry's doing a splash attack, so causing much less damage to multiple enemies, contrary to what it seems in campaign.
But thanks. I'll check that point.
Rohen 29 Mar @ 6:48am 
i really like the idea of this mod to give him a unique skill to transform into a full troop and then at 25% transform back. the problem is that he is way too strong in my opinion in that from. like soloing armies strong. it would be more balanced imo if his weapon strength in transformed mode would be reduced by ~30 % or something from what it is now.
especially since he has insane healing with that 8% of 12k health every time someone casts a spell.
HazardHawk 17 Mar @ 8:53pm 
Quick request if possible. Either add recruitment options in MCT to select who can get him, or make the same for all undead factions please or at least any faction same a Gotek and Felix mod.
CheesyRamen 15 Mar @ 11:30pm 
@Backmechuisa, thanks for the quick fix! And I support Krell next.
Backmechuisa  [author] 15 Mar @ 6:46pm 
@
Fixed an issue that affected the dwarf engineer.
Thanks for reporting.
프로게이(Progaymaster) 15 Mar @ 2:21pm 
I have a same issue like CheesyRamen, In my case, I can not embed Malakai while I playing Kislev.
Flipse 15 Mar @ 1:12pm 
Please, do Krell.
CheesyRamen 15 Mar @ 7:45am 
This excites me but I found it interferes with Malakai from the thunderbarge mod. When this is enabled and I recruit Malakai as Franz I can no longer embed him. This issue goes away when I disable this mod.