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Now is cav good against large units? Not really unless they are antilarge. This mod mainly affects the charging, and not much else.
If you add other mods that give cav formations or buffs to speed/mass, cavalry is unstoppable. Cav with this mod is already hard to kill IF THEY GET CLOSE, but its manageable with ranged units with a side of casualties.
Overall, its a good mod so long as you dont abuse the cav. Get an AI general mod that allows you to put your cav on autopilot and let them do their thing.
You can take some demigryphs and have them normally run through a unit of enemies and rush past them in while targeting something else. And since cav units stop the moment they charge their designated target, you should instead select another target before they stop to keep the momentum.
I got a little over 1270 kills with just a single unit of demigryphs against a greenskin horde.
And luckily, i had healing auras available, so the demigryphs would come back when heavily damaged just to get topped off over time.
Wasnt just with demigryphs either. Light cav hits pretty hard too. Wish the game mechanics would instead toss aside or run over troops using cavalry instead of having enemies fly in the air in droves.
Looks goofy when you add this mod and you see waves of flesh and blood fly everywhere.
@mikojb : Thanks! Sounds pretty good :)
Thank you for your work.