Total War: WARHAMMER III

Total War: WARHAMMER III

129 ratings
Longer Lord Wound Timer (10 Turns)
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Tags: mod
File Size
Posted
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759.266 KB
5 Apr, 2022 @ 2:28pm
26 Jun @ 11:42am
14 Change Notes ( view )

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Longer Lord Wound Timer (10 Turns)

Description
This mod does not affect skill point resets - that remains at 3 turns

Increases the length of time a Legendary or Immortal Lord or Hero is wounded from 5 turns to 10.

This will apply to both Player and AI

I have a 15 Turn Version here

Thursdaythe12th made the original 2 versions of this mod
A 20 Turn version here
A 10000 Turn Permadeath version here
28 Comments
mikojb 26 Jan @ 9:37pm 
@Daifaeic I've included this excellent mod in a collection of immersive mods described in this video: https://www.youtube.com/watch?v=KUwcM8i-cHU&t=397s

Thank you for your work.
Ol' Scratch Johnson 16 Oct, 2023 @ 8:19pm 
Is there anything you can do to change the spawn rate of Morghur the Shadowgave? I undertake. This mod doesn't seem toneffect him so he still only has a one turn reapawn time. I understand his gimmick is he keeps coming back but damn he must drink his milk or something. Maybe it could be that he comes back after 5 turns.
Daifaeic  [author] 18 Mar, 2023 @ 10:27am 
I’ll have a look when I can
Last of the Romans 17 Mar, 2023 @ 4:59pm 
If you don't want to do that, do you mind if I upload a Radious/SFO version?
Last of the Romans 17 Mar, 2023 @ 4:57pm 
If you change the name of the packfile and the tables to have !! in front, it will make this mod compatible with SFO and Radious.
Obelus 9 Mar, 2023 @ 9:17pm 
Safe to add mid-game?
LWH 10 Feb, 2023 @ 2:54am 
great mod:steamthumbsup::steamthumbsup:
Holy Order of PIZZASALAD 6 Feb, 2023 @ 8:49am 
THANKS for this mod its a really key one on making this game a lot more fun. kinda random but does anyone remember a mod similar to this that worked after you razed a city there was a 10 turn timer before anyone could resettle on warhammer 2. I was wondering if anyone knew of something like that for the 3rd one .
[PnTh] Marcel 8 Dec, 2022 @ 3:14pm 
Hi, I was wondering : do you know if your mod works with SFO ? Would gladly subsribe if so ! Thanks
Scipion 16 Nov, 2022 @ 5:11pm 
Just did a non-lazy test (threw Karl alone against a settlement on turn 3, the bastard fled but I sent him again hehe) and I confirm that it does work on real death.
Thanks!