Stellaris

Stellaris

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Description
Majesty beyond description, beyond reason.
Items (119)
! The Merger of Rules 3.12
Created by Inny [The Merger]
This mod serves as a global compatibility patch for Stellaris 3.12, designed to harmonize the various incompatible game rules and scripted triggers introduced by different mods. When two mods alter the same rule or scripted trigger, only the last loaded mo...
!!! Worthy Ascension Perks Patch
Created by Lordlony
Achievement Compatible Description Incorporates the AI improvements from Ariphaos Unofficial Patch into Worthy Ascension Perks as well as adding in support for other mods. Built in Support - More Events Mod Defender of the Galaxy against the Vazurans. - Pl...
!!!Universal Resource Patch [2.4+]
Created by Narvindar
Updated for 3.*.* Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try moving it to the bottom, di...
!!Universal Modifier Patch (3.12.*)
Created by jasonpepe
Fix the modifier issue after the 2.2.6 update. With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight ...
!Intel Expanded/UI Overhaul Dynamic compatibility patch
Created by kuyan-judith
Compatibility patch for Intel Expanded and UI Overhaul Dynamic...
"Agrarian" Idyll for Lithoids
Created by corsairmarks
Overview Lithoids can pick the Agrarian Idyll civic, but the benefits are still applied to farming districts. This mod creates a swapped Agrarian Idyll just for lithoids - now your miners will generate amenities instead of farmers! This mod also features e...
"Terraform" to Tomb World
Created by corsairmarks
Overview Does your species prefer the warm glow of an irradiated planet? Whether you "accidentally" nuked your homeworld or evolved to feed on radiation, this mod will help you bombard "terraform" planets into tomb worlds. This includes applying orbital bo...
"Terraform" to Tomb World: Planetary Diversity Compatibility
Created by corsairmarks
Overview Have you found yourself in a diverse galaxy, full of worlds that would better off with a healthy glassing "terrestrial resurfacing" from orbit? Those colorful skies are far too cheerful to allow for proper introspection on the dead - and how could...
((( NSC3 - Season 1 )))
Created by CaptainX3
May 11, 2024 - Season 1 - Update 9 (Mod Version 1.0.9) New Save Game is Not Required Fixed a bug where the Nanite swarmer sections were missing. Fixed a bug that was causing the transport ship models for the new shipsets to not show up. May 8, 2024 - Seaso...
16 Building Slots
Created by Orrie
For 3.12.X ✔️ https://i.imgur.com/ugRr97n.png Just increases the buildings slots to 16, and that's pretty much it. Mod does not modify the branch office slots anymore. If you want to change the buildings slot amount: Goto: Steam\steamapps\workshop\content\...
AI-Player Exclusive Archaeology & Astral Rifts
Created by Ariphaos
This mod does for Archaeology what Distant Stars did for Anomalies. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). Additionally, all random sites...
Advisor: Dagoth Ur
Created by KleomPiggoo
Adds a full advisor voice for Lord High Chancellor Dagoth Ur from The Elder Scrolls III: Morrowind. Made from the ElevenLabs voice synthesis AI Does not modify checksum (Ironman compatible) Now for version 3.12.*...
Aggressive Crisis Engine
Created by OldEnt
Aggressive Crisis Engine (ACE, ACEMOD) is a collaborative Stellaris mod with new crisis AI and a great amount of crisis improvements. a.k.a. crisis is fixed --- Save compatible. --- I am stepping back from modding. If anyone wishes to take it over I highly...
Agreements Boost Diplomatic Weight - FunEFork
Created by MrFunEGUY
Notice: This is a reupload of the Agreements Boost Diploatic Weight mod by Ryika. I will remove this if they request that I do so. In that case, I will likely rework/recode the idea to do it myself. Original Description: In the unmodded game, Diplomatic We...
Ancient Juggernaut Origin
Created by jasonpepe
The Origin of the Ancient Juggernaut. For Stellaris version 3.11+ Require Federation DLC. ------ https://imgur.com/pUuUhYp.png https://imgur.com/LHmtg9G.png https://i.imgur.com/gCvW7CF.png https://i.imgur.com/4Z8X68t.png This origin is made for #MODJAM2020...
Any Color Can Spawn
Created by Paradies
Version 3.12+ Have you always wondered why you see the same colors in every game? There are 72 default colors in the game, but Paradox didn't make them all appear. Now you can have all 5184 different flag combinations, instead of just 226!!! I also expande...
BRT : Balanced Repeatable Techs
Created by BaBoFantasy
BRT : Balacned Repeatable Techs BRT is a fix for unbalance in Stellaris repeatable techs. UPDATE 20240508 Updated for Stellaris 3.12. Problems in Stellaris Repeatable Tech Balance Stellaris repeatable tech has long been out of balance. 1. The numbers of un...
Beautiful Universe v2.0
Created by Avel
This mod changes vanilla skyboxes and brings more beauty to the game. As references were used NASA photos, EVE Online skyboxes, and various digital art. Compatibility: - Use it with any other mod freely and no fear. If you are using mod Real Space subscrib...
Better Sliders - Mid/End/Victory Game Years and Tech/Tradition cost
Created by Matthew05
This mod sets the year sliders interval to 10 years (default is 25 years) and tech/traditions cost interval is set to 0.1 (default is 0.25) Additionally I made these small changes: - Minimum Mid-Game year set to 2210 - Minimum End-Game year set to 2220 - M...
Biopsionic Mastery (Patch Edition)
Created by Ariphaos
Allows you to combine biological ascendancy with most other ascendancies. Best used with my Unofficial Patch. This addresses many mods which do not fully fix this when trying to do the same thing. Note this sometimes updates before my main patch does. This...
BorderChanger
Created by Paradies
Version 3.12+ Switches the primary and secondary border color. So your chosen primary color will show up as ship color and mapfill color, the border color will be the secondary. The mapfill color becomes a bit more transparent and the border thinner. The f...
Centered Flag Emblems
Created by Klarac
Fixes the position of 9 vanilla flags that are not centered properly / don't line up with the flag backgrounds. I checked every single vanilla flag emblem to see if they were centered, and updated the ones that needed fixing. If you happen to spot one I ma...
Civic Engagement
Created by CaelReader
https://i.imgur.com/DeFOBfH.png For Stellaris 3.12.* Civic Engagement adds new events and situations that tie into your empire's civics. Deal with poachers encroaching on your nature preserves as an Environmentalist. Manage a feud between clans of your War...
Civic: Byzantine Bureaucracy - Enhanced
Created by corsairmarks
Overview Do you wish your empire's maze of incomprehensible bureaucracy provided more benefits? Do your people feel a sense of national pride when queueing to file their forms in quadruplicate hard-copy? Is technically correct the best kind of correct? The...
Civic: Organic Zealots
Created by corsairmarks
Overview Are you looking to end the pernicious threat of artificial intelligence? Maybe play the inverse of Determined Exterminators, or the slightly friendlier cousins of Fanatic Purifiers? Look no further, this is the mod for you! Play as the Organic Zea...
Counter-Limited Armies Fix
Created by corsairmarks
Overview Are you frustrated that you have a limited supply of Titanic Beasts or Imperial Legions or Azizian Armies? Well fret no more! This mod actively tracks how many many of each type you own and lets you build reinforcements up to the regular cap for e...
Cross Border Trade
Created by MichaelMakesGames
Borders produce trade value! Commercial pacts too static? Shouldn't smaller empires benefit more from trading with bigger empires? This mod aims to address both of these questions. Borders with Commercial Pacts produce dynamic Trade Value, which needs to b...
Deassimilate Machines
Created by corsairmarks
Overview Ever been disappointed at all the wasted Pops when you conquer or integrate a Machine Intelligence? This mod is for you! Now you can de-assimilate the Machine Units into Robots once you have discovered the Positronic AI technology. This mod also f...
Dynamic Mod Menu [3.10.*]
Created by TheFlyingPotato
Ever felt like your edicts list becomes cluttered by edicts whose sole purpose is to open the settings of a mod? Here is a lightweight and performance-friendly mod that can solve that issue! For players This mod adds a button on the main menu (opened up by...
Dynamic Political Events
Created by Caligula Caesar
Описание мода на русском языке (Russian Description) Descrição do Mod em Português (Portuguese Description) Chinese Version Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. I...
ESC NEXT: Overwrites: Component Progression
Created by NHunter
Extra Ship Components NEXT Overwrites: Component Progression This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. Other mod versions > Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stell...
ESC NEXT: Overwrites: Global Ship Designs
Created by NHunter
Extra Ship Components NEXT Overwrites: Global Ship Designs Other mod versions > Stellaris 3.4: ESC NEXT: Overwrites: Global Ship Designs (Stellaris 3.4) This mod is an optional addon to Extra Ship Components NEXT that upgrades ships fielded by Fallen Empir...
ESC NEXT: Overwrites: Special Weapon Types Patch
Created by NHunter
Extra Ship Components NEXT Overwrites: Special Weapons Types Patch This is addon for Extra Ship Components NEXT that assigns proper turret entities for biological, nanite and psionic weapons added by ESC. It also removes secondary weapon types from those w...
End Truce & Close Borders
Created by MrFunEGUY
End Truce & Close Borders: I've had it with enemy construction ships being allowed through my territory after a war and then blobbing where they have no right to be. I wanted to just make it so that borders wouldn't be forced open by truces, but this appea...
Expanded Events
Created by Tovius
Adds more events, anomalies, and dig sites into the game. I would recommend that you use this alongside More Events Mod. Feature List Additions: New colony events - More Subterranean Civilization events - Dimensional Portal and other follow-up events - Rar...
Expanded Mods Base
Created by Tovius
Base files needed for all my mods. Please download and place near the top....
Extra Events 3.12 Continued
Created by Inny [The Merger]
This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3.12+. It's a continuation and a rewrite of their work to keep this mod alive. About the mod Extra Events is a mod that adds over 70 b...
Extra Fallen Empires
Created by Daniel
3.12.x compatible Brings the amount of fallen empires to 13. Current Content: Two of each vanilla fallen empire ethos, a new Pacifist fallen empire, an authoritarian fallen empire and a Hivemind fallen empire. Does NOT replace vanilla fallen empires only a...
Extra Ship Components NEXT
Created by NHunter
Extra Ship Components: NEXT WARNING: this mod is NOT compatible with existing ESC 3.0 saves. You need to start a new game. Other mod versions: Stellaris 3.3 -- Stellaris 3.4 -- Stellaris 3.6 -- Stellaris 3.7 Stellaris 3.9 -- Stellaris 3.10 -- Stellaris 3.1...
Fatherland: Colonial Empires
Created by StormFather
Experience a dynamic galaxy where new nations are born from the old in a constant cycle of death and rebirth! https://i.imgur.com/EEVrGqY.gif READ ME! If you are using mods that REMOVE existing ethics (e.g removes spiritualist, authoritarian etc) the mod m...
Fleet Formation Mod v2
Created by Rage000
***This Mod is compatible with 3.12.5 version of Stellaris ***This Mod is compatible with 3.12.4 or earlier versions of Stellaris NOTICE: An UPDATED version of this mod , "Fleet Formation Mod - No Trails", is now available. This mod uses the "Fleet Formati...
Ground Command
Created by Risker the 34th
The Synthetics have Arrived Ground Command is a mod the attempts to expand upon the ground battles in Stellaris. It does this in several ways allowing for more control and greater roleplay potential. Firstly Assault Armies are dead. To replace them are the...
Intel Expanded
Created by kuyan-judith
This mod now requires Repeating Script Templates. This mod expands the Intel system in several ways:At sufficient intel, you can see other empires' policies, edicts, technologies, ascension perks, and moreSome intel is needed to see other empires' opinions...
Intervene: Help Friendly Nations - FunEFork
Created by MrFunEGUY
Short Description: - This mod grants all empires an edict that allows them to enter into wars being waged by their allies. For the purposes of this mod, an ally is anyone with a positive opinion ( > 0 ) of your empire. - In a Federation, only the Federatio...
Just Star Names (Continued)
Created by Zipzopdippidybopbop
This mod is a continuation of EdFromEarth's fantastic Just Star Names Mod, now updated to account for Stellaris' new localisation changes. Tested and running fine on Stellaris 3.6.* You can find the original mod here; https://steamproxy.net/sharedfiles...
Karl Franz Advisor
Created by Grayson
Karl Franz from Total War Warhammer as an advisor for Stellaris. There are currently 68 lines in total for all events, they are as follows; advisor_generic_phrase_01.wav advisor_generic_phrase_02.wav advisor_generic_phrase_03.wav advisor_notification_alien...
L-Cluster Plus
Created by Klarac
You can support my work via Ko-fi! <3 https://i.imgur.com/W1eBYy6.png The L-Cluster never really felt that rewarding considering how much preparation it takes to open the L-Gates, and that it's literally the longest and most complex event chain in the game...
Larger Sectors (3.9)
Created by Clairelenia
Hey Guys! :) Are you also annoyed or don't like, how small sectors are in Stellaris Vanilla? Well, lucky for you my mod changes that! This mod increases the size of a sector. Now your sectors include 8 whole jumps instead of only 4 jumps away from the capi...
Leader Traits: All Eligible Species Traits
Created by corsairmarks
Overview This mod ensures that your leaders can have every species-based leader trait that their species makes them eligible for. Somehow managed to get a Psionic, Erudite, Cybernetic, Brainslugged species? Now your leaders can have all of the traits toget...
Leader Traits: Scientist AI Assistant Upgrader
Created by corsairmarks
Overview Have you ever been bothered that your scientists don't upgrade their Custom AI Assistants (which were enabled by Self-Evolving Logic) to Sapient AI Assistants when you discover Positronic AI (the prerequisite technology for that trait)? Well be fr...
Longer Greetings Timer
Created by G_S_Palmer
Do you wish that the greeting text when you open an alien empire's diplomacy window would stick around for longer? Do you have a hard time reading it all before it fades out of existence? Do you have mods that add greetings text longer than what the vanill...
MVG War Exhaustion - Updated + Tweaked
Created by MrFunEGUY
Updated and slightly tweaked version of MVGs Logical War Exhaustion. Credit to MisadventuresVG for most of the work. To update it, I just had to change one variable. As for my tweaks, I'll just post all the variables in a discussion so you can see exactly ...
Magnificent Megastructures: Lithoids
Created by Toast™
Compatible with 3.9.* Ironman compatible "Rock and stone or you ain't coming home!" Have you ever thought "Its weird that the same megastructure model is used for all the shipsets"? well no more! Magnificent Megastructures intends to change this and provid...
Magnificent Megastructures: Necroids
Created by Toast™
Compatible with 3.9.* Ironman compatible "It needs to be sharp enough that I can cut someone with my quantum catapult" "Maximized Edginess" Necroid megas have arrived! Once again, a bit less complicated than the lithoid set, but all in all I tried to supe ...
Magnificent Megastructures: Toxoids
Created by Toast™
Compatible with 3.9.* Ironman compatible "The Gloopy Shloopy" "DO NOT EAT THE GOOP" Although Less of a total overhaul of Toxoid megas than the Lithoid version was for lithoid megas Magnificent Megastructures: Toxoids has had quite a lot of love, effort, an...
Mass Effect Shipsets NSC
Created by hyperion9710
---- Log Update, 8th of March, 2024(GMT +09:00) ---- Some of you suspect about sideways glitch, right? Might be trouble with Battleship NSC codes, cuz this mod was developed and maintained by CaptainX3, lead dev of NSC. I'm amateur tinker-tom and lack of a...
Merge Bio-Trophies
Created by corsairmarks
Overview Tired of having so many different species to pamper? Now you can "assimilate" any of you bio-trophies into your original bio-trophy species via mandatory gene-therapy. The process is non-intrusive, but bio-trophies seem to be less-happy than usual...
Moar Branch Offices
Created by Risker the 34th
Welcome to Moar Branch Offices! Have you ever played a Megacorp and wished that you had more variety in the buildings you put on alien worlds? Well Moar Branch Offices is the mod for you! Here at Moar Branch Offices we want to provide you a wider array of ...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 3.12.* Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, ...
More Insults
Created by Hong Meiling
Updated for 3.7 "You wouldn’t dare!" Ever wanted to deliver some burns the strength of a thousand burning suns to some star slime? Wish to tell that fanatic spiritual moron next door that their god doesn’t exist? Tell some pacifist coward that they deserve...
More Leaders Cap Tech Lite
Created by snky
https://i.imgur.com/fVVaDCS.gif 3.10.*✔️ A simplified version of the mod More Leaders Cap Tech, which has less impact on the balance of the game. Adds 4 technologies, each of which increases a country's leader limit by +1 for all leader classes: One common...
Movable Parade Modifiers
Created by Cephalon Sithalo
I always found Parade opportunities interesting. But the player has no control over where the Parade ends up. With this you dont have control, but in a handful of short in game years you can pack up the Parades Modifier and unpack it on another world of yo...
No AI Omnicodex
Created by KRKR
Prevents AI empires from using the Omnicodex relic. Description Disables AI from using the Omnicodex relic. This will prevent the AI from spamming the species list with dozens of unnecessary species by the end of a game. This mod does not prevent the AI fr...
No Ethics Spawn Bias
Created by cybrxkhan
Current Version Released 5/15/24, Compatible with 3.12 Discord Server for my mods Official Website for my mods WIth this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded ...
Obsessions
Created by rayshaun
Obsessions is a gameplay/story mod that introduces new anomalies and events centered around early/mid-game exploration. Players are presented with events that challenge their decision-making skills and role playing decisions. Once they spawn, events from t...
Orbital Ring Buildings [OBSOLETE]
Created by borsk
Updated to 3.10 I am no longer maintaining this mod Sorry, I don't have the time and dedication to maintain this mod. Luckily, someone agreed to adopt it and will be keeping an up to date version here. Feature Overview This mod extends functionality of orb...
Osiris's Namelists for Stellaris
Created by Osiris
Osiris's Namelist Mod (NSC Compatible) If you like this mod, please rate/like/favorite! compatível com português - compatible français - deutsch kompatibel - 日本語対応 - 한국어 호환 - kompatybilny z językiem polskim - русский совместимый - 兼容的 - Español compatible ...
Penal Colony: Enhanced
Created by corsairmarks
Overview Have you ever wondered why Resort Colonies are perfectly useful on Tomb Worlds but not Penal Colonies? Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal Colonies ...
Planetary Diversity
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.12.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Exotic Worlds Ascension Worlds Vanilla...
Planetary Diversity - Exotic Worlds
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.12.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server This mod is currently empty! Why? Because I didn't have time to update it to the new version of PD, but it's coming back soo...
Planetary Diversity - Gaia Worlds
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.12.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Check out my main mod Planetary Diversity. This is a stand-alone mod and does not need Planetary Diversity to work. This mod...
Planetary Diversity - More Arcologies
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.12.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server This mod is 100% stand-alone and will work without Planetary Diversity. More Demos and more details...
Planetary Diversity - Reworked Terraforming
Created by Omega
If you're like me, then you absolutely love Planetary Diversity. There's just one problem...pop open the terraforming window and you've got 70+ planet classes staring back at you! Well no more I say! This mod redesigns terraforming and allows players to be...
Planetary Diversity - Unique Worlds
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.12.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server This mod is currently empty! Why? Because I didn't have time to update it to the new version of PD, but it's coming back soo...
Pre-FTL Conquest & Infiltration: Enhanced
Created by corsairmarks
Overview In default (unmodded) Stellaris, when a player conquers a pre-FTL planet (or ringworld segment), he/she is given free districts based on the number of Pops conquered. The city districts are the wrong type for machine and hive empires, and players ...
Pre-FTL Rooms
Created by greyjack
A simple mod that grants you access to the Pre-FTL diplomacy rooms that were added in the Canis Minor patch when making your own empire. These rooms include: Ancient Medieval Victorian Modern Observation Post As with my last mod, these assets are already i...
Proper Names for Primitive Planets
Created by Elowiny
Have you ever noticed that primitive worlds have no unique names and just use the name of their star followed by a number? While it's a minor detail, it's a bit lame and is somewhat immersion breaking. After all, what species names their own planet with a ...
Quadrant Fixed
Created by Agami
Adds slowly rotating rings that make the galaxy just a bit more sexy. Works on any graphical settings. Achievement-compatible, standalone. Originally created by Dwaine: https://steamproxy.net/sharedfiles/filedetails/?id=1445669234 I fixed a few of the ...
RE-Camera Tweaks
Created by rustyeventide
Achievement incompatible Features This mod makes some small adjustments to the game camera. Wider rotation and scaling range Carefully adjusted zoom levels Larger click area for entering the system Slightly faster nebula rotation Shorter ship propulsion ta...
Real machine name lists
Created by borsk
Have you ever thought that machine name lists have too much personality? This mod adds two name lists that only contain binary or hexadecimal numbers! https://i.imgur.com/4Und3QN.png Check out the other mods I made! Orbital Ring Buildings Treat Habitats Li...
Realistic Pirates [3.12.☠]
Created by FirePrince
Bring more life to the galaxy, kinda like living systems does. This mod is a merged continuation of Pirate Waves 3 (+Marauders edition) by ScepraX (+Realistic Pirates by Maltheal), modded Pirate Republic by lpslucasps and The Outer Bulwark (Beta) by Obscur...
Reasonable Eclipse Tradition
Created by Ende der Sonne
"Enmity" is a new tradition added in 3.9, while "Eclipse" is a sub tradition under the "Enmity" tradition tree, but it was buggy. Features: According to the description, if you win a 'humiliating war', each rival will give you a 2% output bonus. But in rea...
Reduce Aura Graphics
Created by Kondi
Compatible with 3.2 and older versions This mod will remove all the unnecessary graphical effects created by aura modules such as the shield dampener and shows only a faint glow on affected ships. Doesn't change how the modules work. Does not remove effect...
Resolutions Expanded
Created by Gordon_CMB
Have you ever thought the amount of resolutions in the game is too underwhelming? Never fear, this mod adds around 50 new resolutions, ranging from simple cultural changes to extending your grip over megastructures! The mod includes 5 new categories with a...
Ringworld Graphical Enhancements
Created by corsairmarks
Overview Have you ever noticed that the ringworld from Origin: Shattered Ring is always the same colors (black with green) regardless of your ship appearance? This mod changes that - now your starting ringworld will be the same as your empire's ship appear...
Smarter Hyper Relays: Improved AI (shrimpAI)
Created by MichaelMakesGames
Smarter AI for building hyper relays Does the AI seem a little haphazard when building hyper relays? And then builds them more-or-less everywhere? This mod fixes that. With this mod, AI empires build proper networks starting at capitals, branching to secto...
Social Decline
Created by Capelett
Available in English & Chinese / 中文 Overview Social Decline makes planets more dynamic, by adding tile blockers to mismanaged worlds. When housing is low for a period of time, slums or mobile homes may appear. If stability is too low, militias or gangs may...
Solarpunk
Created by greyjack
Adds the Solarpunk City Appearance and Room as options when creating your very own empire. I knew I couldn't be the only one who wanted this, so I thought I'd share it with the masses. Much respect to the artist who created these and so much other stellar ...
Space Elevators
Created by Sidewinder Fang
"The ocean of stars in our galaxy is finally within our reach... The universe lies ahead of us, waiting to be discovered. And now, at last, we have a gateway to ascend to it. Over and over again." Kei Nagase - Ace Combat 7 Introduction This mod is based up...
Stormbreaker Lighthouse
Created by Sidewinder Fang
"I am what remains of the Song of Salvation. I am His will rendered in silent light, sent forth to guide a billion vessels home. I am what remains of the Emperor now that His body is dead and His mind is dying. It is a death that may take an eternity, but ...
Supernovae - Cosmic Fury
Created by mzilli
"My friends, you know me to be neither rash nor impulsive. I'm not given to wild, unsupported statements. And I tell you that we must evacuate this planet immediately!" -- Jor-El, Superman: The Movie Supernovae are among the most energetic events known to ...
Technology Diffusion
Created by StarOri
Balance Stellaris research! Tired of huge tech gaps between empires? This mod grants bonuses to less advanced empires based on diplomatic relations with more advanced ones. Similar to other Paradox or Civilization games. A small mod in terms of functionali...
The Great Khan Expanded [3.12.☠]
Created by FirePrince
Ever felt like the Great Khan doesn't really do anything great? Then this mod is for you! Prolog This is a continuation of The Great Khan Expanded (2.7) by Kinneyj47. It has been completely overhauled and extended, several fixes, compatibility, +built-in C...
Trait Upgrader and Better AI Trait Modding for 3.x
Created by kuyan-judith
(Because someone asked me to split off the should-be-vanilla bits of my main Trait Mod. This mod's content is also contained in that mod.) Makes the AI do trait-modding in a only partly random manner. Also includes my Trait Upgrader. With this mod, the AI ...
UI Overhaul Dynamic
Created by Orrie
For 3.12.X ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions3.11.33.10.4Paradox Mods ⛓️ Mod Compatibility & Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod ...
UI Overhaul Dynamic + Planetary Diversity
Created by Orrie
For 3.12.X ✔️ https://i.imgur.com/ugRr97n.png Compatibility patch between UI Overhaul Dynamic and Planetary Diversity so that Empire Creation matches the style in UIOD. It's still possible to use Planetary Diversity without this patch. 📑 Load Order 📑 Plane...
UI Overhaul Dynamic - Tiny Outliner
Created by Orrie
For 3.12.X ✔️ https://i.imgur.com/txc9Oaf.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that changes the outliner to mimic the look from Tiny Outliner v2. ⚠️ Do not run this with any other outliner mods. ⚠️ 📑 Load Order ...
US Astro Fleet Shipset
Created by Martechi
The US Astro Fleet shipset adds near-futuristic, "low tech" spaceships and stations to the game. For that special near-future atmosphere, the designs feature modular hulls, industrial scaffolding, heat radiators and rotating sections. The black-and-white t...
US Astro Fleet Shipset NSC3 Compatibility Patch
After recently getting a few requests to do an NSC patch for Martechi's US Astro Fleet Shipset I decided to go ahead and make one since I do intend on using this set in some of my own future playthroughs. All credits of course go to Martechi for the origin...
Under Siege
Created by MichaelMakesGames
Adds siege warfare to Stellaris! Have you wondered how that ecumenopolis feeds itself when you control the skies above it? How does that besieged forge world get all its minerals? This is the mod for you! When a starbase is controlled by a hostile country,...
[Outdated] United Citizen Federation Shipset
Created by Martechi
>>> Check out the updated version by Avatar Many thanks to Avatar for generously fixing up this mod and creating the updated version. Make sure to check out his other work as well! Do you enjoy playing xenophobic-militarists? Is Citizen Service your favori...
(No Longer Updated) United Citizen Federation Shipset NSC3 Compatibility Patch
As there is now an updated version of the original shipset that has NSC support already built-in, there is little need for this compatibility patch anymore. Be sure to check out the updated version linked below: https://steamproxy.net/sharedfiles/filed...
Vassal Contracts Unleashed
Created by Darth Tiredlass
This mod has 3 core components. Chiefly, it allows the player to choose any combination of vassal negotiation terms. It eliminates these restrictions for the player only, the AI still has to follow vanilla requirements. So, if you want to integrate your Bu...
Venture Politics
Created by hanson825
Expands gameplay options for Megacorps by adding a dozen new civics. Designed to help Megacorps play up their advantages in trade value generation while remaining balanced with standard empires. New Civics You can see the ingame descriptions in the image a...
Viable Feudalism and Imperialism - Empire Federation
Created by MrFunEGUY
Have you ever wanted to play as a feudal/imperial empire, but found that Stellaris was lacking quite a bit with that play-style? This mod aims to fix that. This mod edits the game so that you're allowed to form federations with your subjects. It then utili...
We Require Borders
Created by MrFunEGUY
Certain diplomatic actions are now only possible if you are bordering the recipient empire (or if they are bordering a subject/federation member of yours). This includes wormholes, gateways, and L-Gates. These actions are: - Subjugation Demands - Pledging/...
Werewolf: The Apocalypse Emblems
Created by FortuneHost
These symbols will NOT spawn in randomly generated empires. This album contains a whopping 146 emblems from the world of "Werewolf: The Apocalypse." Featuring symbols from across the franchise's history, from its original release by White Wolf Publishing i...
Worthy Ascension Perks for 3.12.*
Created by mute
Updated to 3.12 This is an updated version of the Worthy Ascension Perks mod by Only Karlos, a mod which aims to re-balance and improve the less interesting and underwhelming Ascension Perks. The Original Mod can be found here. Changes List of Contents can...
[3.12] Claims Decay - Dynamic Diplomacy
Created by Toaster
Version 3.12.* Ever been unable to invite a long-term associate to join a federation because of a war they had with a member 200 years ago? Can't form a federation in the first place because you took a system someone wanted of a mutual enemy 100 years ago?...
[3.12] Loyal Subjects Have Nothing to Fear (From the Colossus)
Created by Toaster
Version 3.12.* Federation members and associated are perfectly OK with you cracking enemy planets. Your vassals, however, are not. This mod fixes that, by editing the world-cracking/assimilating/pacifying/etc. script to give your loyal subjects the same bl...
[3.9] Better AI Archaeology
Created by Nider001
As we all know, AI empires are more limited than player empires in many ways. In vanilla this includes some nerfs in the field of archaeology. For example, AI empires excavate sites 50% slower and are less likely to find them, meaning fewer chances to comp...
[3.9] Better AI: Artifact Management
Created by Nider001
As we all know, AI empires are more limited than player empires in many ways. In vanilla this includes the AI's very inefficient minor artifact management. To put it bluntly, the vanilla priority system is all over the place, making AI almost always choose...
[3.9] Better AI: Everyone Gets Precursors
Created by Nider001
As we all know, AI empires are more limited than player empires in many ways. This time I am going to address one of the biggest elephants in the room: precursors. Precursor empire event chains offer a wide range of bonuses such as powerful relics, buildin...
[3.9] Better AI: L-Gates
Created by Nider001
As we all know, AI empires are more limited than player empires in many ways. In vanilla this includes reducing AI's ability to discover L-Gate clues. For example, AI empires cannot use the artifact decision to do so and their clue anomalies have a 50% cha...
[JWL] Planet Flair Adjuster
Created by Jewels
For 3.12.X ✔️ https://i.imgur.com/ugRr97n.png Allows you to change the color of and add icons to planet names! Originally inspired by Planet Name Editor, this is my attempt at bringing it back to life. In addition to the standard icons and colors, I've gon...
[Salvaged+]Marauders & Menacing Remodeled
Created by 6thStrikeUnit
Marauders Remodeled の仕様をver3.7.xに適合させ、 艦船モデルをメナス系艦船でも使用できるようにしたmodです。 このmod単体で動作します。 イベント構文全てを書き換えていた従来の仕様と異なり、このmodではマローダー艦のデザインを置き換えるだけであるため、マローダー強化系modとの高い互換性を持ちます。 The Great Khan Expanded を導入している場合は「マローダーの巨大戦艦」が固有外見のものに変化します。 また、 Add Menacing ships - S...
~Repeating Script Templates
Created by kuyan-judith
Provides a set of inline scripts which allow mods to iterate over technologies, resources, civics and so. These scripts will iterate over objects from Vanilla and from any of the following supported mods which are installed: Planetary DiversityPlanetary Di...
~~Ariphaos Unofficial Patch (3.12)
Created by Ariphaos
AI • Bugfix • Mod Support • Performance This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered. https://ariphaos.com/images/Ariphaos_Patreon_Small....
~~Scripted Trigger Undercoat
Created by kuyan-judith
A mod for other mods to use as a base. Replaces numerous triggers with scripted triggers- some vanilla and some added- for other mods to over Does the following:Replaces all instances of `has_authority = auth_corporate" with "is_megacorp = yes", except for...