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The only problem is that this should be represented by the Ethics attraction from neighbours, probably... As Unity represents internal development.
But gameplay-wise, I think AI-player balance would benefit a lot from Unity spread.
I did not, regarding unity. I'm not sure to see how or why it should spread like technologies. Actually I'm not totally sure of what is unity in a role-play manner, isn't that an internal "meter" of your empire capacity to be... unite?
@Doviena Not sure what you mean! This mod doesn't change what is considered a neighbor. I'm just using the vanilla feature to know of which you are being neighbor or not.
Have you considered doing the same with Unity production?
Add description about it.
I think I'll also add an option in the menu to remove the spread altogether, in case of temporary issues like the one below.
From what I've seen the mod is still working with the current version yup, and the menu is still accessible ingame. Dynamic mod menu is still working indeed (it is required for this to work, and I think you must load it before Tech Diffusion, that was maybe your issue @2M4L?).
@Osium I'll take a closer look but I didn't see any issue so far, what you're describing is also weird. You can share a save if you want (well, if you are still playing with the mod 2 months later..)
@Melon_Sour That's a nice idea thanks, I'll work on it!
@Dr. Nolegs Hmm I see it makes sense indeed... Not sure what I can do there though, the mod ignores fallen and crisis empires but custom ones like this that starts with many techs...
This origin has always seemed OP to me already, maybe we can consider this behavior is okay.
The possibility to disable the spread for players may help here if it's not wanted.