Stellaris

Stellaris

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Mass Effect Shipsets NSC
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21 Jul, 2022 @ 2:36am
8 May @ 6:28pm
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Mass Effect Shipsets NSC

Description
---- Log Update, 8th of March, 2024(GMT +09:00) ----
Some of you suspect about sideways glitch, right?

Might be trouble with Battleship NSC codes, cuz this mod was developed and maintained by CaptainX3, lead dev of NSC.

I'm amateur tinker-tom and lack of ability, and that glitch happens, well in my memory, randomly.

Comment reported 'When NSC applied then worked normally', why don't you try when it happens?

Apologies, Hyperion out.

---- Log Update, 4th of March, 2024(GMT +09:00) ----
Nothing but changing suggested game version.

Be advised about GMT +09:00 and bunch of Koreans under the description. This means somewhere would be time to sleep while South Korea is wake up and go for a job.

Yeah well, South Korea is part of the Systems Alliance, as you can see 'SSV Seoul in 5th Fleet' via ME2, but this doesn't mean that timeline is same in real life.

Of course you can ask, but please don't expect the fast update.

Hyperion out.


3.4 Legacy - https://steamproxy.net/sharedfiles/filedetails/?id=2865806523


Update from Old CaptainX3's Mod, you can find original mod here:
CaptainX3 원본 모드의 업뎃 버전이고 아래의 링크가 그 원본 링크.

https://steamproxy.net/sharedfiles/filedetails/?id=2214429206

And Special Thanks to find me out, what missed in original files,
그리고 원본 파일에 뭐가 빠졌는지 참고할 수 있었던 모드의 주인장에게도 그랜절.

to The Superior General Delvardus, who revived Star Wars Shipsets to 3.4
스타워즈 함선 모델을 3.4으로 되살려내신 Superior General Delvadus.
https://steamproxy.net/workshop/filedetails/?id=2826399570


OK so After the Numerous Updates of Stellaris and NSC2, this mod became obsolete.
그러니까, 별겜하고 NSC2가 하도 업뎃을 해대면서 이 모드는 낡아갔고,

Worse, CaptainX3 noticed to all that this mod has been defunct from 2.6!
더 최악은 CaptainX3는 이 모드를 2.6 이후 업뎃을 중단시켰어!

And still, I wanted to use this mod with Recent version, so I tinkered that what is missing in this mod,
그리고 난 이 모드를 최신 버전에서 쓰고 싶어서, 재주껏 땜질을 했지.

especially, the glitch that firing weapons from 'Star', not from 'Ship'.
특히 '함선'이 아닌 '성계'에서 무기를 쏘는 버그가 거슬려서 이걸 고치는데 주력했음.

As far as I know, I fixed the glitch, the weapon firing glitch's reason is 'Weapon Locator' code.
일단은 내가 아는 한, 무기 발사 버그는 고침. 그 버그의 원인도 '무기 위치 설정' 코드의 누락 때문으로 보이고.

example: locator = { name = "large_gun_01" rotation = { 0 0 0 } position = { 0 0 0 } }

^ I believe that Lack of this code caused that glitch, so I copy-pasted and renamed it to fit, then saved.
지금 써놓은 이 코드가 없어서 그 버그가 생기는가 보다 싶어서, 일일이 복붙하고 이름을 알맞게 고친 다음에 저장했음.

SA_01(Default Systems Alliance) with these codes worked fine. So I believe that other species shipsets would work fine, already added that codes. And what if happens that again? Well, another hard-a$$ tinker time.
그렇게, 일단 SA_01(시스템 얼라이언스 기본)에 적용했을 때 코드가 잘 작동하더라. 여기서도 잘 작동하니 다른 함선에서도 잘 작동하겠지 싶어서, 일일이 추가해둠. 그런데 그럼에도 성계에서 무기가 발사된다? 또다시 고난도 땜질을 하러 가야지.

And Localization! or, Localisation!
그리고 언어 시스템!

Localisation system has been changed, so Every Language MUST get its own language yml files. Which means,
언어 시스템이 바뀌어서, 모든 언어는 '반드시' 해당 언어에 대응하는 yml 파일을 가져야 해, 풀어 말하자면,

For Example, I copy-pasted the systems_alliance_l_english.yml file inside the localisation folder, and changed the english in the file name to korean(So it would be 'systems_alliance_l_korean.yml', why Korean? Cuz I'm Korean!),
내가 localisation 폴더 안에 있는 sytstems_alliance_l_english.yml 파일을 복붙한 다음 english를 korean으로 바꿨음.

And opened with Notepad, also changed the word l_english to l_korean.
그리고 노트패드로 열어서 그 안에 있는 l_english를 l_korean으로 바꿨고.

Then done, now if you set the Language as English/Korean, you can see the word normally.
그 다음 영어/한글로 언어를 설정해서 모드를 적용해서 켜보면 정상 적용됨을 알 수 있어.

So I copy-pasted, and modified the l_<language> to each language.
그래서 파일을 복붙했고 l_<언어> 항목을 죄 바꿔놨지.

And that's All! Hope you like it, and hope CaptainX3 wouldn't claim about this... XD
할 말은 이 정도. CaptainX3가 클레임 걸진 않겠지... 아마? XD

CaptainX3 already informed that this mod works as vanilla, but ship types that requires NSC2 wouldn't appear.
(Example: Carrier, Exploration cruiser, etc)
CaptainX3가 이미 바닐라에서도 잘 작동한다고는 했는데, 단 NSC2 모드가 있어야 나오는 함선 종류는 안 나온다고 함.
(예시: 우주모함, 대형 탐사선, 등등)

Oh, one more thing, PDX changed 'Habitat systems' from single perfect habitat to upgrade systems, so I had to copy-paste the code from vanilla files, to show us not a black habitat but a legit habitat. Copy-Pasted from Mammalian_01 habitat code to all species shipsets, so you would see the same habitat. Sorry for that, just, let's think that as 'Another Prothean...err Reaper-based Tech'.
아 그리고 하나 더. 역설사 놈들이 '거주지 시스템'을 하나의 완벽한 시스템에서 업그레이드 시스템으로 바꾼 탓에, 바닐라에서 코드를 복붙해야 했음. 검은색의 거주지로 뜨는 게 아니라 정상적인 거주지로 보이도록. Mammalian_01 코드를 모든 종족에 복붙해놔서 같은 모양의 거주지만 보일겨. 미안하게 됐어, 그냥 '프로시언... 이 아니라 리퍼가 남긴 기술'로 생각하자.

p.s Star Wars Shipsets showed me that I missed Strike Craft Locator code. Might prevent bugs that I haven't seen.
p.s 스타워즈 함선 모드 파일에서 전투기 로케이터 코딩을 놓쳤음을 알아냄. 아마 이것도 내가 본 적 없는 버그를 고쳤겠지.

p.p.s And NEVER SPAM UPDATE at comments please! Of course I would update if I can, but even fixing this simple texts takes so much time.
p.p.s 그리고 부탁하는데 업뎃하라고 댓글 스팸하지 말아줘! 나도 업데이트는 할 거긴 한데, 이런 간단한 텍스트 하나 고치는 데에도 시간은 엄청 잡아먹으니까?
Popular Discussions View All (1)
3
16 Feb @ 8:58pm
PINNED: How to adjust ship models
hyperion9710
127 Comments
hyperion9710  [author] 19 Jun @ 2:48am 
@Zombie Sorry, hope really want to(That Destiny Ascension!) but lack of my ability.

And instead, Mass Effect Civilization - Asari exists for now.
https://steamproxy.net/sharedfiles/filedetails/?id=790903721

But be advised, Asari NSC Compatibility patch is currently abandoned.
Zombie 15 Jun @ 1:41pm 
Are you going to try modeling in the future for the Asari ships?
hyperion9710  [author] 7 Mar @ 7:35pm 
@ajr914oh Oh. That would be considered as beyond my ability. Sorry about that. I'll note that on the description.
ajr914oh 6 Mar @ 11:21pm 
Since the previous comment, I've learned that this problem only exists if I do not have the mod NSC2 enabled.
ajr914oh 6 Mar @ 10:15pm 
I'm experiencing a bug. I've attempted to delete the files and reinstall twice now, and I've adjusted the mod order. Not sure what else I could try.

The Systems Alliance battleship models are facing the wrong direction. It's like all of the battleship models have been rotated 90 degrees clockwise, so that their left/port side is the front of the ship now. They look like they're flying sideways.
hyperion9710  [author] 3 Mar @ 9:38pm 
@Manoplaso RoK here(GMT 09:00), this means I'm living somewhere at bright shine afternoon. Hold short.
Manoplaso 3 Mar @ 6:11pm 
Is there a update on the way
hyperion9710  [author] 12 Feb @ 4:45am 
@kroganwar22 Of course. It would be an honor. Main credit goes to CaptainX3(NSC3 Lead dev), I'm an amateur successor.

Be advised, there is a dummy data for a legacy just in case(Strike Cruiser and Escort Carrier), and I'm aware for a NSC3 update so when NSC3 updated, so as this.
kroganwar22 11 Feb @ 9:58am 
hey there @hyperion9710 I am making a mass effect total conversion separate from beyond the relays and am wondering if I can use this mod as a required dependency? I would obviously give you full credit for your work. Totally ok if not but I thought I would ask. Thank you for your time in advance
hyperion9710  [author] 7 Feb @ 10:26pm 
@Sovereign If astetic means "Aesthetic Cinematic Gameplay", NSC3 Incompatible with ACG and ACG dev has no plan about compatibility patch. DOUBLE-CHECK IT. This mod is semi-submod of NSC3, not ACG.

https://steamproxy.net/workshop/filedetails/discussion/2012803646/1751276085133241295/