Stellaris

Stellaris

4,646 ratings
Mass Effect Civilizations - Asari
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File Size
Posted
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1.573 GB
31 Oct, 2016 @ 8:44am
13 Sep @ 9:40am
85 Change Notes ( view )

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Mass Effect Civilizations - Asari

In 1 collection by Princess Stabbity
Team Nessassity - Stellaris
20 items
Description
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled, but you can refer to the Change Notes tab to see what's new!


Version 9.0.3 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional Influence from Trade Value
    > With Eternity, Influence can be funnelled into maintaining powerful Leverage Policies
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more! You can download version 9.0.0 and experience the largest rework in the history of MEC now!

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Popular Discussions View All (3)
36
19 Apr @ 3:22am
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
8 May, 2021 @ 8:39pm
relevant DLC?
Zoob Mer
0
5 Nov, 2016 @ 1:29pm
Media - Playthroughs, videos, etc.
Princess Stabbity
3,174 Comments
Cyberbear 18 Sep @ 9:41pm 
is there any chance to have the Juggernaugt use the same model as a colossi?
Zionus5 13 Sep @ 1:32pm 
is there a patch to get the ring world to look right while running gigastructures? I
Princess Stabbity  [author] 13 Sep @ 9:58am 
Also, sorry everyone for taking so long to update, but the mod should be compatible with Stellaris 3.13+ now! Along with it, we've done some bugfixing and asset optimisation. Nothing major, because portraits are our main focus at the moment, but expect larger content updates in the future <3
Princess Stabbity  [author] 13 Sep @ 9:55am 
@Ranger It's okay, we know how to do it, but we'll not be implementing it for the time being. We'll revisit it around the upcoming portrait rework.
Ranger 11 Aug @ 11:24am 
@Princess Stabbit I have some fixes that will put asari into the humanoid category I could forward you.
xFFx Carnifex Omnium 2 Aug @ 2:08am 
Ahhhh gotcha, thanks for answering!
G-Man 1 Aug @ 10:26am 
hey stabbi, you got second place on alltime toplist...nice. gratz.
Princess Stabbity  [author] 1 Aug @ 9:41am 
@xFFx Carnifex Omnium: No, this MEC module is just about asari stuff
xFFx Carnifex Omnium 30 Jul @ 5:28pm 
Haven't played since 2017 and was thinking of jumping back in again sometime soon so sorry if this is a dumb question. Are there Reapers in the mod as a species/late-game crisis?
HannahDeluxe 15 Jul @ 1:31pm 
Is there any way to make a custom Asari civ/species without the Amaranthine trait? I want to use the portraits/shipset but I want to choose traits myself. Amazing mod!