Total War: ATTILA

Total War: ATTILA

Not enough ratings
My Vanilla
   
Award
Favorite
Favorited
Unfavorite
Description
My vanilla list of compatible mods created by other people. Now this list isn't a "THEY ALL WORK TOGETHER"! It's actually a list of stuff that works in vanilla, and stuff that I want to use. I will be adding/removing mods that I either don't like or don't work.


No whinging, this is for me not for you.
Items (523)
-50% Unit Upkeep Mod
Created by Gordon Fabman
Only half the upkeep cost for all units. That's all, more like rome II, so more money to spend otherwise :D Main campaign + all dlcs, user + ai, save game compatible....
AI Sallies Out in Settlement Battles!
Created by Sheph
At some players' request, I have pushed the AI to fight the settlement battles in the field. You will only notice this if you fight the battle, not using auto resolve. Percentage chance that the AI will choose to fight you on the field for non-port, minor ...
ATTILA - Unit Category Re-Color
Created by Adam Octorachmadi
------------ Simple recolor change to increase the speed browsing thru unit while keeping Attila "dark & worn out" style and did not want to visually change the whole color of unit card. Pretty much compatible with almost every and any overhaul that; - Hav...
Faction Unlock for AoC
Created by Catholic Alcoholic
Faction Unlock for Age of Charlemagne Unlocks Bohemia, Munster, Powys, Picts, Papal States, Sicily and Brittany for Campaign & custom battle. Each of these factions have a unique roster/unit in vanilla, but are not playable without mods. Unlocked rosters a...
Papal Soldiers
Created by Ostrogoth2299
This mod was inspired by ToB's Welsh units in that game.A mod where as long as you have a faction unlocker you can play as the Papal states and Take back Italy from the Arian Langobards and then onward the Western play part of the former Western Roman Empi...
upkeep -30% (player only)(not mercenary)
Created by hiosman
upkeep -30% all faction only player not mercenary -------------------------------------------------------- 유지비 30퍼 할인 용병은 적용 안됨...
Push Ability Mod [Vanilla Version]
Created by Adam Octorachmadi
Vanilla Version. Simple Mod give infantry unit with SHIELD ability to "Push" enemy unit. It increase bracing and 5% morale boost for 3 seconds and available every 15 seconds. with the cost of 10% of current fatigue. Useful to create a gap in battle line or...
Better Wife Traits Mod
Created by GrimmCro
UPDATE of the original mod made by HoldTheCheese I've made no changes to the values nor have I tested it with AoC, Radious or any other overhaul or modification. This was made purely as an attempt to get the mod to work on my own end and it does. All credi...
Wooden Screen Deployable
Created by Adam Octorachmadi
Old Version Download: https://cdn.discordapp.com/attachments/663450543053864991/889776993711824906/APX_Wooden_Screen_Old_Version.pack ---------------------------------------------------- ---------------------------------------------------- Simple mod add W...
Better Formations
Created by Guthrum
In my opinion, formations in this game are "underestimated", so i decided to created a mod with the main objective of improve the most important formations in the game in order to make more interesting battles. List of changes: - Shield Wall: +5 against In...
Unbreakable formations mod ( Shield wall, Spear wall, Testudo, etc. )
Created by megamex
What it does ---------------------------------------------------------------------------- In vanilla ATW, most units break their formation (like shield wall, spear wall, testudo) almost instantly even against infantries. This mod ensures units stay in form...
Unbreakable formations mod ( Shield wall, Spear wall, Testudo, etc.) - Soft version
Created by megamex
What it does ---------------------------------------------------------------------------- In vanilla ATW, most units break their formation (like shield wall, spear wall, testudo) almost instantly even against infantries. This mod ensures units stay in form...
Campaign Army Movement Reduction
Created by TEKAA
Tired of having land armies march from city to city? No more land battles? Well, fret not! With this mod, all land units have had their movement range reduced on the campaign map! This mod changes the movement through the difficulty modifier. It should be ...
Ai will colonize the burned WORLD!
Created by JGdaCaesar
*UPDATE* 1/24/2023 Lowered the colonization priority to a more realistic number. AI will still colonize but it won't be too over the top anymore. Shouldn't affect save games or cause any bugs. *Save compatible* *compatible with most other mods* Have you ev...
Authentic City Names - Grand Campaign
Created by zombieflanders
Inspired by the "Better City Names" mod for Rome II by SilentResident, I present: Authentic City Names for the Grand Campaign! And if you like this, I have made versions for The Last Roman and Age of Charlemagne as well. What it does: This mod is pretty mu...
AoC - Remove negative imperium traits
Created by Bladeuk
If, like me, you found the imperium food and unit penalties in the Age Of Charlemagne campaign stupid, then this is the mod for you. It simply makes unit upkeep and food effects to 0 on all imperium levels, so you can create a large empire and not worry ab...
Weaker Hun Invasion
Created by Magnar
Less Hun DOOM STACKS!!! - Huns will now get scripted hordes of: max 2 hordes, once per year (4 turns) instead of 3 hordes every 2 turns - Max number of scripted hordes reduced up to 50 of vanilla (50% for easy and less reduction for higher levels ) - Attil...
Battle Camera Mod
Created by Neyxos
This little mod unlocks the camera and allows you to zoom even more down to enjoy battles more intensely, on the land and on the sea ! ...
GR AOC Unit Pack
Created by Green Raven
ALL CREDIT GOES TO MOON HOPLITE. CHECK OUT HIS AWESOME MODS! This mod is simply a "light" version of Moon's unique unit mod. Nine units are added: -Mercia Longbow Royal Knight -Franks Pikemen Crossbow -Danes Throwing Axemen -Cordobora Elephant -Lombards Cr...
Anglo Saxon Unit Pack
Created by Putler Is A Clown
This mod is my first mod and isen't historically acurate. I've combined the 2 cultures of the celts and nordic/saxones. The mod at the moment only includes 2 units but more will come in further updates. Campaign Recruit Buildings AS General Bodyguard - Chi...
Sebidee's Minimal Battle Advisor
Created by Sebidee
Sebidee's Minimal Battle Advisor - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, this is a small and simple mod that for the most part removes the battle advisor (or aide de camp) from the game. I find it quite a...
Sebidee's Charlemagne Expanded - 12 Turns Per Year
Created by Sebidee
Sebidee's Charlemagne Expanded - 12 Turns Per Year - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png This is a 12 turn per year version of my mod, Sebidee's Charlemagne Expanded - Unit Roster Overhaul which completely repla...
Sebidee's Langobard Roster Redone
Created by Sebidee
Sebidee's Langobard Roster Redone - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, Here's a mod designed to improve the Langobard roster. This isn't technically a roster expansion (though it does add some units) i...
Sebidee's Celtic Reskin
Created by Sebidee
Sebidee's Celtic Reskin - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, Finally, I have another mod for Attila. This time it's a reskin for the Celtic factions in the game, the Ebdani, Picts and Caledonians. This...
Sebidee's White Hun Roster Expansion
Created by Sebidee
Sebidee's White Hun Roster Expansion - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys! I proudly present The Barbarian Invasions: White Huns Unit Pack. This mod expands the roster of the White Huns, a faction added...
Food = Happiness [Public Order Tweak]
Created by SnusHead
You know that feel as a ruler of people when you build farms for them so they get food but they revolt because they don't like food? It's not fair! Now your people will realize that food is something super cool and important and they will praise you for it...
Hold The Walls
Created by Putler Is A Clown
Are you tired of sieges being fought in the streets of the city and not on its defences because they are too weak and vulnarble to artillery fire. Well heres your fix, - Walls are stronger - Artillery is not ridiculously accurate - Units get small battle b...
Recolonise
Created by Karnil Vark Khaitan
This mod reduce the amout needed to rebuilt a city. stats the base cost is 8000. minus 3% for each unit (20 units is 60% off, 10 30% off) growth been decreased to 5 instead of 10. I would like feedback to hear what people think....
Fresh Water
Created by Menumorut
An old mod that I forgot about him. For Mediterranean Sea the inspiration for the color of the water comes from images of this Greek island: Skiathos https://www.google.ro/search?q=Skiathos&biw=1920&bih=950&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj2sNaG-q7SAh...
Attila + Charlemagne Ship Shield Variety Reskin
Created by The_Yogi
Are you bored of the generic round shields at the sides of your ships? Do you feel those plain curved shield unworthy of your Viking raiding fleet? Do they ruin the aesthetics of the glorious Ships of The Imperial Roman Navy? Well, look no further. This si...
Sebidee's Better Battles Mod
Created by Sebidee
Sebidee's Better Battles Mod - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, Here's my own personal battle mod, it's designed to make battles longer and more enjoyable. It makes several changes to fatigue, morale...
Skidvar's Garrison Overhaul (Grand & Belisarius Campaign)
Created by Skidvar
GARRISONS OVERHAUL (GRAND CAMPAIGN & BELISARIUS) Content This is a complete overhaul of the vanilla garrison system for the Grand & Belisarius Campaign. For this particular mod I want to thank Xeryx, mainly for motivating me to finish it (as I was not actu...
Reduced food requirement
Created by Mar45690
This mod reduces the amount of food required to upgrade buildings. This mod takes off 75% off of the food requirement Made a mod where you don't have to worry about food or Squalor http://steamproxy.net/sharedfiles/filedetails/?id=434...
pretty_portraits.pack
Created by SGZ***71
2/3/17 - some minor improvements to "eastern" women. 1/3/17 - improved Nomadic women Replaces most of the women in family tree for all cultural groups. Designed for medieval era but works fine for GC, TLR and AoC. Please like and comment ! THOSE WANTING NE...
AoC Diplomacy for Grand Campaign
Created by Leadbelcher Bill
This mod retrofits the Age of Charlemagne diplomacy improvements to the Grand Campaign, and as a result the AI will be much more open to non-aggression pacts and peace. As with all of my mods, compatability is priorty, so it should work with everything tha...
AoC Bodyguards Expansion (proto-knights, armoured horses, etc)
Created by drahz94
This mod redesigns the General's bodyguards for AoC factions. These units have been redesigned and upgradable higher-tier Bodyguards have been added. Bodyguards of Christian factions can upgrade to proto-knights with kite shields, while the Avars and Cordo...
Regional Settlements for Attila
Created by TheOneWhoKnocks
For the version featuring colonization of Barbarian settlements click here. For the EXPERIMENTAL Rome II version click here. Welcome to Regional Settlements for Attila! Have you ever wondered why the city of Carthage looked like a small fishing village wit...
All Diplomatic Options for All Factions (Including Confederations)
Created by Dresden
This mod gives all Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod Manager in the...
Better AI Recruitment and Army Composition
Created by Azraiyel
A version of the mod for Atilla Grand Campaign (and pretty much all the others except AoC, there is a separate one for it). For all those annoyed by numerous missile (javelin, archers, missile cavalry) units within AI armies and tired of having to spend ha...
Additional Units Mod - Attila (AUM-ATT) 2.7 - Vanilla version
Created by Swiss Halberdier
AUM-ATT Vanilla version http://i.imgur.com/8KM9wmZ.png Here is the link to my AUM-ATT Vanilla thread on Total War Center with all important information, the complete changelog and all credits: AUM-ATT Vanilla thread If you play mods of RADIOUS, then please...
Roman Britain mod
Created by Stuie
This mod provides the opportunity to play as Roman Britain, complete with Chapters, Victory conditions, and a unique family tree that draws from history but starts to delve into the legends of fifth century Roman Britain. In the period leading up to 410 AD...
Cinematic Combat
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Archers and Crossbows for Northerners
Created by Duke
Archers Crossbows Two Hander Berserker for Geats, Jutes, Danes....
Greek Fire Siphonatores
Created by Stylianos_V
At last, welcome to the field the terror of medieval warfare, the siphonatores! Originally created in the 7th century, mainly for the sea, it was utilized on land too, albeit with limit. Its uses are limited, but under certain circumstances and capable gen...
Horde encampment changes
Created by Heartbreak One
You can now encamp with 0% movement left like Belisarius and fellas do in The Last Roman. Basically fixes the only gripe proper I have with vanilla hordes: they're artifically slowed down and for some reason can't encamp after sacking or razing (which is w...
Consistent Religious Public Order Penalties
Created by Kalayn
Ever wonder why you have like -25 public order due to Religious Differences in the Sahara province? As it turns out, some religions (eastern christianity, semitic paganism, judaism, etc) have 2x, 4x, and 10x public order penalties. I smoothed that all out ...
Furor Celtica unit pack
Created by tomogawa
Hello All! This pack adds 32 new units to the Celtic factions. For the Picts: Head Hunters: Axemen whose name is pretty self explanatory Hounds of Culann: Very similar to their BI counterparts except for the fact that they carry a sword Painted ones: Sword...
Trained Civilians
Created by Gwenolric
Several changes to the civilians that are added in siege battles. Features: 1) Higher count : Large - 200 / Medium - 120 / Small - 80 2) Change in behavior, now at least 70% of the civilians will try to fight back if they are attacked. 3) Higher chance for...
Ai_can't_avoid_combat.pack
Created by vicfbyrne
This is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of ran...
Precise Defensive Towers
Created by Gwenolric
Several changes to the defensive towers that are present in city and town. Features: 1) Sligthly less range for wooden tower present in town and encamp stance from 200 to 180. 2) Faster and accurate projectile. If a unit changes direction, it will most lik...
Vascones
Created by Amulet of Kings
The Vascones were a pre-roman tribe who inhabited the territory that spans between the upper course of the Ebro river and the southern basin of the western Pyrenees. The Vascones are considered ancestors of the present-day Basques to whom they left their n...
Konungur Housecarls (Saxones)
Created by A2
The world fears us. We are the favored of the gods. We plunder new lands. We raid, and we grow strong. We live for battle, ready to die in glory. http://www.honga.net/totalwar/attila/gen_images/unit_icon/attila/att_fact_iuti/att_nor_royal_huscarls.png — fr...
More Formations Vanilla v2.0
Created by Guthrum
This mods makes the listed units to form different formations that they should be able to form. ------------------------Spear Wall------------------------ Amazigh Spearmen Shawia Guard Armenian Spears ------------------------Defensive Testudo--------------...
Unofficial Attila Community Patch
Created by TheOneWhoKnocks
Welcome to the Unofficial Attila Community Patch! This mod is a community effort to fix all the little bugs that are left in Attila's code. It is a compilation of multiple smaller mods that can be found on the workshop. This mod aims to keep the balance as...
Script AddOn for the Unofficial Attila Community Patch
Created by TheOneWhoKnocks
Welcome to the Script AddOn for the Unofficial Attila Community Patch! This mod fixes a variety of issues with traits and ancillaries in the game. While it is designed to be used with the Unofficial Attila Community Patch it is not required and can be used...
Weak Pikemen with lethal Pike Walls, Spear Walls and Spear Squares
Created by Sheph
Better and Realistic Pike Walls, Spear Walls and Spear Squares Updated 2020: A bit stronger walls, but movement speed slowed considerably. Yes, this is built to work with most other Attila/Bel/Char mods that have units modifications. I only modded the mele...
Age of Ragnar - Jutes
Created by JurgenJuggernaut
What this does? Well this is just a reskin for the Jutes. Why did I do it? Forefathers vanilla are high medieval vikings (1000 around) when they should be dark medieval. Historical Background For those who don't know, scandinavia didnt held formal armies a...
Age of Ragnar - Danes
Created by JurgenJuggernaut
What this does? Well this is just a reskin for the Danes. Sorry to all past subscribers, the mod got banned due I suppose copyright of the image of ragnar from vikings tv series and maybe the typography. Why did I do it? Forefathers vanilla are high mediev...
Age of Ragnar - Geats
Created by JurgenJuggernaut
What this does? Well this is just a reskin for the Geats Why did I do it? Forefathers vanilla are high medieval vikings (1000 around) when they should be dark medieval. Historical Background For those who don't know, scandinavia didnt held formal armies as...
Bright Weapon Textures (No black weapons!)
Created by olvkhs99
Texture reworked: spatha roman dagger shotel khanda sax falx himyar sword horse cutter all celtic swords all eastern swords all steppe swords all axes germanic spear this mod changes only texture files, so it's compatible with almost all mods,campaigns 13/...
Skip Intro
Created by WakeUp
跳过开场动画,懒人必备~ Skip openning "SEGA" logo and the following video automatically....
Units for Papal States (AoC)
Created by Maffato
This mod adds three elite infantry units, all recruitable at level three barracks - Milites electi (sword) - Regios convertant (axe) - Elite Papal Guards (spear) My Rome II mods: Armenia warriors https://steamproxy.net/sharedfiles/filedetails/?id=15547...
AOC - Less war weariness
Created by Manuel
This mod reduce the annoying war weariness in AOC campaign. Now peace agreement and win batlles makes sense....
Wife beautification
I'm not the author, just upload. Thank 3DM forum member tianyuandadi for sharing the resources...
More Trade Ships & Carts
Created by Sir Marillion
Originally developed by Boicote for Rome II, this small mod simply increases the amount of carts and trade ships on the campaign map. This is purely a graphical mod, it works multiplayer if both players use it. COMPATIBILITY: Works fine with (almost?) ever...
Regal Roman Emperors
Created by D0tDash
A true Roman reskin for true Romans, making the leaders of the Western and Eastern Roman Empires cut a more majestic figure on the battlefield—as well as have unique outfits that no other unit in the vanilla game wears. The Eastern Roman Emperors wear a cu...
BRAN ATTILA BATTLE AI
Created by BRAN MAC BORN
BATTLE AI MECHANICS More dynamic and longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is better against weapons. New Movement ground...
BRAN ATTILA CAMPAIGN AI
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more aggressive and expansionist factions that will ATTACK!. Ai factions will DEFEND regions and capitals better and HELP allies more. Ai factions will occupy settlements. Less razing and more colonizing and resettli...
Athanasios' Attila Ultimate Fixes
Created by Athanasios95gr
ALL NEW UPDATES: https://steamproxy.net/workshop/filedetails/discussion/1999136521/2146469347101879439/ Misc. fixes 1) Fixed the Hull Strength bonus of the Carpenter building: correctly applied as an equipment upgrade (the building must be in a port Ci...
Celtic Horde
Created by TiiMe
This is a simple mod that reduces the Unit Upkeep for Celtic units while trying to preserve the historical context of the period. In effect, it allows for the Celtic factions (Picts, Ebdanians, and Caledonians) to fully utilize their historical numerical s...
Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)
Created by Sheph
Better and Realistic Pike Walls, Spear Walls and Spear Squares Pikes and spear units themselves are some of the weaker units in Attila. A sword unit will beat a spear unit with the same stats most of the time. Spears and pikes are not good investments with...
Helmet on battlefield ONLY - for Belisarius
Created by vavrinko(SK)
What the mod does? This simple tweak gives Belisarius his cinematic hair on campaign map. On the battlefield he will wear his helmet. Compatibility Yes...
Late Roman names
Created by Gunth
Replaces the Roman characters naming system from Rome II that was reused for Attila with one that is more in line with late Roman naming conventions, such as the one used by preset Roman characters. Instead of using praenomina, nomina and cognomina, like i...
Pikes ready in your hands
Created by Noif1988
This mod fix pikemens units and their disappearing long spears animation. Now they show up all time in active and inactive! Work with all mods!...
viking units
Created by Dem
this mod adds 16 new units to the danes. 2 melee cav, 1 long axe, 1 archer, 1 horse archer, 2 javelin throwers , 4 spear inf, 2 sword inf, 3 axe inf. if there are any bugs or changes you would like to see, comment it. more wil follow. changelog: 1.1 fixed ...
BRAN ATTILA CAMPAIGN AI SUPER SLAUGHTER VERSION
Created by BRAN MAC BORN
CAMPAIGN AI: behaviors that includes more aggressive and expansionist factions that will ATTACK!. Ai factions will DEFEND regions and capitals better and HELP allies more. Ai factions will occupy settlements. Ai will colonize. More field battles and toughe...
Immersive Traits Overhaul
Created by wbwillis
***A ROLE PLAYERS PARADISE*** Works with Medieval Kingdoms 1212! (The Legendary heirlooms and special traits will not activate, but all other traits will) My plan is to make an expanded version of this with more Medieval themed traits, as well as perhaps i...
Total War RPG Repaired [Re-Upload]
Created by Commisar Jon Fuklaw
Introduction Hello, everyone. It's you favorite talentless hack from the Warhammer modding community, once again bringing you an old, banged up, and semi-broken mod with a fresh coat of paint. I debated for a couple weeks whether or not to slice this off o...
Varangian Guard - Roman Vikings
Created by Кукушка
The Varangian Guard, Τάγμα τῶν Βαραγγῶν (Tágma tōn Varángōn) in Greek was an elite unit of the Byzantine Army from the tenth to the fourteenth century. The members served as personal bodyguards to the Byzantine Emperors. The Varangian Guard was known for b...
Mavia - Queen of the Tanukhids
Created by TheOneWhoKnocks
Welcome to Mavia - Queen of the Tanukhids! Have you ever wondered why Queen Mavia plays such a minor role in every Tanukhid campaign? Why she acts as an unimportant side character who can only do certain actions in the family tree? And why she isn't even t...
Realistic Cav Charges
Created by Putler Is A Clown
This is a mod that only adjusts the cavalry charges in the game. This mod is for people who do not like the archery changes that Realistic Battle Pack brings to the game. Support me by donating if you want ;) paypal.me/LittleLoyal This is a standalone mod ...
Easy skillpoints for spies, champions and priests
Created by ArshiaTN
So. I was searching for a good mod to get all the skillpoints I can get only after one battle or one/two rounds as a governor. Sadly I couldn't find anything like this. So I just created this mod where only spies, champions and priests and need only 1 exp ...
Custom Generals on campaign map for Alans, Celts and Slavs
Created by vavrinko(SK)
What the mod does? This mod adds custom models of generals for alans, celtic, germanic, and slavic factions, so they will no longer use the generic barbarian ones. - Celts and Slavs: will be vearing combinations of various clothes and armour from their res...
WH2 Blood Mod
Created by Protagonist
All it does is replace the Rome II decal with a reproduction of WH2's one! And it's soo much better... and bloodier! ~W~ Compatible with anything, it is only a bunch of image files. Pictures taken with my Total War: Arena Reskin mod, and last picture is Ea...
animated_fight.pack
Created by molotovsoda vic
Yeah thats a dude getting a roundhouse kick to the face!!! Thats what he gets for droping his sword!! subscribe and your flunkies will begin visual mayhem of ocasional proportions as well. disarming, roling on the ground fighting, bashing heads with shield...
Sebidee's Cavalry Standard Bearers
Created by Sebidee
Sebidee's Cavalry Standard Bearers - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, This is a simple mod which does exactly what you think it does. It adds standard bearers to cavalry units! In vanilla standard be...
Sebidee's Charlemagne Expanded - Unit Roster Overhaul
Created by Sebidee
Sebidee's Charlemagne Expanded - Unit Roster Overhaul - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png I proudly present Charlemagne Expanded, a massive overhaul of the campaign's unit rosters. This mod replaces the vanill...
More Personal Space for Units
Created by Nigerian Prince
Gives more personal space to your units so less clutter and moshpits. Also gives higher FPS. Intended to use alongside with Cinematic Battle Mod ( https://steamproxy.net/sharedfiles/filedetails/?id=1603210486&searchtext= )....
Cinematic Battle Mod ( From Thrones of Britannia )
Created by Nigerian Prince
This is a port from the original Cinematic Battle Mod from TOB. WARNING : -Naval Combat will not work due to no matched combat being allowed on ships. Intended to be used along side with ( https://steamproxy.net/sharedfiles/filedetails/?id=1612106553 )...
Sebidee's Unlimited Governors
Created by Sebidee
Sebidee's Unlimited Governors - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png I've set up a group for my mods, join up if you want to check out my new releases, videos and previews. Sebidee Mods Hi guys, This is a very sm...
Twelve Turns Per Year ( 12TPY )
Created by Dresden
This changes the turns per year to 12 for Main Campaign. Generals and Agents will age slower and there will be 3 months per season. Also, governships have been changed to last the full 2 years as in vanilla and the Attila story triggers have been changed t...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Natural Water Mod
Created by dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
Better Trade Attila: Total War
Created by Duke_of_Bretonnia
Ever wonder why a great power like the Sassanids starts out only able to trade 20 resources even though it already has 10 Regions? Well that's because the Vanilla Trade Tables have the worst Tiered system for trade which limits factions trade power regardl...
The Voices of Rome - English Edition
Created by TheOneWhoKnocks
This is the English version of The Voices of Rome. For the German version click here. For the French version click here. Welcome to the Voices of Rome! This mod adds all removed Roman voice lines back into the game. Your Roman generals and units will once ...
NEW Realistic Archery Pack
Created by Putler Is A Clown
Support me by donating if you want ;) paypal.me/LittleLoyal YOU DONT NEED THIS MOD IF YOU USE REALISTIC BATTLE PACK THIS IS A STANDALONE MOD, NOT CONNECTED WITH REALISTIC BATTLE PACK Archers shoot at a realistic angle and avoid friendly fire. ...
Realistic Battle Pack
Created by Putler Is A Clown
A mod that adjusts some of the DB values to make battles look/play in a more realistic manner. Support me by donating if you want ;) paypal.me/LittleLoyal Description Features - Realistic cavalry movement - Realistic cavalry VS cavalry charges - Better uni...
Loyal Generals( Player's Faction only)
Well. There seems to be people who absolutely DESPISE the annoying bastards who has a red ring icon next to him. Especially those hunnic bastards! So No more! Your generals will stay true to you till the end. I hope you guys have fun. The mod is savegame c...
No great power / No imperium penalty
Created by GreenJKing
This mod removes the great power penalty in diplomacy entirely, making diplomacy easier. Compatible with most other mods. Place top of mod list with overhauls Works with AOC. Save game compatible. Enjoy! ...
Real Kings / Factions Leaders Reskin
Created by That's Glitchy
http://i.imgur.com/fVVaDCS.gif Warning: the work presented here is still in progress and some elements may change. Hello everybody, If like me, you really like TW:Atilla but you find the leaders of some factions don't look like real kings and looks like or...
Testudo for vikings factions
Created by Hank
Does what it says. I love the Testudo formation so i added it for Vikings factions (Works with Radious and Radious Nordic Units)...
Guv's Bomblasted faction effects for all Factions
Created by Guvenoren
Let's Go Crazy! So, heh, I bet you guys did not expect this to ever happen! My first mod in 4 years to this game. I was more known for doing dumb reskins to this game which I can honestly say are really not that good. Especially my WRE reskin. Yuck! Regard...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
Improved Gold Mines
Created by GreenJKing
Reduced squalor and public order penalties. Increased income. Save game compatible...
Improved Family Tree
Created by GreenJKing
Main improvements: Age of adulthood reduced to 16 Age of guarantied adulthood reduced to 18 Base child chance increased to 30% Base child chance reduction per child increased to 4 Base male child chance increased to 65 Chance of illegitimate child reduced ...
Sebidee's Lower Politics Costs
Created by Sebidee
Sebidee's Lower Politics Costs - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, Here's a small simple mod that I've been sitting on for a while. It lowers the influence costs of most political actions like secure ...
All Occupation & Diplomatic Options for All Factions (Including Confederations)
Created by Dresden
This mod gives all Occupation and Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mod...
Emblem_Attila+Charlemagne.pack
Created by nik000
Hi everyone, this mod changes the appearance of certain faction emblem For all playable factions and more I will make other emblems according to my availability. I did it to match my other mod : Recolored_Attila https://steamproxy.net/sharedfiles/filed...
Faction leaders won't lose unique armour!
Created by Athanasios95gr
Features 1) Faction leaders of ALL factions will ALWAYS wear their unique armour. Last update included AoC major factions as well. 2) Complete repair of the broken general model availabilities to factions. Now each faction will get the correct general mode...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
Pigs, Slums & Palaces
Created by Athanasios95gr
No pigs were harmed in the making of this mod New buildings unlocked with unique icons for every culture 1) PIGS: livestock chain unique for the Western Roman Empire (nice solution for relatively low fertility areas) 2) VEGETABLE FIELDS: agricultural chain...
Rome Era: Roman army from IV to VI century +Barbarians & Sassanids From Jude Rex-LINK IN DESCRIPTION
OUTDATED: Here is the new link: https://steamproxy.net/sharedfiles/filedetails/?id=2979783563 CREDITS : Benjin Celticus Big Boss Kagarino Kyre Stealth4Health Fall of the Eagels team Medieval Kingdoms - 1212 A.D. team Constantine : Rise of Christianity ...
realistic.pack
Created by Vasily Zaitsev
More realistic armor +20 for iron armor(chain mail, plate ect...), no more leather armor better them a chain mail(sick of sasanid peasant better armor them vicking elite in chain mail). discord: https://discord.gg/JQp4C9xGRc...
Rome Era Chapter XI: Domitore Barbarorum- Majorian Campaings
This mod is the eleventh part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. Discord https://discord.gg/S57Y6WTbTk If the link doesnt appear send me a friend request YOU REALL...
All Factions Unlock
Created by Mao Gong
This mod simply unlocks all non-DLC unplayable factions in grand campaign, compatible with reskin mods. Multiplayer Available. Working with All factions unlock for AoC in any order. All factions unlock for AoC (Click here) 12-turn-per-year version (Click h...
Rome Era Chapter IX: In occasu saeculi summus- Rhine Crossing and Constantinus III's and Alaric's revolts.
This mod is the ninth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. YOU REALLY DONT NEED THE ATTACHED MODS TO PLAY THE CAMPAING, YOU JUST NEED THEM FOR THE SKINS AND THE...
Rome Era Chapter VIII: Res Gestae; De Bello Gothico- Theodosius the Great; From Adrianople To River Frigidus
This mod is the eighth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. Discord https://discord.gg/S57Y6WTbTk If the link doesnt appear send me a friend request YOU REALLY ...
Rome Era Chapter VII: Annus Horribilis- Mursa Major: A disaster for the Empire
This mod is the seventh part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. Discord https://discord.gg/S57Y6WTbTk If the link doesnt appear send me a friend request YOU REALLY...
Rome Era Chapter VI: In hoc signo vinces es - Constantine the Great and The Tetrarchy
This mod is the sixth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. Discord https://discord.gg/S57Y6WTbTk If the link doesnt appear send me a friend request In this case...
Burgundians More Vanilla Units
Created by Da Loonking
This mod adds the following units to the Burgundians in the Grand Campaign: - Sword Heerbann - Elite Sword Heerbann - Axe Heerbann - Francisca Heerbann - Gothic Pikemen - Elite Ostrogothic Pikemen - Young Wolves - Huscarls - Royal Huscarls - Godansmen - Go...
Attila Elites v 1.01
Created by ChopChop92
Welcome to Attila Elites version 1.01 The mod contains 25+ unique elite units for the vanilla factions of Attila and reskinned generals for ERE. WRE, Caledonians, Burgundians, Sassanids & Lakhminds. Most of the units draw on historical aspects, based eithe...
The Temple Of Sol Invictus Reborn Overhaul
Hiya everyone! have you ever wondered why the Graeco-Romano pantheon is just G-dam terrible in this game, I have, and Sol Invictus? don't even get me started. 1 experience rank for 125 food for an expensive IV tiered temple to him?, bah!, terrible! what an...
Jehuda (=Apiru 2.0 non-dlc version)
Created by David
Playable faction in Jerusalem This time you don´t need any DLC Have Fun :) link to my original DLC version of Apiru: https://steamproxy.net/sharedfiles/filedetails/?id=2417366934 ...
Corruption 0%
Created by GreenJKing
Corruption 0% Maximum allowed corruption 0% Save game compatible Place at top of mod loading order with overhauls. Compatible with 1212 AD https://i.imgur.com/p7Fv1Z6.gif...
AoC Faction Emblems: Oriflamme de Saint-Denis
Created by Knight
This is a reupload of the wonderful emblem mod made by epic Fa1l. There are 2 other versions of this mod. All 3 only vary in Charlemagne's faction emblem. I have linked the other mods in the collection above. Enjoy!...
Anno Domini: 768 - AOC Historical Reskin
Created by Big Boss
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ https://i.imgur.com/K1LLbk7.png This is a total historical reskin for all the units in vanila Age of Charlemagne. Overhauls all unit skins, horses, saddles and some terrain and weather for the battle maps. Terrain, weather and lighting only cha...
Anno Domini: 768 - AOC Historical Reskin 2
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Anno Domini: 768 - AOC Historical Reskin 3
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Anno Domini: 768 - AOC Historical Reskin 4
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Anno Domini: 768 - AOC Historical Reskin 5
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Anno Domini: 768 - AOC Historical Reskin 6
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Anno Domini: 768 - AOC Historical Reskin 7
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Anno Domini: 768 - AOC Historical Reskin - Battle Map
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Anno Domini: 768 - AOC Historical Reskin - Battle Map 2
Created by Big Boss
This is not a stand alone mod. In order to get to work you must be subscribed to Anno Domini: 768 - AOC Historical Reskin....
Immersive Campaign: Pre-Release Promotional West Romans (For Vanilla)
Created by Sakanade
Have you noticed that the West Roman faction's units don't look anything like Creative Assembly's promo material, trailers, in-game unit cards and even cut-scenes for the game? Does that bother you as well? Well look no further, I've got you covered with t...
Late Roman Shields HD (NO LONGER DEVELOPED)
Created by Celticus
(NOTICE): This is the advertisement page for Late Roman Shields HD. I no longer have space on the cloud to upload mods :(. THIS IS NOT THE MOD ITSELF PLEASE READ DESCRIPTION FULLY. Stealth4Healths Raw Resource here: http://steamproxy.net/sharedfiles/fi...
Notitia Dignitatum: Attila
Created by Thunderbolt II
Continuing in in the tradition of Notitia Dignitatum, which added over 200 shields for Rome II, its successor adds several new and beautiful shield designs for Attila. Vanilla shields for Celtic, Nordic, and Germanic factions have been replaced so far, and...
AoC Byzantine Expedition (Theme of Sicily 2.0)
Created by drahz94
This mod is an update and replacement of my old AoC Theme of Sicily mod... This mod adds the Byzantine Expedition (Theme of Sicily) faction to AoC with full faction campaign features such as the Kingdom Event (to 'Roman Empire'), Chapter Missions, Politica...
Sebidee's Laocra Gael - Ebdani Unit Roster Expansion
Created by Sebidee
Sebidee's Laocra Gael - Ebdani Unit Roster Expansion - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png I've set up a group for my mods, join up if you want to check out my new releases, videos and previews. Sebidee Mods Hi ...
Sebidee's Danish Cavalry for Age of Charlemagne
Created by Sebidee
Sebidee's Danish Cavalry for Age of Charlemagne - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Use these units with Agrez's amazing Dane reskin! http://steamproxy.net/sharedfiles/filedetails/?id=574379782 Hi guys, Ch...
Sebidee's Better Army Stances
Created by Sebidee
Sebidee's Better Army Stances - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, This is a simple mod that makes the various army stances like raiding, fortified and ambush stronger and more useful. In vanilla I fin...
Sebidee's Christianity Buff
Created by Sebidee
Sebidee's Christianity Buff - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png This is a small campaign improving mod that increases the usefulness of christian buildings, this affects Greek, Latin and Arian christianity. Th...
All Occupation & Diplomatic Options for All Factions (Except Huns Settling)
Created by Dresden
This mod gives all Occupation and Diplomatic Options to All Factions. Huns do not have the ability to Settle. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Co...
GR Resource Boost
Created by Green Raven
A mod to make some underpowered resources a bit more worthwhile Iron: Upgrades to shield, armor, and weapon. Unit cost reduction improved Wood: Upgrades to ship hulls Gems: Now provide $$$ Furs: Upgrades to archers...
GR Elite Units
Created by Green Raven
This mod allows more factions to access the more interesting cultural units used by theyre sister nations. -Germanic Barbarian Kingdoms Bejeweled Nobles - Celts Black Blades Highland Archers Elite Highland Archers Fianna - Viking Huscarls Royal Huscarls Dr...
Regional Settlements & Colonization for Attila
Created by TheOneWhoKnocks
For the version without colonization click here. For the EXPERIMENTAL Rome II version click here. Welcome to Regional Settlements & Colonization for Attila! Have you ever wondered why the city of Carthage looked like a small fishing village with longships,...
Guard Mode - Quick, Easy & Mod Compatible
Created by TheOneWhoKnocks
What this mod does: This mod adds a Guard Mode Button to all units in the campaign, that makes them hold their position when toggled on. Nothing more, nothing less. No stat changes. No AI troubles. Only enabled for human players. However, due to the method...
Loyalty Penalty from Offices fixed
Created by TheOneWhoKnocks
What this mod does: This mod removes the "Office given to subordinate" penalty from the game. In the vanilla game each time you give an office to one of your generals every other general with a higher rank than the first one will get his loyalty lowered by...
The Last Roman HD (NO LONGER DEVELOPED)
Created by Celticus
(NOTICE): This is the advertisement page for The Last Roman HD. I no longer have space on the cloud to upload mods :(. THIS IS NOT THE MOD ITSELF PLEASE READ DESCRIPTION. Please subscribe to this mod so others many see it! This mod started as a pet project...
AoC - Community Units Patch (CUP) - Additional Tweaks - 2/2
Created by VOTRR
AoC - Community Units Patch (CUP) Module 2: Additional Tweaks - 2/2 Description: Read description here: AoC - Community Units Patch (CUP) Important: module 1 required! Have fun! --- If you like my mod please click like button (Rate up) and mark as Favourit...
AoC - More Diversified Mercenaries
Created by VOTRR
AoC - More Diversified Mercenaries Description: In main game few mercenary units are same like core units, few got little different stats, but most of them are just like common units. This mod tries to add more diversify to mercenary units and adjusts merc...
AoC - More Raider Units (Destructive Invasions)
Created by VOTRR
AoC - More Raider Units (Destructive Invasions) Description: This mod adds for all Axe units Raider attribute for more interesting gameplay and better diversity. I think it should be more realistic to simulate that units with axes can faster destroy locks,...
Attila - "Use the Whip" Available on Water Only
Created by VOTRR
Attila - "Use the Whip" Available on Water Only Description: Naval units with “Use the Whip” ability can use it after disembark, that mod change that. Naval units will be better on water (because of that ability), but after disembark, they stay as more typ...
Lighting / Contrast fix
Created by Oblivious
This changes the contrast and brightness in most maps to just 1.0 Low effort mod, but i couldn't stand the ridiculous contrast on most maps. (Most have 1.5 contrast and 1.3 brightness)...
Age of Vikings (1.1)
Created by Corvy
By the 9th century, the Norse raiders and adventurers known as the Vikings had already begun to set their indelible mark on the map of Europe, establishing realms in Russia and the British Isles and traveling and raiding as far as the Black Sea and the Med...
Age of Vikings - Faction Pack DLC
Created by Corvy
By the 9th century, the Norse raiders and adventurers known as the Vikings had already begun to set their indelible mark on the map of Europe, establishing realms in Russia and the British Isles and traveling and raiding as far as the Black Sea and the Med...
Angles - Faction Unlock
Created by stupidtallhotgirl
Am I the only one who found it strange that an English company didn't include the Angles in a game about the migration period? Even being a Slav myself, seeing the Slavs added before the Angles kind of bothered me. But hey, if the Englishmen add the Slavs ...
A Unit submod for Angles unlocked
Created by Ostrogoth2299
Hello to all those far and wide the is a Sub mod for Angles unlocked adding a handful of units for that campaign. adds Spears,swords,archers,cavalry,and a general unit. You are required to have the mod "Angle unlocked" in order for this to work. What campa...
All Factions Playable The Last Roman (TLR)
Created by Serchant
Makes all factions playable for The Last Roman (TLR) Emergent factions are selectable in MP but will probably crash the game.. These are the emergent factions: - Langobeards - Moors Working political parties for unlocked factions, some name localisation ma...
Immortal Faction Leaders (Grand Campaign)
This mod Makes the leaders of all the playable factions(Except Uldin. Who wants HIM alive anyway) immortal like Belisarius in the last roman campaign. And also the mod buffs their stats a bit(zeal, cunning, authority). For this mod to work you'll have to s...
Playable Britannia
Created by Ree
Unlocks Britain as a playable faction. *THIS* version of the mod uses the Eastern Roman Empire skin for buildings, (with a select few units). Below is a link to a poll about which building style you prefer - west or east, please fill this out so I get a be...
AoC - Danes Generals Stats Fixed
Created by VOTRR
AoC - Danes Generals Stats Fixed Description: Most, if not all Age of Charlamange DLC factions got different Generals units for land and naval armies, but not Kingdom of Danes. I know they are something like special faction without cavalry etc., but becaus...
Authentic City Names - Age of Charlemagne
Created by zombieflanders
Inspired by the "Better City Names" mod for Rome II by SilentResident, I present: Authentic City Names for Age of Charlemagne! And if you like this, I have made versions for the Grand Campaign and The Last Roman as well. What it does: This mod is pretty mu...
Roman Sheild Wall with Testudo
Created by NerdAlert
**THIS IS A REUPLOAD** This mod makes it so that all roman units have shield wall and the two types of testudo. This covers Last Roman units too. Save game compatible....
Roman Expansion
Created by Andrew Boyarsky
This mod adds new units to the game for the Roman factions. I tried to make them historically accurate, studying descriptions and appearance from various sources available on the Internet. Some units will also strengthen the garrisons of the Roman factions...
Stronger Romans
Created by GreenJKing
Stronger Western Roman Empire (WRE) and Eastern Roman Empire (ERE) This is a mod to try and stop the Romans from perishing too early. I would like them to be the powerful fearsome roman empire they should be - Added morale boost for Romans through traits -...
roman heroes
Created by Berengar
This mod adds two roman heroes (not historically accurate). Recruitment cost: 2200 Upkeep cost: 350 Multiplayer cost: 2200 Faction: western and eastern roman empire The heroes should be recruitable right from the beginning of a campaign. Thanks to alaric. ...
The Last Legion
Created by [ESP] Lucio Boreno
The Legio Quinta Macedonica was a roman legion levied in 43 BC by consul Gaius Vibius Pansa Caetronianus and Octavian. It was based in the Balkan provinces of Macedonia, Moesia and Dacia. In the Notitia Dignitatum records from beginning of the fifth centur...
MaxRavenclaw's True Romans (no instability)
Created by MaxRavenclaw
Are you tired of the public unrest you get for liberating your own cities? Are you wondering why the Romans you've just liberated fight against you? Why the heck it's the Ostrogoths that are welcomed with open arms in Roman lands, bu not you, a true Roman?...
Better Autoresolve
Created by MINOS
This Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI wil...
Autoresolve
Created by Greq7
Fair, Bloody and Less Predictable Battle Autoresolve Mod well tested Fully compatible with all other mods Submod and stand alone version of "Radious - Very Hard Campiagn Overhaul" Save game compatible This is a different version of "Better Autoresolve" by ...
AI
Created by Greq7
Advanced Campaign Artificial Intelligence Overhaul Compatible with all other mods Save game compatible AI - Compatibility Patch is not needed in most cases but you are welcome to subscribe if you have doubts Best results are achieved in combination with "D...
Character
Created by Greq7
Leaders, Generals, Armies and their Skills, Traits, Wifes and Ancillaries Compatible with most other mods Submod and standalone version of "Radious - Very Hard Campaign Overhaul" Best used with "Progress", "Difficulty"and "Empire" It's a compilation mod. T...
No burden for Province food shortage
Created by Otiel
This mod is to bring TW:Rome 2 style food system to TW:Attila. When the empire has enough food, food will be distributed to the province that doesn't have enough food. Faction surplus - Increased faction growth boost cap (up to +6 -> up to +10) Faction sur...
Imperium Diplomatic Effects Reduced
Created by wesloo
This simple mod reduces the diplomatic penalty from imperium levels. This should make the diplomacy more reasonable even for larger and more advanced empires. Imperium Level Grand Campaign (Unmodded) Charlemagne (Unmodded) New Values with this Mod Notewort...
Fertility +1
Created by DeliciousCrackers
UPDATED FOR LATEST PATCH A mod that enhances the main campaign by adding one more fertility level. Climate change is a nice mechanic idea and does up the challenge of the mid-late game, but the entirety of Europe being meagre/infertile by 445CE is a bit mu...
Skidvar's Traits, Houses, Ancs, & Ranks (Grand Campaign & Belisarius)
Created by Skidvar
TRAITS, HOUSES, ANCS, & RANKS (GRAND CAMPAIGN & BELISARIUS) Content This new version supports the Grand Campaign and Belisarius DLC and does not affect vanilla faction income unlike the outdated version. Traits are also slightly more balanced. There are a ...
The Good, the Bad and the Ugly
Created by true.tryggvi
The Good, the Bad and the Ugly Even in the grand campaign, names usually repeat themselves. In the Age of Charlemagne, the situation is really catastrophic: the name rosters are very small. To improve that, this mod adds nicknames into the game. They aren'...
Adulthood - Family Tree & Marriage more historical realistic
Created by Anisvara
Basic changes: Chance to get a baby is much higher than in Vanilla Character creation max age 30 Family age of (possible) adulthood reduced to 12 Family age of guaranteed adulthood reduced to 16 Family base male child chance reduced to 50% Family bastard g...
Extreme Civilians Mod 2019
Created by Spartan.117
Ave, with this mod you get Extreme Civilians. ps: This mod only give more civilians no other modification. https://media3.giphy.com/media/kkztByfxn8dVK/giphy.gif Large: 2000 civilians Medium: 1200 civilians Small: 500 civilians Feel free to report every pr...
ANS4's Battle Camera
Created by ANS4
Just the same as my camera from R2TW just my personal preference etc.. It's zoomed out higher than the vanilla (a bit higher since the screenshots were taken) and zoomed in lower to watch the carnage up close and personal. Subscribe to check it out and com...
Skidvar's Army Banners & Agent Pins
Created by Skidvar
ARMY BANNERS & AGENT PINS Content A graphical change of army and agent pins from the campaign screen, turned into banners. -Half a stack has been made easily recognisable as only the upper part of the flag is filled. -Army levels are divided into 5 silver ...
Skidvar's Advisors (Grand & Belisarius Campaign)
Created by Skidvar
ADVISORS (GRAND & BELISARIUS CAMPAIGN) Content This pack contains some advisors: one for 3D graphics setting that is pretty generic and five for graphics setting 2D that are more culture-specific. I do not know of any other mods that focus on...
Bonus homeland movement points (RSG) - 10%
Created by Aurelinus
With permission of the author of the original mod this is modified version that gives only 10% bonus (vs. 25% in original) for local armies at homeland areas. Adressed mostly to cooperate with my main module: https://steamproxy.net/sharedfiles/filedeta...
Arcade graphical effects removal - Attila's version
Created by Boicote
This is the Attila's version of the mod I've created for Total War:Rome II ( http://steamproxy.net/sharedfiles/filedetails/?id=186924703 ). It aims to remove all the "cartoonie" graphical effects from the game, such as: IN THE CAMPAIGN MAP - The symbol...
AoC Factions Pack
Created by Mauzer
Slavic faction: -Bohemia -Wiltz -Croatia -Obodrites Duchy: -Bavaria -Provence -Theme of Sicily -Venice Kingdoms: -Northumbria -Ulaid -Wessex -All factions have individual traits and unit rosters -Provence and Venice add Crossbows have fun Join to our group...
More resources in AoC
Created by trollkorv
Hello everyone, I just made this quick mod which doubles the resource output of all trade buildings in Age of Charlemagne. I thought about increasing the wealth of some of the buildings as well, most notably for Gold and Marble, but I ultimately decided ag...
No Cheats for the AI !
Created by MINOS
This is a Mod for eliminating the Cheats for the AI and giving it the same (dis)advantages as the Player. ------------------------------------------------------------------------------------------------------------------------- Only Technology Research Cos...
AoC Kingdom of the Danes Raiders
Created by Gordon Fabman
Adds the raider attribute to the following units of kingdom of the danes: - Sword Hirdmen - Axe Hirdmen - Viking heavy Raiders (Naval Unit) - Viking Raiders (Naval Unit) So the units may torch city houses on the battlefield. The...
AoC: Better AI Recruitment and Army Composition
Created by Azraiyel
For all those annoyed by numerous missile (javelin, archers, missile cavalry) units within AI armies and tired of having to spend half a battle chasing them across entire map is the following tweak. Subscribe and see AI reduce its dependency on missile and...
Season Effects for Age of Charlemagne
Created by Dresden
This mod adds in normal vanilla seasonal effects for the Age of Charlemagne DLC campaign. For a mod that adds more and varied effects to seasons, check out More Meaningful Seasons. Custom Mods, Previews & Feedback: http://i.imgur.com/Lc4OTTA.png...
More Meaningful Seasons
Created by Dresden
This mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews &...
12 Turns Per Year ( 12 TPY ) - Age of Charlemagne
Created by Dresden
This changes the turns per year to 12 for the AoC DLC. Generals and Agents will age slower and there will be 3 months per season. Not compatible with other Turn Per Year Mods or mods that change the startpos. Not save game compatible. To learn how to edit ...
Double Tech Research Times (x2)
Created by Dresden
This mod doubles the research time for all technologies. Recommended to use a TPY mod with this mod, such as 12TPY or 24TPY. See Double Build Times for buildings. Custom Mods, Previews & Feedback: http://i.imgur.com/Lc4OTTA.png...
Double Build Times (x2)
Created by Dresden
This mod doubles the build times for all buildings. Recommended to use a TPY mod with this mod, such as 12TPY or 24TPY. See Double Tech Times for research times. Custom Mods, Previews & Feedback: http://i.imgur.com/Lc4OTTA.png...
The Dark Age: Charlamagne Reskin, Rosters, and Fixes
NEW UPDATE. Yes, and update, after over 2 years. All I did was fix the normal map on the quilted coif and add some more shield textures. Woohoo. Alternate Version for use with other Unit Skin Packs: http://steamproxy.net/sharedfiles/filedetails/?id=609...
AoC Authentic Names
Created by Æþelræd Unræd
Tired of the generic and modern feel of the campaign map with cities like London, Paris and Barcelona? This small mod changes the names of settlements and factions to the historical ones. This gives a more authentic feel with clearly different cultural sph...
MacklesMod: No Siege Escalation Melee Penalties
Created by Caratacus
When defending a settlement with maximum settlement destruction, the defender not only has to deal with all towers being destroyed, several breaches in the walls and quite probably a horde of angry men, but also a number of morale and melee penalties. Thes...
AoC Faction Emblems: Emperor of the Romans
Created by Knight
This is a reupload of the wonderful emblem mod made by epic Fa1l. There are 2 other versions of this mod. All 3 only vary in Charlemagne's faction emblem. I have linked the other mods in the collection above. Enjoy! ...
Charlemagne Units Roster Update - Masema
Created by Niklas
Roster Changes: Astrurias: - Palace Guards - Lombardian Lancers - Cheiroballistra Cordoba: - Avar Lancer Danes: - Palance Guards - Large Onager Franks: - Lombardian Lancers - Cheiroballistra Mercia: - Palace Guard - Big Axe - Royal Guardsmen - Royal Knight...
Christian Frankish Knights
Created by dziedzic
This is the new working version (should work) of my Robin hood knights for Charlemagne, It Reskins Armoured Swordsmen to those nifty dudes on the screen, who are to resemble the Knights from Morgan Freemans and Alan Rickmans Robin hood. (good movie) ;) I r...
PGB's Improved Gems
Created by ProGamer Bleach
Simple mod, Gems now give industrial wealth per level Level 1: 250 Level 2: 500 Level 3: 1000 Level 4: 2000 Should be compatible with anything that doesn't alter gem values....
AE Models & Maps
Created by DreamNegater
These are Ancient Empire 2.0's models (i.e. old Rome 2 style buildings with pristine temples etc.). It also includes new city maps. Compatible with save games and other overhaul mods. Credit to AE for making the stuff. Credit to XxRedHornetxX/ESR for expor...
Dark Cult | Minor religions Overhaul by Spo[R]te[X]
Created by Space traveler
------------------------------------------------------------------------------------------------------ Attention! This modification gives great bonuses and greatly facilitates the game. If you are playing Attila Total War for the first time, I highly recom...
Playable Britannia (12tpy, WRE)
Created by Ree
Basically the same as my Playable Britannia from before except it now uses the Western Roman Empire Skin and is 12 turns per year. There are a few minor changes that never made it to the original this includes, religious changes, changed name from Britanni...
More Historical Vanilla Child Emperors
Created by Imperial Italic G
A small mod idea I got during a campaign where I came across a recently liberated British faction with a child as the faction leader and thought that child emperors deserved more consideration especially considering their role in the twilight of the Wester...
[AoC] All Factions Unlock
Created by Mao Gong
This mod simply unlocks all unplayable factions in Age of Charlemagne and the Last Romans, compatible with reskin mods. Multiplayer Available. Working with All factions unlock for Grand Campaign in any order. All factions unlock for Grand Campaign (Click h...
Combined Community Bug Fixes for Attila!
Created by Sheph
Attila (and CHA BEL to some extent) Campaign Bug Fixes version 2022 CA Attila is loaded with bugs: Most don't break the game but ruin the immersion. Primary Source Athanasios Ultimate Fixes. This is up to date with his latest release. This mod includes abo...
No more loose spacing [UPDATED]
Created by BloodyViper
This mod removes loose spacing in battles for you AND for the AI. Now the "loose spacing" button will still be there but nothing will happen when you click it. Compatibility - You can use it with Vanilla or mods. Keep in mind it works with every mod that d...
fixed shotel
Created by lIlIIllll
rome2 shotel data...
Khan Attila Overhaul 0.6
Created by Grimley Khan
Have you been searching for a base game Attila overhaul that seeks to be more balanced and historical? Then this is the mod for you (maybe xD). Originally this was a private project but I have decided to release it publicly so maybe people can get some enj...
Elite Germanic and Viking Mercenaries
Created by Karl Sturm
Adds elite custom units to roman factions and for Charlemagne as well for western factions. UPDATE 06/11/17 Added elite viking spearmasters, you can recruit these units for Charlemagne DLC for Kingdom of Mercia, Kingdom of Charlemagne, Asturias, Danes, Lom...
A Darker Age
Created by Brado
This is my faction re-color mod also available over at Total War Center. Currently a WIP and open to recommendations. *This mod recolors EVERY faction including Rebel Groups (All AoC Factions) to better suit the "dark" setting of Atilla and aims at a natur...
Attila Ultimate Animations
Created by WhiteSushiEater
What started out as an edit of Petro's "Return to Glory (animation mod)," turned into the better part of a year and a half of work. This mod essentially combines what I feel are the best parts of other animation mods from both Rome 2 and Attila available o...
Diplomatic Marriage & Family Tree
Created by Xerxes
* Diplomatic Marriage gives +80 Reputation * Guaranteed Adulthood at Age 16 * Max. Family Children Number is 4 (Reduced from 6) * Base Family Noble Children Chance = 32% (Up fron 25%) * Maximum Illegitimate Children is limited to 2. Reduces by 50% for next...
Larger Battlefields
Created by Apeirian
This mod is a direct copy/paste port-over from a Rome 2 mod made by "Theodora" -> https://steamproxy.net/sharedfiles/filedetails/?id=2386231964&searchtext=larger+battlefields It doubles the total area of battle and spreads armies out to their furthest ...
Age of Charlemagne: Imperator Romanum
Created by Big Boss
DO NOT SUBSCRIBE, DOWNLOAD FROM GOOGLE DRIVE LINK: https://drive.google.com/file/d/1DP0MLG8EtqftP_FU6q7K-QyWHStkb8Dx/view?usp=sharing This is a little side project I've been working on to make everything in the Age of Charlemagne DLC much more historically...
(AoV) Age of Vikings 12 TPY
Created by Hiysta
Age of Vikings Campaign adjusted to 12 turns per year. Previously 4 turns per year. Please note. I have not changed anything other then the turns per year in the startpos. Research times, traits and stats are kept at orignal values of AoV. A massive thank ...
1Fall of the Eagles - 1 Slower Battles Submod
Created by Dresden
Requires Fall of the Eagles Mod. Makes battles in that mod a slower pace....
100 units | AoC unit pack (outdated)
Created by Cyrius PT
Check my other mod, it will make the units of this mod compatible with the factions from Age of Vikings. http://steamproxy.net/sharedfiles/filedetails/?id=646700861 ------------------ Hello everyone once more. Now i bring to you some unic exclusive uni...
Age of Vikings | unit pack compatible (outdated)
Created by Cyrius PT
if you enjoy so far this mod, please press the "like button", a way to try reach the 5 stars! Hello everyone. I made this mod to be compatible with my unit pack for AoC to fit on the factions from Age of Vikings mod. Unit Pack MOD: http://steamcommunity.co...
Age of Charlemagne: Byzantine Empire (Full Faction Overhaul - Kingdom Script, Chapter Objectives Incoming)
Created by Urath
Faction Description: "Imperium Romanorum. Basileia Rhomaion. The Roman Empire. Two centuries ago, the dream of a unified Roman state was nearly achieved: Justinian and his general, Belisarius and to be joined by Narses, fought a series of wars first agains...
Charlemagne Palace Spear Guards
Created by dziedzic
This mod will reskin your Charlemagne Palace spear unit, The changes are different in armor, It is no longer scale armor but rather chainmail with a neck ornament, All helemets are replaced no more bycycle helmets, no more beards. Here are your new soldier...
Jacobeast's Custodibus Minervae
Created by jacobeest
I'm back guys! With a small (single) special unit mod. As the Roman emperor has finally seen the light, and has decided to return to the old ways, philosophers and freethinkers rejoice in the cessation of religious persecutions, and are once more allowed t...
Pict Charlemagne flavor (Request) - Masema
Created by Niklas
Add following units: - Armored Spears - Royal Horse - Kings Warband (Vanila) - now only a stand alon troop hope some enjoy it:) *Save game Compatible *Radius Compatible *Mod Made on request *For unlocking Picts as playable I recommend mod such as Age Brita...
Diversified Vikings
Created by NateA98
This is a little mod for the "Age of Charlemagne" Danes (Vikings) Faction In the Viking forefathers DLC or Attila in general, most of the low tier barbarian units have female members. This mod (perhaps a bit in the spirit of the TVshow "Vikings") overhauls...
MaxRavenclaw's Easier Loyalty
Created by MaxRavenclaw
Your characters no longer lose loyalty because of events such as having more influence than the king and having a lower level character be promoted to an office before them (the most important change, as managing promotions was a pain). Savegame Compatible...
Bactria's Retribution new for users
Created by Karnil Vark Khaitan
"In this age were no one knows were they belong, These people are at most out of place!" This mod replaces Tanukhids with Bactria, and a complete new unit roster for them. There are about 51 new units, which includes navy and land units. And there own set ...
Welsh Unit Pack
Created by Ω JVR
UPDATE- Now recruitable by the faction of Brittany due to request IS COMPATIBLE WITH Age of Vikings Mod Small unit pack for the Welsh kingdoms in the AoC submod Age of Britannia still a WIP any comments and suggestions will be taken under advisement becaus...
The English Voices Mod
Created by Moffman
Are you tired of the English voice acting? Can't fathom why the men of the British Isles sound like a pack of rabid barbarians? So was I. The English Voices mod is a simple change that alters all the units on the English roster to have Christian voiceovers...
No Legacy Tech Loss
Created by Silentiarius
This mod removes the loss of legacy techs from the Roman Civil Tech Tree. This mod replaces the vanilla technology effects table entirely, and is therefore incompatible with mods that alter the effects of technologies until I can figure out another way to ...
More Armies Balanced
Created by RedFox
Slightly increases the maximum number of armies to allow players to better manage their territories while keeping the game balanced. Affects both player and AI. Also works for Age of Charlemagne and The Last Roman campaigns. Army limits per imperium levels...
Skills Overhauled
Created by bloodfist
Update: I am not longer working on the Skills Overhauled mod, as i stopped playing and modding Attila quite some time ago. If you are into modding feel free to take my work and reverse engineer / transform it into your own mod. This is the latest iteration...
English Longbowmen for Mercia - AOC
Created by Pineapple
=========================================== I have no plans to change or make any additions to this mod. However, if there is a patch to Attila that breaks this mod please leave a comment and I'll do what I can to fix it ===================================...
Dynamic Faction Names - BETA
Created by DETrooper
Mod Description This is a quick mod I made that adds several tiers of faction names for nearly every faction in the grand campaign except for those that cannot settle, based on the amount of regions they hold. This includes emergent factions. The only two ...
Recolonize with No Unit or Financial Cost
Created by Thunder Bagel
Just like the title says. You can recolonize desolate regions for free and without having to sacrifice any men. My logic is that it is expensive and time consuming enough to recolonize a region without a further penalty to the faction via a large financial...
A More Aggressive AI
Created by Thunder Bagel
For those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passi...
2500 Base Income
Created by levoy1
Sets the base income for all Factions to 2500 This is useful in combination with overhaul mods that alter the base income in any way. Enjoy!...
5000 Base Food Mod
Created by ScorpionariusDK
Introduction Since most of the previous mods which edits base food, that i have seen, is outdated and no longer working, i decided to make my own for personal use and for others who might want it as well. What does it do? This mod adds 5000 base food to yo...
Attila Ultimate Animations (no secondary attacks/heart-attacks)
Created by WhiteSushiEater
As requested by many of you, this version of my Attila Ultimate Animations removes all secondary attacks, or heart-attacks from occurring in matched combat. For those of you who are unfamiliar with secondary attacks, they are the animations that play betwe...
Thracian_Band
Created by David
Thracian Band for ERE Melee Infantry with Missile, near to Gothic Warband It will be recruitable for ERE and others in campaign update: recruitable in every minor city of ERE, no matter if roman or barbarian culture +recruitable in every major city of ERE ...
Food = No revolts [Public Order Tweak]
Created by SnusHead
Same as my other PO mod https://steamproxy.net/sharedfiles/filedetails/?id=1489843259 but food production buildings don't give any PO bonus....
All Occupation & Diplomatic Options for All (Except Huns Settling and confederations excluded for ERE, WRE and Sassanids)
Created by Aurelinus
This is basically the same mod as original: https://steamproxy.net/sharedfiles/filedetails/?id=438580612 The only difference is that ERE, WRE and Sassanids are excluded from being able to make confederations as this is pretty unhistorical. The mod give...
No "Death" trait for Huns.
Created by 4PPL3M31573R
The Huns have a trait called Death that prevents replenishment of your armies in any regions where a "horde" is present. The problem is that a single decadent unit of 15 horses, a remnant of a horde you just beat, STILL counts as a Horde. The effect? All t...
Test Version: Skidvar's Traits, Houses, Ancillaries, & Ranks Overhaul
Created by Skidvar
TRAITS, HOUSES, ANCS, & RANKS (GRAND CAMPAIGN & BELISARIUS) Contents Although probably without any bugs, I still call this mod a test version, an update of my other overhaul of traits, houses, ancs, ranks, council / senate meetings etc....
Weaker Rebels
Created by MINOS
This Mod weakens the Rebels by turning down their unit quality by changing the CAI_VARIABLE_REBEL_QUALITY_OFFSET and the CAI_VARIABLE_REBEL_QUALITY_MULTIPLIER. It does not change the compilation of the Rebels armies - it just gives them lower Tier units. S...
War Weariness: Attila Campaign
Created by Magnar
This mod adds the Age of Charlemagne war weariness mechanic to the Attila main campaign....
Romani Units Pack - AOR version
Created by Swiss Halberdier
Romani Units Pack - AOR version Here is the information about the Romani Units Pack by Swiss Halberdier, DramaBelli and Cpt.Cortes. This mod offers you a wide selection of detailed Romani units which are historically inspired by famous sources of great ins...
CHAMPLOO's Unit Mod
Created by cedi
http://i.imgur.com/KbPlcGn.jpg This mod adds a total of 31 high quality upper tier units to the game. All units are deployable in custom battles and recruitable in Grand Campaign, too. They are designed to fit into vanilla game without problems. Since most...
Additional Vanilla Units
Created by TinderTom
This mod adds units to factions to flesh out their roster. Minor Germanic factions: Scattershot Hurlers Bagaudae Godansmen Horse Slayers Horse Hewers Scaled Clubmen Scavenger Mob Bejewelled Nobles Young Wolves Major Germanic factions (Alemans, Saxons, Sueb...
Alaric's Romano-British Veteran Legionnaires
Created by Alaric
============== Please read the description! =================== This is a unit available to WRE in campaign and custom battles. It's my first unit mod ever - It's my vision of battle hardened Romano-Brits who defend their homeland - It's NOT meant to be an...
Elite Hunnic units
Created by Maffato
Adds four units to the huns in grand campaign all recruitable at level four infantry camp - Elite hunnic swordsmen (sword) - Hunnic sax warriors (bow-sax hybrid) - Hunnic axe archers (bow-axe hybrid) - Hunnic veterans (maze) My other attila mods My other a...
Chem's Banshee Units
Created by GoldGhost
Two all female units are added with this mod. The two units are both ahistorical (especially the armor) though I did try to base them upon Celtic and Germanic folklore. They are available for all non-migrating Germanic and Celtic factions in custom battles...
Byzantian Units For Lombards and Charlemagne in DLC AoC - masema
Created by Niklas
add following unts to both factions: - Armoured Archers - Dromon Guard Marines (only custom battle considering it is a general) - Dromon Levy Marines - Dromon Skutatoi - Iuvenes - Levy Spear - Light Cavalry - Scout Cavalry - Skutatoi - Skutaoi Spear - Dux'...
Charlemagne Welsh units for Mercia -Masema
Created by Niklas
Mercia Gainst all welsh units - Welsh Archer - Welsh Longbowmen - Teulu - Sword Warriors - Sword Band - Sword - Royal Horsemen - Levy Spears - Gazelhounds - Kings Wardband - Axemen - Armoured Spear *mod made on request *compatible with radius and most othe...
Saxones/Westphalian units for Merica - Masema
Created by Niklas
Mercia Gains following units: - Seax Band - Seax Warriors - Spear Veterans - Sword Veteran - Noble Javelinmen - Sax Warhounds - Hearth Cavelry - Hearth Guard - Sax Javelinmen - Scout Cavelry - Saxon Cavelry - Axe Band - Axe Warrior From Buildings: - Barrac...
Danes Gains Westphalian Units - Masema
Created by Niklas
For Charlemagne Campaign Danes Gains following units: - Seax Band - Seax Warriors - Spear Veterans - Sword Veteran - Noble Javelinmen - Sax Warhounds - Hearth Cavelry - Hearth Guard - Sax Javelinmen - Scout Cavelry - Saxon Cavelry - Axe Band - Axe Warrior ...
Danes Gains Housecarls as seperate reqrutable units (Request) - Masema
Created by Niklas
Adds vanila housecarls as recruitable aswell as normal place as general unit. *Mod Save game Compatible *Mod Radius and other mod compatible *Mod made on request from user...
Berserks added to Westphalia Roster (Request) - Masema
Created by Niklas
adds units: Westphalia: - (Viking) Berserks *compatible with Radius etc *mod made on request enjoy...
Eastern Roman Units to Byzantium/Roman Faction in Charlemagne (REQUEST) - Masema
Created by Niklas
Reqested mod. Units: - comitatensis spears - contarii - eastern armoured legio - eastern auxilia palatina - elite ballistarii - equites dalmatae - equites promoti - equites sagittarii - excubitores cavalry guard - exploratores - funditores - guards - drome...
Papacy Knights
Created by dziedzic
Here the next unit for your age of Italia reskin (or any others you found) This will reskin just the swordsmen< its the cheapest Melee unit and is fit with armor. enjoy Heres the link for age of Italia if you didnt see it on the right. http://steamcommunit...
pope swords
Created by dziedzic
This mod will make reskin the pope soldiers to those troops with papal robes an armor (Armoured Swordsmen). a great reskin that requires the Age Of Italia mod to play. enjoy The Papacy There will be more Papal reskins giving you a great holy army ordained ...
Units for Sicily / Byzantines (AoC)
Created by Maffato
The pack adds 6 melee units for Sicily (If there is any mod which changes Sicily to the Byzantine empire, it shouldn´t have any problem). They are all unlocked at level 3 barracks - Custodibus (sword) - Hetairoi (axe) - Intemerata (sword) - Hastana (spear)...
Ragnar hero
Created by Berengar
This mod adds a hero unit (Danes, Jutes, Gauts). Recruitment cost: 2200 Upkeep cost: 350 Multiplayer cost: 2200 Faction: Danes, Jutes, Gauts ...
Regional Units for Grand Campaign
Created by Ulter
This mod makes settled factions able to recruit local units in conquered provinces, similar to the auxiliary system from Rome 2. Apart from vanilla units, there are also new ones availible in Roman territories. Regional units can be recruited from the main...
Game Of Champions updated: 3-25-16
Created by BabyCakes
- If you like the mod, drop me a like! My goal is a five star mod. :) This mod adds one unit, hero/champion, to each playable faction of the game.(including DLC) Excluding: expansion DLC Campaign (AOC). Combined Over 40 heroes! -1 Hero For major/minor fact...
Legatum Aquilarum | Strategikon - Grand Campaign Units
Created by Taullis
Emperor Maurice's Strategikon was the foundation of Roman military doctrine for the Byzantine era. Principle to this manuscript is the formation of the Imperial Tagma - Constantinople's professional core army - including the fearsome Cataphractoi. Legatum ...
Jacobeast's Elite Desert Legionaries
Created by jacobeest
There is always something new out of Africa, and this time, it's something deadly. The elite desert legionaries are a tier 3 very heavy melee unit that are recruitable from tier 3 and tier 4 military infantry barracks by the western and eastern roman empir...
Marca Hispanica 1.2
Created by Miguel_BtK
This mod for Total War: ATTILA - Age of Charlemagne unlocks and modifies the factions of the Kingdom of Pamplona, the County of Barcelona and the Banu Qasi dynasty. The campaign it's situated when Charlemagne gets the territories of his deceased brother. I...
Elite Saxon Units
Created by Maffato
This mod adds four new units to the saxons in GC: -Nordic axe veterans ( Axe) -Saxon heroes (Bow-Sword hybrid) -High guards (Swords) -Elite nordic spearmen (Spear) ***Nordic axe veterans and Elite nordic spearmen can be recruited at level 3 town. ***Saxon ...
Double Units Charlemagne Only.pack
Created by The Iron Duke
Doubles the unit size. For Charlemagne campaign only...
Venus
Created by Raven343
Hello and welcome To the New Era of Graphics Mods This mod will bring whole new features on attila -Whole new shadow from thrones of britannia and this will make sure you will have best performance you can imagine -New terrain installed with this mod from ...
Mars
Created by Raven343
Hello and welcome To the New Era of Gore Graphics Mods This mod will bring whole new features on attila -Whole new texture I add for blood, wash this ground with blood, blood is increased significantly and you will see the most barbaric Stabbing hand cutti...
Apollo
Created by Raven343
Hello and welcome To the New Era of Graphics Mods This mod will bring whole new features on attila This is campaign map graphics mod -New 40 VFX texture add only for campaign map -New weather system for campaign map -Trade Road Street on the campaign map w...
All-Compatible Compilation
Created by Chrissant
THIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents Greetings, this mod is a compilation of the following mods. Permission was granted ...
Soldiers Of Fortune
Created by Abror
DESCRIPTION The mod adds effect bundles to the campaign depending on the type and number of mercenaries in the army. The more mercenaries in the army, the stronger their influence on different aspects of the campaign. Previously, the player could hire as m...
TERES - Attila Minor Battle Overhaul
Created by ChopChop92
Hello and welcome to TERES! TERES is a mod that I made initially for myself, then got me again to remember my old modding days and grew into a more sophisticated work. TERES changes aspects of battle like morale, fatigue, collision, battle rules, spacing, ...
[MAGA] Region Trading (Reloaded)
Created by Aurelinus
Updated version of the original mod available here: https://steamproxy.net/sharedfiles/filedetails/?id=1082974790 I did absolutely nothing but just reloaded file with newest schemas with RPFM which should prevent file from causing random CTDs (in my ca...
All Occupation & Diplomatic Options for All - confederations excluded
Created by Aurelinus
This is basically the same mod as original: https://steamproxy.net/sharedfiles/filedetails/?id=438580612 The only difference is that all confederations are excluded definitely which i observed can destabilize gameplay (some confederations are pretty we...
True Roman Cities
Created by Rundr🐉
The year is 395 AD, looking at the campaign map you would have thought its the 6-7th century. Sources describe cities like Rome still as great with some of the great public buildings still in good or decent shape as late as the early 6th century. The true ...
Vassal Fix
Created by MAKORA
You can manage vassals easier with this mod. Vassals can refuse to join war without breaking treaty....
Performance Maker for massive battles
Created by WhyXelsink
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Valsgarde
Created by Ostrogoth2299
Valsgarde is a mod that let's you play with with assets from Thrones of Britannia for Mostly Helmets. These Helmets are mostly for factions on the British Isles,The Saxones on the Mainland,and The Danes. (There's a weird texture problem where the Danish Ge...
Roman Awesome Mod
Created by Potato Soup
Game Changes All Legacy technology stays- No more church research removing tech Unlimited governors- It seems a bit realistic to have all provinces with governors United Roman Empire after conquering the other empire whether it’s east or west. No more nega...
Rule Britannia Celt Mod
Created by tomogawa
Hi Everybody! This mod adds the factions of Gwynedd, Munster and the Picts to custom battles, and adds 32 new units to the Celtic factions of Age of Charlemagne. For all Irish Factions: Airig Swordsmen: Heavy Swordsmen that fall in the middle between Fiann...
High Walls for Major Cites
Created by Scholae
Changed all walls to 15m walls (except for barbarians)....
The Last Roman Expedition DLC - Bucellarii/Bucellarius Regiments Enhanced Pack
Created by Amaranthen
Are biscuits among your favourite snacks? Are you part of a glorious expedition to restore the Western Roman Empire? Are you well trained and equipped to protect a leader who is one of the last Roman giga-chads? Are you frustrated that you appear so insign...
BUFF Sassanid Empire Roster, Unit, Campaign Enhancement Pack
Created by Amaranthen
Comprehensive Sassanid Empire Roster, Unit, Campaign Enhancement Pack Are you annoyed that: a. The Sassanid Empire lacks a diverse unit roster? b. The Sassanid's missile cavalry don't have "Parthian Shot?" c. The Sassanid foot could not hold against elite ...
Required RII Building Models for RII Theme custom maps (READ DESC)
Created by Doomon15
SUB FILE FIXED, NOW THE PACK HAS BEEN UPDATED AS STEAM HAS FIXED FILES SIZES AND ALLOWS THE PACK TO BE DIRECTLY DOWLOADED FROM HERE. THE MOD IS REQUIRED TO BE ENABLED FOR THE MAPS I MAKE IT A REQUIRMENT FOR IN ORDER TO MAKE THEM PLAYABLE. Other moders who ...
GCCM for Attila (WIP)
Created by notomgis.
So, in WH2 there is the GCCM Mod (Grand Campaign Custom Maps), and i thought to myself, "hey, Atilla could need something similar. Now, after much trial and error, it is finally complete. I still need help with adjustments, so feel free to give critiques a...
AE UI Compatible for vanilla + other mods
Created by DreamNegater
If you are tired of the vanilla UI you can use Ancient Empire's UI even with vanilla or other mods. All credit to the creatos of Ancient Empires. Remember you can also use Ancient Empires Music and Models + Battlemaps (see my mods)....
Roman successor and faction leader variety reskin
Created by Voodoo
This mod adds 34 unique and custom reskins for Eastern and Roman successors and leaders. These skins will appear on the successor emperors for eastern and western Rome, as well as minor Roman factions like Hispania, Pontus, Italia, Oriens and more. All of ...
Realistic faction leader reskin overhaul
Created by Voodoo
What does this mod do? It completely reskins all of the factions leaders in the game. The goal of this mod is to have a reskin that gives a balance between being historical, unique, detailed, and cool. I have used historical sources to format all of the le...
Realistic Civilian Casualties Extreme Lag Edition
Created by Rúna
This is a shitty mod i made for people who just want to see thousands of civilians killed. *Warning this might lag the shit our of your pc heavy working pc´s recomended* Small Town:1000 Medium Town:5000 Big Town: 10000 *Known Bugs* Sometimes allot of the c...
Agent overhaul
Created by Voodoo
Are you tired of your and the AIs agents looking like clones? Then this mod is for you. This reskins most of the agents in the game. The ones that have been modded have been given more variation and will spawn with different clothes, skins, weapons and shi...
Gothic Palatina for Western Roman Empire
Created by cosmo
Adds the Gothic Palatina Defectors unit from the Gothic factions to the Western Roman Empire unit roster. Recruitable from the garrisson quarters Lvl 1 not from the regular military chain I felt like wre lacks offensive infantry units in early game and I n...
Religious Conversion 1%
Created by GreenJKing
Religious conversion mod, reducing the state religion change limit to 1% Compatible with most other mods Save game compatible Make sure mod is first in your mod loading order. **** The AI doesn't know how to deal with this so use it as I do: Load up this m...
Valsgarde's chosen: Nordic Viking Reskin
Created by Voodoo
In 1926, the small farm of Valsgarde located near Uppsala, Sweden, was excavated by archeologists. There they found several small, long ditches in the ground indicating boat graves of the same kind that was found in Vendel not far away. The archeologists f...
Plague & disease rebalance [Upcoming events]
Created by Mascarada
What does the Attila shop says? ‘Against a darkening background of famine, disease and war…’ So have you ever wondered why disease is such a small mechanic with almost negligible effects on your empire? Well, wonder no more, as this mod is set out to solve...
Dux Bellorum: Roman Reskin Overhaul
Created by Voodoo
This is a complete reskin overhaul of the Roman factions. This includes all land units, all naval units, all officers, all standard bearers, all generals, all faction leaders, and all unit cards. I have done this mod in accordance to my taste and wanted to...
Scourge of the Desert: Desert reskin overhaul
Created by Voodoo
Welcome to my most ambitious project as of yet. This is a complete reskin overhaul of all desert factions in the game, which includes Aksum, Tanukhids, Himyar, and Garamantes. Desert factions have a special place in my heart and I love playing as them and ...
Under Perun's Light: Slavic reskin
Created by Voodoo
The first time the Early Slavs were recorded was in 6th century in historical accounts made by the Eastern Romans. Due to this lack of historical records, not much was known about these people or their origin; this unique society was shrouded in mystery an...
Roman Expedition Reskin
Created by Taste of Capitalism
as title shows including reskin of Roman expedition of DLC The Last Roman officer, banner man, and other units are reskined Added new decals, models, and changed things like chainmail without neck tunic Also Byzantine Empire has different look of Skutatoi,...
Alternative Unit Cards For Rome
Created by JoshiTheGreat |AH|
This mod changes all the unit cards for roman units to the style of Empire Divided DLC for Rome 2. Some Cards are entirely new, but still hold the style from the original drawings. Personally i like to know quickly what weapon and/or equipment my units hav...
German & Nordic Reskin
Created by Taste of Capitalism
this mod has reskin of units, officer, and standard bearer of Germans ( Migration & Barbarian & Nordic ) Ostrogoths Visigoths Suebians Vandals Alans Franks Langobards Alamans Burgundians Saxon Danes Geats Jutes + basic German and Nordic units About Saxon, ...
Better Christian Religion Building Effects
Created by Narom
Upkeep fee for churchs and monasteries has been decreased to a reasonable sum, all minor churchs will now yield cultural income which makes them profitable. Monasteries will provide public order bonus to all adjacent provinces and spread religion to adjace...
A Western Roman Empire Trait Fix Mod
Created by Narom
It fixes vanilla game's empty Western Roman Empire faction trait 'Cultural Integration' effect, now it gives 20% reduction on mercenary units for all forces. The vanilla faction trait Cultural Integration per Western Roman Empire has no effects, they made ...
Chango Mutney's Matched Combat Mod
Created by Chango Mutney
Simple mod that changes kv_rules table matched combat rows to make matched combat a lot more common (40% default -> 100% modded) For 1212 compatible mod please see https://steamproxy.net/sharedfiles/filedetails/?id=2964188914 ...
Frankish Custodes Defectors
Created by ✝ Gamlingwine
Subjugate the whole Europe and repel the Hunnic invaders with your freshly mustered Frankish Custodes! Before continuing, know that this unit is not very balanced yet. I also want to specify this unit belongs to the Grand Campaign. That said... This small ...
Better Siege
Created by Narom
My own mod seeks to spice up sieges and besieges. The arrow towers in vanilla game have been set to have 10 spread, that's why their shots always end up miles away from acquired targets. I don't like the idea of having boozers drunker than a Winter Irishma...
Revenge of Persia: Sassanid Reskin Overhaul
Created by Voodoo
This is a reskin overhaul of the Sassanid empire and all non-desert eastern factions. This mod aims to give a more realistic and colorful representation of the east and Persia during the early dark ages. This mod covers all land units, naval units, officer...
PAX
Created by Raven343
FOLLOWING TRILOGY OF VENUS & MARS & APOLLO, PAX HIS BEEN ADD TO THE FAMILY. What is PAX? PAX transfer attila to rome 2 terrain and environment all the battle map been changed Gaul & britannia & Hispania & Eastern Persian, and more And all this will look mu...
T1 Emperor, Byzantine & Campaign Modifiers
Created by Summary
CHANGELOG Changes the appearance of the T1 Byzantine Emperor Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province. Buffs the Orthodox Religious modifier...
Boiling Oil For Attila Campaign
Created by Narom
It may surprise most players of TWA, there's no working boiling oil for campaign gates even if you upgrade a city into Megapolis, though it's believed that there is boiling oil for campaign gates as it does with custom battle. Probably due to the complains...
Realistic priestesses for barbarian factions
Created by Voodoo
What does this mod do? It simply reskins the priestess that barbarian factions can recruit to a more realistic look. I always thought vanilla priestesses looked a bit over the top and fantasy, if you also think that then this mod is for you. Is it more his...
Realistic reskin of Magus agent for eastern faction
Created by Voodoo
What does this mod do? It reskins the magus (dignitary) agent for eastern factions to be more realistic. I have tried to make them look more like actual Zoroastrian priests. The mod also gives them a bit of variety. Should be compatible with any mod that d...
Gallic Rome
Created by Kenneth Kuppens
Raised as a Roman Pagan the governor of Belgica couldn't stand idle by the Christianisation of the once mighty Roman Empire. Ever since the acceptance of the Christian God he saw the Empire decline in what could have only been Jupiters wrath. Rising in reb...
Rome Era: Mars Exulte! - Battle music
Battle music for the Main music mod: https://steamproxy.net/sharedfiles/filedetails/?id=2667580147&searchtext=music You have to load it before the main music mod: 1-Chapter 2-Rome era army reform 3-Attila models 4-This mod 5-Main music mod Roght now ha...
Rome Era: Mars Exulte! - Rome 2 UI and Epic Roman music mod + AE cities for Vanilla
This mod is a UI and music mod for the first chapters( from 1 to 5, but it can be used with all of them or even with vanilla) of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. It...
Faction trait fix for Western Roman Empire
Created by wino
The intention of the game developers was that with each non-Roman unit in the army, its upkeep cost would decrease by 2%. Thus, having an army composed only of such units, we would reduce its upkeep costs by 38% (Roman general and 19 non-Roman units -> 19 ...
Tanukhids - Desert Pack (Empire of the East)
Created by jabuddie
The Tanukhids was the first faction I took over the map with. I enjoyed their faction but felt they lacked units. So, I went ahead and added 6 custom units, did a re-skin of the Tanukhid Ambushers (gave them dogs as well) and added more units from other fa...
Ostro Empire Pack - Ostrogoths (12 Units)
Created by jabuddie
Rome grew weak and divided which gave other nations opportunity to expand their own boarders and plunder once well guarded cities. Because of this, many nations are growing more powerful and I fear dark times are upon us. Those who wanted the resources and...
WTO(allied fraction trade).
Created by Abror
WTO -World trade Organization . allied trade part. During the game, I was greatly annoyed that, despite the alliance with me, my ally did not want to trade with me.This prompted me to create a similar mod so that an ally would automatically trade with his ...
No Respawning Huns
Created by DreamNegater
This should stop the Huns from respawning. They will still have a boost to survive until the player meets them, but if you kill them they do not reappear. I haven't tested it because I don't want to play an entire campaign to do that but you can try yourse...
Rome Era Chapter I.3: Mare Nostrum- Roman mediterranean expansion-AE SUBMOD.
Discord https://discord.gg/S57Y6WTbTk If the link doesnt appear send me a friend request Rome era Seire This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman histor...
Rome Era Walled cities for Chapters VI to XVIII
This mods just gives walls to all cities for chapters higher to V. Minor cities have 8m walls and majors 15m walls. It works for all those chapters campaing map, AOC, GC and TLR. For chapters I to V, you need AE cities mod: https://steamproxy.net/share...
Loot The Fallen
Created by Narom
With this mod, the more you kill, the more you earn as loot (1 gold per man for most factions, 1.2 gold per man for Jutes, and 2 gold per man for Sclavenians). Kill! Kill! Kill! The looted gold will be automatically added to your treasury once the battle h...
Imperium Barbarorum: Germanic and Barbarian reskin overhaul
Created by Voodoo
Salve! This mod is a reskin of all the barbarian and germanic factions. I have tried to make all skins as as realistic and historical that I could, while keeping with the original feel of the game. Great care has been put into creating variation and a uniq...
Grand Campaign Reskin
Created by Taste of Capitalism
Genrals & Units & Marines & Officer & Standard reskin of all factions in grand campaign Used ai upscale for some textures which were too ugly, so the file size became a bit large though Generals & Faction Leader of roman, eastern, 3 germanic variant, nordi...
Dux Bellorum - Part 2
Created by Voodoo
Second part in the mod series Dux Bellorum....
Dux Bellorum - Part 3
Created by Voodoo
Third part of the mod series Dux Bellorum....
Rome 2 Roman infantry to Attila Grand campaign for WRE and ERE - HD
Created by BATTLEMASTER
DISCLAIMER::: This Mod features Assets that are graphically demanding This is a port of most of the Rome 2 Grand campaign Roman faction infantry units Obviously this isn't a mod going for historical accuracy for Attila time period, but the units are suppos...
Better WRE Miltech.pack
Created by Deathwing
Tired of losing Catafractarii and Armigeri Defensores just because you upgraded tech? Tired of using useless sagittarii until end of your campaign? You've got to the right mod It's a simple mod that recycles trashy roster and tech tree of WRE(and a bit of ...
[MAGA] Region Trading & Standalone Supply System - Updated and Fixed
Created by Brugarolas
Region Trading by Hardballer adapted to work with Standalone Supply System by mementomoria. Changes: - Standalone Supply System: fixed bug that caused it to reset the force and city supplies each time you load a game. - Region Trading: now you can demand c...
Standalone Supply System - Updated and Fixed
Created by Brugarolas
This is the original Standalone Supply System by mementomoria, but I have fixed the annoying bug that caused it to reset the force and city supplies each time you load a game. You can find the original work here: https://steamproxy.net/sharedfiles/file...
The will of Tengri: Nomad reskin overhaul
Created by Voodoo
Salve! This mod is a complete reskin overhaul of all nomad factions, including Huns, White Huns, Alans, and minor nomad factions. This reskin includes all land units, naval units, faction leaders, and generals.I have tried to bring more variety to the Vani...
Alaric's Ambrosius Aurelianus - NEW UNIT
Created by Alaric
============== Please read the description! =================== This is a unit available to WRE in campaign and custom battles. It's capped at 1 - meaning that you can only have 1 in the campaign - It's my vision of the Romano-British war leader Ambrosius ...
Invasion
Created by Greq7
Realistic Hunnic Invasion Contains a script but its compatible with most mods out there Best used with Diplomacy and AI, but also mods like Faction, Empire and Movement + Supply System would really make a difference. Submod and stand alone version of "Very...
Army
Created by Greq7
Improved Army Composition for AI Recruitment and Tweaks to Land Units Warning: Land Units Edited (not compatible with mods that did the same) "Battle" modification is not required in order to use this one. This mod has been a part of it and tested only wit...
Realistic Civilian Casualties
Created by Rúna
This is a small shitty mod i made to increese the ammount of civilians in a town or settlement. To make it more bloody and fun i recomend using the blood and smoke dlc or any blood mod you can find. Some npcs will run and hide indoors and some will fight. ...
Mission
Created by Greq7
Improved payouts for events, missions and objectives Compatible with all other mods that did not edit "missions.txt" and "cdir_events_mission_payloads" This mod is not needed if you are subscribed to "Very Hard Campaign Overhaul". This part is already incl...
Invasion V2
Created by Greq7
Weaker Hunnic Invasion Contains a script but its compatible with most mods out there Best used with Diplomacy and AI, but also mods like Faction, Empire and Movement + Supply System would really make a difference. Submod and stand alone version of "Very Ha...
Movement
Created by Greq7
Integrity, Stances and Campaign Movement Overhaul This version contains no scripts or any startpos so its compatible with nearly everything out there save game compatible Details - Line of sight has been reduced to make it more realistic. Spies can still s...
Technology
Created by Greq7
Tech Research Tree Effects Improved Compatible with all mods Save game compatible Standalone version and submod of "Progress" overhaul. This edited table greatly improves and rebalances many important technologies. It has been created with Very Hard Campai...
Religion
Created by Greq7
Religion System Overhaul Compatible with most other mods Submod and standalone version of "Radious - Very Hard Campaign Overhaul" (You don't need this if you are subscribed to that one) This modification improves and greatly expands religious effects on yo...
Faction
Created by Greq7
Faction Traits reworked Compatible with other mods Save game compatible Submod of the "Very Hard Campaign Overhaul" (you don't need this if you are subscribed to Radious version) Traits in this modification has been adjusted to the needs of Very Hard Overh...
Progress
Created by Greq7
Buildings, Technologies, Experience Compatible with most mods and overhauls Submod and standalone version of "Radious - Very Hard Campaign Overhaul" Best results are with "Empire" and "Character" In this modification technologies, experience and buildings ...
Building
Created by Greq7
Building Effects Modification Compatible with most mods out there (unless they edit heavily same table) Submod and standalone version of "Radious - Very Hard Campaign Overhaul" (do not subscribe if you already using that one) Best used with "Progress" This...
Diplomacy
Created by Greq7
Logical and Realistic Diplomacy Enhancement Compatible with other mods unless diplomacy has been edited. Please ask in the comments for compatibility. This overhaul is save game compatible Best results when combined with "AI" mod. This is a submod of "Very...
KLA's Faction Leaders Mod 2 (historical reskinned 24 leaders of ALL playable factions) INCLUDED DLC!
Created by KLAssurbanipal
http://i.imgur.com/8MsbhCW.jpg This is a reskin of all started leaders - 24 factions (included DLC - Celts, Vinkings, Longbeards and Desert factions). In Vanilla version of the game faction leaders look strange. Some of them look like ordinary soldiers (fo...
Empire
Created by Greq7
Power, Economy, Imperium, Public Order, Family, Loyalty Compatible with all other mods Submod and stand alone version of "Radious - Very Hard Campaign Overhaul" (you don't need this if you are subscribed to that overhaul) Best results are with "Progress" a...
Huns are not Mongolian
Created by Chewbacca
Description: I was tired of seeing the Huns represented as Mongolian while this is a people of eastern europe. This mod is intended to give them their true appearance, a large majority of them are from Eastern Europe of people with Asian and Turkish. What ...
Armor Does A Lot
Created by Narom
It boosts all armors to have realistic protection against slashing attacks, for instance, cataphract armor has been boosted to 400, while it also diminishes the presence of all 'Magical' armors, like horse stabber's cloak or leather cuirass, they were set ...
aoc longer campaign
Created by StrangeAK47
allows for a longer a.o.c campaign by increasing the score needed to reach level 5 imperium also works for co-op campaign...
Larger Cursors for 2k/4k
Created by AkaalElite
This makes the in-game cursors larger by 25% than the original size. Really helpful for those running the game on 4k resolution. Sadly, CA have not yet updated Attila to have scaling options....
Highborn Daughters-Auxila
Created by Witchkingofdangmar
Hey dudes. This is the Version of the Highborn Daughters that allows recruitment under the Western Roman Eagle, as well as the previously allowed factions. They are not general units for WRE, but I can change that if people want. Rome wasn't exactly a nice...
AoC seasons and religion
Created by Арина
This mod features: - Seasonal effects for all AoC provinces - Religion effects for Christianity, Islam, Paganism and Tengri - Religious edicts for these religions (now all factions have four edicts instead of two) - Slightly increased influence of local re...
Disciplined Roman legions with formation attack
Created by TheBlackGrouse
The goal of WRE/ERE is to restore the glory of Rome, right? Then you would expect real legionaries in late game. Not the faint-hearted who flee as soon as their general dies. And what's more likely, they fought in formation or ran to the enemy as a disorga...
Reshade Attila
Created by joysong
NEW UPDATE LIVE REDOWNLOAD THE PRESET SLIDER EXAMPLE BATTLE https://imgsli.com/NDc2NTA CAMPAIGN https://imgsli.com/NDg1MDE ***YOU DON'T NEED TO SUBSCRIBE THE PACK IS A DUMMY FILE**** Reshade Download: https://reshade.me/ HOW TO INSTALL 1:watch this https://...
Northman
Created by Ostrogoth2299
Part 1 Northman Northman is a mod for the Viking Forefathers DLC where it reskins all armored infantry to look like Norman soldiers. Also uses assets from 1212 medieval team Will not work if you don't have part 2...
Northman 2
Created by Ostrogoth2299
Part 2 of Northman Reskins the Norse and Saxon units to look like normans Will not work if you don't have part 1...
Eastern Roman Unit Pack - Elites (ERE)
Created by jabuddie
In the beginning, Rome was strong and united on all fronts. As time went on, our mighty empire split into two. We managed for years but slowly we grow weak... Other nations saw this weakness and began looting our trade routes, taking our cities, even razin...
Sons of Calgacos: Celtic Reskin
Created by Voodoo
In 83 AD, the might of Rome's military apparatus faced of against the unified forces of a Celtic confederation in Mons Graupius, north-eastern Scotland. It was a last ditch effort for the native Britons to thwart the advance of the Roman state and preserve...
Reduced Land Campaign Movement
Created by marco_darios
This is a very small mod that I did because I don't like settlement hopping and prefer field battles to sieges. This mod reduces land campaign movement for armies. The effect is obtained by changing the campaign movement modifier associated with vanilla st...
Rome Burning Gothic Unit Pack
Created by tomogawa
Hi Everybody! This mod adds 18 new units to the Gothic Factions For all Factions: Freed Slaves: Freed Gothic slaves armed with a spear and shield. Only recruitable from Roman cities Gothic Auxilia Defectors: Gothic warriors who have fought for Rome and def...
Slavic names & lore corrected. (wif some other shiz too)
Created by vavrinko(SK)
What the mod does? - This mod changes the names of the slavic men and women in the grand campaign to variations closer to proto-slavic versions of the names or the all-slavic versions of the names, to represent the early time in the history of the nations ...
No Arcade Effects
Created by vavrinko(SK)
What the mod does? This mod deletes all arcade effects in campaign map and battles. It also removes clouds from the campaign for better visibility. The fire is intact- it just works. IMPORTANT This is a movie .pack file, which means that subscribing isn't ...
Charlemagne Expanded
Created by Don-Al Trump
Are you tired of Age of Charlemagne unit mods that add too many units and give every faction everything? Do you feel that other unit mods delude the balance of battles with OP units? I was too, and so Shieldwall: Charlemagne Expanded was born! Features: SI...
AoC - Shield and Spear Wall for Naval Units
Created by VOTRR
AoC - Shield and Spear Wall for Naval Units Description: This mod adds for all melee naval units Shield Wall ability and for all spear naval units Spear Wall ability (after disembark), so you have more possibilities in battle warfare. Mod excellent coopera...
The Dark Age Alternate Edition
This is a version of my mod, the Dark Age, overhauled to have full compatability with other mods that edit the units skins. This version only includes the new units and renames; unit skins are completely unaltered. The original version can be found here: h...
Huscarl for Vikings.pack
Created by Ja D
Sorry. I can't English very well. I have added Huscarl, Royal Huscarl for Danes, Geats, Saxons. 데인, 기트, 색슨에 허스칼과 로얄 허스칼을 추가했습니다....
1Fall of the Eagles - Part 1
Created by Dresden
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources...
1Fall of the Eagles - Part 2
Created by Dresden
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources...
Sassanid Elite Units
Created by Maffato
Adds four elite units for the sassanids in grand campaign, all recruitable at level four barracks - Ctesiphon palace guards - Sassanid veterans - Elite persians - Shah guards ************* I really recommend to change the faction´s colors with another mod ...
monoolho's Hero Unit Mod (for Attila)
Created by mono olho.
Okay, it's 2017, Aug. 16th. 3 days after my birthday. I have decided to descend upon the earth once more and update the mod. The heroes should take a lot less time to die and duel and stuff, they also should be somewhat killing machines now. It may or may ...
STRONGER Nomadic Huns (+Ammo & Faction Traits)
Created by Amaranthen
Want to raze Europe, Iberia, Anatolia, and the Levant? Tired of running out arrows? Want to extract tributes from the Romans? This mod is for you! Huns and White Huns Offensive Units' Stats/Faction Traits Improved: 1. All horse and foot archers receive +15...
Crossbow Range Increased (125 > 150) + Roman Range Unit Armour Buff
Created by Amaranthen
Tired of your crossbows being out-ranged by medium bow mounted and foot units? Annoyed that your crossbow is being shredded by hit-and-run slingers? Feels that crossbows' use are too limited? Tired of being smacked around by Sassanid and Hun bow cavs? This...
Stronger ERE & WRE Units & The Last Roman Units
Created by Amaranthen
Stronger ERE & WRE Units & The Last Roman Units (TLR Included) This mod does the following: 1. Strengthen "tier I," "tier II," and tier III" ERE/WRE and TLR Expedition Units. Most vanilla roman units received respectable boosts to hp, morale, melee attack,...
Alaric's Roman & Goth Reskin and mini Overhaul
Created by Alaric
Before subscribing or asking any questions please read the mod's description! - Don't forget to rate and favourite if you like the mod ;) This is a re-skin of all land, naval, officer & standard bearers for both Roman and both Gothic factions (it also incl...
Alaric's Uniform Unit Height
Created by Alaric
The original idea for this mod is not mine, this is just my updated version of Riekopo's "No Giants" mod - http://steamproxy.net/sharedfiles/filedetails/?id=449057650&searchtext=giants This version is up to date with the latest patch (wich means all va...
No Unit Upgrades - WIP
Created by MINOS
This Mod removes the Unit Upgrades System, except for Generals Bodyguards-Units. ----------------------------------------------------------------------------------------------------------------- I just copied every Unit and renamed them, simple as that! Do...
MaxRavenclaw's No Legacy Tech Disabling
Created by MaxRavenclaw
Removes the "Disable Legacy Technology" effect from all research. Savegame Compatible. Radious compatible if it loads first, BUT it will probably overwrite the technology effects table of Radious and therefore any modifications Radious did to it. Same goes...
Food For Army
Created by Abror
DESCRIPTION The mod adds food consumption by units of army and a fleet to the campaign Attila really missed this feature and I decided to add it to the game Each squad consumes 1 unit of food from the fraction supply Forces in own lands consume food from p...
Ship Fix for Charlemagne
Created by Cybermat47
This mod fixes the issue of troops on certain ships hovering over the water and clipping through the ship by giving them new ships that they can properly stand on. The screenshots shown here were taken using the following other mods: - Attila + Charlemagne...
Barbarian Sanitation by Spo[R]te[X]
Created by Space traveler
Allows your sanitary buildings in the main cities to share cleanliness in all regions of the province. Granary: Food: +30 from reserves Sanitation: +3 Sanitation: +3 to all regions in the province ... Stores Food: +50 from reserves Sanitation: +5 Sanitatio...
Attila Campaign Community Bug Fixes and Indispensable Features
Created by Sheph
Major firing rate bugfix. Modular Slots mod added Attila (and CHA BEL to some extent) Campaign Bug Fix Attila is loaded with bugs or oversights. Most don't break the game but ruin the air of historic realism. This mod attempts to assemble all known bug-fix...
Restitutor Romanum: Last Roman reskin overhaul
Created by Voodoo
Salve! this mod is a reskin mod of the Last Roman DLC, bringing life to the Vandalic and Gothic wars of the 6th century. I have reskinned all units, officers, generals, and factions leaders of the Last Roman. Special care has been given to imrpove historic...
Culture specific agents
Created by Voodoo
I was inspired by this agent mod from Rome II: https://steamproxy.net/sharedfiles/filedetails/?id=2514945668 and decided to make something similar for Attila. I always thought it was weird how certain factions share the same pool of agents, like how Ch...
Charlemagne: you don't need technology to build buildings directly.
Charlemagne: you don't need technology to build buildings directly.There are no castles, churches, towns and other preconditions. The construction speed is normal and there is no change in time. Here is the quick build version, which can be completed in on...
Pater Europae: Age of Charlemagne reskin overhaul
Created by Voodoo
Salve! Welcome to my most ambitious project to date: A complete reskin overhaul of the Age of Charlemagne campaign. This mod covers all the factions in the DLC, both playable and unplayable. All land units, naval units, officers, standard bearers, generals...
Pater Europae: part 2
Created by Voodoo
Part 2 in the mod series Pater Europae....
Pater Europae: part 3
Created by Voodoo
Part 3 in the mod series Pater Europae...
Campaign Movement Reduction for AI
Created by TEKAA
Campaign Movement Reduction for AI (40% reduction) The player is also affected but only by 30% Mod was made on request and will not be updated regularly unless it breaks and people let me know...
Illyria "culture mod"
Created by vonTwisp
Greetings, I'd like to clarify that my MOD doesn't alter the core game itself. However, I strongly advise against using old saved files when playing with this MOD enabled. This is because I've taken the rebel faction Illyria and transformed it into a playa...
The Matherian Viking Fleet (For AOC)
Created by matherthebec
⠀⠀⠀⠀⠀    https://i.ibb.co/Bgc8Fjm/banner-piccolo-MVFleets3.png ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       (Ver 1.0)⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀      for⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       + Age of Charlemagne + The mod The Matherian Viking Fleet is a major modification for Age of Charlemagn...
The Matherian Viking Skjaldborg (for AOC)
Created by matherthebec
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     https://i.ibb.co/yk9LvWP/BANNERSkjald9.png ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     (Ver 1.0)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      for⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       + Age of Charlemagne + The mod The Matherian Viking Skjaldborg is a large set of realistic Viking shields...
brunotavm experience changes
Created by brunotavm
Intended to make experience slower to gain - units gain xp slower - xp for units makes them better - agents get xp points slower and overall a less amount (so you have to choose which way you wanna fill the skill tree)...
brunotavm less campaign movement
Created by brunotavm
Everone gets less campaign map movement so campaigns have a slower pace...
Terrain effects
Created by AveMetal
With this mod the units stats (morale, speed, melee atack and defence, etc.) are influenced by the 12 types of terrain (shallow water, forest, thicket, mud, grass, etc.) so there are a total of 87 effects that can influence the battle's fate. You can see t...
100 units | AoC unit pack Fix
Created by andypuk
This mod patches some of the problems with Cyrius PT's great unit pack: 100 units | AoC unit pack (outdated). https://steamproxy.net/sharedfiles/filedetails/?id=576108597 He has marked it as outdated but it works fine for me and I use it a lot for all ...
Unlimited Governors, Armies and Fleets
Created by Silvio Loris Stein
The emperor should decide in himself how many units and governors are needed in his empire. Recruit what your treasury can provide. - Just download and activate. - The mod should be placed as high as possible, before game-changing mods - Savegame compatibl...
Alani Steppe Foot Bows (And Germanic Spears)
Created by The_Yogi
After the latest Charlemagne Patch, The Alans lost all of their ranged and spear infantry. I said, what? They have mounted archers but not foot archers? This simple mod adds Steppe Bows and Steppe Shield Archers from the nomadic roster to the Alans. They h...
Loyal Vassals
Created by Fitzkrieg
This is a quick mod that makes it so when a vassal, puppet state, tributary, or satrapy does not join a war, the treaty doesn't break and no war is declared. If a master or protector fails to join a vassal's war then the treaty will be broken as normal. I ...
Glitchy's Mod / Slavic Reskin
Created by That's Glitchy
Hello everyone, This mod will be the start "I hope" of a series. For the first mod, we worked on the Slavic people because in our opinion these are the units that needed it the most. Even if I found references that could be used for this reskin, I tried as...
Real Kings V.2 / Factions Leaders Reskin
Created by That's Glitchy
http://i.imgur.com/fVVaDCS.gif Hello everybody, I've always been frustrated with the game's faction leaders. The first mod version didn't do them enough credit, so I took the time to polish my modding skills. I created a good number of new assets to achiev...
Glitchy's Model Pack
Created by That's Glitchy
As its name suggests, this mod is a compilation of all the models that are used in my mods. Some models or textures are either original creations and others are imported models which are used or not. This mod will be updated as necessary each time I releas...
Samhain: Next Generation Nature
Created by 天使
https://i.imgur.com/cRH4NJt.png What is this mod? Idecided to upload this mod again, since I got tired of being told that it was a copy of Orbis, so I dedicated myself to modifying all the lighting using Unreal Engine 5 to get the hexadecimals of the light...
Beltane: Next Generation Campaign Maps
Created by 天使
https://i.imgur.com/cRH4NJt.png What is this mod? This mod was born from the idea of my other 6 mods that will be released periodically this summer, to remaster various aspects of Rome 2 Total War that have not been touched or have been vaguely "modified"....
barbarian city conversion penalty half
Created by lIlIIllll
Reduces the barbarian city conversion penalty. This penalty does not apply to all buildings. Only works in cities and towns. <Vanilla> main_building_conversion_cost = +200%, 250% main_building_conversion_time = +200% >100% + 200% = 300%< <Mod> main_buildin...
Viking Axe Warriors
Created by dare_devil
They frighten all...
Immersive Captured Settlement Pics
Created by wbwillis
The very generic cartoony Captured Settlement Pics seemed like an area ripe for modding, but I have not come across one that does this. Covering Raze, Loot, Sack, Occupy, Liberate/Subjugate etc. I used many paintings, and sketches in place of many captured...
Imbolc: Next Generation Effects
Created by 天使
https://i.imgur.com/6qsHHr8.png https://i.imgur.com/cRH4NJt.png What is this mod? This mod is the continuation of the list of mods that I will launch this summer that improves the quality, quantity and visibility of all the effects of the game (except thos...
Coin and Food mod...Food coins
Created by libērtaŞ
Alright bit of changes to farm public order and mine income, and spices...and fish....and amber......and wine cause who doesn't love wine. So basically all farms, and other food buildings have a bonus public order of 1 to 3, all factions, cause everybody l...
Close order battle for Infantry
Created by megamex
WHAT IT DOES This mod makes infantry fight in close order rather than loose, open order of vanilla. Infantry units are given with new default attack animations aimed at keeping them in formation and long, exaggerated animations that made units break format...
Tactical Terrain Submod
Created by Brado
This submod is intended for use with the Crusader Wars mod project but will work with anything so long as it is placed at the top of your load order. What does it do? The mod alters combat values depending on terrain type and adds a few additional effects....
Close order battle for Infantry ( Medieval Kingdoms 1212AD ver. )
Created by megamex
WHAT IT DOES This mod makes infantry fight in close order rather than loose, open order of vanilla. Infantry units are given with new default attack animations aimed at keeping them in formation and long, exaggerated animations that made units break format...
Remove Resource Requirements For Buildings
Created by GhenTuong
Attila isn't a map painting TW. If you play as any faction that isn't one of the big three, you're screwed. I don't like the resource requirement mechanic so I remove it. Subscribe if you're tired of it too. It works for all buildings, all factions, and al...
Faster army experince
This mod makes the required experience half than vanilla to level up for both armies and navies....
Unit Experience and Veterans Overhaul
Created by Amaranthen
Veteran Units Combat Efficacy Overhaul “Beware of an old man in a profession where men usually die young.” Description This mod increases the battle efficacy of individual veteran units and the impact of veterancy ranks have on each new unit. For every new...
Silver Shield Pikemen for Menaulatoi
Created by Narom
It's rather painful to do a reskin after that catastrophic update of last year, hope I've packed the right models and texture. **** Creative Assembly...
NORDIC_ATTACK_FIX by Erzherzog Habsburg
Created by David
Better Attack stats for different Nordic units: Nordic warlord Nordic axe warriors Nordic raid leader Nordic band By idea of Erzherzog Habsburg Test it and have fun :) ...
Attila Morale/Chain Routing Mod (overhaul mod compatible)
Created by The Scrapper
This mod reworks morale to be closer to the chain routing of the classic total war games. It's similar to my other battle mod for 1212 with a more limited scope with only morale changed to leave the vanilla balance untouched This mod was originally created...
Climate Change Restorer
Created by Narom
Restores all provinces fertility level to the value before climate change by end game (AD 450). Note: Due to the July update, Total War mods may not be working properly (cause all modding tools have been broken by this update), if it's not working, then yo...
Eastern Roman Empire - Elite Foederati Units Pack
Created by Amaranthen
Elite Foederati Units Pack for the Eastern Roman Empire The Eastern Roman Empire's military evolved as the Western Roman Empire's military waned in the 5th century. Nonetheless, it continued to rely on foederati troops from the Goth, Arabs, and Slavs just ...
Western Roman Empire - Elite Foederati Units Pack
Created by Amaranthen
Elite Foederati Units Pack for the Western Roman Empire The Roman army, by the 4th and 5th century, relied heavily on foederati troops from Gothic tribes. This mod attempts to be semi-historical to reflect the foederati composition of the Roman army near t...
Attila Vanilla +
Created by Shatti
-Improved & lowered political cost. -Additional governors positions -Supply system mod. -Ultimate animations mod. -GBJ blood mod. -A darker age reskin mod. -True roman cities mod. -Improved military buildings. -Greater impact for rank experience. -younger ...
Additional Governors.pack
Created by Shatti
prestige lvl 1 -> 1 governors prestige lvl 2 -> 2 governors prestige lvl 3 -> 4 governors prestige lvl 4 -> 6 governors prestige lvl 5 -> 8 governors prestige lvl 6 -> 10 governors prestige lvl 7 -> 12 governors prestige lvl 8 -> 15 governors prestige lvl ...
Better Morale
Created by InquisitiveAnt
Attila's morale is nowhere near as bad as its predecessor's but at the same time, it cannot begin to match morale systems of previous games. This mod aims to bring back the chain routs of old and more decisive morale shocks from important manoeuvres. There...
Macedon Reborn
Created by Kenneth Kuppens
When laying siege to Thesalonica Alaric marvelled at the old Macedonian city. When finally entering the city Alaric decided to permanently settle the Visigothic hordes there. Whilst stationed there he grew ever more fond of the Roman, and especially the Ma...
Roman Legions for WRE, ERE, The Last Roman - Reb's Marian Legion Pack (Ver. 3)
Created by Amaranthen
This is revision 3 of RebelSchutze's 2016-2018 Marian Legion Pack for Attila. See: https://steamproxy.net/sharedfiles/filedetails/?id=754021847&searchtext=marian Original art and import of Rome 2 unit credits go to RebelSchutze. This is a further modif...
FRANKS
Created by David
Franks with western roman subculture: Franks can use all Roman buildings they conquer on their way. Franks can additionally build all the Roman units that Roman rebels are able to (units from att_rom_core were added to att_ger_franks. Tell me if u want me ...
Norsemen Saxons
Created by David
simple mod changed the faction group of Saxons so you can play Saxons as Norsemen now. Saxons and Angles by Vanilla are completely Norse like the factions from VF dlc. If you don´t have the dlc, then now you are able here to play a faction as Norsemen grou...
Wilki
Created by David
Unit mod adding 2 Wolf units from Norsemen DLC and Longbeards DLC to the Slavs factions for Grand Campaign and MP Battle Here you can see which buildings are required in Campaign: Wolf Coats https://www.honga.net/totalwar/attila/unit.php?l=en&v=attila&f=at...
Rebalanced Roman Legions for WRE, ERE, The Last Roman - Reb's Marian Legion Pack (Ver. 3.2A)
Created by Amaranthen
This is revision 3 of RebelSchutze's 2016-2018 Marian Legion Pack for Attila. In this version, the unit stats are adjusted to be similar, but slightly stronger than vanilla ERE units. Out of my two versions, the units in this pack are substantially WEAKER,...
More agents and governors
Created by yummy guinea
You can recruit more agents after reaching prestige I prestige => agent cap 0 => 1 1 => 2 2 => 3 3 => 4 4 => 6 5 => 8 6 => 9 7 => 10 You can deploy more governors at each prestige prestige => governor cap 0 => 2 1 => 3 2 => 4 3 => 5 4 => 6 5 => 7 6 => 8 7 ...
Forgotten Realms
Created by Mauzer
Hi! Forgotten realms is a campaign and battle overhaul. http://i.imgur.com/fVVaDCS.gif https://i.imgur.com/pynZJoU.png All parts of the mod required: Part 2 Part 3 FR collection +28 unlock factions(and MP too, not all new factions available in custom) -Vic...
Forgotten Realms(part 2)
Created by Mauzer
Features: -Playable +28 factions -Victory conditions -New generals models for all factions -All factions have individual traits and unit rosters -Simple mission added -All Nomads can settle -Overhauled nomadic -all units reskin All parts of the mod require...
Forgotten Realms(part 3)
Created by Mauzer
Features: -Playable +28 factions -Victory conditions -New generals models for all factions -All factions have individual traits and unit rosters -Simple mission added -All Nomads can settle -Overhauled nomadic -all units reskin All parts of the mod require...
Roman Rebirth II
Created by Ru
I can't leave any massage in the forum, but I still could read them and record your advise. If you want contact me, please sent email to neversheep@live.com Roman Rebirth III is under developing now. Warning: This is the latest version of the Roman Rebirth...
Chrissant's Imperium & Immigration
Created by Chrissant
THIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents Greetings, this is a simple mod which increases immigration as your imperium increa...
Better AI recruitment / Recruiting units without buildings
Created by Scholae
The AI doesn't recruit high tier units very well, so I made AI able to recruit all units without building (except for siege weapons). Unfortunately, even the user can recruit all units. Since the difficulty of the game increases, I think it is a trade off....
Armored Celts
Created by Ostrogoth2299
A mod that gives the Celtic factions on Grand campaign arms and armor that are Celtic or at least Celtic in the early medieval era kind of sense. whats the campaign map for these units? Grand campaign what factions has units? M_Pictsword att_cel_picts M_Pi...
150% Research Rate
Created by yummy guinea
Basic research rate is now 150%. Only affect player and is compatible with save files....
Local Traditions Removed
Created by Lord Antharg
Save game compatible. Medieval Kingdoms 1212 AD version: https://steamproxy.net/sharedfiles/filedetails/?id=2956220292...
Large Onager For Slavic Factions
Created by Space traveler
This mod adds the large onager to Antes, Venedi, and Sclavins for both campaign and custom battle. Onager can be obtained by building the Sanctuary of Perun. Lvl.3 --------------------------------------------------------------------------------------------...
Better Eastern Christianity religion by Spo[R]te[X]
Created by Space traveler
------------------------------------------------------------------------------------------------------ Attention! This modification gives great bonuses and greatly facilitates the game. If you are playing Attila Total War for the first time, I highly recom...
Better Slavic Paganism by Spo[R]te[X]
Created by Space traveler
------------------------------------------------------------------------------------------------------ Attention! This modification gives great bonuses and greatly facilitates the game. If you are playing Attila Total War for the first time, I highly recom...
Better tengri religion by Spo[R]te[X]
Created by Space traveler
------------------------------------------------------------------------------------------------------ Attention! This modification gives great bonuses and greatly facilitates the game. If you are playing Attila Total War for the first time, I highly recom...
Detailed unit stats, Mass display fixes.
Created by lIlIIllll
================================= 24.05.02. update +melee cavalry missile block, missile infantry reloading stats. +근접 기병의 사격방어 확률, 원거리 보병의 분당 사격을 추가했습니다. 분당 사격의 경우 정확한 수치 표기가 되지 않음으로 대략적인 우위만 파악하시면 됩니다. ================================= Look at the screen...
Pikes for everyone
Created by Loewenstern
This mod adds vanilla pike units to every playable faction in the grand campaign, which don't have them already. This mod is savegame compatible. Added Menaulatoi to: WRE Added Germanic Pikes to: Alans Anteans Huns Langobards Sclavenians Venedians White Hu...
Pikes for garrisons
Created by Loewenstern
This mod adds vanilla pike units as garrison to the main settlement building of every faction in the grand campaign. City buildings get an additional pike unit at Tier IV. I also added an additional pike unit to the WRE garrison building at Tier IV This mo...
Pikes for Western Roman Empire
Created by Loewenstern
This mod adds Menaulatoi to the WRE It's savegame compatible. Check out my other mods: Pikes for everyone Supply Wagons & Barrels for Great Campaign Pikes for garrisons ...
More Units for WRE
Created by cosmo
Mod adds several units from TLR and some other factions to the WRE empire unit roster, recruitable from regular military chains, garrison buildings and governor buildings. I tried to make this somewhat historically accurate Gothic Palatina Defectors (Garri...
New 22 wonder +@
Created by slam
New wonder has come! enjoy ATT Oxyrhynchus : Giza pyramid complex Conquest resistance to occupation -20% Public order +3 (factionwide) Unit morale -6 Aksum : Church of St. Mary of Zion Religion conversion state +2 Public order +2 (factionwide) Public order...
Chrissant's WAR & PEACE
Created by Chrissant
THIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents Greetings, people seemed to like the original "War and Peace", so I decided to uplo...
Corruption Overhaul - Counter Corruption
Created by Fitzkrieg
Simply put: civic Buildings like Governor palaces and Treasury buildings lower corruption. Romans and Eastern cultures lower corruption at better rates than barbarians. Should have 0 conflicts....
MaxRavenclaw's More Mercenaries
Created by MaxRavenclaw
An old mod I made back when I made my other ones but never got around to uploading. Now I have. It basically makes it far easier to recruit mercenaries by increasing the max number available and how fast they become available....
More Useful Industry
Created by Rancerd
Industrial buildings are useless, so buffed them. major industry tier 4 - sanitation&public order 10/10 to 8/8 mosaic&pewter - corruption reduce bonus added(3/6/10%) pottery - commerce bonus added (5/10/15%) minor tier 4 - sanitation&public order 10/10 to ...
The Himyar-Judaism Overhaul
I uh buffed the Judaism buildings to spread it really fast, to cover all your sanitation needs and upped the research levels to a ridiculous speed (i'm probably not going to make this compatible with plague'b'gone or with The sol invictus overhaul neither ...
No more HP system
Created by InquisitiveAnt
Games from and including Rome 2 have a system in battles where all units have a health bar that ticks down with attacks. This actively makes these games worse as combat is inconsistent and very slow at the start. Ranged combat especially is an absolute jok...
819 A.D. Total Reskin (AD : 919 submod)
Created by zmz
This mod is a complete reskin of AOC units, using assets from Anno Domini 919 and other mods to bring you the ultimate late 8th/9th century Total War experience. The aim of this mod is mainly to add some regional diversity to the rosters. All cultures (Fra...
Terra Incognita
Created by Abror
DESCRIPTION As we know, a person feels more confident in his native lands and, conversely, may feel anxiety in others . The climate also has a significant impact on the physical condition of a person. In a completely foreign climate, he will experience dif...
Bellum Civile 01 pack
Created by Mady
Global mod for the Grand Campaign from comrades Vadim and Mady. 410 A.D. - civil war in the Western Roman Empire... and more war Current version 0.7.029 (2024.V.04) New building system, modified diplomacy, campaign AI. New units and combat system. And much...
Historical Factions Names
Created by stathis.tslch
This mod change the faction names and gives a more historical/realistic tone in the game! All of them have Roman, Germanic and Persian names depends of the faction and culture. UPDATE 8/4/2024 Theodosian Dynasty for Western & Eastern Romans Sasanian Dynast...
Germanic archers for norse
Created by Knullar-Sköört
Added the germanic archer units to the norse factions. With correct research unlocks and no issues with garrisons. The original nordic bow unit is still in the game and i cant remove it, so just dont recruit them as it cant be upgraded later....
crusader_models_mod.pack
Created by PierreDahi
Crusader models This mod add models needed for custom cities (work in progress). Cities WIP: - Jerusalem 🚧 https://i.ibb.co/HzmCDMP/al-ghawanima-minaret-3d-model-3d-model-7afc56049c.jpghttps://i.ibb.co/tDS7Pb8/Capture-d-cran-25.pnghttps://i.ibb.co/XxyymCQ/...
More Useful Foederati Spears
Created by JJzo
buff foederati spears. now, foederati speras have better combat ability and javelins. and can be recruited from lower-tier barracks. tier 3 barracks → tier 2 barracks and also can recruit the Eastern Roman Empire as well....
slavic_cav.pack
Created by Edelwood
...
easy(REALISTIC mod )suit for all 3 campaign(atila,bls , aoc)
more income from gold and other resource,trade income *3. battle speed slow down.more ammo 1.the mod now looked like mountblade inventory,each unit have 4 speace. 2. art is more realistic ,more ammo but not much accuary, depends on luck. we r not lunch a l...
361 AD - The Age of Julian the Apostate (1.0.4) (United Roman Empire)
The year is 361 AD and the Roman Empire is united under the rule of Emperor Flavius Claudius Julianus. Julian, the last surviving member of the Constantinian dynasty, is a devout adherent of the Greco-Roman pagan religion. He stands against the tide of the...
306 AD: The Age of Constantine and the Tetrarchy (1.0)
The Roman Empire is divided. Following the civil wars, economic decline, disease and turmoil of the Crisis of the Third Century, the Emperor Diocletian recognised that the Empire was too vast to by effectively managed by a single Emperor. Diocletian initia...
Rome Era Chapter IV.1: Imperium sine fine- The good five emperors;From Dacian to Marcomannic wars.
Discord https://discord.gg/S57Y6WTbTk If the link doesnt appear send me a friend request Rome era Seire This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman histo...
Rome Era Chapter III.2: Capax imperii nisi imperasset- The year of the four emperors
Discord https://discord.gg/S57Y6WTbTk If the link doesnt appear send me a friend request Rome era Seire This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman histo...
Rome Era: Roman army from IV to VI century +Barbarians & Sassanids- Notitia dignitatum (YOU NEED EXTRA FILE, LINK DESCRIP)
Important YOU ALSO NEED AND EXTRA FILE THAT HAS TO BE DOWNLOADED BY DRIVE, INSERT THEM INTO THE DATA FOLDER!! https://drive.google.com/file/d/13qwGLn-u2EVeeAb00xuqVEQhGD6cvdII/view?usp=sharing Rome era Seire This mod is a reskin for the last chapters of a ...
Rome Era: Roman army from IV bc to II ac century -Milites Romani
Rome era Seire This mod is a reskin for the FIRST chapters of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. Discord https://discord.gg/FjAatDMgbh If the link doesnt appear send ...
395 AD - The Age of Theodosius the Great 1.0 (United Roman Empire 8.0)
Greetings Citizens of Rome This mod is set in 395 AD following the unification of the Roman Empire under the Emperor Theodosius the Great. Theodosius the Great was a remarkable figure in Roman history as he was the final of Rome's Emperors to rule over a u...
ALL THE MEN ! ! ( Alamanni mod )
Created by Lünaktel
In this mod, I added most of the Germanic units to the Alamanni roster. did not add the naval units because I rarely play naval battles. Almost every faction trait of The Great Migrators and Barbarian Kingdoms had been added to the Alamanni. ( I did not ad...
471 AD - The Age of Anthemius 2.0
Greetings, Citizens of Rome ! This is begins 471 AD with the recent acclamation of Emperor Anthemius to the throne of the Roman Empire in the west. Anthemius was a notable emperor as his reign marked the final attempts of the Western Roman Empire to regain...
Better Tanukhid Rebellion Militia
Created by Medieval
I felt that even though the rebellion troops were free that they were not worth the army slot due to the horrible stats. So I slightly increased the rebellion troop stats and gave them shield wall and the raider attribute. I also added an upgraded version ...
Dark Ages AD 527 - The Age of Justinian 5.0.1
Greetings, Citizens of Rome ! This is a historically accurate mod that changes the start date for the Grand Campaign to AD 527 - with the ascension of Justinian to the imperial purple. The year is AD 527. Over fifty years have passed since the collapse and...
Dark Ages AD 533 - Renovatio Imperii 1.0
Greetings Citizens of Rome ! This is a historically accurate Grand Campaign mod set in AD 533 following the deployment of Belisarius and the Eastern Roman legions to Africa for the reconquest of the lost territories of the Western Roman Empire from the bar...
Dark Ages AD 634 - The Age of Heraclius and the Rise of Islam 1.0.5
The year is AD 634. Following the titanic war between Byzantium and Persia, a new power has arisen from the deserts of Arabia. The Arabs, now united under their Islamic Caliphate stand poised to exploit the weakness of their neighbouring powers, Byzantium ...
More Armies
Created by Louie04k
Lowers recruitment for ai and player....
Improved sacking, razing & looting for all factions by x3
Created by Praise_Lord_Gaben
Imo sacking, looting and razing don't make enough gold, so in this simple mod I increase it by 200% (aka triple) their yields for all factions and all DLC. To unlock the bonus you need to research the first tier of military techs in the Grand and the last ...
Viking invasions for Age of Charlemagne Grand campaign (WIP)
Created by zmz
This script adds Viking invasions to the late game of AD 768 Age of Charlemagne Grand campaign mod. This is a WIP, subject to modifications and balancing issues. Your comments and suggestions are welcome. --- Why should I try this mod ? If you get bored wi...
Supply system compatibility mod for Age of Charlemagne Grand Campaign (WIP)
Created by zmz
Made for using the supply system in the Age of Chalemagne Grand Campaign mod, at the request of @Redin5ide. Please give feedback as I don't have enough time to test in depth Load order: - Supply system compatibility mod for AOC grand campaign - Standalone ...
Desert palatina defectors for WRE
Created by HoloJoe
From an idea by Cosmo (check out their mods). As the WRE elite palatina are so squishy, I always felt there needed to be an unit sinilar to armigeri defensores staying in the roster when the latter upgraded into the former. The desert palatina defectors ar...
More_Names.pack
Created by Shatti
Currently: -Extra names for Arabic Muslim characters...
Attila has less army
Created by yummy guinea
Attila's Army has less upkeep reduction which is now -50%(vanilla -100%)...
Improved Equties Saggittarii
Created by L.V.H
Equites Sagittarii were a meme of horse archer unit that can do anything besides shooting inaccurately and melting down at melee Now they are solid unit that is multi-purposed and capable of several functions such as scouting capturing skirmishing and figh...
Termae irrigation fertility
Created by HoloJoe
This mod is meant to supplement the fertility water building from: The_Yogi. Love the mod, but I felt that the Romans weren't quite there, so I added a +1 fertility to thermae (yes, tier 4). This way you will be able to reach a total of +5, restoring your ...
Less useless resources
Created by Iskar
This is just a small mod to make some of the special resource buildings in Attila less useless and give an incentive to upgrading them without making them overpowered. All the bonuses mentioned below apply to the highest tier only. No bonuses were added to...
Actual Food Redistribution
Created by Iskar
This mod changes the way food markets work. Instead of conjuring food out of thin air they now transfer food from the faction surplus to the province. In order to make this viable for feeding otherwise barren provinces the food amount has been increased. S...
Numeroi use Axes
Created by Iskar
What does it do? Changes Numeroi to use axes and adjusts their stats accordingly (less defense, more attack and charge, but less offensive than barbarian axe units). (see screenshot above) Why did I do this? Numeroi felt somewhat pointless to me, being les...
WRE/ERE Mob Levies (Leves Civitas)
Created by Memes
I really liked using the mob units in Rome 2, so I created a variant for Attila as well! These are for the Roman factions in Total War: Attila, as other factions have similar mob-like units. Enjoy! Introduction (i.e. Headcanon) In this alternative timeline...
Tanukhids Pike !
Created by Inquisitor
This is my first mod, ı try the change tanukihds pike more badass units stats not changed....
Tax Cheat 2x
Created by nugget80
Double Tax income for player only Save game compatible...
No Squalor or Public Order.pack
Created by bbtg07
I hated the bullshit plagues, decided to include public order as well. Too lazy to half it. If the building is ruined or destroyed it will revert to its old version of squalor/public order. Repair your building and it will go to the new value again. As wit...
T2 Emperor, Byzantine & Campaign Modifiers
Created by Summary
CHANGELOG Changes the appearance of the T2 Byzantine Emperor Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province. Buffs the Orthodox Religious modifier...
More Public Order
Created by Manuel
Save compatible Works for player and AI easy +25 normal +20 hard +15 very hard +10 legendary +5 ...
AOC - raze enabled
Created by StrangeAK47
Allows razing by all factions in Age Of Charlemagne DLC...
Highborn Daughters- Celtic Women
Created by Witchkingofdangmar
Hey dudes, this is the same as https://steamproxy.net/sharedfiles/filedetails/?id=1462861603&searchtext=highborn but it allows the celtic factions to recruit these fine women into their hordes. They are also general units for the Picts, Caledones, and ...
Night Battles
Created by Xerxes
I don't think a general needs to be very cunning to decide whether to attack at night or not so.. This mod allows all generals to enable night battles as Picts does. Gives little boost to morale during night battles if your general has at least 6 levels of...
Mounted Generals 4 Slavs
Created by David
This units mod adds more General units to the Slavs for campaign, custom and mp battles: Antes get Alani General Sclaveni get Comes and Magister Militum Venedi get Vandal Warlord The idea was to make Mounted Generals possible for Slavs, because all their n...
A Burgundian Overhaul: New Units, Buildings & Settings for Burgund
Created by Anisvara
More Challenges & More Fun! - 20 new Nibelung Units for the Burgundians*1 - 6 additional Nibelung Buildings for the Burgundians*2 - the new Units and Buildings are properly fixed in the Techtrees - and free of romance terms like levy and nobles (lol) - mor...
Naval Battle Mod
Created by Volcano
Do you love the land battles in Attila but you simulate all naval battles because they are too fast and are uncontrollable? Then this mod is for you! This mod adjusts naval units to the point that naval battles are fun and tactical. Changes: *All ship spee...
Artillery Nerf
Created by Bladeuk
This mod reduces the accuracy of Onagers and Large Onagers. This mod was made for a request, as some people have found that the pin point accuracy of artillery in game annoying. In a test battle 6 Large onagers vs. 5 Melee units, in vanilla the melee units...
Medieval II's fluent combat system (no matched combat)
This mod makes the combat less clunky, more fluent and realistic by removing the showy but ridiculous combat animations. Just like in the good ol' Total War games of the old engine (like Medieval 2 or Rome I). Since the new engine was introduced to the Tot...
Defenders Outnumbered Penalty Reduced
Created by Like_A_Stone
This is a simple mod that dramatically reduces the insane "Defenders Outnumbered" penalty. Your brave defending forces will no longer abandon the battle in the last 10 minutes just because they're outnumbered. They'll stick around and fight for an exciting...
Legio IX - Roman Expedition in Grand Campaign
Created by StaplesAndCats
The Ninth Legion rises again! This is a simple main campaign faction mod that adds a playable Roman horde faction, with flavor text loosely inspired by the Legio IX Hispana as written in the novel Eagle of the Ninth. This mod will require The Last Roman DL...
No minor settlement siege battle
Created by Taste of Capitalism
By tier 4 minor settlement (wall) capital only...