Total War: ATTILA

Total War: ATTILA

46 ratings
No more HP system
   
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Tags: mod, Battle
File Size
Posted
Updated
1.202 MB
4 Feb @ 1:13pm
16 Feb @ 10:07am
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No more HP system

In 1 collection by InquisitiveAnt
Classic Attila
2 items
Description
Games from and including Rome 2 have a system in battles where all units have a health bar that ticks down with attacks. This actively makes these games worse as combat is inconsistent and very slow at the start. Ranged combat especially is an absolute joke as you can have a unit taking no losses before suddenly dropping like flies. Why CA are so obstinate in keeping this inherently bad system is beyond me.

I haven't played Attila in a while but I made this mod a bit ago that does what it says on the tin really: removes HP where possible. Anyway, I can't remember if there are any issues so please let me know if you find any.

Attack is now halved and defence doubled to balance battle pace
Calibration distance of missiles is reduced to make missiles less overpowered
Popular Discussions View All (1)
17
5
21 Feb @ 10:58am
Why the ridiculous hate for the HP system?
chubbyninja89 (TNB)
52 Comments
InquisitiveAnt  [author] 19 Aug @ 10:07am 
@absd I use RPFM to make mods. You can find plenty of tutorials on youtube
InquisitiveAnt  [author] 19 Aug @ 10:06am 
I've completely neglected this. I have Attila uninstalled but hopefully I can get round to balancing at some point
absd 19 Aug @ 8:38am 
I've been doing Total War for 4 years and the best mod I've ever done. I think it'd be nice to have it in other Total War modes as well

If it's annoying, I want to make a mod, how do I make it?
ImperatorChris 26 May @ 6:37pm 
Imagine that you dont insta die when some sharp steel object touches your armour :D Guy in armour could take multiple strikes if it wasnt some vital area or it didnt penetrate armour.
Orendiz 12 May @ 8:23am 
ImperatorChris If the attack cripples or kills then it hits, if it only wounds you but does not kill then it misses. As simple as that. 1hp perfectly represented it realistically and HP didnt get bloated with every new total war. How is it even good at representing injuries in the first place if you say some units have more hp then others? So your average person can take 3 hits from a sword to the chest. But that other guy has abs that are made from steel so he tanks 6 sword hits before he dies.
ImperatorChris 26 Apr @ 4:20am 
Not covninced... HP system is good as it represents injuries sufferred before fight even starts... + removing it makes half units useless bcs their value is in high hp. I dont think thats any good. If i wannaplay medieval2 or older titles, i´ll go forit thanks :D
Chrissant 22 Apr @ 1:07am 
These are all issues inherent to the engine. No improvements can be made without flaws.
Ümit Seyhan 16 Apr @ 11:42am 
I really liked the idea. But the way this mod built not only makes it very unbalanced but also incompatible with most other mods. You need to think of another way to achieve this goal. My last 2 cents.
2 Apr @ 8:10pm 
Low health, the data for armor is useless. Leather armor has been changed to 50, chain armor has been changed to 80, plate armor has been changed to 100, small shield has been changed to 40, and large shield has been changed to 80.
There is no need to change melee attacks, melee damage, or melee defense (there is a mod in the workshop that upgrades and adds a lot of defense)
The troops wearing heavy armor were quickly eliminated by bows and arrows, which is unreasonable. The original attack data does not need to be modified, and the workload of modification is also difficult to balance.
The Germanic Spearmers have turned into Berserker, with a high hit rate that kills heavily armored Roman troops. I can only rely on archers, and this mod archer is very useful.
B.F.M II 1 Apr @ 11:35pm 
Balancing unfortunately still needs work., but overall it's got potential