Total War: ATTILA

Total War: ATTILA

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100 units | AoC unit pack Fix
   
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Tags: mod, Units
File Size
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20.191 KB
5 Sep, 2023 @ 8:12pm
1 Change Note ( view )

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100 units | AoC unit pack Fix

Description
This mod patches some of the problems with Cyrius PT's great unit pack: 100 units | AoC unit pack (outdated).

https://steamproxy.net/sharedfiles/filedetails/?id=576108597

He has marked it as outdated but it works fine for me and I use it a lot for all my AOC custom battles and campaigns. Works great. I even run it on top of mods like Anno Domini 919. I have read through all the posts for the mod and have decided to fix up the problems people were having using the units in custom battle and in campaign. Please note I have not attempted to address any balance issues or historical inaccuracies. If anyone thinks I have missed anything or would like me to address any other problems then please leave a comment. Can't promise anything as I'm not keen on altering Cyrius PT's original concept too much but I will consider it.


Here is a list of fixed units:

Emirate of Cordoba...
African Elephants Now recruitable from Trade Port lvl 2. I did it this way as not very realistic recruiting elephants in Spain. Now you have to ship them in from Africa lol.

Irish Factions...
Irish Archers, Fianna Archers, Irish Chargers Fixed so Leinster can use them in custom battle.

Papal States...
Papal Crossbowmen (was mistakenly called Noble Crossbowmen on his original mod description) can now be recruited from Barracks lvl 2.

Also be aware that several of the units cannot be seen on the building chains as they are upgrades via Techs. Just go into the Tech tree and browse for them.

It wasn't clear in his original description but the Kingdom of Wessex and Kingdom of Northumbria receives many of the units given to Mercia, just so you know.

I wanted to make sure all the recruitment details were correct with this mod as I intend to take a look at the Age Of Vikings mod by Corvy, and Age of Vikings | unit pack compatible by Cyrius PT. For those of you who play Age Of Vikings it pulls in units from the 100 units AoC unit pack. In those mods the Danelaw and Dublin factions do not get any of the additional units that the Danes faction does in custom battle. It's like 15 Danelaw units compared to 30 for the Danes. I intend to address that. Also I think some units are missing from the campaign recruitment.

This mod must be placed above his original 100 units | AoC unit pack mod in the load manager:

100 units | AoC unit pack Fix
100 units | AoC unit pack (outdated)

If you are playing Age Of Vikings then they must be placed in the following order:

Age of Vikings | unit pack compatible (outdated)
100 units | AoC unit pack Fix
100 units | AoC unit pack (outdated)
Age of Vikings - Faction Pack DLC (Enable only if you want to play one of the three additional factions)
Age of Vikings (1.1)
9 Comments
Aristoxenus 30 Aug @ 8:14pm 
Hey man, I know you might be busy and all, but can I recommend you reskinning or making a unit.
You know the tribesmen in Asturian AOC roster of vanilla? Well they look like either harlequins or the Ikea crew staff, I would like if you could make the Tribesmen reskin that looks real tribesmen, like a celtic or germanic tribesman of the antiquity (shirtless or shirtless with cloak). and maybe some upgraded stats. Tribesmen were stronger than levies and used to rough conditions after all.

Thank you in advance
Aristoxenus 30 Aug @ 8:11pm 
Oh you have a fixed one, nice thats cool!
I love the part where you say that the elephants have to be imported from africa, it makes a bit more sense, otherwise the other way to explain it would had been the descandants of Hannibal the Carthaginians elephants.
andypuk  [author] 12 Sep, 2023 @ 6:29am 
Oki Doki... Sorry for any confusion.
Ostrogoth2299 11 Sep, 2023 @ 9:48pm 
okay well that's all i wanted to know
andypuk  [author] 11 Sep, 2023 @ 8:50pm 
I have no idea what you are talking about. The message was intended for the first few people who had already subscribed when I had incorrectly listed the load order so that they could correct it in their mod manager. It was a pretty simple and clear message. You seem to be reading more into it than there is lol. The instructions that are now at the bottom of the mod description are the correct details.
Ostrogoth2299 11 Sep, 2023 @ 2:20pm 
this- I just noticed I made a mistake with the load order instructions. I have corrected it. Please see bottom of mod description for correct details.
andypuk  [author] 11 Sep, 2023 @ 12:32pm 
Edit what ? lol... sorry but not sure what you mean.
Ostrogoth2299 11 Sep, 2023 @ 10:01am 
or you could just edit it now
andypuk  [author] 6 Sep, 2023 @ 12:38am 
I just noticed I made a mistake with the load order instructions. I have corrected it. Please see bottom of mod description for correct details.