Total War: ATTILA

Total War: ATTILA

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A More Aggressive AI
   
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Tags: mod, Campaign
File Size
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2.474 KB
11 Dec, 2015 @ 8:13pm
26 Feb, 2016 @ 10:05am
3 Change Notes ( view )

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A More Aggressive AI

Description
For those of you who liked my "A More Aggressive AI" mod for Rome 2

For use with the Grand Campaign, The Last Roman and Age of Charlemagne

OVERVIEW_________________________________________________________________

So I made this mod because I hate how passive the AI is. It makes for a very boring game. They never want to declare war and never really challenge your expansion. This mod aims to change that.

The way the CAI Personality folder works is that you change the likelyhood of a faction declaring war, offering peace, making alliances, etc. based on how the faction feels about you.



CHANGES MADE_______________________________________________________________

What I did was make a faction more likely to declare war on you if it is unfriendly, very unfriendly or hostile towards you. Obviously, I made it more likely that they would declare war on you if they were hostile then if they were just unfriendly towards you. Nothing else was changed, so don't think that they're more likely to declare war even if they're friendly because they're not.

Lastly, I increased the AI's priority to attack you (and all other enemy factions) when they are at war with you so that they'll actually pose a threat when war is declared instead of just sitting there idly, waiting for you to attack.

- This also has the unintended side effect of causing the AI to develop larger empires. Since the threshold for the AI declaring war has been lowered, they go to war more often and are more aggressive in their attacks which means they capture more land, sooner.

COMPATIBILITIES_____________________________________________________________

This mod is savegame compatible and will work with any mod that doesn't interfere with diplomacy

IMPORTANT___________________________________________________________________

Balance is very important to me! I don't want the campaign to feel like just an all-faction dogpile on the player so if anything seems unbalanced, please tell me and I will correct it as soon as possible. I check my messages daily.

Thank you for all the support and feedback and please consider giving this mod a thumbs up if you like it!
147 Comments
Guvenoren 6 Jul @ 2:54am 
Is it just me, or does the AI hate occupying?
broncos1600 24 Apr @ 5:09pm 
mk1212?
Thunder Bagel  [author] 20 Feb @ 7:00am 
I play with this mod myself and it is not broken. It works with any mod that doesn't change AI behavior
Megarian 20 Feb @ 2:59am 
Is this mod working with TERMINUS mod ? I tried it and i dont see any diference.
MoldyToe 24 Jun, 2023 @ 7:44am 
Mod is broken ;-(
Dean-G 9 Jun, 2023 @ 12:52pm 
Same I don't see this mod doing anything mod is loaded and manager says it's loaded and active but 10 turns in and AI is still just dancing around avoiding any sort of engagement if odds of winning are not in their favor AI still wants peace in 10 turns I got 14 peace proposals after declaring war on most of factions

Its either mod author went too soft on ai changes or this mod doesn't work
Guvenoren 5 Apr, 2023 @ 4:24pm 
I noticed that the Huns are playing very cheesy and avoids attacking settlements but instead raids. Any idea how I can make them attack settlements more?
Montecalm 25 Aug, 2022 @ 9:52am 
Mod is broken
IoannesConstantinus 9 Jan, 2022 @ 8:04am 
This mod doens't work.
五陵太空人 23 Dec, 2021 @ 5:53am 
good job.