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It depends, I added the effect to all vanilla factions, but that's it, it won't take in effect for non-vanilla factions. If AD1212 or any other overhaul's been based on the vanilla factions rather than creating their new factions, then it works, otherwise it wouldn't.
Pretty sure it includes huns as well. The mod stopped working for me since last update, CA has broken their Assembly Kit by the update, and I don't think they've got plans to update all the past Assembly Kits, so there's no fix for the problem that the game doesn't load mods at all although you've ticked them in the mod manager, which means the only solution here is that to roll back to the version before the update to get the mods working again (but if you roll it back, the mod manager disappears or the vanilla game files get corrupted, your choice, grin).
It only adds money to the faction treasury. In order to do the function you described, you will need to write events feed plus maybe thousands of variants and thousands of new units, it's going to be a hell of a work, and honestly, I don't think anyone, any team, or even the CA can undertake such massive work amounts.
All vanilla playable factions supported, and that includes the factions from the Last Roman, Charlemagne, and faction extension DLC.
Unplayable faction's not supported at the moment, as I obviously lack of the apparent drive or motive to make other mod supplemented factions compatible.