Total War: ATTILA

Total War: ATTILA

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Army
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.899 MB
16 Jun, 2019 @ 4:51pm
18 Jun, 2019 @ 11:13am
4 Change Notes ( view )

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Army

In 5 collections by Greq7
Sub Modifications of "Very Hard Campaign Overhaul"
31 items
1 click Vanilla "Very hard Campaign Overhaul"
25 items
1 Click ERE Campaign
23 items
1 Click WRE Campaign
25 items
1 Click Vanilla [Other than Rome] "Very Hard Campaign Overhaul"
26 items
Description
Improved Army Composition for AI Recruitment and Tweaks to Land Units

Warning: Land Units Edited (not compatible with mods that did the same)

"Battle" modification is not required in order to use this one. This mod has been a part of it and tested only with my mods but it is a fully functioning separate mod now.

Changes to Army compositions:
- In this part of the modification I haven't looked at historical armies. Instead I am focused in making AI more challenging and less monotonous. AI will use a variety of units and the balance is moved slightly towards melee and cavalry instead of skirmish and archers but it is more dynamic so results might surprise you. (Please let me know what factions continue to have unbalanced composition, there is always a room for improvement - share screenshot if something look not right).

Changes to land units:
- Slight reduction to cavalry melee attack; especially units that has above 40, 50, 60 ect. This is due to animations and cavalry impacts changes used in "Battle" mod.
- Spotting distances has been greatly improved. This idea has been taken from "Better BATTLE AI" but stats are halved. This makes AI slightly more aggressive and sometimes attack much sooner than in vanilla.
- Campaign action points has been added. This change has been done for balancing purposes with other submod "Movement"
- Creation time for units has been edited so it might take longer to train some units.
- Cost of some units has been altered slightly for balancing purposes.

ps. expect more improvements to this modification as well as to "Battle" one




8 Comments
farhianas2 28 Jun @ 4:31am 
does it work on 1212 ?
Godly-panda 25 Oct, 2021 @ 7:34pm 
This mod can make ai recruit more elite armies?
18TEX36 8 Oct, 2020 @ 10:21pm 
Do the melee attacks on added unit mods go down as well or would I need to edit them?
Scre4m 18 Jun, 2019 @ 12:00pm 
Thank you, I'm having a chilly campaign rn after a while. I would be glad to leave some feedbacks :)
Greq7  [author] 18 Jun, 2019 @ 11:19am 
update: missing table for spotting distances has been added.
Greq7  [author] 17 Jun, 2019 @ 1:03pm 
most of the "Battle" mod is but not this one. Eventually these changes will be included in Radious Very Hard Overhaul. It might take some time but It will happen.
I am also planning on improving this and "Battle" modification in the next weeks and I don't mind making slightly different submod without animations but I have to be sure I won't be making any more changes to it as it not easy to mirror all changes across few mods. "Battle" mod needs some polishing. Please remind me of this conversation once you notice some updates in "Battle" mod and don't forget leave some feedback :) thx
Scre4m 17 Jun, 2019 @ 8:02am 
hey, could you please release a ''Battle'' submod without the animations for lower performance pcs?
Scre4m 17 Jun, 2019 @ 7:58am 
is this already in Radious Very Hard Overhaul mod?