RimWorld

RimWorld

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Description
copied from most recent save:
<modNames>
<li>Core</li>
<li>HugsLib</li>
<li>JecsTools</li>
<li>Humanoid Alien Races 2.0</li>
<li>Faction Blender</li>
<li>Vanilla Factions Expanded - Core</li>
<li>EBTools</li>
<li>[KV] Faction Control - 1.0</li>
<li>Gwen's Definition Patches</li>
<li>A Dog Said... Animal Prosthetics</li>
<li>RIMMSLoadUp</li>
<li>[RF] Realistic Planets [1.0]</li>
<li>EdB Prepare Carefully</li>
<li>Leeani Playable Race</li>
<li>Graphic Chair Overhaul</li>
<li>There Will Be Blood</li>
<li>Death Rattle</li>
<li>[RF] Rim Disorders [1.0]</li>
<li>[RF] Rumor Has It.... [1.0]</li>
<li>[RF] Fishing [1.0]</li>
<li>[RF] Editable Backstories and Names [1.0]</li>
<li>[RF] Permafrost [1.0]</li>
<li>[RF] Rational Romance [1.0]</li>
<li>[RF] Pawns are Capable! [1.0]</li>
<li>[WD] Partially-Passable Wind Turbines 1.0</li>
<li>Recipe icons</li>
<li>Colorful Traits</li>
<li>Vanilla-Like Security</li>
<li>Give Me A Moment</li>
<li>Pick Up And Haul</li>
<li>Weapon Tech</li>
<li>Crossbows</li>
<li>More Pines</li>
<li>Simple Slavery[1.0]</li>
<li>CrustyTextiles - 1.0</li>
<li>Better Pawn Control</li>
<li>Harvest Everything!</li>
<li>HandyUI - Fast Colonist Info</li>
<li>Auto Light Switch</li>
<li>Fuel Economy</li>
<li>Overhead Ceiling Lighting</li>
<li>Subsurface Conduit</li>
<li>Landmines</li>
<li>Soil Enhancement [1.0]</li>
<li>[FSF] Rain Washes Away Filth</li>
<li>[1.0] Terrain Zone Selections</li>
<li>Rotatable Horseshoe Pin</li>
<li>Not Mine- Unclaim Structures</li>
<li>Door Curtains</li>
<li>Herd Migration Revival</li>
<li>We Had a Trader?</li>
<li>ETRT: Tribal Apparel</li>
<li>ETRT: Cannibal Tweaks</li>
<li>ETRT: Room Size Tweaks</li>
<li>ETRT: Industrial Tweaks</li>
<li>ETRT: Power Usage Tweaks</li>
<li>ETRT: Medicine Production</li>
<li>Color Coded Mood Bar</li>
<li>Better Roads</li>
<li>[SYR] Marbled Marble</li>
<li>RimPlas</li>
<li>ZARS Production</li>
<li>[FSF] Encounter Map Resources</li>
<li>AlbinoFluffies</li>
<li>Selected Reconnector</li>
<li>Power Alerts</li>
<li>Disasters</li>
<li>Beautiful Water</li>
<li>Soil Clarifier</li>
<li>Tribal Headgear Retexturing</li>
<li>Vanilla-like wheat 1.0.0</li>
<li>Show Draftees Weapon</li>
<li>Transport Downed Pawns</li>
<li>Questionable Ethics</li>
<li>Bionic icons</li>
<li>High quality textures</li>
<li>Graphics Setter</li>
<li>What the hack?!</li>
<li>[WD] Antibiotics And Painkillers 1.0</li>
<li>Body Parts Are Rottable</li>
<li>[WD] Barricades! 1.0</li>
<li>Effective Lumbering</li>
<li>Rodents of Unusual Size</li>
<li>GloomyFurniture</li>
<li>Gloomy Vanilla</li>
<li>Level Up!</li>
<li>Mortar Accuracy</li>
<li>Caravan Auto-Bedroll</li>
<li>Penoxycyline Is Medicine</li>
<li>ReLearn - 0.3.2 [1.0]</li>
<li>Quick Stockpile Creation</li>
<li>RimTaser Reloaded</li>
<li>Pawn Education</li>
<li>Faster Smoothing</li>
<li>Vanilla Fences</li>
<li>Underground Food</li>
<li>Better Luciferium</li>
<li>Everybody Gets One</li>
<li>Use Bedrolls</li>
<li>What Is My Purpose</li>
<li>Mining Priority</li>
<li>Smart Medicine</li>
<li>Meals On Wheels</li>
<li>RunAndGun</li>
<li>Children, school and learning</li>
<li>Hospitality</li>
<li>Replace Stuff</li>
<li>Share The Load</li>
<li>Ugh You Got Me</li>
<li>Animals Logic</li>
<li>Search and Destroy</li>
<li>Where is my weapon?</li>
<li>[XND] Visible Pants</li>
<li>Camera+</li>
<li>Dual Wield</li>
<li>Vanilla Furniture Expanded</li>
<li>Vanilla Furniture Expanded - Security</li>
<li>Vanilla Animals Expanded — Livestock</li>
<li>Vanilla Animals Expanded — Desert</li>
<li>Vanilla Animals Expanded — Extreme Desert</li>
<li>Simple Search Bar</li>
<li>Eccentric Tech - Foxy's Armory</li>
<li>Power++</li>
<li>Giddy-up! Core</li>
<li>Giddy-Up! Add-on: Animal Saddles</li>
<li>Giddy-up! Mechanoids</li>
<li>Giddy-up! Battle Mounts</li>
<li>Giddy-up! Caravan</li>
<li>Giddy-up! Ride and Roll</li>
<li>Pack Elephants</li>
<li>Grazing Lands</li>
<li>Crazy Cat Lady</li>
<li>Cybernetic Organism and Neural Network</li>
<li>[XND] Turret Extensions</li>
<li>Large Faction Bases</li>
<li>[XND] Adrenaline!</li>
<li>Vanilla Raid Strategies Unknown</li>
<li>Alpha Biomes</li>
<li>Metals Trader</li>
<li>NPC Bonus</li>
<li>[WD] Reinforced Doors 1.0</li>
<li>KilledEnemyAutoAllowed</li>
<li>[FSF] Vanilla Bionics Expansion</li>
<li>Alpha Animals</li>
<li>Five Second Rule</li>
<li>Real Ruins</li>
<li>[1.0] Defenses Expanded</li>
<li>Prisoner Arena</li>
<li>Roads of the Rim</li>
<li>[SYR] Coffee and Tea</li>
<li>ED-Embrasures</li>
<li>Shaggy - God of Destruction</li>
<li>[1.0] RePower</li>
<li>Better ModMismatch Window</li>
<li>Exotic Joy [1.0]</li>
<li>Escape the Rimworld - Wastelander Branch</li>
<li>Vanilla Fences (Fence Tab)</li>
<li>Gloomy Extra - Kitchen</li>
<li>Max Gain Cap Removal</li>
<li>Gloomy Deco</li>
<li>Vanilla Animals Expanded — Cats and Dogs</li>
<li>Vanilla Animals Expanded — Arid Shrubland</li>
<li>HousekeeperAssistanceCat</li>
<li>Housekeeper cat textures</li>
<li>Melanin Matters</li>
<li>Ferrex Race 1.0</li>
<li>Simply More Melee</li>
<li>Sparkling Worlds - Full Mod</li>
<li>CucumPear's Storytellers</li>
<li>1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)</li>
<li>Sometimes Raids Go Wrong</li>
<li>Map Wide Orbital Trade Beacon</li>
<li>[1.0] Denser Beds</li>
<li>Gone Joyful Traits</li>
<li>Go Explore!</li>
<li>[TKei]~Super Cleanliness Floor</li>
<li>Anti Infestation Machine</li>
<li>Gone Cooperative</li>
<li>Coal Expanded</li>
<li>Coal</li>
<li>Pep In Your Step</li>
<li>Dynamic Diplomacy</li>
<li>Optimization: Meats</li>
<li>Alpha Biomes: Mycotic Forest vegetation patch</li>
<li>Storyteller hair 1.0</li>
<li>Gradient Hair</li>
<li>Wall Sun Lamp</li>
<li>Smoked meat for nomad</li>
<li>PackBoars [1.0]</li>
<li>The Brotherhood Compendium</li>
<li>Weaponry</li>
<li>Mammoths</li>
<li>Block Convert</li>
<li>Chocolate Improvement</li>
<li>More Pause Events</li>
<li>[FSF] No Default Shelf Storage</li>
<li>[FSF] Indoor Tree Farms</li>
<li>[FSF] Improved Vanometric Power Cells</li>
<li>[FSF] Improved Ship Reactors</li>
<li>[FSF] Growable Grass</li>
<li>[FSF] Efficient Utilities</li>
<li>[FSF] Complex Jobs</li>
<li>[FSF] Better Spike Traps</li>
<li>[FSF] Always Rearm Turrets</li>
<li>[FSF] Cannibal Trait Tweaks</li>
<li>Vanilla Iron and Steel</li>
<li>Gloomy Vanilla Overhaul</li>
<li>Without Steam</li>
<li>Micro Designations</li>
<li>[1.0] Android tiers</li>
<li>Android Tiers Unfeeling Patch</li>
<li>Fisto - Fully Integrated Security Technotronic Officer Mod</li>
<li>Last Visited</li>
<li>Won hair_men</li>
<li>[1.0] Movable Pumps</li>
<li>Character Editor</li>
<li>Kitchen Counter and Shelves</li>
<li>Optimization - RAID</li>
<li>Won hair_women </li>
<li>Auto-Cut Blight</li>
</modNames>
Items (247)
AlbinoFluffies
Created by Rihlsul
This mod makes big fluffy white creatures. This mutant is easily spotted since it is huge and white, possible arising from some strange things involving a hare, rum, and a Megasloth. The extra fluff makes them sturdy in the cold and the duller under-fluff ...
Alpha Animals
Created by Sarg Bjornson
Getting an error that bricks your game at the start? The latest update needed the load order to change, and Alpha Animals needs to load AFTER both VFE Insectoids 2 and VRE Insectors https://i.imgur.com/rLaa7So.png Adds multiple unique new animals to Rimwor...
Alpha Biomes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated: 21/10/22 Adds multiple unique new biomes to Rimworld. Features Adds 12 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement. https://i....
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Auto Light Switch
Created by Merthykins
Changes the floor lamps so they turn on when someone's in the room and off when everyone leaves. Use the override toggle to prevent this from happening. The light must be enclosed in a room for it to work, otherwise they behave as default lamps. Check the ...
Beautiful Water
Created by CrunchyDuck
What does it do? Makes water tiles have a beauty value, as it should. Changes water tiles from their default 0 beauty value, to: * Shallow Water: 1 * Shallow Moving Water: 1 * Chest-Deep Moving Water: 5 or 15 †† * Shallow Ocean Water: 5 * Deep Ocean Water:...
Better ModMismatch Window
Created by 정구지
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style. added mod will be indicated with green color. removed mod will be indicated with red color. + yellow means the version has changed. this mod doesn't need specific load order. saf...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU If you like my mod and feel like contributing,...
Better Roads
Created by wastelandr
Show roads more prominently on the world map. Clearly delineate road types. Easily identify the road hierarchy with thicker, brighter colors indicating more advanced roads. Compatible with Alpha 17, Beta 18, Beta 19, 1.0, 1.1, 1.2, 1.3, 1.4, and 1.5 Safe t...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Black Hole Sun
Created by LS-Swapped Cessna
The three of you wake up to the sound of your ship's warning siren, the very klaxon that signals the crew to evacuate. You barely have enough time to gather some antique firearms and your grandfather's cavalry sword he gave you before he died, as you know ...
Boulder Trap Mod
Created by FlashPoint55
Kill all Raiders with this Cool primitive trap and defend your Holy ark. Add Boulder, explosive boulder, launcher and turret. turret destory itself after shot. like spike trap. they are inaccurate and short-ranged(30) but have high damage. Boulder ignore o...
BuilderTweaks
Created by InsertKey
Enhances building designator controls. Features Drag with right click - Cancels blueprints - If no cancelable blueprints found, deselects designator. - If left clicked while dragging, deselects designator. Drag with left click - (If current selected bluepr...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Caravan Auto-Bedroll
Created by AndHobbes
Do you ever send a caravan on its way and forget to pack bedrolls for your colonists? Not anymore! Right after you close the caravan dialog box, and right before your caravan starts packing, this mod checks to see if you've included enough bedrolls for eve...
Children, school and learning
Created by Dylan
Version 1.7.6.4 Description: Requires at least HugsLib 7.0.0 Load order // HugsLib // Children, school and learning // Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.) 1.4 UPDATE: The 1.4 version should wor...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Color Coded Mood Bar
Created by semTex.
Please note that the original mod has since been updated and can be found here: Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=1136819681 Better Version: https://steamproxy.net/sharedfiles/filedetails/?id=2006605356 This version w...
Colorful Traits
Created by raydarken
This is a small XML only mod which adds colors to the original traits in the game based on their general quality. Unique - PURPLE (Ex. Cannibal, Night Owl) Good - AQUA (Ex. Sanguine, Fast Learner) Good with bad - OLIVE (Ex. Too Smart, Gourmand) Bad - YELLO...
Crazy Cat Lady
Created by Uuugggg
Adds the colonist trait: "Crazy Cat Lady" Such a person will be very sad with no cats, but very happy with lots of cats. This person will also be distracted by cats every so often (when they are nuzzled) --- modded cats? Well, anything that uses "cat" in t...
Crossbows
Created by Monkey smoking loud
This mod adds two simple crossbows. V2.1 Rework to heavy crossbow to make it a more viable weapon: -Armour penetration upped to 30%. -Damage increased to 22. -Improved close and medium range accuracy. -Ranged warm-up increased to 3 seconds. Also small buff...
Cybernetic Organism and Neural Network
Created by Trunken
Use the new version located here https://i.ibb.co/QQdCqdX/Changelog.png Version 1.0: Release (Medical Expansion) + Android Support Version 1.1: Bionics for all Body parts + Eyeball Collection + Berserker Chip with Mental State https://i.ibb.co/Yhvkjvq/Clea...
Death Rattle
Created by The Word-Mule
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get ...
[Retired] Door Curtains
Created by cucumpear
Retired, just use animal flaps with my speed fix. Adds textile and leather door curtains. They have little durability but are very fast to pass through. To allow the textiles to have a specific opening speed rather than defaulting to 100% (like steel) I ha...
Dress Patients
Created by eagle0600
Creates a new job to dress patients and corpses in clothing of your choice. Details With a colonist selected, right click on the target and choose "Dress <name>" from the drop-down menu, then select your choice of apparel from your stockpile. The selected ...
Dual Wield
Created by roolo
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties w...
Eccentric Tech - Foxy's Armory [Legacy]
Created by Aelanna
LEGACY MOD This is an outdated version for Rimworld 1.0-1.2. Please check out Eccentric Tech - Foxy's Armory 2.0 for Rimworld 1.3! ======== Updated for Combat Extended 2.0! Foxy's Armory has been updated for CE 2.0 (official manifest version 1.1.2.0) for R...
ED-Embrasures
Created by Jaxxa
Version: 5.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds embrasures for that can be shot through, while blocking passage, giving your colonists an adva...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Effective Lumbering
Created by Vectorial1024
Work required to sow trees is decreased from 4000 to 2000. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pack...
Enhanced Raiders 1.1
Created by Zyrixion
Increases the quality of gear available to raiders/all NPC pawns, about doubles the maximum money they can get to equip themselves, and makes sure they bring along plenty of food too. Also increases the possibility of raiders having bionics and combat drug...
Escape The Rimworld - Vanilla Weapons Retextured [1.3+]
Created by zhrocks11
https://i.imgur.com/p7Fv1Z6.gif Updated to 1.3 Description: The First mod in the "Escape the Rimworld" series, this replaces the vanilla weapons textures and gives them a fresh new taste with a classic retro style. Artwork Done by; Skytheman32 Coding Done ...
Escape the Rimworld - Wastelander Branch
Created by zhrocks11
https://i.imgur.com/p7Fv1Z6.gif Overview Welcome to the Escape the Rimworld - Wastelander Branch. This mod adds wasteland versions of the vanilla weapons which appear worn down and are less combat effective More About the Mod - Adds 10 New weapons to the g...
ETRT: Bulk Produce Kibble
Created by Evil Tactician
Stand-alone Release of Bulk Production Recipes Part of: https://i.imgur.com/lwZmzew.png The above mod includes this one, as well as many others with in-game toggles to enable and disable them. You do not need this mod if you're already subscribed to the fu...
ETRT: Cannibal Tweaks
Created by Evil Tactician
Stand-alone Release of Cannibal Tweaks Part of: https://i.imgur.com/lwZmzew.png This mod is obsolete in 1.3 and beyond as this has been added to vanilla. It's still relevant and useful for 1.2 and earlier, though. Cannibal Tweaks - Cannibals no longer mind...
ETRT: Industrial Tweaks
Created by Evil Tactician
Stand-alone Release of Industrial Tweaks Part of: https://i.imgur.com/lwZmzew.png The above mod includes this one, as well as many others with in-game toggles to enable and disable them. You do not need this mod if you're already subscribed to the full mod...
ETRT: Medicine Production
Created by Evil Tactician
Stand-alone Release of Medicine Production Part of: https://i.imgur.com/lwZmzew.png The above mod includes this one, as well as many others with in-game toggles to enable and disable them. You do not need this mod if you're already subscribed to the full m...
ETRT: Power Usage Tweaks
Created by Evil Tactician
Stand-alone Release of Power Usage Tweaks Part of: https://i.imgur.com/lwZmzew.png The above mod includes this one, as well as many others with in-game toggles to enable and disable them. You do not need this mod if you're already subscribed to the full mo...
ETRT: Room Size Tweaks
Created by Evil Tactician
Stand-alone Release of Room Size Tweaks Part of: https://i.imgur.com/lwZmzew.png The above mod includes this one, as well as many others with in-game toggles to enable and disable them. You do not need this mod if you're already subscribed to the full mod....
ETRT: Tribal Apparel
Created by Evil Tactician
Stand-alone Release of Tribal Apparel Part of: https://i.imgur.com/lwZmzew.png The above mod includes this one, as well as many others with in-game toggles to enable and disable them. You do not need this mod if you're already subscribed to the full mod. T...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Evil Tactician's RimWorld Tweaks
Created by Evil Tactician
A set of toggable tweaks which enhance the vanilla experience. https://i.imgur.com/lwZmzew.png RimWorld 1.0-1.2 (Legacy) Version RimWorld B19 Version https://i.imgur.com/Fsy1p1D.png https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/...
Exotic Joy [1.0->1.2]
Created by ✬Rustic Fox✬
This mod will make tweaks to the base game you never knew you needed until now.. Adds the following: ✯ Horseshoe pins can now be used by all tech tiers ✯ Horseshoe pins now show you the use area (unless cutoff) (V1.0 Exclusive)(Added to base game in V1.1) ...
Faction Blender
Created by SineSwiper
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off? Wouldn't it be more realistic if there were a faction that brought these races together? Faction Bl...
Faster Dev Speed
Created by sparr
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default. Only effective on computers fast enough to hit the existing cap. https://github.com/sparr/rimworld-mod-FasterDevSpeed...
Faster Smoothing
Created by NECEROS
Adds a settings menu so you can set how quickly pawns can smooth floors and walls. By default you'll gain a 300% increase in smoothing speed, unless you customize it. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my m...
Ferrex Race 1.0
Created by Xen
The Ferrex are a ferret(Mustelid) humanoid species. This race is attributed with a great degree of business acumen! Now includes a special hiring console thanks to ChJees work on the pawn crafting setup! Requires the Alien Framework V2.0 by Erdelf and co. ...
Five Second Rule
Created by Uuugggg
Deteriorated food/items that don't become worse with low HP also don't sell for less. Now, this is crudely done by setting their HP to full if placed safely: under an indoor roof or on a shelf. But their HP literally affects nothing other than market value...
Fuel Economy
Created by Uuugggg
Transport Pods use less fuel for less mass ; Small 20kg Transport Pod for more efficiently transporting small amounts Customizable pod weight for how broken you want it to be; The default is that an empty pod will consume 50% as much fuel as a full pod. Mo...
Giddy-Up! Add-on: Animal Saddles
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds saddle graphics to mountable vanilla animals. Features This is an add-on mod for the Giddy-Up! mod that adds visual saddles to any mounts used by either the player or its enemies. These saddles are just eye candy, and d...
Giddy-up! Battle Mounts
Created by roolo
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the ser...
Giddy-up! Caravan
Created by roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Giddy-up! Mechanoids
Created by roolo
If it's possible to hack mechanoids with the What the Hack!? mod, why limit yourself to riding animals if you can ride deadly machines to battle. And why limit yourself to letting humans ride if you can let mechanoids ride animals, or other mechanoids! Thi...
Giddy-up! Ride and Roll
Created by roolo
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Wh...
Give Me A Moment
Created by wastelandr
Pause on all threat events (Yellow and above). Unlike vanilla game which only pauses on Critical threats. Compatible with Beta 19 and 1.0 Will not break existing saves. Can be added or removed at anytime....
Gloomy Deco
Created by muyahoya
Old Style Decoration Pack Feature - Animated Windmill, Boat - Mailbox to delete messages - Signs that can draw crops (140% compatible with other crop addition mod) - Grass that changes color with temperature - Many small and cute decorations! 예스러운 장식물들을 추가...
Gloomy Vanilla (old)
Created by Owlchemist
This mod has been succeeded by Gloomy Vanilla Overhaul. Go get it! This is fan-made modification patch for the GloomyFurniture mod. I read there was some interest from the community for a vanilla asset replacement in the Gloomy mod art style, so I decided ...
GloomyFurniture
Created by NukaFrog
Old Style Furuniture Pack Feature - Variety of Furniture - Fence - Old style walls and Ventilated wall - Fireplace and a Lamp ( using Wood ) - WineRack - JukeBox ( It play country song basically.) - Wooden floor Jukebox is available through exotic merchant...
Graphic Chair Overhaul
Created by Bunkier
Mod that makes your colonists look like they're actually sitting on the chairs! Currently supported mods/DLCs: More Furniture mod Rimkea Gloomy Furniture Vanilla Furniture Expanded Core Royalty DLC How to make em work Just load GCO after them. Conflicts Mo...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead; - grass has a chance to be destroyed when deplet...
HandyUI - Fast Colonist Info
Created by Densevoid
Description: A simple interface mod that allows you to open a menu with categories of information about a colonist by right-clicking on his portrait at the top of the screen. Compability: - does not break saving - most likely compatible with other mods...
Harvest Everything!
Created by Explanation Please
Lets you harvest and install (almost) every body part from humans. Now you can finally give what your prisoners deserve (and get your money's worth). Compatible with all mods that do not overwrite the vanilla BodiesDef and BodyPartsDef. Now compatible with...
Herd Migration Revival
Created by CrunchyDuck
Herd Migration Revival Returns Herd Migrations back to all base game biomes! If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most of my life wo...
High quality textures
Created by AUTOMATIC
ABOUT Improves visual quality of textures for other mods. Rimworld enables compression for mods' textures, and there's no option to alter this in base game. On my machine, compression makes some textures look horrifying at some zoom levels. This mod disabl...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
HousekeeperAssistanceCat
Created by ignis
Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author. While using the same assets, background logic for cleaning tasks is fully reworked. This mod adds a new kind of animal - Housekeeper Cat. When Guard is trained, they can...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Jabbamonkey's Graphic Overhaul (OLD VERSION)
Created by Jabbamonkey
DISCONTINUED This mod has been discontinued. It still works for 1.2 ... but I have put it aside to work on a hires version of this mod. Get the NEW & IMPROVED mod here: Jabbamonkey's HIRES Graphic Overhaul DESCRIPTION Lores graphic replacements for many it...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Jin-Roh Kerberos Panzer Cop Armor
Created by Pooler
This is for 1.0 1.1 by Mlie: https://steamproxy.net/sharedfiles/filedetails/?id=2038994354 I will update this myself when I have the time. https://i.imgur.com/TC0fBfe.png Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade....
JoJo's Bizarre Rimworld (Deprecated)
Created by Arcade Dan
Ludeon Forums https://ludeon.com/forums/index.php?topic=48098.0 _________________________________________ DISCLAIMER: Deprecated ...
KilledEnemyAutoAllowed
Created by Darkside
Killed enemy and dropped things, no matter if is in Home Area or not, is automatically allowed. Also applies to all pawns(e.g. colonists). Advertisement Time: KilledEnemyDontPushOutThings : https://steamproxy.net/sharedfiles/filedetails/?id=1858228554 ...
Landmines
Created by Undone
Adds a simple landmine to the game. To construct landmines you need to research Landmines, which requires first researching IEDs. The new research option is also placed after IEDs in the research tree. You can build Landmines for storage with the machining...
Large Faction Bases
Created by newcolonist
Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness. A high-risk, high-reward challenge. Safe to add/remove in-game. For compatibility with other mods changing faction bases,...
Leeani Playable Race
Created by Yap
A nice happy race of feudal fox-people. Alien Race Framework required, load this after that. This update, thanks to the help of Ignis over there, Leeani have invented tuning forks! (I.E, lots and lots of tuning and changes here, mayyyybe not so OP now.) ==...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Light Faction Expansion
Created by dninemfive
Adds two new factions without adding items: Medieval and "early industrial" (read: western) societies. Weapon Tech, PB Basic Apparel, and FashionRIMsta strongly recommended. Likely compatible with Apparello 2 and Medieval times, though this is untested and...
Max Gain Cap Removal
Created by onkelflorian
MAKE YOUR LEGENDARY THRUMBOFUR PARKAS BE WORTH IT! "Max Gain Cap Removal" Removes any Max Gain restrictions coming with higher quality items like apparel. In the example a Legendary Thrumbofur Parka in vanilla is worth $4150, with my mod it has no penalty ...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Medieval Player Faction
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds a new player faction with a pre-industrial tech level. Does not add any new tech, just the faction and starting scenario. Research costs will be higher than for "New Arrivals" and lower than for "New Tribe" https://i.im...
Melanin Matters
Created by Uuugggg
Human leather inherits the color from the, uh, donor --- Grab these other fine mods to make the game more realistic : Bloody Mess Stop Poking Me Crazy Cat Lady Errors Scream At You...
Metals Trader
Created by Big Veech
Adds Orbital Metals Trader to aid with late game steel problems. Thumbnail by Max McLaughlin. Copy editing by Austin Tindle. Open Source Project Link: https://github.com/veech/orbital-metals-trader/...
Melee Weapons Extended
Created by Iridinite
Note: There are no plans to update this mod for 1.1, because the new weapons in vanilla largely supersede the ones this mod adds. The purpose was always to add new melee options growing alongside the other progression in the tech tree, and that need seems ...
Metro Armory 1.0.0
Created by Flaming Toaster
A mod that adds weapons from the Metro 2033 universe. Official 1.0 release. If you want older or non-workshop version, check out my forum thread! Does not require new save. List of guns and requirements: https://i.imgur.com/4SbMkA4.png ...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
Misc. Bees'n'Honey
Created by Haplo_X1
This mod adds the option to build beehives where you can harvest your very own honey. You need to research 'beekeeping'. Once done you can look out for wild beehives where you can find queen bees waiting to be transferred to your own beehive. With your bee...
More Pines
Created by Kahranna
This mod removes birch trees from tundra, because they die each winter anyway, so they are replaced by pine trees. The plant densitity is increased slightly and factions tend to settle more often in tundra because why not, the biome is not that bad actuall...
More Shelves
Created by daavko
What it does This mod adds 3 new variants of shelves: A small 1x1 shelf A wider 3x1 shelf A very wide 4x1 shelf All shelves behave the same as a vanilla shelf, except they have no default storage settings. Requirements None. Compatibility This mod is compa...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
Not Mine- Unclaim Structures
Created by Neon1028
***This mod has not been updated to 1.1 and will not be in the foreseeable future. See comments for details. Apologies for the inconvenience.*** Unclaim structures and buildings causing enemies to not target those structures and colonist to not repair them...
NPC Bonus
Created by Pelador
Overview Apply balancing allowance factors to NPC AI. Helps to "balance the books" for NPCs if you are using modded elements. Mod Details This mod adjusts the pawn allowance values for NPC Factions. It does this by providing mod options for the player to a...
Oats!
Created by ChrisBradel
Oats! (And Oatmeal!) for 1.0+ https://i.imgur.com/mAhkZ4e.jpg Description The Oats mod adds a new growable and harvestable crop, the oats plant! This mod includes - Oats Plants (Growable and Harvestable) - Oats (Harvested from Oats Plants) - Oatmeal (Creat...
Orassans Lite
Created by Diana (Kitty)
Lite version. Only Includes the race, berries, and catnip....
Overhead Ceiling Lighting
Created by ChrisBradel
This adds some overhead ceiling lights, with more variations to come soon! Update 6! - Custom Colors - Darklight Update 5! - Adjusted existing lights specs to be closer to standard standing lamps - Added 4 new sun lights that are capable of plant growth (w...
Pack Elephants
Created by Squirting Elephant
Alters elephants by increasing their caravan carrying capacity from 140 --> 875kg. Some other values (like pregnancy and taming) have been altered for balance. The intention was mainly that in endgame animals drain too much performance, yet I need them for...
Pawn Education (1.1)
Created by Shitler
A mod that allows pawns to educate each other. Description A mod that allows pawns to educate each other. The higher the passion for the subject, the higher the odds of discussion and the more experience is shared. When the teacher has skill level 20, some...
Penoxycyline Is Medicine
Created by lilwhitemouse
Penoxycyline Is Medicine I have medicine cabinets in my Deep Storage mod, and it's annoying to have to go hunting for penoxycyline in the "drugs" category. Yes. It's a drug. No, I want it with medicine. Lo. Penoxycyline is a preventative medicine now. (Thi...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Power Alerts
Created by Diddily
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting ...
Power++
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/1uTdL63.png WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim...), connect electric...
Prisoner Arena
Created by Not Lancer
Satisfy your barbarian needs! Just a small mod I made which allows you arrange fights between your prisoners. Spectators would be happy and get plenty of joy! How does it work You select two prisoners and start the fight from the arena spot menu. Any pawn ...
Quick Stockpile Creation
Created by slofa
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features. This works fine with modded items and item categories, and is safe to add to - and be removed from - existing games...
Racc Race
Created by Xen
The Racc are a raccoon humanoid species obsessed with intelligence and espionage. Uses the Alien Framework V2.0 by Erdelf and co. Custom backstories and name generators Art (Heads and tails) by Nackblad and Xen. (this is a race and faction only - no items ...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
Ranch Fence
Created by imPyre
The mod is a derivative mod based on ItchyFlea's fence mod. For the time being, I'm borrowing his fence texture until I can find/create one I like better. His workshop is here: https://steamproxy.net/id/Itchy_Flea/myworkshopfiles/?appid=294100 and the ...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
ReLearn - 1.0.0
Created by Dna
Note that the mod requires a Hugslib to function. Have you ever been annoyed by your pawn forgetting all the finer details of a skill? Shouldn’t he remember at least something? Well I think he should, so I created this mod. ReLearn boosts pawns XP gain whe...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Recipe icons
Created by AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
RIMMSLoadUp
Created by Razuhl
A special thank you to the people who left the feedback that made the mod compatible with the entire eco system of rimworld Proxyer, Dovakiihn, bugsbony, Sopel, pcgames-food, redxlaser15, ExoticButts Obsolete since version 1.0.2272 The vast majority of imp...
RimPlas
Created by Pelador
RimPlas RimPlas is a synthetic "metallic" material; lighter but not as strong as steel (Plastic). It can be used in structures or other metallic items with a "stuffed" quality. There is also a byproduct of RimPoly (Polyester wool) from injection moulding. ...
RimTaser Reloaded
Created by Survivalmaster
I present, RimTasers: Reloaded! Based on the Rimtaser mod created by Snake, (with permission), I have edited the mod to fix various issues, added both the X26 and X2 Tasers to the game. (X2 has more range and quick cool down to use as opposed to the origin...
Roads of the Rim
Created by loconeko73
Roads of the Rim RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had not been ported to Rimworld 1.0. Features Create Road Construction Sites on the world map S...
Rodents of Unusual Size
Created by Mal
Rodents of unusual size? I don't think they exist. About -Adds large, predatory rats to the wildlife rotation. They favor swamps but can be (less commonly) found in any vanilla biome which spawns normal sized rats. -Like normal rats, rodents of unusual siz...
Rotatable Horseshoe Pin
Created by InterplanetaryGoat
Makes Horseshoe pins rotatable, so you can finally control which direction your pawns play from! Also enables rotation on hoopstone ring, and shows play location on Game of Ur board. ...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
Selected Reconnector
Created by Supes
Description This mod allows you to choose where you want to reconnect a wire. Additional Info The mod adds a button to wired devices, you can then click on any highlighted conduit in range of the device and you will reconnect the device to that location. d...
Shaggy - God of Destruction
Created by Bunkier
Mod that adds new storyteller - Shaggy The God of Destruction, basically Randy Random but doubled. You will get raided at the first day so prepare yourself for the worst! Didn't really test it and i won't fix any issues, enjoy...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Show Draftees Weapon
Created by Targhetti
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
Simple Ogre Race
Created by FlashPoint55
Add Giant race and dungeon crawl-like weapons. They sometimes appear in tribal factions and pirate factions. can add to already saved game. + pos : have Bloodlust trait can eat human meat. strong Healing Factor strong fist carry a lot Working fast immune t...
[DISCONTINUED] Simple Search Bar
Created by gguake
This mod will not update after v1.3 because official updates contains similar utilities. Thank you for using it so far. ----- This mod adds simple search bar to below list. - stockpile, bill filter - caravan, transporter dialog - trade dialog Maybe compati...
Simple Slavery[1.0]
Created by Ziehn
Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last. At the moment I can't give any time frames where I can work on this mod again so if anyone wants to pick up where I lef...
Simply More Melee
Created by [scumge] Charlie
Did you know that there are only SEVEN melee weapons in vanilla rimworld? That's a criminally low amount! Muh weapon diversity! >:( Introducing Simply More Melee! Does what it says on the tin! Simply More Melee is a mod meant to diversify and expand upon t...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Soil Clarifier
Created by Superfluous J
This mod is very much less needed with the new fertility filter in 1.1, and I was never happy with the colors I got for the different soil types anyway. I can't see using it in the future myself so am not going to update. If someone wants it enough to upda...
Subsurface Conduit (OBSOLETE)
Created by Murmur
This mod has been discontinued. As of Rimworld v1.5 it is no longer necessary....
Syntho
Created by Skylor Beck
Synthetically created humanoids, commonly called "Synthos", are often used on Glitterworlds to do the things deemed "unwanted" by the populace. They are usually attractive, as anyone on the Glitterworlds would want their servants to be. GET THE EXPANSION H...
There Will Be Blood
Created by Kisheen
A mod that introduces basic blood transfusion recipes to Rimworld. Tired of dealing with this so called "Blood Loss" that plagues your colonists time and time again when things go wrong, when they've got all this healthy blood sitting around in them during...
Transport Downed Pawns
Created by Targhetti
Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod. I didn't create this mod, I only updated it to work with 1.0-1.5 from the source mod which hasn't been updated in a couple of versions. Note, the name of ...
Tribal Headgear Retexturing
Created by Densevoid
Retexturization of vanilla tribal headgear. Don't forget to rate! License: You can freely use this mod in the modpackage. If you want to use these textures in your mod, please indicate my authorship in the description of your mod....
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Underground Food
Created by RelaxedOtter
Various types of xenofungus that grow without needing any light (and will die when exposed to light). They are less efficient than outdoor varieties. Plants Vanetike - vegetable Melrotus - Meat substitute. Helatrophica - a long-lived ugly light-producing p...
UnderWhere
UnderWhere underwear mod 4 new apparel sets for male, female, tribals, and cold climate. Most pawns will now spawn with underwear of appropriate type. Big thanks to Rimworld discord users Pelador, Jamaican Castle, and Neronix17, and to Dhyne and Orion for ...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
[1.3] Vanilla Animals Expanded — Arid Shrubland
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/sflqvkj.png 1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release https://i.imgur.com/JoDUyvp.png A giraffe is probab...
[1.3] Vanilla Animals Expanded — Cats and Dogs
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/tEVjIBi.png 1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release https://i.imgur.com/k3RnD5P...
(1.0) Vanilla Animals Expanded — Livestock
Created by Oskar Potocki
This mod is now obsolete with RimWorld 1.1. I have negotiated a deal with Tynan Sylvester and added this mod to the vanilla game. https://i.imgur.com/m7knAau.png https://i.imgur.com/7hO1WUb.png 1.2.4 (08/12/2019): Nerfed Yak wool. 1.2.1a (26/07/2019): Inte...
[1.0] Vanilla Factions Expanded - Core
Created by XeoNovaDan
IMPORTANT For 1.1 onwards, Vanilla Factions Expanded - Core is now being maintained by Oskar Potocki: https://steamproxy.net/workshop/filedetails/?id=2023507013 https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/nTY7k3k.png 1.1.3 (06/09/2019): Added i...
Vanilla Fences (Read Desc.)
Created by Nif
https://i.imgur.com/gjk2z0c.png Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you ...
Vanilla Fences (Fence Tab)
Created by Nif
https://i.imgur.com/gjk2z0c.png IMPORTANT!!!! Overhaul is out! Subscribe to this instead: Architect Expanded - Fences It has a patch for a tab version as well. ----------------------------------- This is simply an alternate version from the original Vanill...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Vanilla Raid Strategies Unknown
Created by hauvega
From the creator of the Equiums series and Vanilla Generators What Can Go Wrong? I present to you "Vanilla Raid Straegies Unknown". Are raiders suppose to tell you what they are planning to do? I do not think so. Let's ramp up the mystery. At least they le...
[XND] Visible Pants
Created by XeoNovaDan
Translations 日本語 - Proxyer Overview A very small mod that makes it so that pants are finally visible on your colonists, that pesky group of visitors which eat all of your food supplies, and that horde of angry pirates who want nothing more than to kill off...
[XND] Turret Extensions 1.1
Created by XeoNovaDan
RimWorld Version 1.2 The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here - https://steamproxy.net/sharedfiles/filedetails/?id=2201064941 Netrve's fork also has an op...
[XND] TE Turret Expansion
Created by XeoNovaDan
Translations 日本語 - Proxyer Overview TE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.g. limite...
[XND] Adrenaline!
Created by XeoNovaDan
https://i.imgur.com/5XDUXYi.png This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations. Yes, all biological pawns, from Joe Colonist, to th...
[WD] Reinforced Doors
Created by Wemd
Description: A small content mod which adds stronger versions of Vanilla doors and autodoors. Just some doors. And nothing more. Balance Note: the mod is pretty OP, so I don't recommend to play it. I support it only because some people like it. State: Comp...
[WD] Partially-Passable Wind Turbines (Obsolete)
Created by Wemd
Attention: wind turbines are completely passable now, so this mod is useful for versions 1.2 and earlier only! Description: A tiny, but very useful patch. Changes only one string making wind turbines partially-passable. How it works: each construction in t...
[WD] Barricades! (Obsolete)
Created by Wemd
Description: This mod added barricades and changed steel to cloth for sandbags before this idea was included to the original game. The mod is obsolete, because there are Barricades in the base now! Features: 1.0 - Sandbags now require 10 cloth instead 5 st...
Cheery's Synthetic Leather Complete
Created by Lady Cheerybelle
You can also download from the Nexus: https://www.nexusmods.com/rimworld/mods/281 Old and alternate versions will be hosted there, as well as any extra information. Current Release on Workshop: r22 ----- What is this variant? This variant includes all Grad...
[SYR] Marbled Marble
Created by Syrchalis
Makes marble marbely https://i.imgur.com/s8csNp7.png It's a purely visual thing. Does not work for things made out of marble stone blocks, except walls. https://i.imgur.com/x3y72Eg.png Savegames: Adding: Safe Removing: Safe Incompatibilities: Any mod that ...
[SYR] Coffee and Tea
Created by Syrchalis
Adds coffee and tea (and hot chocolate) https://i.imgur.com/s8csNp7.png Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike. Your colonists will become coffee or tea drinkers, share the love of ...
[RF] Tribal Raiders [1.0]
Created by E-Claire
This mod adds a new "tribal raider" faction. Like pirates, tribal raiders raid you just because they can, and cannot be appeased with silver or by releasing prisoners. Be forewarned, worlds which include tribal raider factions can be quite hostile to newco...
Vanilla Weapons Retextured
Created by Luizi
Improves all vanilla weapons by giving them a more defined aesthetic. Every weapon has been redrawn and redesigned to be more realistic and cleaner, the pictures are done in high resolution so they work perfectly with zoom mods like Camera+ Includes - Auto...
Vanilla-like wheat 1.0.0
Created by Flaming Toaster
A mod that adds wheat plant, its processing chain and some additional goods made out of flour. Non-workshop and legacy versions available on my forum thread! Possible compability issues For the time being, seems like this mod isn't compatible with other mo...
Vulpine Race Pack
Created by Xen
The Fenii and Frijjid are Vulpine races nased on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively. Made partially as an expansion for the Leeani race pack. http://steamproxy.net/sharedfiles/filedetails/?id=918789213 Uses th...
We Had a Trader?
Created by Pus Volcano
Creates an alert when traders are on the map. What can I say, I kept forgetting ¯\_(ツ)_/¯ Source: https://github.com/liebasam/rimworld-mods...
Weapon Tech 1.0
Created by Janson
Weapon Tech 1.1 https://i.imgur.com/4Q2trao.png Weapon Tech replaces and expands the vanilla weapon research, with a larger emphasis on chronological progression. This means starting with smoothbore muzzle-loaders, and finishing with state-of-the-art gauss...
We Have To Cook
An intergalactic police force shot down your ship, forcing you and your partner to bail, taking as much product down with you as possible. Miraculously, both of you survived! You now have to think up your next move: as far as the cops are concerned, you're...
What Is My Purpose
Created by Uuugggg
See your pawn's target, and click to look at it : "What Is My Purpose?" Any target also shows who is targeting it : "I Am Whose Purpose?" Hold down the mouse on the target to track it. Right click to select all reserved things. --- Ludeon Forum (modpack) :...
What the hack?!
Created by roolo
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? What the Hack!? adds a large amount of balanced mid-to end-game content involving hacking and upgrading mechanoids, world quests, crafting an ...
Where is my weapon?[1.0-1.4]
Created by tammybee
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). 気絶から回復した(または怪我が完治した)際、気絶前に持っていた武器を装備しなおそうとします。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1238308608 Language - English - Japanes...
[1.0] Brewer Job Mod
Created by Eluthena
This mod moves all of the tasks relating to brewing into a single job. Brewing is right after cooking priority-wise. Pawns with hauling enabled can still fill/empty barrels as needed. Direct Download: https://github.com/Dimondheart/RimworldBrewerJobMod/rel...
[1.0] CrustyTextiles
Created by Crustypeanut
Version 1.2 for Rimworld 1.0! A quick and simple mod that adds material reclamation from old, tainted, and/or unwanted clothing into reusable fabric and changes the name of patchleather to patchwork leather. All fabric salvaging jobs can be done at a craft...
Defenses Expanded
Created by N7Huntsman
https://i.imgur.com/Rn7LB8n.png A collection of fortifications from throughout history. Includes my Razor Wire (With Damage) mod, built in. Additionally, while I have not packaged it with this mod because I am not the original creator, I also recommend the...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
Movable Pumps
Created by ToxicQuokka
(This mod has no requirements) Makes moisture pumps reinstallable/uninstallable. When the pump is moved the area size is reset to one tile. This leads to an easy exploit; if you just keep moving the pump it clears the tile where you install it immediately....
[1.0] RePower
Created by NubsPixel
Important: This mod requires HubsLib to be loaded before it in the load order. Rebalance power consumption based on when an object is in use. Generally speaking, power consumers will use substantially reduced power when not in use, and substantively more p...
Terrain Zone Selections
Created by pyrce
Terrain Zone Selections An interface-only mod which adds zone buttons for stockpiles and growing zones. These new buttons create a zone, or add to one, based on the terrain clicked. Want to just sow that Fertile Soil? Click on the new grow zone icon and cl...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[FSF] Vanilla Bionics Expansion
Created by FrozenSnowFox
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech ch...
[KV] Faction Control
Created by KiameV
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "...
[RF] Advanced Bridges [1.0]
Created by E-Claire
"Advanced Bridges," as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld. (Well, technically, you could also create piers or even a boardwalk. It's really up to you.) All ...
[RF] Editable Backstories and Names [1.0]
Created by E-Claire
Are you tired of running into characters in your game with horribly overpowered or just plain silly backstories? Are you frustrated by the number of colonists you have to feed who aren't willing to work to earn their keep because their backstories prevent ...
[RF] Fishing [1.0]
Created by E-Claire
This mod gives pawns the ability to catch and cook fish. It's possible to create "fishing spots" adjacent to water, where pawns can catch fish. It's also possible to build "shellfish traps" that might net you shellfish, shrimp, snails or small fish. And yo...
[RF] Pawns are Capable! [1.0]
Created by E-Claire
Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it? This mod changes the way in which the game handles "incapabilities." On the pawns' character tabs, you'll see that the "Incapable ...
[RF] Permafrost [1.0]
Created by E-Claire
"Permafrost," as you'd probably guess, adds a new biome to the game. Permafrost exists on the border between tundra and ice sheets. The ground is permanently frozen, and much of it is covered in ice, but unlike the ice on ice sheets, the ground ice here is...
[RF] Rational Romance [1.0]
Created by E-Claire
"Rational Romance" overhauls RimWorld's romance system, fixing some problems and adding some new options. Think of it as a "spiritual successor" to SeveralPuffins' popular but sadly abandoned a17 mod, "Romance Diversified." - Rainbeau Flambe (dburgdorf) Wh...
[RF] Realistic Planets [1.0]
Created by E-Claire
Have you ever noticed that RimWorld's planets all seem sort of the same? Or maybe you think they have too much land and not enough ocean? Or perhaps you've been bothered by the odd placement of certain biomes? Well, your worries are over! "Realistic Planet...
[RF] Rim Disorders [1.0]
Created by E-Claire
"Rim Disorders," a mod originally created for RimWorld a17 by SeveralPuffins, introduces more misery, trauma, and poor mental health to your vibrant, lively colony! Pawns will develop, either randomly or due to trauma, new mental health disorders, which ca...
[RF] Rumor Has It.... [1.0]
Created by E-Claire
Have you ever wondered why your pawns don't talk about each other? Did no one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psychopath who beat up her friend, just because she's never been insulted directl...
[RF] Scenarios [1.0]
Created by E-Claire
This mod just adds several scenarios for RimWorld. (1) Colonization Crash Course: "Young adults from dozens of planets were drawn together in an ambitious project to colonize a virgin world. A fleet was launched to carry them to their destiny, stocked with...
[FSF] Complex Jobs (Legacy Version)
Created by FrozenSnowFox
Announcement Changes to the work tab can cause save breaking issues for some people. If you are one of those people you will likely require a new game if you want to add this mod. To prevent causing issues for people the legacy version of Complex jobs will...
[FSF] Cannibal Trait Tweaks
Created by FrozenSnowFox
This mod is discontinued and will not be updated due to changes in the vanilla game and with the addition of the Ideology DLC. Description This mod makes a variety of changes to the cannibal trait taking them from some posh glitterworlder to something more...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
Add Transport Pod
Created by Saucy_Pigeon
Can now quickly build transport pods from the pod launcher without having to go to a separate menu. For version 1.0: save game compatible - add and remove with no problems. For versions 1.1 and above: does not work with unmodded saves with pod launchers al...
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamproxy.net/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Alpha Biomes: Mycotic Jungle vegetation patch
Created by RoboGerbil
Adds some more plants to the mycotic jungle for alpha biomes. Adds 3 new plants to the mycotic jungle. Modifies the Giant Agarilux to be considered a tree. Load after Alpha Biomes. Thanks to Sarg for creating Alpha Biomes. Also thanks to AllyJamy for the r...
Android Tiers Unfeeling Patch
Created by NECEROS
The unfeeling trait (given to androids with the "Remove self will" operation) is changed so androids are unfeeling, not completely neutered in thought and capability. Unfeeling changes: Global workspeed penalty removed Learning speed changed from -100% to ...
Anti Infestation Machine
Created by Compilatron
Protect your base with the anti infestation machine! By secreting chemicals into the air, insects will become unable to start infestations, within a limited radius around the machine. It will need to be periodically refueled with chemfuel of course, and ne...
Armor Racks
Created by khamenman
Adds a variety of armor racks that help you store and equip your armor in a better way. At the moment there are 3 types of armor racks: - Vanilla rack that stores equipment and provides slightly faster equip time - Mechanized rack that dramatically improve...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
Chocolate Improvement
Created by Dot76(KR)
Chocolate improvement. Give Mood Bonus 2 for 12 hours. Cocoa trees require a lot of labor and are difficult to grow, but they are not very useful. This bonus is not big, but it will be a fair price for labor. ...
Coal Expanded
Created by NECEROS
Coal in your mountains! Burn wood into charcoal! Use that coal and charcoal to power new work benches, coal braziers and stoves, and a medieval cooler meant to keep food fresh! And more! Pollute the locals? Adds coal to your game which spawns above and bel...
Do Something for Idle
Created by gguake
This mod makes colonists to do something instead of wandering when they are idle. For instance, - Taking a break time - Practice melee weapon - Throwing stones etc. There are some useful actions but there are many useless action too. This mod may make your...
Gloomy Extra - Kitchen
Created by Semo
Add-on for Gloomy Furniture Requires Gloomy Furniture. This is a fan-made add-on While I spend a fair amount of time making these sprites, all credits go to the original devs (Gloomylynx and NukaFrog). Features - Small Butcher table - 2x1 replaces vanilla ...
Gloomy Vanilla Overhaul
Created by zyMex
http://i.imgur.com/fVVaDCS.gif REQUIRED MOD: Gloomy Furniture This mod is originally made by Owlchemist i take no credit for the original mod! Owlchemist's original mod Gloomy Vanilla is a lightweight version compared to this mod, and since that mod author...
Gradient Hair
Created by AUTOMATIC
ABOUT Adds gradient hair to the game. Mod hairs are supported. On pictures are hairs from SS Lovely Hair Style mod. All new pawns (as well as existing when you enable mod for the first time) have a chance to get gradient hair, which is by default 25% for w...
Gone Joyful Traits
Created by GwenBlanketSpecter
This mod adds 16 traits that affect how colonists enjoy the world around them. This mod is in an early phase. I tested as extensively as I could so bug reports are valued as well as balance feedback. used the buttons from https://opengameart.org/content/gu...
Gone Cooperative
Created by GwenBlanketSpecter
This mod adds 16 traits that alter the stats of pawns near the pawns with the traits. This mod is in an early phase. I tested as extensively as I could so bug reports are valued as well as balance feedback. used the buttons from https://opengameart.org/con...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
Kitchen Counter and Shelves
Created by dismarzero
1.1 Ready! Vanilla Rimworld changes the Equipment Rack (only holds weapons, apparel) to an all-purpose Shelf. You no longer neeeeed this mod to shelve all your things, but it was pointed out to me that it's still useful to have the different types of shelv...
Last Visited
Created by elfstone
Allows you to see when a settlement was last visited. Settlements refresh their inventory every 30 days, so it's useful to know when you last visited a settlement. Should be compatible with existing saves. I have no idea how it could conflict with any othe...
Let Them Eat Paste
Created by Unislash
Let Them Eat Paste This Rimworld mod makes colonists deliver and feed nutrient paste to your prisoner scum--even if they are being tended to. If a colonist can't find any nutrient paste meals or dispensers, normal colonist food will have to do... but next ...
Let's Have a Cat!
Created by akairo
This MOD adds 12 kinds of cats. Languages : English 简体中文 日本語 Summary of cats to be addedt ・Added cats can do Haul training, but rescue can only be done by large cats. ・It will not appear as a man hunter. ・Since we do not spawn naturally, please obtain it u...
Micro Designations
Created by avil
You can designate some actions that usually possible only through bills and recipes. Features Only non-stackable items with only one item as ingredient in a bill are applicable. Even if they're modded-in. Because it's dynamically generated, weird ingame te...
More Pause Events
Created by randoo
Allows users to pause the game on certain mental breaks, like a colonist giving up. What events are currently supported? Murderous rage Slaughterer Predator Catatonia Fire starting spree Food binge Insulting spree Sadistic rage Corpse obsession Berserk Giv...
[Retired] CucumPear's Storytellers
Created by cucumpear
Both Reika and Bellatrix hit hard and fast. Call on them when Randy has turned into a comfy stroll through the park. Bellatrix might be less random than Reika, but don't underestimate her. Gary, on the other hand, loves to give. He will throw traders, drop...
Dynamic Diplomacy
Created by NilchEi
This mod allows NPC faction to interact with each other without any player input. These events operate on independent timer and do not affect frequency of other events. It is also possible to enable/disable any event added by this mod to better fit player'...
EBTools
Created by eBlair
A collection of tools and extensions that I am accreting as I build mods. Currently Adds: -A Mod extension for adding 5 trait lists to Defs ---Existing logic for the above to modify the chance or restrict pawns from interacting with JoyGivers based on trai...
Map Wide Orbital Trade Beacon
Created by Supes
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat). You only need one beacon (best placed outside so d...
Optimization - RAID
Created by 정구지
READ THIS about update for 1.1, Tynan already did a huge job to improve rimworld's performance. there's already an expermiental version of this mod(structure is slightly different) but the difference is smaller than I expected. so for now, no update is pla...
PackBoars [1.0]
Created by Moot
A simple mod that makes WildBoars available as pack animals. I didn't change any other values on the animal. Default caravan capacity is 28kg -The packs have been updated to not look so wonky now. They still look a touch off to me but they are close enough...
Pawn Badge
Created by rangelreale
UPDATE: new updates will be made by Saucy_Pigeon now, install this other mod to keep getting fixes: https://steamproxy.net/sharedfiles/filedetails/?id=2112663412 This mod will not be updated anymore. Allows adding up to 2 informative badges to the colo...
PawnTargetFix
Created by fed1s
Pawns now prefer to shoot at closest target. Pawns now change target automatically to closest foe more often. Ваши пешки стреляют по дальним целям, и категорически не хотят переключаться автоматически на ближних?? Хватит это терпеть! С этим модом пешки буд...
Pep In Your Step
Created by dninemfive
Put a little pep in your step! Makes happy pawns move and work faster, and slows down sad pawns. Non-Steam download available here. Specifics - WorkspeedGlobal varies from 100% at 0 mood to 120% at 100% mood, according to this curve: (0,1) (0.5,1.05) (0.75...
Preemptive Strike
Created by Dr.Carl
If you like my mod, plz give me a https://i.imgur.com/88t2TNq.png and https://i.imgur.com/A4BLLQM.png! This is really important to me! http://i.imgur.com/6cyCp2A.png -------------------------------------------------------------------------------- Mod Name:...
Ramshackle Nuclear Reactor
Created by Grimble
V1.0 Adds an alternative generator for starting colonies. It produces a large amount of power at the cost of making nearby colonists sick, so either move it to a far, safe location or try to deal with the side effects. Suggestions welcome. B19 version comi...
Rimworld Metallurgy - ALPHA
Created by Compilatron
Improved and heavily revised metallurgy system for RimWorld! Mine many new metals and refine them to make new materials, and components. NEW PURE METALS: - Copper - Tin - Iron - Silicon NEW ALLOYS: - Pig Iron - Bronze NEW MATERIALS: - Concrete - Sand - Gra...
Sometimes Raids Go Wrong
Created by RemingtonRyder
Ever wished that a raid would just go horribly wrong? This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals wa...
Storyteller hair
Created by sakama
I wanted them to experience them as well. The side and back are imaginary. It does not have any factions set. Therefore NPC does not use this hairstyle. Caution: Please do not redistribute this MOD. Remodeling is freely possible. ----- 現在1.0以前のバージョンと256*25...
Sparkling Worlds - Full Mod
Created by Albion
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to...
[1.3] Vanilla Animals Expanded — Boreal Forest
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Uq2ykEo.png Boreal forest is a biome drastically needing some new, unique animals. With this module, you can s...
[1.3] Vanilla Animals Expanded — Ice Sheet
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/eMKuIrS.png What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite diffic...
[1.3] Vanilla Animals Expanded — Tropical Rainforest
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Va2xDJe.png After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actuall...
[1.3] Vanilla Animals Expanded — Tropical Swamp
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/ewE935X.png Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any othe...
[1.3] Vanilla Animals Expanded — Tundra
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/yc5PY7s.png Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced...
Vanilla Iron and Steel
Created by NECEROS
Introduces iron ore while staying true to the vanilla Rimworld core values. Instead of steel around your map, you will spawn with mineable iron ore! Forge the iron down in a bloomery or smithy along with some coal or charcoal, and turn it into the much bet...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Without Steam
Created by scuba156
Removes the warning that Steam is offline that pops up when launching RimWorld without Steam running. Note: Harmony is now required as a separate download for RimWorld v1.1: Harmony via GitHub Harmony via Steam Version: 1.2 Source Download link Forums...
Android tiers
Created by Atlas
DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" https://i.imgur.com/plbocrQ.png REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers ...
Weaponry
Created by VOID
last update: 2024-04-17 This mod introduces the weaponry, which can be found under the 'Misc' category. Once build it can be used unlimited times. MOD FEATURES • configure all ranged weapons included ingame and all weapons from other mods • configure all r...