RimWorld

RimWorld

109 ratings
Enhanced Raiders 1.1
   
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Mod, 1.1
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1.120 MB
30 Nov, 2018 @ 11:19pm
24 Jun, 2020 @ 8:28am
6 Change Notes ( view )

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Enhanced Raiders 1.1

Description
Increases the quality of gear available to raiders/all NPC pawns, about doubles the maximum money they can get to equip themselves, and makes sure they bring along plenty of food too. Also increases the possibility of raiders having bionics and combat drugs. Fair warning, this mod will make raiders MUCH more evenly equipped with your pawns, and many will show up in power armor with decent weapons.

This does not affect raid size scaling in any way. The raids you experience will be the same size as they would otherwise be, but their gear will generally be much better. Not always, but very very often.


Probably not incompatible with any other mods, unless they change vanilla PawnKindDefs.

CREDITS:
- Thanks to velcroboy333 for some of the xpath structure in the 1.1 update.

UPDATE 6/23/2020:
- Added support for Royalty. Does not require DLC, but will make changes to them similar to vanilla pawns if you do have it. One exception however, BEWARE Cataphracts. Also fixes vanilla system I broke, raiders should occasionally be holding bits of silver and medicine, and some might have a piece of gold or two.

UPDATE 6/9/2020:
- Updated for 1.1
- Rewritten into xpath for compatibility, should be completely compatible with any and all conceivable mods
- Some various changes to old numbers, nothing worth noting, mostly small changes and bringing some values into line
- Thanks to velcroboy333 for some of the xpath structure

UPDATE 11/30/2018:

- Updated for version 1.0
- Some changes enacted according to some vanilla 1.0 changes to PawnKinds

UPDATE 12/13/17:

- Fixed caravan raiders and faction base guards carrying a small muffalo worth of food on their persons.
- Fixed all raiders not carrying some form of food (what would they even eat on their way to your base, or back?).
- All npc pawns should now carry 0-4 meals when they spawn. Please let me know if this turns out to be enough to be a primary food source for a colony; it SHOULDN'T be, however, but I'm aware that it will definitely help sometimes. It's partly a realism change, partly to help stop siegers and (especially) sappers from starving before actually getting anywhere.
83 Comments
Jinx <3 9 Oct, 2023 @ 2:03pm 
Can I disable this mod in mid game?
Zaljerem 29 Apr, 2022 @ 9:26am 
Bobby_Hill 13 Oct, 2021 @ 8:08am 
1.3 update pls
PearificPear 14 Sep, 2021 @ 11:07am 
Not going to nag for an update, just wanted to let you know this mod is duly missed. Was a great add-on for making raids a bit more interesting.

Looking forward to the day - whenever it may be - when it is updated!
Orion 26 Aug, 2021 @ 7:29am 
Update?
Vakaria 19 Aug, 2021 @ 9:20pm 
Does anyone know if this works for 1.2, or if there is another mod that does something similar to this? With mods, raiders are ridiculously underequipped and unevenly matched. This mod sounds like what I was looking for.
TheBiggestMatt 3 Aug, 2021 @ 7:21pm 
@Zyrixion Thanks for the hard work and the answer.
Zyrixion  [author] 30 Jul, 2021 @ 7:49pm 
@TheBiggestMatt *sigh* eventually, I don't play Rimworld right now and I haven't since I last updated this, once I come back to it, it'll get updated. I don't have the most impetus to do it otherwise, since it is not going to be a trivial fix, since the way they do things changed (which is why it hasn't been updated already). I apologize for this, I hadn't foreseen actual structural changes happening to the simple things this mod deals with.
Zyrixion  [author] 30 Jul, 2021 @ 7:49pm 
@Dominolan I don't intend to do so, the intent of this mod was to bridge a logical inconsistency, so raiders who've obviously been on-world longer than you have access to more than just the sticks and rocks you do. It's not intended to change their nature; they're bandits, not a Glitterworld standing army, their technology and equipment is more like to be pillaged than produced, so entire raider armies equipped with pristine, high quality power armor and such is further logically inconsistent with their theme. There are other mods that add factions that ARE such well-equipped challenges as you are looking for, however.
TheBiggestMatt 30 Jul, 2021 @ 10:47am 
Will this mod be updated for 1.3?