RimWorld

RimWorld

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Jin-Roh Kerberos Panzer Cop Armor (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
357.844 KB
28 Mar, 2020 @ 1:53pm
11 Jun @ 12:14pm
13 Change Notes ( view )

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Jin-Roh Kerberos Panzer Cop Armor (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
853 items
Description

Update of Poolers mod
https://steamproxy.net/sharedfiles/filedetails/?id=1861644030

- Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself
- Added EVA tags for Save Our Ship 2



[dsc.gg]
[github.com]






Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

CE 1.6 Patch added, check mod settings to switch versions.

-Craftable
-Research Requirements: Fabrication

Balanced to be a tier below power armor.



Armor Rating: 0.73 Sharp / 0.33 Blunt / 0.7 Heat

Crafting Requirements:
Crafting Skill: 7
Steel x 40
Components x 4

CE Patch:
Weapon Handling +10%
Smoke Sensitivity -100% (CE 1.6)



Armor Rating: 0.91 Sharp / 0.36 Blunt / 0.7 Heat

Crafting Requirements:
Crafting Skill: 8
Steel x 120
Components x 8

CE Patch: Carry Weight +40 / Carry Bulk +10



Both can be crafted at the Fabrication Table.



Click on the picture to check out the MG42 from CEC:




Inspiration: Jin-Roh: The Wolf Brigade[en.wikipedia.org]
Rimworld: Tynan Sylvester, Ludeon Studios[rimworldgame.com]
Mod Creator: Pooler


Should be compatible with most mods, as these are just apparel using vanilla values

Update Log:

1.0 - (9/12/19): Release, will work on improving Steam Workshop previews soon when I have the time...
1.0.1 (9/13/19): Items no longer spawn on raiders
1.1.0 (9/13/19): Added CE stats
1.1.1 (11/11/2019): Added CE 1.6 stats



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


130 Comments
Mlie  [author] 25 Sep @ 6:02am 
@DestyNova Yes, I changed the description to reflect this when they released it
DestyNova 25 Sep @ 5:56am 
The new CE 6.1 patch has the update for this mod so that it has the correct CE values.
sleepingpiranha 18 Sep @ 7:57pm 
@Bababoi, copy the 1.4 CE patch, create a 1.5 folder, and paste the 1.4 patch into the 1.5 folder.
Mlie  [author] 17 Sep @ 9:59pm 
@Bababoi I already answered this
Bababoi 17 Sep @ 4:50pm 
armor is crazy thin for CE, is there a way to tweak that ? cause personnaly the armor could easly be 10mmRHA
Mlie  [author] 31 Aug @ 11:10pm 
@sleepingpiranha The ce patch will be included in ce instead as soon as they merge it
sleepingpiranha 31 Aug @ 10:46pm 
@Mlie, it seems as though you can simply place the 1.4 patch into a 1.5 patch. Quick testing seems to have no problems.
DestyNova 18 Aug @ 3:50am 
Looks like the patch will be included in the next CE update.
https://github.com/CombatExtended-Continued/CombatExtended/pull/3314
Mlie  [author] 17 Aug @ 1:42pm 
Ive never used CE so the best thing would probably be for the patch to be included in ce directly by someone that is more familliar with it.
blakOrkk 17 Aug @ 1:27pm 
The armor is tinfoil thick seemingly in the 1.5 CE-update for me as well