RimWorld

RimWorld

1,242 ratings
RIMMSLoadUp
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Mod, 1.0
File Size
Posted
Updated
1.112 MB
18 Mar, 2019 @ 4:59am
11 Apr, 2019 @ 8:43am
8 Change Notes ( view )

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RIMMSLoadUp

Description
A special thank you to the people who left the feedback that made the mod compatible with the entire eco system of rimworld

Proxyer, Dovakiihn, bugsbony, Sopel, pcgames-food, redxlaser15, ExoticButts

Obsolete since version 1.0.2272

The vast majority of improvements were moved into vanilla and as such the mod is no longer necessary nor should it be used.

It only took 40k+ subscribers to get ludeon to fix the bugs. Make no mistake, they were informed month ago and the new release initially didn't adress any of them. Only you, crowdtesting and proving the need, made them spent a few minutes to remove centuries of load time.



This mod adds community solutions for improving load times in Rimworld.

Corresponding discussion[ludeon.com] on ludeon forum.

Features
  • The lookup for types referenced in xml is cached so that the work is not repeated.
  • The preview images for mods were loaded during startup but never used. The images are now only loaded when looking at the mod list.
  • Corrected xml iterations to avoid unnecessary searches.
  • Earlier releasing of xml patch resources to reduce memory impact.
  • Skipping comments in xml files.

Load Order
Does not matter for functionality. Mods are loaded in multiple phases and inside each phase by load order. This mod registers it's changes in the earliest phase and affects the later phases.

No Change
It is possible that the methods employed here are already tucked away in some mod that you already use. They have been layed out in the beginning of 2019 as shown in the linked discussion about load times. E.g. the mod Multiplayer[github.com] by Zetrith was cited by notfood as the source for the idea of type caching which is already implemented in that mod.

Test versions/Old versions
Test version available on GitHUB[github.com]. Once they check out for people it circles back to steam.
Popular Discussions View All (3)
14
3 Apr, 2019 @ 7:57pm
Report: Modconfig.xml
Proxyer
3
21 Jan, 2020 @ 6:49am
Post your mod list and startup times!
Dae Blackheart
308 Comments
Sound Expert 12 Apr, 2021 @ 6:09am 
the mod is obsolete now, the base game has most of what this mod did, according to the modder
桜内 キサみ 2 Dec, 2020 @ 2:40am 
1.2PLZ……MY game always gets stuck in loading,,,,,
FlorestNerd 12 Oct, 2020 @ 10:32am 
why i use this with my game, when it restart just crashes
V 23 Sep, 2020 @ 2:43pm 
Thanks for lighting a fire under dev's bum to help get load times down! I appreciate the impact you had. :)
Aventus 1 Sep, 2020 @ 10:49pm 
Its not being updated, its obsolete now
小心分身 13 Jul, 2020 @ 8:55pm 
Thank you for the mod,please update to 1.1 ver:steammocking:
kingpotato 9 Jul, 2020 @ 6:34pm 
give me a 1.1 ver plz
Seiso Yabai 5 Jul, 2020 @ 7:29pm 
Thanks for your hard work man, it's both sad and great to see this mod is no longer needed
Starfield 2 Jun, 2020 @ 12:26pm 
Yeah, but most of the shit is really gone when you get into the 20's and 30's for mods. This mod really just makes an override.
pgames-food 19 May, 2020 @ 8:34pm 
hi ramen, most of what this mod did is now in vanilla 1.1