Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (185)
High Elf Mage - Yellow Line Skills
Created by Muzual
High Elf Mage - Yellow Line Skills Updated for 2.2.0 (Immortal Empires) This mod adds the default hero combat skill line to the High Elf Mage skill options. This applies to all lores! This mod does not contain any unique balance changes and the skills adde...
High Elf Elites (High Elves)
Created by Tyrion's Pet
High Elf units pack, includes three different units, Ported from WH2. SwordStalkers of Hoeth - Basically Swordmasters of Hoeth but with hoods because hoods are always better. Obviously they have the Stalk attribute as well. Alith Anar can recruit them from...
Slann Relic Priests and Saur Riders - End Times Escalation units
Created by Pwner1
Fourth entry in my series of what I have branded End Times Escalation units. "In hidden crypts hidden deep within the oldest temples, lie the sacred mummified remains of deceased Slann. The spirit of a dead Mage-Priest often hovers near its dried body-husk...
Actual Dangerous Dread Saurian
Created by Zzensan
Are you tired of your dread saurian that is super expensive and has caps to underperform against new DLC units? Well here is the solution! What this does TLDR: Makes the Dread saurian the most dangerous collosal entity in the game, and actually worth it re...
DIPS lizardmen battle abilities
Created by DIPS
This is a mod for a mod pack I am developing to overhaul the Skinks: https://steamproxy.net/sharedfiles/filedetails/?id=2876640937 At the moment this mod adds a Skink Cohort summon to Oxyotl's Silent Sanctum (base building), aiming to give you a reason...
Lizardmen Primal Instinct rework
Created by Ralin
A true predator looks for his prey and gets it. A true predator knows when to stop his attack and defend himself. Now you are a real predator. Show old and new world who the lizardmen are. This mod reworks the Primal Lizardmen Instincts skill. Instead of t...
Pyro's Lizardmen Improved
Created by pyromaniac7777
What does this mod do? Too many things to list, honestly. I may have gotten a bit carried away with my favorite dinosaurs. I was trying, in my own way, to unearth the Great Plan. ------------------------------------------------------- I've modified Lizardm...
Glospeys Lizards
Created by glospey
What this mod does: For all lizardmen: The geomantic web building chain has been buffed. Now it gives local control and factionwide buffs to Temple Guard. For Mazdamundi: Mazdamundi now buffs Temple Guard in his own army. Mazdamundi passively generates Win...
AK's +999 Unit Cap Cheat
Created by StrangeAK47
player only any faction save compatible mod compatible +999 Unit Cap (all units) Enjoy...
[Duid's] Carnosaurs un-nerfed
Created by Duid
mounts and thorek's carno included! Hi! again another one of these heh... so the process is the same, i reversed all nerfs ever made to carnossaur, and brought the new ROR and Thorek's carno to parity as well, if you thought that the carnossaur has ever fa...
Alternative upgrades for Kroq Gar's hand
Created by Horus Silverwolf
Мой вариант улучшения легендарного предмета - Длань Богов. Небольшое улучшение статов, добавлен бафф защиты от дальних атак и переделаны активируемые способности: -- Пульсирующая Длань Богов - простой разовый выстрел на средней дистанции, 35 зарядов с пере...
All blessings unlocked for Kroq-Gar
Created by The Last Templar
This mod gives Kroq-Gar a new skill that combine all blessings in to a new one. (Mark of the Old Ones) If you feel that this skill is too overpowering now the lock for the other blessings has been removed but will lock the Mark of the Old Ones. This mod is...
Buff for Gor-Rok
Created by The Last Templar
Buff for Gor-Rok Pack mod port for TWW3. This mod provides some buff for Gor-Rok items and skills Mace of Ulumak: +Magic attacks +10 melee attack +15% weapon strength +2 public order Shield of Aeons: +8 melee defense +5% missile resistance Shield of Aeons ...
Krog-gar army bonus
Created by Der Anfänger
Only for Krog-gar. The mod gives all your troops bonuses in armor, weapon strength, melee attack, melee defense and leadership +10. If you also want the mod for another leader then write it in the comments. If I can help, I will help....
Kroq-gar 20% less building costs, 25% less construction time
Created by Der Anfänger
Only for Kroq-gar. The mod gives you 20% less building costs and 25% less construction time. If you also want the mod for another leader then write it in the comments. If I can help, I will help....
Kroq-Gar gets weapon scaling like other Saurus lords and Heroes
Created by Lenxt
Very simple mod that lets Kroq-Gar get the Weapon Strenght +1% per rank like the Saurus Scar Veterans and Saurus Oldbloods. He is the oldest Saurus Oldblood after all, and now your most powerful unit won't be a random saurus when playing as him. Gor-Rok al...
Passive Shield Of Old Ones (slann shield)
Created by Wastetime(TMA)
make Shield of Old Ones ability passive. now you don't have concern about short duration and long cooltime. also, i can't solve problem with kroak's Supreme Shield of Old Ones, i let them 1 second cooltime. and Supreme Shield old one's range is doubled....
OP Slann Traits
Created by Wastetime(TMA)
make slann's trait OP....
OP Slann Skills
Created by Wastetime(TMA)
slann's unique skill tree is already great, but i want step further. i added and enhanced bonuses, so now its OP! also, they unlocked their all spells level 1. 8/30 more powerful deliverance of itza!...
Primal instinct with rampage & better cold-blooded
Created by Wastetime(TMA)
add rampage to primal instinct like TWW2 and cold-blooded is now passive and enhanced by skill....
Blessed Spawnings for Lustria Rises
Created by JediMasterDraco
Another sub-mod for my port of TDKillen's Blessed Spawnings mod, now allowing for the units of Lustria Rises to be blessed by the Old Ones. Hope my fellow Lizard Lovers will enjoy this option. Further submods for Singe's Lizardmen unit pack and the Landmar...
Lustria Rises - Lizardmen Overhaul
Created by Neurotoxin
Lustria Rises is an overhaul and expansion for the Lizardmen race. New additions include 9 new units, 3 new hero types, a new lord type and a new faction. There are significant changes to Legendary Lord's skills, items and effects, buildings, units and mec...
@gifts_of_athel_animals_submod.pack
Created by Immane
Gifts of Athel Loren for Animals for Wood Elves submod Gives Animals for Wood Elves upgrades for Gifts of Athel Loren. Load order doesn't matter I didn't give the animals blessings I thought would be OP on them, not that Blessings isn't already OP in the f...
[Duid's] Better Basties
Created by Duid
A port of the warhammer 2 mod Ever felt that the bastiladon is useless? at least in the campaing he becomes obsolete at the exact turn he is usable, this mod aims to give him a niche, he won't be the road-roller that is the stegadon, but he will become a a...
Cold Fury- Buffed Cold Ones
Created by MaverickZealot
Overview This is my first mod (ever) and I have attempted to buff Cold Ones to be at least somewhat viable in a casual single-player game. Cold Ones are cool units- giant and savage lizards that hunt down prey mercilessly. However, it always irked me that ...
Better cold ones and riders
Created by YTetsudo
Changes made to the lizardmen cold ones : Cold ones riders (spears and spears blessed) : - More HP - Better melee stats - More weapon power - More mass - More speed and charge bonus - Better maneuvrability - Better leadership Cold ones riders (regular) : -...
Singe's Heroes: Blessed Skink Priests
Created by Singemeister
So, way back in White Dwarf #300 in the run-up to the Lustria campaign, there was a custom army list that allowed you to expand the Blessed Spawnings to your Skink priests as well as your lizardmen. This took the form of letting them take lores of magic ot...
Better Stegadons
Created by YTetsudo
Changes made to the lizardmen stegadons : All : - More health - Slightly more speed - More maneuverability - Slightly more defensive stats - Slightly more offensive stats - Higher mass Stegadon (ballista) : - Higher range and accuracy - Higher damage and b...
Better Geomatic Web Buildings
Created by Ozimantus
I always felt that the benefits of the Geomantic Web should be higher than they were, as restoring said web is one of the major reasons the lizardmen do anything at all. SO, I decided to give the player a mechanical reason to want said web constructed in e...
Better Terradons
Created by YTetsudo
Changes made to the lizardmen Terradons : - Higher speed and maneuverability - Higher ammo count - Slightly higher range - Slightly higher armor and leadership - More damage and AP damage (javelins) - Bigger explosions with slightly higher area and damages...
Better Bastiladons
Created by YTetsudo
General changes to the lizardmen Bastiladons : - More armor - Physical and Missile resistances - More health - Slightly higher offensive stats - Higher melee defense - Slightly higher mobility and maneuverability Solar Engine changes : - Higher Range - Big...
Better Salamanders
Created by YTetsudo
Changes made to the lizardmen Salamander hunting packs - Increased mobility and maneuverability - Increased ammo count - Increased armor and health - Added skirmish mode - Increased accuracy and reload skill - Increased range - Replaced anti-large bonus wi...
Better Dread Saurian
Created by YTetsudo
Changes made to the lizardmen Dread Saurian : - Better melee attack - Better melee defense - Higher speed - More leadership - Added a small Shield effect - Slightly higher mass - Higher maneuvrability (higher acceleration, deceleration and turn speed) - Hi...
Skink Priest Variants
Created by Ubermorgen
This variant mod will likely never break and require no updates, unless CA makes some huge changes to how campaign variants work for lords and heroes. That being said if you want to have the newest version, use the compilation mod instead: Lizardmen Campai...
Better Skinks
Created by YTetsudo
Changes made to the lizardmen skinks : General - Slightly higher leadership - Higher mobility and maneuverability - Slightly higher melee stats and weapon strength - Lower cost and upkeep Skinks with javelins - Slightly higher range - Better accuracy and r...
Better Razordons
Created by YTetsudo
Changes made to the lizardmen Razordon hunting packs : - Increased mobility and maneuverability - Increased ammo count - Increased armor and health - Added skirmish mode - Increased accuracy - Increased range - Gained a bonus vs large - More shots per voll...
Better Temple Guards
Created by YTetsudo
Changes made to the lizardmen Temple Guards : - Better mass and maneuverability - Better amor and shields - More melee stats and weapon strength - More health - Higher attack speed - Slightly more speed and charge bonus - Immune to psychology for regular a...
Better Ripperdactyls
Created by YTetsudo
Changes made to the lizardmen Ripperdactyls : - Better speed and maneuverability - Better charge bonus - Higher splash damage - Better weapon strength and melee stats - Slightly higher armor and leadership - Added a bonus vs infantry for the regular versio...
Better Skinks Chiefs
Created by YTetsudo
Changes made to the lizardmen Skink Chiefs and Red Crested Skink Chiefs : - More ammo - Increased firing rate and accuracy - Increased melee stats - Higher attack speed - Better mounts...
Better Carnosaurs
Created by YTetsudo
Changes made to the lizardmen Carnosaurs : - Higher speed and maneuverability - Higher mass - Better melee stats and weapon strength - Higher charge bonus - Higher armor and leadership - Higher health - Higher attack speed ...
Better Saurus
Created by YTetsudo
Changes made to the lizardmen saurus : - More mass and maneuverability - More armor and slightly better shields - More health - Slightly higher charge bonus and speed - More melee stats and weapon strength ...
Better Horned Ones
Created by YTetsudo
Changes made to the lizardmen Horned Ones : - Better speed and maneuverability - Better mass - Better melee stats and weapon strength - Higher charge bonus - Higher leadership...
Better Ancient Salamanders
Created by YTetsudo
Changes made to the lizardmen Ancient Salamander : - Increased mobility and maneuverability - Increased ammo count - Increased armor and health - Increased range - Transformed into a skirmish artillery - Increased accuracy and explosion radius ...
Better Ranged Skinks
Created by YTetsudo
Changes made to the lizardmen ranged skinks : - Slightly higher mobility and maneuverability - Slightly higher range - More ammos - Higher AP and base ranged damage ...
Sacrifices for all Lizards
Created by Ozimantus
Giving all lizardmen Tehenhauin's faction mechanic and gives temples of sotek a passive sacrifice income...
Fear the Lizardmen
Created by Cerb
Gives some loreful buffs to the Lizardmen faction to either make you overpowered when playing as them or give you more of a challenge when fighting them. Single entity large, 20% health Monstrous, double entities, half health Skinks and below - 20% models,...
Singe's Units for the Lizardmen
Created by Singemeister
Seven units for the best scaly fellas around. Temple Cohort - High-end anti-large AP skinks imitating the Temple Guard Chameleon Slayers - Ready to Rip & Tear their way through daemons - when TWW3 rolls around at least. For the moment, they'll serve well f...
Blessings for Singe's Lizardmen Unit Pack
Created by JediMasterDraco
A sub mod granting the Blessed Spawnings upgrades to the units Singemeister added....
OP Lizardmen Edict
Created by Wastetime(TMA)
make lizardmen edict OP. 1. give them research points all (alignment of monuments are doubled.) 2. some other tweak ...
Lizardmen Priest - Yellow Line Skills
Created by Muzual
Lizardmen Priest Hero - Yellow Line Skills Updated for 2.2.0 (Immortal Empires) This mod adds the default hero combat skill line to the Skink Priest skill options. This mod does not contain any unique balance changes and the skills added are the same as ot...
Lizardmen technology Fix
Created by Wastetime(TMA)
fix absurd things in lizardmen technology. mostly unit things, need same research points but only one stat bonus, and even not work properly. i added some new bonus, and fix dread saurian things. ------------------------------------------------------------...
Mastery of the Elemental Winds for Lizardmen Magic Users.pack
Created by Skig
Gives Mastery of the Elemental Winds to all Lizardmen spellcaster characters....
Lizardmen Bastiladon & Stegadon(crossbow) Firepower
Created by MEK
increased the range for the Stegadon crossbow (420) and bastilodon solar engine (400), as well as the mass, speed and penetrating power of the projectiles. the projectiles of the solar engine have a laser effect. enjoy)...
Forge of the Old Ones - Lizardmen Crafting
Created by Mr.Soul
Just adds the crafting feature for Lizardmen for anyone may want a standalone. In the heart of Lustria, a Skink artisan laboured meticulously on an ancient anvil, guided by visions from the Old Ones. As the twilight glow filtered through the dense jungle c...
Slann mage-priests with more spells and increased generation effects for Lizardmen
Created by Eternal Ion
***Generation update and cleanup*** Almost direct port from my WH2 mod. The slann are supposed to be the strongest magic users in the WH lore so I added some spells to them plus increased the effects of their generation. With the changes to the magic syste...
TDKillen's Blessed Spawnings
Created by JediMasterDraco
This is a port of TDKillen's masterful mod from Game 2 that, using the Greenskin upgrade system, gave Blessed Spawnings a wide variety of upgrade choices, each based around one of the Old Ones: https://steamproxy.net/sharedfiles/filedetails/?id=2561327...
Blessings For All Lizardmen Units
Created by JediMasterDraco
This is a sub-mod for my port of TDKillen's Blessed Spawnings mod. If you're like me, then you think that the Blessed Spawnings were a great idea on paper, but they had a few stumbling blocks. The first being the randomness with which you obtained them, ma...
Landmark Spawnings
Created by Thom
https://i.imgur.com/WAnrq4f.png This Mod adds 15 new unique blessed spawn units for the Lizardmen with unique abilities, stats, traits and appearances and is themed around the landmark which grants them. Each one is tied to a different landmark, the corres...
Favor of the Old Ones and Landmark Spawnings Lizardmen Sub-Mod (Landmark Spawnings(5.2.1 upd)
Created by FullAutoAttack
This mod now uses the Landmark Spawnings(5.2.1 upd) by Horus Silverwolf This allows the scrap system from the Favor of the Old Ones mod of work for the Lizardmen added by the Landmark Spawnings mod. All my mods: https://steamproxy.net/id/fullautoattack...
Singe's Skills for the Lizardmen
Created by Singemeister
A collection of skills for the best race, come at me. Yeah, I said it. Pics on all the pages, as per usual. Singe's Skills for Gor-Rok the Great White Lizard https://steamproxy.net/sharedfiles/filedetails/?id=2896555364 Singe's Skills for Kroq-Gar, the...
Ahn-Zelezy - Huanchi's Fang - Lizardmen Legendary Lord - 5.2 Update
Created by Sithis
Maintenance update for 5.2, as I was seeing people saying the mod was causing COD. Should be working now, let me know if you run into any problems. Note: This mod is not compatible with existing saves. Ahn-Zelezy only spawns in to the recruitment pool at t...
Regiments of Renown - Lizardmen
Created by Ubermorgen
DESCRIPTION This series of mods adds loreful Regiments of Renown to various races in the game. We try to choose the best units based on variety, usefulness on the battlefield and overall fun. http://i.imgur.com/uWU3h0A.png ROSTER The following RoR are adde...
Skink Mage-Priest - Generic Lord for Lizardmen
Created by Ubermorgen
This mod adds a new generic caster lord to all lizardmen factions - the "Skink Mage-Priest" as well as a new generic hero: "Chameleon Skink Huntmaster". The Skink Mage-Priest has 9 different variants for all of the basic magic lores: heavens, light, beasts...
Favor of the Old Ones - Unit Upgrades for the Lizardmen
Created by Dirty Dan
Adds a unit upgrade system similar to the Greenskin scrap mechanic to the Lizardmen factions. The upgrades cost a new resource calles Congruence which is gained by commandments. Higher level commandments yield more Congruence. Congruence gain will be very ...
Lizardmen Tech-Tree
Created by Decky
What does this mod do? The mod adds over 50 new technologies and new Unit-Abilities and some more... to the Lizardmen Tech-Tree. DESCRIPTION I decided in the mod to append the technologies to the end of the orignal tech tree. Since the tech tree of the liz...
High Elf Harbours
Created by Bastilean
This little mod adds Sea Guard to High Elf Harbours (tier 3 and 5). This mod is compatible with, but does not require the ChaosRobie Merwyrm mod. :) This mod wouldn't exist if it wasn't for Cryswar's Guides and assistance provided from folks at the Modding...
Bolt Thrower damage fix for Dark Elf and High Elf (5.2 Ready)
Created by GOW LIKE A BOSS
A very small mod that boosts the damage of the High Elf and Dark Elf bolt throwers' multi arrow attack. Each arrow was originally about half the damage of a tier 1 archer arrow, making the machines effectively useless. I have brought the damage up for the ...
More wood elf heroes
Created by mastervovan
More Capacity for wood elf heroes from Oak of Ages and all other relevant buildings. Defend the Oak of Ages with your hero doomstacks. if you want to use/modify feel free but add credits and link here thanks other mod for high elf heroes https://steamcommu...
Wood Elves Expanded Hero Skill Trees
Created by maffers
This mod adds some additional skills to each of the Wood Elves Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Spellsinger - Each lore has different passive bonuses and gai...
High Elf Tech Rework
Created by Cerb
This mod completely changes around the tech tree of the high elves, based on my SFO mod of the same name. I tried to give the player more difficult choices, as many of the techs will now have negative effects associated with them, but also more powerful po...
High Elf Cavalry Recruitable at Pastures
Created by Lycia Pintella
Just a simple mod to allow you to recruit cavalry at pastures. If there is enough demand I may make a larger version of this for other factions. Side note: The image shows Ellyrian Reaver Knights. Those are included in a handy submod! (Submod also requires...
High Elf Units for High Elfs
Created by LordOmlette
Welcome back, commanders! If you used the WH2 version of this mod, then you know what the deal is. For everyone else, read on: If you confederate Avelorn, you gain access to Dryads, Treekin, and Treemen. You must own The Queen and The Crone DLC. If you con...
Colourless' Wood Elves HD Texture Pack
Created by ColourlessAmoeba
(UPDATED JUNE 12TH, 2024) Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest. ...
Double Unit Size-Animals for Wood Elves
Created by Steeps
Submod that double all Animals for Wood Elves units, single entities have instead double HP. Calm&NormalTime's original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2934267802 Double Units Mods Collection: https://steamproxy.net/shar...
Colourless' High Elves HD Texture Pack
Created by ColourlessAmoeba
(UPDATED JUNE 12TH, 2024) Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest. ...
Details Matter: Quivers for High Elves
Created by Merwanor
Greetings fellow Total War players! Details matter and sometimes I feel that CA seem to neglect or just forget about that for certain units. Especially when it comes to ranged units and where they get their arrows or other forms of projectiles. This mod se...
Griffon Knights for High Elves
Created by Cassy
This mod adds recruitable Griffon Knights units to all (I hope) High Elf factions. Updated for game version 5.2 +++ Details +++ The unit is based on Yvresse's "Knights of Tor Gaval" Mistwalker unit, with stats balanced to be a middle ground between the Kni...
Singe's Units for the High Elves
Created by Singemeister
Swordsmen - Low-tier sword & board infantry (Benefit from Spearmen buffs) Sisters of the Watch - Mounted Sisters of Avelorn, pretty powerful ranged that might need to be nerfed a bit. (Benefit from Sisters of Avelorn buffs) Dragon Guard - Top-tier shield i...
Vanilla High elf mages
Created by HappyBoomer
A mod that changes the colours of the mages to make them use the colour code for Custom battle/multiplayer lothern faction instead of using the lore magic colour coding. should be compatible with all mods that dont change the colour of the mages for the hi...
High Elf Cavalry Skill Rebalance
Created by Lycia Pintella
I noticed that I *never* skill Cavalry Master for Silver Helms, so I added some melee attack and defence to it. Also went ahead and added defence for Vanguard Master as well. If you want to reach me, I much prefer my Discord server or a friend invite to Ly...
Realistic High Elf Dragons
Created by Delta_BOSS
Updated v.1.3 v1.3 update: compatibility with Faction Colored Saddles - for H.E. Dragons FACTION COLORED SADDLES - for H.E. Dragons https://steamproxy.net/sharedfiles/filedetails/?id=2859961966 v1.2 update: Imrik's dragon Minaithnir Maybe need a bit of...
Animals for Wood Elves
Created by Calm&NormalTime
The first mod I made back for WH2, now updated for WH3 with big help from HvnterVMLV and Rhox Features Adds a number of wild animal units to the Wood Elf roster. https://i.imgur.com/MCwdlQm.pnghttps://i.imgur.com/HWlyg28.pnghttps://i.imgur.com/5RgYrrj.pngh...
[5.2]Wood Elves Enchanted Arrow Upgrades (With All Six Arrow Types)
Created by Murray222
All AP Arrows Submod: https://steamproxy.net/sharedfiles/filedetails/?id=3292489989 Upgrade Armoury Requirement Submod: https://steamproxy.net/sharedfiles/filedetails/?id=3283032386 An 8th Edition Submod(no enchanted arrows for Hawk Riders and Wayw...
Wood Elves Garrison Upgrade
Created by oldie
- Can be added/removed during campaign (changes next turn) - Works for AI too - Unbalanced - Outposts get their garrison from the main building - Wargrove of Woe have their own unique replacements for units they cannot recruit All-In-One version: https://s...
Volley of Kurnous for all WE
Created by DontCallMeDari
Gives Volley of Kurnous for hawk riders to all WE factions. Should be compatible with everything including faction unlockers....
Singe's Skills for the Wood Elves
Created by Singemeister
Feel like sitting around in the woods all day? Playing pan pipes, chatting with trees, chowing down on the last poor bloke to wander in? Then maybe you should try this compilation of skills for the Wood Elves, with pictures being on each individual page. S...
Wood Elves can ambush in the default stance (stalk)
Created by Eternal Ion
This is another port from my WHII mod that did the same thing. It gives Wood Elves the same stalking ability that the Skaven and the Beastmen have (and Alith). Wood Elf ambushes in the lore are Eshin level so it makes no sense for them to not be able to st...
Gifts of Athel Loren - Unit Upgrades for the Wood Elves
Created by Dirty Dan
Adds a unit upgrade mechanic comparable to the greenskin scrap system to the playable wood elf factions. It further enables the the tree aspects Durthu and Drycha had for Orion and the Sisters of Twilight. The upgrades cost a new resource that is called Fa...
Sword masters enhanced wood elves mod
Created by SwordMaster
Adds new types of archers: - Waywatchers (Hagbane Tips); - Deepwood Scouts (Heavy Arrows); - Glade Guard (Enchanted Broadheads); - Sisters of the Oak. For wood, and iron resources buildings, add bonuses to the global recruitment rank of missile and melee u...
Major settlements are forest cities and outposts can be upgraded for wood elves
Created by Nothing.
This mod took me way too long to figure out, but it turns all major settlements into wood elf cities. In addition, outposts can now be developed the same way minor settlements of other factions can. However, with a unique spin to it. They follow the same b...
Singe's Units for the Wood Elves
Created by Singemeister
Honestly, these are mostly Theakrus's. Wild Huntsmen (Glaives) - Good elven infantry with decent armour, ap and anti-infantry (Benefit from infantry and Wild Hunt buffs) Wild Huntsmen (Spears & Shields) - As above, but anti-large (Benefit from infantry and...
[Wood Elves] Improved Wildwood Rangers (Better Anti-Large and Stalk)
Created by Murray222
This simple mod aims to add anti-large capability (as in lore) and viable offensive capability to Wildwood Rangers. While previously I made them more viable with passive attributes like expert charge defence, I now think that was not the right direction as...
Elf Ranged Poison Bombers
Created by Haze
Changes the wood elf standard arrows to match the attack profile of the poison wind globe bombers. Retains the range and benefits of the bow and arrow. Made this as a test to modding ability for projectiles while trying to increase the viability of lower t...
[Mod] Wood Elves: The Ritual of Rebirth Cooldown
Created by ChopChop
https://i.imgur.com/cxqoaJW.png This mod is reducing time of The Ritual of Rebirth Cooldown from 8 to 3 turns for the Wood Elf cities: Oak of Ages in Yn Edri Eternos The Witchwood in The Witchwood, Naggaroth Gaean Vale in Avelorn (province), Ulthuan Grypho...
high and dark spellsingers for wood elves. (updated for 5.0)
Created by FumingQuill67
Wood Elf mages are able to draw upon both High and Dark Magic. The former is a legacy of the ancient tutelage their High Elf ancestors received, the latter a lingering aftereffect of Ariel's long years during the Season of Retribution. Despite the Mage Que...
Thalandor Doomstar, Legendary wood elf Lord of the Asrai.[5.2 updated]
Created by Neil
Updated for Thrones of Deacy. Unique recruitable Wood Elf Legendary Lord. Unique personal skills and skill tree. Flying mage, strong melee combatant. Based on the Lore. An actual Asrai! Works in all Wood Elf (including custom) factions, except Drycha. Will...
Old wood elf outpost army stat scaler
Created by Nothing.
Sets the outpost stat modifier that increased missile strength, melee attack and unit exp per turn to warhammer 1 levels....
Yellow Line Skills for Wood Elf Spellweavers
Created by Immane
Gives Yellow Line Skills to Spellweavers Adds yellow skills to the first row of spellweavers because apparently stacking deeper than 6 rows causes problems They're probably still gonna suck at fighting....
Wood elf's Hunting in the Forest
Wood elf's arrow and volley of Kurnous can now ignore vegetation. Happy hunting! P.S.Theoretically conflicts with all mods that changed the data of wood elf's missile units.I will try to improve this problem in the future. 木精灵的远程与库诺斯齐射现在可以无视植被了。 狩猎愉快! 另:理论...
Singe's Skills for Naestra and Arahan, the Sisters of Twilight
Created by Singemeister
Well, Warhammer was lacking a pair of Divine Twins, and here they are. Naestra and Arahan have some of the best voice acting and script in the game, up there with others such as Vilitch's paranoid fourth-wall breaking, Grom's boisterously chilled out geeze...
volley_of_kurnous_modify
Created by Light
I'm glad that CA fixed this skill the mechanism of seeking enemies in the 5.0 update, I simply changed some values of this skill; Available times: 1→4; Cooling time: 90s→45s; Arrow damage: 16→20; Arrow damage (AP) : 16→20; Explosive Damage (AP) : 30→50; Wi...
Wood Elves Bodyguards
Created by 某鶸
This mod adds new mounts options to wood elf lords / heros 中文版本 → https://steamproxy.net/sharedfiles/filedetails/?id=3221827265 SFOsubmod→https://steamproxy.net/sharedfiles/filedetails/?id=3227240511 Save game compatible and also work with other mo...
FORGE OF DAITH UI
Created by Everchosen
https://i.imgur.com/YfP4J79.png This mod improves Forge of Daith UI. (Sisters of Twilight special mechanic) Mod adds new background and overall reshapes some cut corners. The purpose of these changes is to give Forge of Daith more immersive and unique appe...
Arrow of Kurnous for missile cavalry
Created by CatCanBawl
Adds the Arrow of Kurnous ability granted by the Twilight Sisters to all wood elf missile cavalry such as Glade Riders, and the Sisters of the Thorn to promote army diversity. Tags: Wood Elves / Wood Elf / Sisters of Twilight Compatibility: Should work wit...
Sisters of Twilight - wood elf offices buffed - XXL
Created by mastervovan
inspired by https://steamproxy.net/sharedfiles/filedetails/?id=2948243424 ( immane ) makes sisters of twilight offices give big bufs to their respective armies and diplo relations with all elves FOR ARIEL!!...
Sisters of Twilight Horde/暮光姐妹 游牧
Created by 黯晨
木精真的需要游牧么(w...
Wood Elf Waywatcher & Eternal RoR Defensive Buff [Chorf update]
Created by Immane
Defensive Buffs for Wood Elf Waywatchers and Eternal Guard RoR Waywatchers are great but if anyone looks at them funny they die WAY cheaper ranged units can outduel them super cost effectively So I gave them a Self Cast Only 1 use of Pann's Pelt and Flesh ...
Wood elf Buff mod
Created by mastervovan
Increase to wood elves combat stats - AMMO ( never run out of ammo as the forest provides almost infinite ammo as your settlements grow) - Melee attack & melee defence & armour -Temples to Wood elf gods provide extra benefits -Oak of ages provides massive ...
Wood Elfes Tech-Tree
Created by Decky
What does this mod do? The mod adds over 60 new technologies and new Unit-Abilities and some more to the Wood Elves Tech-Tree. DESCRIPTION Because of the new possibilities with patch 3.0, I had to try out the multiple technology cathegories ienfhac. I hope...
wood elf teleportation cooldown removed
Created by Nothing.
Removes the cooldown on teleportation from forest to forest. Binds it to the main wood elf magical forest settlement building chain, thus all wood elves, even drycha have it....
Wood elf female archers
Created by Nothing.
Adds a female deepwood scout and waywatcher variant for a little more spice. Uses the base stats from the respective unit class and changes the ammo type. Upkeep and unit costs are adjusted respective to their ammo and class type. And lets be honest, its a...
Wood Elf Arrows Ignore Trees [2024 db.pack update]
Created by Immane
Wood Elf Projectiles Ignore Trees! Wood Elves! Known for their bonuses fighting in the trees! Grace and great skill in archery! Except that in Total War their arrows get stuck All Wood Elf Projectiles that I know about now ignore vegetation! (for 15 second...
Stop ai agent against player army
Created by Arueshalae
This mod just decreases ai agent success chance against player army by 100 percent, ai agent can still do other actions. Ai英雄将不再针对玩家的军队,他们仍会进行其它的行动....
AI No Towers
Created by Excaliber
AI守城时不会造防御塔 AI will not build defensive towers when defending 内容: 1.AI守城时不会造防御塔(我把防御塔价格设到50000) 2.配合【玩家派系无限补给】使用的话,玩家还是可以造塔的(你不造也是可以的)【这个mod只在战役模式下生效】 Content: 1.I sets the cost of defensive towers to 50000, making it unbuildable for AI. 2.With Ulimited Su...
30 unit recruitment slot capacity
Created by ravingdragoon
This is a simple mod that increases the recruitment slot capacity for local and global recruitment. Player (all difficulties) Local: 30 (Seems to be hard coded max) Global: 30 (Seems to be hard coded max) AI Easy Local: 2 Global: 3 Normal Local: 3 Global: ...
Rename Legendary Lords(still work)
Created by 小铭
Now you can rename legendary Lords. Thanks for @Prop Joe and@Alex Zhao...
Tier Four & Five Settlements For Vanilla Factions - Compilation
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A construction tier mod for your collection. Ingame screenshots shows a few examples of customized tier 5 settlements. By subscribing to this version, you do not need to subscribe to my Tier Four Settlements...
[Mod] Building Slots Extended - Minor City Only - 8 Slots | BETA
Created by ChopChop
THIS IS AN EXPERIMENTAL MOD THAT CAN WORK MOST LIKELY ONLY WITH IEE / TOW: IMMORTAL EMPIRES EXPANDED + MIXER THE OLD WORLD + MIXER I DO NOT KNOW WILL IT WORK ONLY WITH MIXER! PLEASE REPORT BUGS AND ERRORS. I NEED INFO TO UPDATE THE DESCRIPTION FROM YOU HEL...
3 Rows of Building Slots
Created by sudkks
This mod changes the original 2-row arrangement of building slots to a 3-row arrangement to reduce the width of settlement UI and prevent it from being covered by other UI elements on both sides due to the use of more building slots mod. Applicable to all ...
Traits Enhanced
Created by raneyfish
Hello! This mod is the Traits and Magic Mod but without the changes to the magic cap or magical reserves. Useful if you liked the trait changes but use a different mod for magic. Or some other reason. Traits are on both heros and lords (including Cathay eq...
Unlimited Lord & Hero Recruit
Created by Stf
Allows recruitment of Lords and Heroes without needing to build/research for capacity for all factions (Tomb Kings included) Game hard caps at 100 heroes...
Singe's Lord Skills Compilation
Created by Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has four skills. Apart from Daniel. He gets five. As do some of the Vampire Coast Lords. And Helman Ghorst. ...
Double (x2) Building Income
Created by A Bear
A simple mod that doubles the money produced by all buildings. Please let me know if anything breaks or is wonky....
Building Slots Extended
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker and won't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! Are you tired of huge cities of High Elves or the Empire having just a cou...
Skill Point Kickstart (Regular Edition)
Created by Daifaeic
This is the regular version of my Skillpoint Kickstart Mod! For the SFO edition look here! Increases the number of Skill Points gained at earlier levels. Lords gain an additional 10 Skill Points, and Heroes an additional 3 but it should speed up those earl...
Better Economic & Military Management AI
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 ECONOMY & MILITARY -The AI ​​will recruit a lot more armies, better quality and as much as possible! -The AI ​​will invest its...
Intercultural War
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 INTERCULTURAL WAR With this mod, an intercultural penalty has been applied. Factions of the same culture will ally more easily...
More Occupation AI
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 MORE OCCUPATION This mod smartly changes colony capture decisions. You too are frustrated to see a faction looting, razing, et...
More War & Less Peace
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 WAR & PEACE -The AI ​​declared war more often on factions it doesn't like, so now be more careful with your diplomatic relatio...
Ultra Aggressive & Smart AI (BIG UPDATE)
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 AGGRESSIVENESS The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revis...
Unlimited Supplies For Player Faction(Always works)
Created by ReinHarD
This mod adds a effect of unlimited supplies during sieges for the player's faction. It does not require starting a new game. AI will not use it. The mod only works in campaign and immortal empire. It is normal for the panel before entering the battle to d...
Max Level 1000, 3 skill points per level + Skilldump(Updated for 5.2.2)
Created by Le Twirl
This is just a re-upload of this mod updated for current Patch, since the original creator seems to have abandoned the mod. All credits go to the original creator. Sorry if my english is bad at times, I'm not a native speaker. Compatible Mods The requests ...
Item Drop Rate +100% (Player Only)
Created by Blacksmith
- Increases item drop rate by 100%. (Player Only) Increase Item Drop Rate Player Only 100% https://steamproxy.net/sharedfiles/filedetails/?id=2857949336 1000% https://steamproxy.net/sharedfiles/filedetails/?id=2962457970...
Faster Build Times
Created by Drusk
Buildings now take 33% less time to build for both Player and AI. - Saved game compatible. (will not affect buildings already in construction) - All mods compatible. - Will work even if outdated. - Works in multiplayer. The turns required to build any buil...
Solo Lord
Created by D'Arcy
The mod simplifies the game in the late stage, allowing you to significantly strengthen your lord upon reaching level 50, thanks to learning a new skill ("Solo Lord"). All the effects of the skill can be seen in the picture above. AI will never choose this...
Modifiable Winds of Magic Pool
Created by Sablesword
WH3 overhauled the magic reserves system from WH2 to make it much clearer and more straightforward. While I think the new system is in most aspects an improvement from the old system, there is one thing that I do not like: the hard limit of 100 maximum Win...
player's campaign movement range + 50%
Created by 风起青萍
All difficulties are valid No need to start a new game After entering the game, the next round will take effect...
Better Training
Created by No.213
22/06/10 -ver.1.1 22/07/01 -ver.1.2 22/08/21 -ver.1.3 22/08/24 -ver.2.0 now compatible with IE campaign. 22/08/28 -ver.2.1 now Vampire Counts, Warriors of Chaos, Beastmen lord's skills are improved too. Vampire Count's one has lower EXP gain, higher vigour...
More movement range for players
Created by Lain
Increases campaign movement range for players only. I set it to 100, which should just about double the players movement range. :) Method: Adds Player only movement range bonus to the difficulty setting. It's literally 5 lines of data, one for each difficu...
Temperate Climate Suitable For All
Created by Mint
Exactly as it says! All races suffer no penalties for temperate climate type....
Better Healing (unnerf) 5.0
Created by Star Princess
Don't use with my "Better Life magic" or "Better Magic Collection" mod, it is integrated. My "Better Life magic mod" has the same changes to healing + the other life magic spells. Vampire's will get their own Better Magic mod when they are playable.... Now...
AI Economy
Created by incata
This mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. This improvement is between 5% and 30% of the income of the ai. If the AI has enough resources to maintain its troops for an acceptable time, it will be ...
Vampire Counts - Vlad & Isabella Both Legendary Lords
Created by Llamakazi
Hello there! This is a relatively simple mod that changes Vlad & Isabella back to a Legendary Lord pair rather than the Legendary Lord + Legendary Hero combo added in WH3. According to one of Creative Assembly's Immortal Empires Blog posts, there was appar...
Better Campaign Camera
Created by vahndaar
A simple mod to improve the campaign camera tilt curve to give a better strategic overview at different zoom levels. The vanilla campaign camera tends to be a bit stiff, moving vertically up the z-axis whilst pointing slightly off into the distance with ve...
Movement bonus from main settlement buildings
Created by Flying Fox
Summary Main settlement buildings give a bonus to campaign movement range, representing a general improvement in infrastructure and familiarity with the terrain. Features Bonuses are based on the main settlement building level: Level 1: 5% Level 2: 10% Lev...
No Confederation Penalties (Only Bonuses)
Created by The_Inquisitor
OVERVIEW A simple mod that changes the negative public order and diplomacy effects to be positive because the vanilla penalties make no sense and confederating is more detrimental to your empire than beneficial. Why the hell would other nations of your rac...
Better Auto Resolve
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 AUTO RESOLVE The auto resolve system has been corrected and re-adjusted to have more logic. You will no longer see illogical a...
Better Common Traits
Created by No.213
22/07/01 -ver.1.1 22/08/24 -ver.2.0 now compatible with IE campaign. Traits are adjusted suitably with IE patch, explanations are updated. 24/04/25 -ver.3.0 CA buffed the traits so this mod too. Many traits are buffed too. 24/06/26 -ver.3.1 many traits are...
Items and Followers Rebalance
Created by Choyi
-Updated for including items added with patch 5.1 This mod seeks to rebalance many of the items that where newly added or drasticly changed in Warhammer 3 and putting them on par with items found from previews entries into the series. With this mod you sho...
Normal Traits Extended
Created by Sir_Isenhart
Updated for 4.1. This mod makes its return from TWW2. It adds an extra layer of gameplay by making most gainable traits have more ranks thus making them a lot stronger. It does not change the traits for defeating Legendary Lords. It is intended for high/le...
50% Upkeep, No Supply Lines/Loyalty for Player or AI (works with 4.1)
Created by Cryswar
Mod features; Player and AI have -50% upkeep on all difficulties, replacing vanilla difficulty bonuses/penalties. Supply lines do not exist. Loyalty does not exist. I wanted a bit more of a dynamic experience, with constant skirmishes in wars rather than j...
Higher Value Trade
Created by Eeshton
Every trade item in this game has been increased by about 3X the default value....
Improved AI (like Better AI of Warhammer 2)
Created by André
What is Improved AI? This Mod is similiar to Better AI of Warhammer 2 with some further additions which arrived with Warhammer 3, for the details of better AI just look here Please keep in mind that I merged the 3 difficulty mods of Warhammer 2, 1 created ...
Increased Replenishment +25% (Player Only)
Created by ErieTheOwl
Increases the casualty replenishment by 25% (Player Only)...
Auto Resolve Quest Battles [Updated 5.2.X]
Created by Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
Tier 3 Walls Returned
Created by Stubby
The Tier 3 Walls Returned mod gives siege battles back to all the tier 3 minor settlement defence buildings that had them before the 2.2 update, as well as the tier 3 Brettonian main minor settlement building. This mod works on both Realms of Chaos and Imm...
No AI Agents Recruitment
Created by BrutusCz
I personally can't stand the swarm of AI agents on campaign map. It's not fun! This mod increases recruitment cost for AI agents so they can't buy them, including Tomb Kings. You will encounter few of them if they spawned via event etc. For you - player, n...
Longer Multiplayer campaign victory conditions
Created by Daniellm
This mod changes the victory conditions of multiplayer and domination victory to 1200 occupied/sacked/razed settlements instead of the base 100 (and 272) Head to head does not allow you to keep playing once someone reaches the victory conditions, hence the...
Increased port income (balanced)
Created by FreeParmenion
TLDR: buffed port income for all races. Hey, this mod increases port income by a balanced manor. Why? Because ports should be economical relevant but not op. So I changed the port income values. Normal ports (for most factions): lvl1: 100 -> 250 lvl3: 300 ...
More Likely Good Traits
Created by Johnsonman07
This is an Updated version of Gar's Mod from Warhammer II - "More Likely Good Traits" which can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2077140969&searchtext=traits Some of the starting traits (innate skills) of lords and hero...
Home Region Movement Bonus +40%
Created by devon752
What does it do? Increases campaign movement range for armies in their own regions by 40%. Works for both Player and AI. Compatibility Should be compatible with most mods (as long as they don't change the same things as this mod) and with ongoing campaigns...
+25% More Movement Range for Generals & +25% More for Agents & Heroes (Player Only)
Created by [WP]Slavyk
~ CAMPAIGN ONLY ~ +25% More Movement Range for Generals & +25% More for Agents & Heroes (Player Only) Please show your support if you like it :) http://i.imgur.com/fVVaDCS.gif Hi everyone, This mod will give your troops 25% more range on the campaign map. ...
No Confederation Penalty
Created by Alex Zhao
This mod disabled all races' confederation penalty. Should be compatible with everything, but might be override by mods that edit confederation penalties....
X10 multiplayer endgame
Created by Fenndragon
a request for an extremely insane X10 difficulty at turn 80-90 for multiplayer immortal empires. good luck!...
UI IMPROVEMENTS
Created by Everchosen
OVERVIEW: This mod improves some of the UI elements. Building turn counter is intuitive now. Demolish is red, Build & Upgrade is green. (it also affects unit recruitment) Intuitive Build Turns (standalone) Re-enabled city panel background from WH2, so it'l...
Kill Captives Give More XP
Created by js02232
Literally increases experience from 100 to 500 when executing captives. It's a simple mod, so there may be bugs that don't apply in certain situations, but there are no plans to fix it. I'm pretty sure this mod works correctly even without updates. *P.s Th...
Building Growth x5 (WH3)
Created by powerhungry4
*Updated to 2.2 (Slave Changes)* This mod multiplies all growth gained from buildings by 5. This mod modifies only specific values in building_effects_junction. Enjoy! FAQ: Q: Is this compatible with XYZ mod? A: Probably. So long as another mod does not in...
player's campaign movement range + 150%
Created by 风起青萍
All difficulties are valid No need to start a new game After entering the game, the next round will take effect ...
Remove Minor Faction Battle AI Nerfs
Created by Think Critically
Welcome back, Commanders! In the vanilla game, minor factions have different, weaker parameters for their battle AI. This mod just copies over the major faction values so that they use the same Battle AI. This ONLY affects Battle ai decision making. It doe...
Level 5 Capital (or any level)
Created by BAGHolder
What this mod does: 1. On campaign start, force all major and minor settlements at any level (default 5). 2. On occupation, enforce a level for occupied settlements (default 4). 3. Use MCT to toggle the behavior, desired level, whether it works only for pr...
Great Powers Are Hated
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 GREAT POWER You are tired of seeing the big factions so powerful that everyone accepts your treaties, they kneel before you an...
Dynamic Disasters
Created by Frodo45127
NOTE TO ALL Development of this mod has been ended, because I have neither time, nor interest in continuing it. Source code is on the bottom of the description if someone wants to continue it. Reasons: I wanted to make a mod that made endgame interesting, ...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 5.2 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
Easier Confederations & Vassals
Created by VanguardMk1
Annoyed that your best buddies don't like to confederate you for whatever reason? This mod significantly increases your chances of confederation and vassalage when you're best friends (150+ relations). This should help AI factions confederate each other mo...
increase autoresolve point(0.4)增强玩家自动分(0.4)(永远有效 always valid).pack
Created by wodwd
Stupid ca makes player's autoresolve point terrible,So I used this mod to fix it 愚蠢的ca让玩家自动分变得很糟糕,所以我用这个mod来修复它 You can use this mod directly in the middle of the campaign 你可以在战役的中途直接使用这个mod SFO changed it to 0.25,only my mod takes effect when used togethe...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 5.2) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, mod compilation, c...
Change Starting Settlement, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see firs...
Max melee hit chance 100% (slightly better charges)
Created by Welter
I got mad that my overbuffed Skarbrand charged a generic human Lord and dealt 0 damage because of the hard cap of 90% hit chance, so I increased it to 100%. I only changed the melee_hit_chance_max from 90 to 100 as to allow your attacks to have more than 9...
Pasha's Recruitment Slot Mod
Created by Ibrahim Pasha ズ
Pasha's Recruitment Slot Mod I initially made these mods to help my girlfriend have easier time playing this game, after that I decided to release it to the public. Features: 30 Local and 30 Global Recruitment Slots Works only on Human Players Works on bot...
More Background Income (5000)
Created by powerhungry4
*Updated to 2.1 (Immortal Empires)* This mod sets all factions background income to 5000. This mod only modifies campaign_variables. Enjoy! FAQ Q: Is this mod player only? A: No, it affects the player and the AI. Q: Does this mod need to be updated? A: No,...
Factionwide Resource Bonuses Enhanced
Created by Commisar Jon Fuklaw
Introduction Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out. Features Reso...
Quick Building Upgrade
Created by Cpecific
When you have a lot of settlements, it becomes annoying to constantly hover over desired upgrade building level. As there is rarely a choice between what to upgrade, it does bring a question: why is it not in the base game? My Other Mods Skill Queue Traits...
MIXER - Mixu's Unlocker
Created by Mixu
The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. Building slot submod has bee...