Total War: WARHAMMER III

Total War: WARHAMMER III

90 ratings
Level 5 Capital (or any level)
   
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Tags: mod
File Size
Posted
Updated
12.484 KB
31 Oct, 2022 @ 3:19pm
26 Jun @ 6:57am
21 Change Notes ( view )

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Level 5 Capital (or any level)

Description
What this mod does:
1. On campaign start, force all major and minor settlements at any level (default 5).
2. On occupation, enforce a level for occupied settlements (default 4).
3. Use MCT to toggle the behavior, desired level, whether it works only for province capital.
4. To compensate for horde faction, Ogre camp, Black Ark, Chaos Horde now cost 0 food, 0 resource, and 1 turn to level up the main chain.


Compatibility
Should be compatible with everything, no matter it is tier-4 minor settlements, more slots, co-op, and save-game.

Note that for heavy mod users, the starting level may not work for certain settlements. Because some mods (such as Sigmar's heir and mixu minor factions) fixed the level of some settlements in their mods. The occupying level always works, so you may raze and re-occupy to enforce the level.


Campaign Balance
If you set a high-tier capital & use other AI mods, both you and AI will be able to field elite army & epic battle earlier.


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for the works.


Credits
Big thanks to DrunkFlamingo's Tier-4 Starting, which provides the foundation & motivated this mod.

83 Comments
BAGHolder  [author] 2 Jul @ 3:02am 
@The Burger King Sex Dungeon

I know this bug from another mod but cannot remember which one..
anyway I played Malakai a few days ago & it was working fine.
Not sure if it's this mod, or what, I've tested every single other settlement mod I have. But when I play Malakai, and he takes over a settlement, it just shows a generic Wood Elf settlement outpost and I cant upgrade the settlement, only abandon it
BAGHolder  [author] 5 May @ 4:34am 
@Jock @Azurewrath

What other mods you have. I am playing IEE & it shows 335 factions. And I manage to end turn 1 no problem. It is possible there are some weird interactions among mods' script...but I haven't encounter any with this mod.

While I am continue playing testing, you can always disable the mod anytime without affecting saves.
Jock 5 May @ 4:20am 
i am getting the same thing took me best part of a hour to figure it out it crashes exactly on 147 each time
BAGHolder  [author] 4 May @ 11:49am 
@Azurewrath

You sure this is the one? It is a script mod & should never caused such freeze.
Azurewrath 4 May @ 10:56am 
This causes my game to crash. It is very odd. It shows that there are 395 factions when I end my turn...weird. Then when it gets to 147 it freezes and crashes.
BAGHolder  [author] 28 Feb @ 8:26am 
thanks to @evilflamie, I updated the mod so MCT setting can be changed mid-campaign.

Apparently it does not affect co-op, as only host MCT setting matters.
BAGHolder  [author] 27 Feb @ 5:34pm 
@soulmindproductions

yes it works fine on my end. If you want tier 3, just set 3/3 before campaign starts & everything is good (except those set by other mods, but that is only on campaign start anyway)

Personally I like 5/4 or 5/5, cannot bear with the same slow early game after starting game the 1000th time, and also helped me testing late-game balance.
sigmars_disciple 27 Feb @ 5:14pm 
Just my 10 cents. It's your mod, but where I see this mod (from the perspective of a veteran mod player) as invaluable is to speed up those boring, repetitive campaign starts quite a bit. It's typically the campaign phase every players knows the best, the rounds players have played the most, again and again...

And a more logical, more appealing name for this mod, instead of "Tier 5 capitals" would be smth like "Enforce Minimum Building Tier Levels for Settlements (MCT enabled)" <3 Anyway, I'll try to find out whether the bug is fixed. I see what you're ssaying about Sigmar's Heirs or Marienburg overwriting stuff, but when tier 1-3 settlements become tier 5, whether occupied on turn 2 by AI factions or on turn 4 by me, with settings to enforce a min level 3, something's off, no?....
sigmars_disciple 27 Feb @ 5:01pm 
With the default setting set to tier 5, any balance between factions/races in the game can go out of the window very fast, usually that's sped up the more mods are being used (tweaks in mods are usually more and better, not focusing on less is more).... And starting tier 5 there is nothing more to progress to. I thought that this setting was mostly there for modders who want to test things....