RimWorld

RimWorld

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1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. As mentioned below, this mod is under the CC license. Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from h...
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamproxy.net/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Absolutely No Roof
Created by NitroDev
This simple mod allows you to remove ALL types of roofs using the vanilla remove roof area tool under Zones. Note: As infestations only occur below mountain roofing, this mod can be used to prevent the event from happening. But this is only the case for ti...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Advanced Power Plus
Created by Meltup
An advanced power for your colonies! This mod is a merged update of advanced powergeneration and Fueled Nuclear Power Generators. It adds new power generation buildings with technologies to research them: - Advanced wind turbine (Spacer tech, 6000 Wd outpu...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Almost There!
Created by roolo
> Cmon guys, we're almost there! > Nah, it's sleep o'clock. > But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die! > Meh, when it's nap time, it's nap time. Sounds familiar? Then this mod ...
Android tiers
Created by Atlas
DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" https://i.imgur.com/plbocrQ.png REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers ...
Animal Controls
Created by avil
Tools to make general animal herding more convenient. Features - makes so all animals can have food restrictions (the same as Animal Food Restrictions mod); - makes so "Animals" tab has "Food Restriction" category (similar to AnimalFoodRestrictionInTab mod...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Archotech+ (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Biscuits mod https://steamproxy.net/sharedfiles/filedetails/?id=2010967585 - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.3 For more functionality, try the revam...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Artifacts Expanded
Created by Carnagion
It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used. With that in mind, this mod adds 9 new limited-use items that are relatively ba...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lots of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU If you like my mod and feel like contributing,...
Better Vanilla Masking
Created by Owlchemist
This is a small mod which simply enables masking on some vanilla buildings. As it turns out, the masks were already there, they just weren't being used. This was probably because many of the masks were just a few pixels off here and there and never got fix...
BetterLoading
Created by Samboy063
Github Link: https://github.com/SamboyCoding/RimworldBetterLoading Now with 1.4 support (in beta, not fully tested) and 1.5 support (even less tested!)! For best results, please put this mod ABOVE core in the mod list. Compatible with rimworld 1.0, 1.1, 1....
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Bo's Milkable Animals
Created by Wrinklenugget
Makes deer, gazelles, ibexes, alpacas, muffalo, bison, horses, donkeys, and sheep milkable. Don't underestimate Milk, an important part of every colonists diet. In some biomes milkable animals are rare or non-existent. Temperate woodlands and arid shrublan...
Build From Inventory
Created by Uuugggg
Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most u...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Capture Them
Created by Hate me
Not feeling like looking for free pawns to capture enemies before they bleed out? I got you. With this tool you can simply mark all pawns you want to capture and your pawns will capture them themselves. This mod adds a new work type "Capture" between "Bed ...
Cash Register
Created by Orion
Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own. Description This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add t...
Centralized Climate Control (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ColdToads mod https://steamproxy.net/sharedfiles/filedetails/?id=973091113 - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Rem...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Children, school and learning
Created by Dylan
Version 1.7.6.4 Description: Requires at least HugsLib 7.0.0 Load order // HugsLib // Children, school and learning // Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.) 1.4 UPDATE: The 1.4 version should wor...
Clean Pathfinding 2
Created by Owlchemist
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them? This mod applies a modifier to the perceived pathing costs of any dirty tiles to help keep things clean. Features Net gain perfo...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Comigo's Nutrition
Created by Bara CoMiGo
Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases. This is a mod that adds a new research tab and doesn't simply replace the existing benches; it adds the new ones locked under separate research projects. The ...
Commercial Server
Created by Spess Carp
Build and maintain servers that will generate actual silver for your colony every quadrum. There are two servers, a basic one and an advanced version. The basic version is great for small colonies. While the advanced server will require one advanced compon...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
Craftable Psylink Neuroformers
Created by Dragon
Brief Overview Have you ever wanted some sweet Psionic powers while simultaneously telling the Empire to shove it and not wait around for quests to pop up? Well now you can! This is a super simple mod that adds the ability to craft Psylink Neuroformers (fo...
Cut plants before building[1.0-1.4]
Created by tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Death Rattle Continued [1.2+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporate...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Doors Expanded
Created by Ryoma
Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showcase Video: https://www.youtube.com/watch?v=gyV1zy6bRFo Originally included: Doors (1x2) - Double sized doors. Doors (1x3) - Triple sized doors. Curtains (Tribal) -Fragile, ...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Dubs Rimatomics
Created by Dubwise
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WORKS WITH MULTIPLAYER WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a fe...
Ducks' Insane Skills
Created by I AM THE LAW
This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: https://steamproxy.net/sharedfiles/filedetails/?id=2894401734 Have you ever thought that the standard 20 level cap limit on skills was too limiti...
Specialists Can Work!
Created by I AM THE LAW
A simple XML patch that makes it so specialists are no longer of incapable of anything due to their role. This affects all vanilla specialists roles. I honestly don't even understand why specialists are incapable of work. I thought Tynan learned from Royal...
ETRT: Industrial Tweaks
Created by Evil Tactician
Stand-alone Release of Industrial Tweaks Part of: https://i.imgur.com/lwZmzew.png The above mod includes this one, as well as many others with in-game toggles to enable and disable them. You do not need this mod if you're already subscribed to the full mod...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Efficient batteries
Created by LazyRed
Tired of batteries lacking efficiency? Worried you won't have enough power stored to last the night? Well worry no more, introducing the Maxum Efficient Batteries developed by Maxum Electronics. Leave those retro batteries behind and discover the secrets o...
Egg Incubator
Created by Mlie
https://i.imgur.com/iCj5o7O.png Incubators for fertilized eggs. Keeps the eggs the right temperature and can optionally speed up incubation-time. Primitive incubator, passive-cooling research Industrial incubator, electricity-research There is a mod-option...
Enable Oversized Weapons
Created by Carny Senpai
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. What does this mod do now? What is left of this mod is making the game take offSets into account when rendering carried equipment. Does nothing on it's own. Maybe this will also be imp...
Enemy Self Preservation
Created by Murmur
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain. It is designed to be used with my other mod Faction Raid Cooldown, but ca...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Expanded Roofing
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=2879451927 Adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar roofing. Reworked from Vendan's original idea. A direct port of the Github version made ...
FCP - Classic Plasma Weapons
Created by Ranger Rick
The Fallout Collaboration Presents: Classic Plasma Weapons Go check out the Discord! https://imgur.com/dGoKecl.png https://imgur.com/dtmVOwc.png The Fallout Collaboration Project is a complete overhaul of Rimworld to include all things Fallout and create t...
Fahrenheit and Celsius
Created by Kosaro
Displays both fahrenheit and celsius in the temperature display. Which is displayed first depends on the temperature setting in the options. Most of the game guides and wikis tend to discuss the game in celsius, but I only really understand temperature in ...
Farmable Neutroamine
Created by nanonator102
Farmable Neutroamine supports versions 1.0 to 1.4! G'day everyone! Have you ever wondered how all these traders are getting their neutroamine? They grow it of course! This mod adds a new plant called neutroaleaf which can be grown both in soil and in hydro...
FemaleBB BodyType Support
Created by SSulungE
About this mod Changes bodytype of female human to FemaleBB bodytype. You can change bodytype swap rate in the option. This mod contains codes and apparel textures supporting FemaleBB body type which was originally Kijin race body. Feel free to make any fe...
FemaleBB BodyType for Alien Races
Created by SSulungE
This is combined BBbody Patches for Alien Races. You may select not to use it on specific race in the option(All valid races will be loaded in option) supported alien races are following - Elves - Kobolds - Tieflings (added 20-05-20) - Androids - Angels an...
Fertile Planet
Created by Makaru
Increases map fertility (vegetation and trees) moderately, and increases vegetation graphical size. Inspired by Helpful Bot's 'Increased Forest Density - Base Version' https://steamproxy.net/sharedfiles/filedetails/?id=751887749 - this is reduced versi...
Flickable Storage
Created by Mlie
https://i.imgur.com/iCj5o7O.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - ...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Fortifications - Industrial
Created by AOBA
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications. Introducing to you, The Fortifications - Industrial. https://i...
Gastronomy
Created by Orion
Always wanted to build your own restaurant, tavern, or cafe? Now you can! Gastronomy allows (optionally) guests and (optionally) colonists to sit down and order their meals from a waiter. Excellent video explanation on YouTube. Note! I've tested this mod a...
Gemstones
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More gemstones for more sparkly bases! Semiprecious stones: amethyst, chalcedony, citrine, garnet, lapis, quartz, serpentine, and turquoise. Stats are similar to vanilla jade. These gems can be mined, purchased, or deep dril...
Giddy-up! Caravan
Created by roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead; - grass has a chance to be destroyed when deplet...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
Gunplay
Created by AUTOMATIC
ABOUT Adds more cinematic effects to weapons: A. For both vanilla and other mods: - long trails for projectiles; trails are wider for weapons that do more damage - projectile comes from the barrel of the gun and not from inside of the colonist - weapon mov...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Harvest Organs Post Mortem
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.5. NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the m...
Haul to Stack
Created by ItsComcastic
Compatible with Versions 1.0-1.5 Features Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling. Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once. Issues If your pawns a...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
I Have Materials
Created by Ben Lubar
See Mlie's updated version here. You can always place blueprints, even if you have no materials. The materials are configurable, but by default it forces wood, steel, cloth, and any stone type found naturally in the current map to act as if you have some. ...
Increased Stack
Created by Taveron
Описание: Вместимость стеков увеличена в 10 раз. Стеки с мясом и наркотиками остались без изменений. Рекомендую использовать мод Stack XXL или OgreStack ----------- Description: Capacity stacks increased 10 times. Stacks with meat and drugs remained unchan...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
Jewelry
Created by Kikohi
I've always thought gold didn't have enough uses in-game. As the only real use was statues, trading and eventually floor. This is now an old story! I present you Jewelry! The mod adds new apparels: necklace, ring, bracelet and earrings. They are all made o...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Keep Bed Ownership
Created by Hultis
Allow colonists to have one bed assigned per map, meaning that they don't lose bed ownership when they sleep in a bed while away from base. Can be safely added and removed from saves, but always make a backup first! Incompatible with: Hospitality Compatibl...
LWM's Deep Storage
Created by lilwhitemouse
Important note Little White Mouse gave birth to a healthy baby! Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think... However, the code is available on GitHub, so if there are changes y...
[Depricated] Less Arbitrary Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamproxy.net/sharedfiles/filedetails/?id=1552455241 - Removed legacy HugsLib requirement 1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the va...
Less Mechanoids
Created by The Village Guy
The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace. At endgame roughly 30% less mechanoid attacks. Should be compatible with all mechanoids that are part of the vanilla mechanoids faction, so also ...
LightsOut
Created by juanlopez2008
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns? I know I have. Why can't pawns just turn things off when they aren't using them? Now they can. Features Pawns turn the lights off when ...
Little Storage 2
Created by #6
This is a continuation of my mod Little Storage. This new version exists to fix a very basic mistake in the previous version which would break saves if updated in-place. This will be the only version receiving updates from this point forward. Adds single-t...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Make Reinforced Barrel
Created by BBBBilly
This mod allows you to produce reinforced barrel by yourself. Although it's expensive, you don't have to be controlled by others, produce as much as you want. Improved version: https://steamproxy.net/sharedfiles/filedetails/?id=2570273747 Make Reinforc...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
Mass Graves
Created by pyrce
Mass Graves DESCRIPTION Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don't feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutionary new advanc...
Master of Cooking
Created by leafzxg
Leafzxg's series Mod about BULK cooking & crafting ! The most complete & The most extensive coverage ! Support 1.0 & 1.1 & 1.2 & 1.3 ! Improve the efficiency of your base on the premise of keeping the game balance ! Master of Crafting :Make goods in bulk! ...
Master of Crafting
Created by leafzxg
Leafzxg's series Mod about BULK cooking & crafting ! The most complete & The most extensive coverage ! Support 1.0 & 1.1 & 1.2 & 1.3 ! Improve the efficiency of your base on the premise of keeping the game balance ! Master of Cooking :Make foods in bulk! L...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
Mines
Created by WexMan
Description The Mines, a place for your pawns to excavate the treasures of the earth. This is a remake of the mod from AngleWyrm to version 1.0. Adds a new building to the game - a mine in which you can mine all the main ore, except for the components foun...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Mod Manager
Created by Fluffy
Juggle your mods like a pro! https://headers.karel-kroeze.nl/title/Features.png A cleaner, better Mod management screen. separate lists for available and active modscreate and delete local copies of steam modscreate and load mod list backupsload mod list f...
Moonlight
Created by Owlchemist
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night. Moonlight The night's illumination gradually shifts night by night. Some notable nights include: New moon: The darkest nights will be at the start of each season, on ...
More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]
Created by MrKociak
This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel/remake/whatever... Also it's kinda outdated, stuff might lag or load slowly The 1.4 version was sloppily made by removing whatever's not workin...
More Linkables
Created by 4loris4
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed! It currently adds 3 new Tool Cabinets, 1 new Multi-Analyzer, a Kitchen Cupboard and 2 facilities for your hospitals! Moreover, it makes every pr...
More Sculpture
Created by [KOR]Bichang
Add 72 types of texture to each piece of the statue. And release the style restrictions on the statue....
More Than Capable
Created by Charlotte
Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survi...
More Vanilla Biomes
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More Vanilla Biomes adds more variety to your environment without overhauling the game. Includes TEN new vanilla-friendly biomes. Glacial Shield: Where the glacier meets the tundra, this area is icy, rocky, and cold almost y...
Advanced Doors
Created by Morphium
Advanced Doors brings you several new doors to secure your colonies from the threats of the rim. Main mod content: Stuffable 1x1 heavy military doors with green or red lights 2 broken door versions for your desolated base look! Unstuffable 1x1 airlocks the...
[LYN] Nanotech Overpower
Created by Lyn the Cookie
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission. Features Adds a ton of OP stuff. - Nanobots, a very overpowered building material. Can be used to make an...
[1.5] No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel - Plasteel - Gold - Silver - Power Conduits (Waterproof too!) - Power Switches - Added by Expanded Materials - Metals - Bronze - Fossils - Iron - Tungsten - Stainless Steel - Concrete - Lead - Copper - Chromium - Added by Alpha ...
No Death Cooties On Armour
Created by cucumpear
Colonists will no longer care if armour that's reasonably cleanable, i.e. made of metal/plastic, was worn by a corpse. Now updated to use xpath patching, so it should not conflict with other mods. :) ...
No Lazy Doctors
Created by JBloodthorn
Stops doctor pawns from faffing about while their patients die. Sets the four big doctor duties (rescue, tend other, tend self, tend animal) to emergency priority. So no more doddering off to bed while a friend bleeds out on the floor, or grabbing a snack ...
No Sympathy for Prisoners
Created by Zyx Abacab
Attention! This mod has a known issue with the Biotech DLC. Your pawns might continue experiencing sympathy while playing with Biotech. If you absolutely need to override Biotech sympathy, try using Cherry Picker instead. See the FAQ entry Which items shou...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Ore Yields (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neceros mod https://steamproxy.net/sharedfiles/filedetails/?id=2036872981 with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now wor...
Pack Mules Extended
Created by Ashleigh
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
Packs Are Not Belts
Created by Turnovus
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts. Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other...
Perfect Pathfinding
Created by JisPichi
~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths. This is the cause of ...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Plasteel Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s https://steamproxy.net/sharedfiles/filedetails/?id=1569056149 - Added support for modifying BB-bodys, thanks HR-SP! - Chinese translation added, thank you 法师Mage! https://i.imgur.com/pufA0kM.png https...
Power Tools
Created by Simmin
This mod adds 4 powered tools for industrial society, the chainsaw, the grinder, the jackhammer and the drill All Tools are made at the machining bench. And require Steel, Industrial Components and Chemfuel to make. https://i.imgur.com/dlPiXee.png https://...
Prison Commons
Created by Ben Lubar
Looking for a version of this mod for 1.4? Check out Mlie's continuation. Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area. Prison commons areas act as part of the prison, allowing prisoners to freely e...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
Prisoners Dont Have Keys
Created by Mlie
https://i.imgur.com/iCj5o7O.png I found it odd that prisoners could open doors when escaping when fleeing raiders cannot. So this mod makes prisoner having to bash doors when escaping as well. There is also a mod-option to allow prisoners to open cell-door...
Prisoners Should Fear Turrets
Created by Mlie
https://i.imgur.com/iCj5o7O.png Escaping prisoners will now get fired upon by turrets. Rebelling slaves will also be shot, selectable in the options. There is also an option for shooting at slaves/prisoners in any aggro mental-state Turrets can give terror...
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iamrespawns mod https://steamproxy.net/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionic...
Proximity (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=1719896867 - For detailed description, download the PDF - Performance optimizations by Taranchuk https://i.imgur.com/pufA0kM.png https://i.imgur.c...
Quality Bionics
Created by Rebel_Rabbit
thanks the actions of the incredible ilyvion, a 1.5 version of the mod has been released and will be maintained further at the following link, please go ahead and show some love there, as without him i dont know when it would have been updated. https://ste...
Quality Colors
Created by legodude17
Super simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select something) Features settings, allowing you to change the col...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
Quest Reward Rebalance
Created by Flankmaster
About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards? This mod rejiggers quest reward generation so archotech-level items/buildings like the Vanometric Powercell and Chemfuel Reactor (along with other arch...
Questionable Ethics Enhanced(USE MLIES VERSION)
Created by Mario55770
This is not an official fork, ifany past author asks me to take it down, I will. However, in the meantime, this at least lets qee work in 1.3 ATTENTION MLIE HAS ADOPTED THIS MOD. THIS LINK WILL TAKE YOU TO HIS. https://steamproxy.net/sharedfiles/filede...
RPG Style Inventory Revamped
Created by avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
Realistic Rooms Rewritten
Created by Lucifer
For 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. 1.3 version requires HugsLib What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here...
Reasonable Components
Created by Fonic the Fedgefog
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components. The required resources scale with r...
Recipe icons
Created by AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
Remedies
Created by brokolilikek
Vanilla drugs not enough for you? Not sure why every single drug is a weed alternative? Tired of dealing with side effects in the year 5500, even though you don't in the year 2000? We've got you covered. This mod adds eight drugs with unique purposes and a...
Repair Workbench
Created by Acruid
This mod adds the Repair Workbench to the game so you can repair the durability of items. Features Completely repair the durability on weapons and armor, optionally balanced by Repair Kits needed. Workbench can be used without power, at 40% efficiency. Inc...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Replimat
Created by sumghai
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required! Developed in collaboration with Dubwise. https://raw.githubusercontent.com/sumghai/RimWorldSt...
Research Whatever
Created by avil
When research subject is not selected, pawns just choose the cheapest one on their own. This option is accessible from research bench. Forgot to pick a new research? Just want to go with a flow? Ran out of care for what's going to be researched next? Yeah,...
ResearchPal - Forked
Created by VinaLx
Features ResearchPal Dynamically generated research tree based on graph layout algorithm. Shows research projects, buildings, plants and recipes unlocked by each research project. Projects can be queued, and colonists will automatically start the next proj...
Restock Notification[1.1-1.4]
Created by tammybee
Send a letter when settlement which ever visited regenerate stock. これまでに訪れたことのある拠点の品揃えが更新されたときにアラートを通知します. Language - English - Japanese - Chinese Simplified(by Zephyr) - Chinese Traditional(by Zephyr) If you show me the link of translation file, I will ad...
Restraints
Created by bdew
Adds ability to restrain prisoners and colonists from moving. A more humane version of cutting off both legs. To restraint or free a pawn, select another pawn and right click the one you want to restrain/free. Restraining costs 1 piece of steel and can be ...
Reuse Pods [DEPRECATED]
Created by Colonial
Reuse Pods - finally build the satellite colonies of your dreams without pouring endless steel and components into pod construction! Reuse Pods is a simple mod that adds the pod funnel. This spacer-tech building will automatically scoop up inbound pods and...
Alpha Bees
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 13/10/22! Breed bees to generate all kinds of resources! Features - Beekeeping: find wild bees in all biomes, build beehouses to put them to work! A single beehouse won't do much, so prepare to build a few. Are you i...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
RimPy Mod Manager Database
Created by Paladin
https://i.imgur.com/esTPMeZ.png This is a database for RimPy Mod Manager. You need to download an app to actually use all of it benefits (check Download section below). Database contains latest information about mods and latest versions of community made a...
Rimefeller
Created by Dubwise
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves. Rimefeller adds: Drilling for crude oil with shallow and deep reservoir layers. Cracking crude into chemfuel which is stored in tanks and distributed to hoppers an...
Roads of the Rim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Loconekos mod https://steamproxy.net/sharedfiles/filedetails/?id=1613783924 - Can be added to save-games - Russian settings translation added, thanks Festival! - Full russian translation added, thanks kamikadza...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamproxy.net/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
Roof Support
Created by Match
Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be sho...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Save Our Ship 2
Created by Kentington
https://i.imgur.com/fEkUafu.png Save Our Ship 2 is an unofficial expansion for RimWorld. Build a liveable spaceship and continue your colonists' stories in orbit - engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps ...
Save Our Ship 2 - Space Gear
Created by Mlie
https://i.imgur.com/iCj5o7O.png Rework of Antharann Fireblades mod https://steamproxy.net/sharedfiles/filedetails/?id=1782693188 with permission - Reworked the mod as an addon for SOS2 - The 1.4 version tested to work with the experimental version on G...
Save Our Ship 2 - Traitors Beyond Counting Pack - UP FOR ADOPTION
Created by Bullet Magnet
ADOPTION: I am no longer able to keep my mods updated on Rimworld due to shifting real world priorities. This mod is looking to be re-homed with someone who will be able to continue supporting it. If you volunteer, I will turn over the files to you. My onl...
Secret Passage Doors (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Blakes mod https://steamproxy.net/sharedfiles/filedetails/?id=1713600404 - There is now a setting to only let player controlled colonists be able to use the doors https://i.imgur.com/pufA0kM.png https://i.imgur...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Show Draftees Weapon
Created by El Targhetto
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
Show Me Your Hands
Created by Mlie
https://i.imgur.com/iCj5o7O.png Pawns show their hands on their weapon when drafted. Should work with most weapons, vanilla and modded. Based on Clutter Weapon Hands but dynamically sets the hands based on the graphics of the weapon. It will however still ...
Silent Doors (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mittsies mod https://steamproxy.net/sharedfiles/filedetails/?id=933010556 - Replaced old code with a patch-based code instead. - Added support for Doors Expanded https://i.imgur.com/pufA0kM.png https://i.imgur....
Simple FX: Smoke
Created by Owlchemist
https://i.imgur.com/rW1gtHK.gif Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use. It is a purely graphical mod and does not impact gameplay any. You can add or remove it at any time. *The bloomery on ...
Simple Ivory
Created by SkunkPlaysGames
Manufacture ivory from tusks and thrumbo horn and use it like jade. Task performed at a stonecutter's table. The economy is unaffected: An elephant tusk (worth $80) produces 8 ivory worth $10 each. A thrumbo horn (worth $800) produces 80 ivory " ". Wild bo...
Simple Utilities: Ceiling
Created by Owlchemist
Allows the building of ceiling-mounted light fixtures, firefoam poppers, and sun lamps. Also includes darklight variants for Ideology users. The lights come in a variety of styles, and can be placed above furniture. Features Assets: Styles: In order to use...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Slave Collar Nudity
Created by eBlair
Slaves can wear slave collars and be happily nude....
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smart Turret Covering
Created by denev
Overview In version 1.4, turrets can now be covered by adjacent objects, but 2x2 or larger turrets can only take cover on the bottom-left-most tile. In other words, when attacked from the upper right, turrets are considered uncovered and don't receive any ...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Smarter Deconstruction and Mining
Created by legodude17
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining. Great for tearing down buildings all in one go, removing random structures without worrying about the roofs, removing mountains, and just generally not worrying so...
Smooth Walls and Floors
Created by Hyper
This Mod makes Smooth Walls and Floors buildable. If you smooth natural rough rocks or floors, you get a nice looking smoothed version of it. This Mod let's you build these since you can't rebuild them if they are destroyed in vanilla. For the smooth floor...
Sparkling Worlds - Full Mod
Created by Albion
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to...
Stop, Drop, And Roll! [BAL]
Created by balistafreak
Changelog 10 April 2024: Mod recompiled to work with 1.5. 21 September 2023: Water-seeking behavior cropped up again, mod updated to fix this behavior. 20 July 2022: Mod recompiled to work with 1.4. 5 July 2021: Mod marked as compatible with 1.3. Mod appea...
Sun Lamp Power
Created by - Abby Sciuto
Change the power draw of the Sun Lamp to 500 rather than 2900....
Sync Growth
Created by ignis
Synchronizes plants and crops growth, ensuring that they would be ready for harvest together. It averages grow, so there is no net gain or loss from using it. Features Works by actually adjusting grow rate, not by manually changing their growth state like ...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Temperature Control Unit
Created by Murmur
A combination cooler/heater that goes over a wall. Set a temperature and the Temperature Control Unit will do its best to keep the room that temperature, no matter if it is hotter or colder. It will automatically switch to heating or cooling mode depending...
Thanks For All The Fish
Created by pyrce
Thanks For All The Fish A simple fishing mod designed to provide a food supplement to colonies with access to water. Adds a fishing sub-skill to Animal Handling which is used at FishingSpots (under the Production Tab) to fulfill fishing bills. Fish are lik...
The Birds and the Bees
Created by Fluffy
Adds reproductive organs to the animals, and then you, raiders and time can take them away again. Does NOT require a new save game Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the...
The Birds and the Bees - ADS Patch
Created by Oreno
Adds missing animal prosthetics for "The Birds and the Bees" mod to "A Dog Said... Animal Prosthetics" mod. Load after "A Dog Said... Animal Prosthetics" and "The Birds and the Bees". Features - Added simple (100%) and bionic (125%) reproductive organs for...
The Birds and the Bees Fix
Created by Oreno
Simple fix for "The Birds and the Bees" because the missing file. Load before "The Birds and the Bees" Fixes - Could not resolve cross-reference to Verse.BodyPartTagDef named FertilitySource (wanter=tags). - Failed to find Verse.BodyPartTagDef named Fertil...
Thrumbo Extension
Created by leafzxg
The original name : “Thrumbo Wool” Support 1.0 & 1.1 & 1.2 & 1.3 ! Languages Interface Provider Russian https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluecheck.png Tkhakiro 한국 https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluechec...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
Tradable Meals
Created by meow
Allows bulk goods trade ships to buy and sell meals again....
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
Trade Ships Drop Spot
Created by Smash Phil
Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design, I've decided to keep in line with vanilla so if you see your i...
Trader ships
Created by AUTOMATIC
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or ...
Traders have more Silver
Created by Bom Train
1.3 mod. All Traders now have a lot more silver from 10x - 20x. Works for Vanilla orbital and trader caravans. Got the idea from the Rich Traders mod but it didn't get updated so credit to him. I have no clue how to update mods so I uploaded a new version ...
Underground Power Conduits
Created by Owlchemist
A small mod which simply lets you build power conduits underground. It uses the same amount of resources, as your pawns are essentially building the same thing, but the trench building process is over 10x more labor intensive compared to laying down surfac...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Use Your Gun!
Created by Knight
An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo...
VGP Garden Medicine
Created by dismarzero
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs. -Flu Ez a drug for blocking flu. -Ibuprofen a drug for reducing pain. -Antibiotics for reducing the amount of time for being sick and prevents infections. -De-Worm prevents G...
VGP Garden Resources
Created by dismarzero
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants. Grow Resources:...
Vanilla Brewing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/4KFLDIU.png 14/07/2021: v1.301 https://i.imgur.com/OwsGAOE.png Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expande...
Vanilla Cooking Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Vanilla Expanded - Ideology Patches
Created by Kikohi
https://i.imgur.com/76o7Cwr.png Check the changes notes. https://i.imgur.com/Vg0QM8s.png Vanilla Expanded Ideology patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Ideology DLC mechanic...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
Vanilla Furniture Expanded - Farming
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boos...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
Vanilla Furniture Expanded - Power
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Sigu6gu.png This module is a part of Vanilla Furniture Expanded which can be downloaded below. https://i.imgur.com/MS2tBx3.png Vanilla power generation is somewhat lackluster late game - Not only the game...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Vanilla Furniture Expanded - Spacer Module
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.0.1 (01/04/2020): - Fixed Ultrascreen TV room/job issue, pawns now use it - Fixed null error coming from interactive table 1.0...
Vanilla Plants Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Vanilla Textures Expanded - Variations
Created by Sarg Bjornson
https://i.imgur.com/MIn0HyG.png Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases. So, what does it do? Basically, it provides building ...
Various Space Ship Chunk (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of totobrother mod https://steamproxy.net/sharedfiles/filedetails/?id=1158568885 - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well https://i.imgur.com/pufA0kM.png https://i.im...
Vault Walls and Doors
Created by SickBoyWi
https://i.imgur.com/Mgai4uL.png https://i.imgur.com/2v0SaMc.png Allows you to build a vault. Walls and doors. Embrasures now too! Thanks to TeflonJim for making the embrasure images and configuration. Essentially this mod adds walls, embrasures, and doors ...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
What the hack?!
Created by roolo
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? What the Hack!? adds a large amount of balanced mid-to end-game content involving hacking and upgrading mechanoids, world quests, crafting an ...
Where is my weapon?[1.0-1.4]
Created by tammybee
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). 気絶から回復した(または怪我が完治した)際、気絶前に持っていた武器を装備しなおそうとします。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1238308608 Language - English - Japanes...
While You Are Nearby
Created by pureMJ
Colonist will now be more likely to do jobs nearby instead of walking long distances. https://i.imgur.com/MClTdVy.gif Have you been tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to so...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
World Map Beautification Project
Created by Odeum
https://i.imgur.com/G6Jv39z.png Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills. The additions to the world map should apply to old saves as well. htt...
Worthless Junk
Created by BICKLEY
This mod has been continued by Zaljerem - Link Below! Click here -> Worthless Junk Continued __________________________________________ Ultra Lite mod that gives ancient junk some value. Wouldn't it be great if all that shiny new junk laying around in 1.3 ...
Yayo's Animation (1.3)
Created by YAYO
* 1.4 https://steamproxy.net/sharedfiles/filedetails/?id=2877292196 * Add Animation for Pawns Animations can be individually turned off in the options menu. Use only the animations you want. * Marriage Ceremony https://imgur.com/hIvz7V4.png * Burning &...
Yayo's Caravan (1.3)
Created by YAYO
1.4 https://steamproxy.net/sharedfiles/filedetails/?id=2886919774 * Change the visual of the caravan on the world map https://imgur.com/4da0wV4.png * Option Settings You can adjust the value to use the desired setting. Zoom out mode - None https://imgu...
[1.3] No Infestation
Created by WalkingProblem
Remove infestation event from your game. (in case you always forgot about turning it off in the scenario editor) Unless you spawn them with dev mode... ... the infestation event (including deep drill infestation) should never ever appear ever forever ever ...
[1.4]Long Range Transport Pods - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. Feel free to continue this mod elsewhere!. Ahoy! Updated to 1.4! Enjoy! And, uh, I'm gonna just leave this intro here cuz tbh... it's gold to me :) Salu...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[FSF] Growable Ambrosia
Created by FrozenSnowFox
Description This is a simple mod that allows you to plant ambrosia in soil or hydroponics. Ambrosia must first be researched and requires a growing skill of 10 to plant. This mod is included in FrozenSnowFox Tweaks. Credits Made by FrozenSnowFox The mod ic...
[FSF] Growable Mushrooms
Created by FrozenSnowFox
Description This mod makes those wonderful cave mushrooms Glowstool, Agarilux and Timbershroom (Requires Ideology) into plantable crops. I've tweaked the growth days and yield to make them more sensible making them into the perfect mountain base crop (plan...
[FSF] Improved Vanometric Power Cells
Created by FrozenSnowFox
Description This is a simple mod that doubles Vanometric Power Cells power output changing it from 1000W to 2000W. With this your rare hard to find power cell can power a small outpost. This mod supports the Royalty DLC. If you have it installed it will do...
[FSF] Simply Soil
Created by FrozenSnowFox
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base. Since they are layered if you change your mind about the location you can remove...
[JDS] Simple Storage
Created by JangoD'soul
https://i.imgur.com/o9bFeWs.gif Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye. I have a simply solutions by using my "Simply Storage" a compact way to storage all of your useless Junk that you don't need into m...
[KV] Adjustable Trade Ships
Created by Kiame Vivacity
1.4: https://steamproxy.net/sharedfiles/filedetails/?id=2876541977 This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this valu...
[KV] Call Trade Ships
Created by Kiame Vivacity
1.5: https://steamproxy.net/sharedfiles/filedetails/?id=3226502149&searchtext= Call for orbital trade ships for a price from a Comms Console. The price can be adjusted in the mod's settings. Can be added to and removed from games in progress without is...
[KV] Faction Control
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "...
[KV] Path Avoid
Created by Kiame Vivacity
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
[KV] RimFridge
Created by Kiame Vivacity
1.5: https://steamproxy.net/sharedfiles/filedetails/?id=2898411376 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based R...
[KV] Show Hair With Hats or Hide All Hats
Created by Kiame Vivacity
1.5 version: https://steamproxy.net/sharedfiles/filedetails/?id=2879080074 Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be...
[KV] Trading Spot
Created by Kiame Vivacity
1.4 Version: https://steamproxy.net/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
[NL] Compatible Body 2
Created by Nals
WARNING: This MOD includes nudity textures, then not suitable for children! This MOD includes 5 body images, for Female, Male, Thin, Fat and Hulk. There are lots of attractive MODs to change colonist's figure. There are lots of wonderful MODs to add clothe...
[SPK] Additional Vanilla Crafting
Created by s p o o k i e
Source: https://github.com/SpookieWookie/SPK-AdditionalVanillaCrafting Simple mod that adds the ability to produce some trader only materials in a vanilla friendly manner, no additonal workbenches just basic recipes and research. Additional Vanilla Craftin...
[SR]Bondage Furniture
Created by Shadowrabbit
Bondage Furniture ID:2610044320 Author:Shadowrabbit, 金兔子拉面 Support Version: 1.3 1.4 Github: github.com/Shadowrabbit/BondageFurniture Support Languages: Chinese(简体中文), English I don't need any financial support. If this mod bring you fun , please give me a ...
[SR]Factional War
Created by Shadowrabbit
VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: https://github.com/Shadowrabbit/ModRimWorldFactionalWar Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Pol...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[T] MoreFloors
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. ⚠️ An updated fork for 1.4 and Biotech has been made by Lonely_Rain and is available here. For anyone interested, I've created...
[WD] Partially-Passable Wind Turbines (Obsolete)
Created by Wemd
Attention: wind turbines are completely passable now, so this mod is useful for versions 1.2 and earlier only! Description: A tiny, but very useful patch. Changes only one string making wind turbines partially-passable. How it works: each construction in t...
[XND] Visible Pants
Created by Neptimus7
A mod that allows you to see everybody's trousers, for that complete feel! Please use the bugs discussion for reporting bugs. Please note that if you get errors about NullReferenceExceptions it should be ignorable. RimWorld likes to say that things exist w...