Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ V QOL SP Mods
   
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Description
A collection of mods that enhance the quality of life while playing Civilization V.

Some of these mods do the same thing in a way or another, but for the most part can be used together as a whole.
To name major benefits; UI, War + Combat, Tile Improvements, Diplomacy, and Trading are all improved in my belief, by these mods.

I strongly recommend this collection for players looking to begin their modded experience, or experienced modded users looking for an all-around balanced and enhanced experience. As these mods are the staples of their respective categories, you won't find better or more stable versions.

- Compatible/Accurate [as of Oct. 2022]
Items (82)
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Colored Religions
Created by MT
A quick coloring of the icons. V3 (July 3, 2012): Changed to not affect future savegames (old v1 and v2 saved games wont work with this version). V2 (June 27, 2012): Added shadows to citybanner icon, so it's easier to seperate background color from icon co...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Eras - Atomic Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Atomic era instead of few turns. Features: Tech tree wont progress after Atomic Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Eras - Modern Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Modern era instead of few turns. Features: Tech tree wont progress after Modern Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Eras - Industrial Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Industrial era instead of few turns. Features: Tech tree wont progress after Industrial (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Eras - Ancient Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Ancient age instead of few turns. Features: Tech tree wont progress after Ancient age (so you wont reach other Eras). Also, several adjustment have been made to the tree to ...
Eras - Classical Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns. Features: Tech tree wont progress after Classical age (so you wont reach other Eras). Also, several adjustment have been made to the tree...
Eras - Medieval Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Medieval age instead of few turns. Features: Tech tree wont progress after Medieval age (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Nocty's More Expensive Nukes
Makes Atomic Bombs and Nuclear Missiles more expensive. Atomic Bomb: - Uranium cost increased from 1 to 4 - Production cost (at Normal speed) increased from 600 to 1000 Nuclear Missile: - Uranium cost increased from 2 to 8 - Production cost (at Normal spee...
A Few More Terrain-Specific Buildings
Created by RetroA
OVERVIEW Adds 3 new buildings into the game with terrain-specific requirements: the Icebreaker Shipyard, the Mountaintop Mine and the Polar Station. SPECIFICS This mod adds the following three buildings that any nation can build with accompying Civilopedia...
Artificial Unintelligence
Created by Delnar_Ersike
Improves Civilization 5's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Full version of the mod: it contains both XML and DLL modifications. As a result, the mod is not compatible with mods that modify the game's DLL (...
Capture aircrafts and missiles
Created by Aurore
This mod makes you able to capture aircrafts and missiles (including nuclear) when you take a city....
Capture+ (Capture more Units & Great People)
Created by CyberX1
*READ FULL DESCRIPTION* This mod will allow you (AND other civs, except barbarians) to Capture Settlers, Work Boats, Great People, and Spaceship Parts. Can still capture workers. Works with all Civilization V Versions! Direct Download: https://www.dropbox....
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Combat Medic
Created by Moriboe
Compatible: all versions Adds the Combat Medic unit, available at Penicilin, a civilian unit with the Medic I and II promotions. The advantage of course being that it can stack with combat units. It requires the Red Cross in order to be trained. The Red Cr...
Faster AI Turn Processing [view mod page for instructions]
Created by Lash [fof_bb]
haha ai turn processing go brrrrrr download: nexusmods https://i.imgur.com/3BvsrJS.png instructions Install by either unzipping to your Civilization V folder or copying file from zip to your civilization folder https://i.imgur.com/LzQOSLA.png Conflicts: wi...
Improved Air Recon
Created by Labby
The original air recon ability of fighters in Civ V isn't that great. It provides sight of everything within 6 tiles... of the base. Since planes must be based in cities in your territory, or carriers that are likely to accompanied by other ships, often ev...
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Longer Eras - Historic
Created by Chuck Finley
*UPDATE* For those of you who loved this mod and are not playing CivBE I have created a new version of it for that game. You can find the download here: http://steamproxy.net/sharedfiles/filedetails/?id=340587827 Creates a new era called Historic that ...
No Minimum City Tile Yield
Created by engineer gaming
In the default game, cities will give its tile additional yields such that it will have at least 2 Food and 1 Production, helpful for settling on Desert, but that means you lose value when settling on tiles with Food or Production. This mod ties the 2 Food...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Remove City Ranged Attack
Created by Jckfak™
This mod removes the ability for cities to attack units with its ranged attack ability. Made it because i'd rather cities not be uses as weapons as they currently are in civ 5. Wars should be fought with armies, not cities. ...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Wonders of Tomorrow
Created by RetroA
OVERVIEW This mod adds 3 new World Wonders for the Information Era: the Square Kilometre Array, the Strategic Defense Initiative (SDI) and the Universal Constructor. SPECIFICS This mod adds the following three wonders with associated Civilopedia entries an...
ZNW-Symbolic Ideology Tenets
Created by Zyxpsilon
Replaces the former dark emptiness and text Labels of Ideology Tenets with symbolic images that simply hints the player on the effects each Types and Branches give when selected. A color theme has been used for each Branches as follow; Blue for Freedom -- ...
Architecture changes
Created by RJ
Just righting a few architectural "Wrongs" in Civ. The direct download can be found here This mod changes the architecture of certain civilizations: India-Now use the middle eastern art. Why? From the Indus Valley to the Mughals to modern India, India arch...
Zolton's Tweaks - Anti-Air Changes
Created by Dodo Rider
Tweaks Anti-Air to better fill the role of "Anti-Air" and to not fill the role of "Infantry". AA Guns and Mobile SAMs both have their combat strength lowered in an effort to decrease their viability as a frontline unit. No longer should they be able to sta...
Zolton's Tweaks - Anti-Tank Changes
Created by Dodo Rider
This mod make changes to the anti-tank units. Anti Tank guns have been changed into ranged units. The new combat values of the anti-tank gun are: (30 combat, 45 ranged, 2 range) Anti Tank guns now also upgrade to Bazookas instead of Helicopters. In the rea...
Zolton's Tweaks - Anti-Tank Gun moved to Ballistics
Created by Dodo Rider
Moved Anti-Tank Guns from "Combined Arms" to "Ballistics". Anti-Tank Guns come too late in the tech tree to get much use. They come only one tech before their replacement, Helicopter Gunships. This mod moves them down in the tech tree, to give them more ti...
Zolton's Tweaks - Better Lakes
Created by Dodo Rider
Increases the base food value of lakes from 2 to 3. Unlike most of the terrain in the game, lakes do not get any better as the game progresses; they are stuck at 2 food for the entire game (except for the Aztecs). This makes them poor terrain to settle nea...
Zolton's Tweaks - Flexible Promotions
Created by Dodo Rider
When upgrading a melee unit to a ranged unit, or vice cersa, promotions will now change to their melee or ranged equivalent. This mod fixes a problem with units which change combat classes upon upgrading, such as the chariot archer upgrading to a knight. C...
Zolton's Tweaks - Triplane Intercept
Created by Dodo Rider
Increases the Triplane intercept chance to 100% (up from 50%). If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamproxy.net/sharedfiles/filedetails/?id=2249534571 If you like this mod and others in my ...
Zolton's Tweaks - Stronger Helicopter Gunships
Created by Dodo Rider
Increases the strength of Helicopter Gunships. This mod is an effort to increase the usefulness of Helicopter Gunships. Gunships get a small increase to their combat strength, bringing them to 70 strength (up from 60). This will allow them to stand a bette...
Zolton's Tweaks - Stronger Armor
Created by Dodo Rider
This mod increases the strength of Armor Units. Armor units in the game do not have the same deadly reputation that the real world equivalents carry. This is, in part, due to the fact that they need scarce and valuable resources (oil or aluminum), and that...
Zolton's Tweaks - Ranged Machine Guns
Created by Dodo Rider
Gives a firing range of 2 tiles to the Gatling Gun, Machine Gun, and Bazooka. The combat strengths of these units have also been lowered to account for the higher range. These units may be deadly at range, but need to be careful in close combat. The new va...
Zolton's Tweaks - Open Diplomacy
Created by Dodo Rider
Allows embassy trading, open border agreements, and defensive pact trading from the beginning of the game. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamproxy.net/sharedfiles/filedetails/?id=22495...
Zolton's Tweaks - Lower Evasion Chance
Created by Dodo Rider
Lowers the evasion chance on stealth bombers to 50% (down from 100%). No longer will stealth bombers be able to completely ignore anti air defenses. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommu...
Zolton's Tweaks - Jungle Production
Created by Dodo Rider
Removing jungles yields production just like forests. The amount of production given is greater than forests, to scale to the greater time it takes to remove. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://...
Zolton's Tweaks - Intercept Destroyers
Created by Dodo Rider
Increases the range and percent chance that destroyers will intercept aircraft. This mod increases the destroyer's intercept range to 3 (up from 2) and increases its intercept chance to 100% (up from 40%). If you like this mod, check out the other mods in ...
Zolton's Tweaks - Indirect Fire Missiles
Created by Dodo Rider
Gives the indirect fire promotion to Guided Missiles. This allows them to shoot over hills, mountains, forests, and jungles. In the vanilla game, Guided Missiles SOMETIMES have indirect fire. This seems to only occur when air units are in the same city as ...
Zolton's Tweaks - Faster World Congress
Created by Dodo Rider
The turns between world congress sessions has been decreased by 33%. There will now be 50% more sessions. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamproxy.net/sharedfiles/filedetails/?id=224953...
Zolton's Tweaks - Battleship to Missile Cruiser
Created by Dodo Rider
The battleship now upgrades to the missile cruiser. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamproxy.net/sharedfiles/filedetails/?id=2249534571 If you like this mod and others in my collection,...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Ideology Names
Created by SpaceGayXY
This mod changes the names of the ideologies from Freedom, Order, and Autocracy to Liberalism, Communism, and Fascism respectively. As the Civ V wiki notes, "the three Ideologies can easily be connected to the three major ideological movements that gained ...
Bold and Brash
Created by Karatekid1717
Now includes Squidward in Repose! This is a rather silly mod that adds "Bold and Brash" by Squidward Tentacles to the game as a Great Work of Art. The painting belongs not in the trash, but now in your museums and wonders! As this mod involves Great Works,...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Example - Simple Clock
Created by salec
This mod displays a clock in the upper center of the HUD....
Minus The Mushroom Clouds
Created by Rillithain
This MOD will remove Nuclear Missiles and Atomic Bombs from your games. This was a requested mod....
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Hex Conquer and Release
Created by yabetehtin
Land combat units can conquer enemy plots they occupy and adjacent enemy plots. Units, cities and citadels can control adjacent tiles to prevent them from being captured by enemy units. The invader unit must spend one before gaining control over the occupi...
Zolton's Tweaks - Cannon and Artillery Changes
Created by Dodo Rider
Adds a new artillery unit in the Modern Era. This mod attempts to fix a few problems with the siege weapons of the Renaissance and Industrial Era, by adding a new siege unit to the game. The current Artillery Unit in the game is out of place thematically. ...
Zolton's Tweaks - Faster Embarked Movement
Created by Dodo Rider
Embarked units move 1 tile further than before. Embarked units now have the following movement speed at the corresponding technologies: Optics (3 movement) Astronomy (4 movement) Steam Power (5 movement) If you like this mod, check out the other mods in my...
Stone Works In Plains
Created by lockstep
Allows Stone Works to be also built in cities in Plains (provided an improved Marble or Stone resource is nearby)....
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
Iconian's Reveal Map
Created by Iconian
A simple mod that allows everyone to see the whole map from the start. The mod just makes it so that the Agriculture tech does what Satellites normally does: make the map visible. Note that this makes the map visible for everyone, not just the player. I cr...
Iconian's Rivers Yield More Food
Created by Iconian
Non-desert rivers now yield more food. Rivers in Civilization 5 are supposed to yield more food than non-river tiles, right? Right? I thought I learned that back when I first started playing the game. Maybe it was the case before Brave New World or somethi...
All Promotions description tooltip
Created by Gilestiel
Show all promotions description and effects of unit have earned in tooltip.Group some promotions with level I, II, III. And display current fortification bonus of unit if greater than 0.To display tooltip, just move the mouse over unit icon in panel on bot...
Iconian's Houses of Happiness
Created by Iconian
Lets you build lots of houses that give happiness. This mod adds 18 buildings to the game--houses that each increase a city's Happiness by 1. Later houses cost more Maintenance and Production than earlier ones. The first house is available from Agriculture...
Missile Cruisers + Indirect Fire
Created by Jenjen5XG
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else. I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promo...
Iconian's Really Huge Map Size Mod
Created by Iconian
The "Huge" map size is big, but was never really big enough for me. DEFAULT Huge map settings: 12 major civs 24 minor civs 128 tiles wide 80 tiles tall 7 max religions 7 natural wonders 6 target cities (the number of cities major AI's attempt to have?) 132...
Lumber Mills on Jungles
Created by Kramer
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs. A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of j...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
[BNW] World Trade Center Wonder
Created by Kramer
AUTHOR'S NOTE: I don't want to have to delete comments, but please hold back from making extremely obvious 9/11 jokes, making fun of Americans, or trying to 'redpill' people on 9/11 conspiracy theories. I assure you, the Steam Community is not the most ref...