Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
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Items (39)
Advanced Factory
Created by DjentyBoi
An advanced factory in the early Modern Era. It produces x2 the production of a regular factory....
Advanced Faith
Created by Dartmor
In this modification Player can buy Great People: such as Great Engineer, Great Scientist, Great Merchant, Great General/Admiral, Great Writer, Musician and Artist - with FAITH, early in the game. Right when you found a religion. Personally, i don't like h...
Advancing Worker
Created by CRaal
0. Special Thanks -Cosar I got the ideas from Evolving workers mod. but since his/her mod have compatibility issues, and have not been updated long. So I decided to make the mod that causing nocompatibility issues. -Manbok He Provided balance issues, and i...
All Promotions description tooltip
Created by Gilestiel
Show all promotions description and effects of unit have earned in tooltip.Group some promotions with level I, II, III. And display current fortification bonus of unit if greater than 0.To display tooltip, just move the mouse over unit icon in panel on bot...
Armor Tweaks
Created by Raindrops
A tweak to make armor units more desirable. Currently supports Future Worlds. Features : - Armored units have a flat 20% defensive bonus Changelog : Ver 1. - Created...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Caravan Range Extension
Created by dninemfive
Extends caravans' (and cargo ships') base range by 50%, allowing more trade on large maps or with a greater minimum distance between cities. Intended for use with my Larger Cities mod, but it functions perfectly fine without it....
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Late-Game Unit Pack
Created by S-Man
Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This r...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Covert Operations - Making Spies Great Again
Created by S-Man
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in eve...
Evolving Workers
Created by Cosayen
This mod remakes the system of workers: (TIER I) Workers: Cheaper than normal workers, but 75% work rate. They become obsolete after Engineering. (TIER II) Builders: They have 125% work rate and +1 extra movement. They are more expansive than tier I, and t...
Favorite Religion Randomizer
Created by Ryoga
You have been wanting this for a long time and now... it's here! What does this mod do? It randomly assigns to any available civilizations (including those from mods) a favorite religion from the list of all the available religions (including those from mo...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Improvement Upgrades
Created by davii.adams
UPDATE: Resource quantity issue should now be resolved. Adds a number of additional improvements, unlocked via techs, for Workers to further enhance city tiles. Winter Resort, Research Station and Beach Resort, make use of terrain that tends to otherwise b...
More Active Religions
Created by Cirien
Increases the number of possible Religions for each map type. Duel: 2 Religions (no change) Tiny: 4 Religions (+1) Small: 5 Religions (+1) Standard: 7 Religions (+2) Large: 8 Religions (+2) Huge: 8 Religions (+1) __________________ I could not set more tha...
Minor Civs
Created by davii.adams
Allows City States to build additional cities. Max 2 additional cities per City State, if less than 12 city states alive, otherwise limited to one additional city. Distance limited. New cities are spawned, rather than settled (still working on that). City ...
National Park
Created by MegaBearsFan
The mod adds a National Park building that is unlocked with the Scientific Theory technology (Railroad in BNW). The National Park can be built in cities that contain natural wonders, and the National Park will provide bonus Gold, Science, and Culture to al...
New Beliefs Pack
New Beliefs (43 Total) Pantheon Beliefs (8 Total) Deism: +3 Science from Natural Wonders Goddess of Knowledge: +1 Science in cities with a population of 3+ Goddess of Wealth: +1 Gold in cities with a population of 3+ Heavenly Blessings: +2 Faith for each D...
No Unit Limit
Created by Benji
Extends the unit cap of the player so that this limit is near unlimited (No more production penalty!). It only affect the player, AIs aren't affected by this mod but there can usually spam units with no problem. Here is a CivFanatics link if Steam don't wo...
NoObsoleteUnits
Created by fresh meat
Let's you build all units even when they become outdated due to tech...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Siege Range Increase
Created by mrstabalot
This mod boosts the range of Catapults, Trebuchet and Cannons to 3 allowing them to attck cites from outside their bombardment range. Note that these units are still missing indirect fire unlike Artillary. If anyone notices any bugs with the mod please let...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Useful City Ruins
Created by qqqbbb
With this mod city ruins affect plot yields and plot defense value. Cities that generate a lot of yields have higher chances of leaving extra plot yields when they are destroyed. And the higher city population was when it was captured the higher defense va...
x2 Belief
Created by 🙂
All Beliefs will have double effect!! But I didn't bother changing descriptions. So you just have to assume any 'number' written is doubled. It will be very easy to notice this effect. *v2. perX functions are fixed....
Working Workboats
Created by Mangles
A fix for the workboats so that they are not destroyed when completing a task. It always annoyed me that the workboats were destroyed unlike the workers which are a constant boon to your civilization. This mod changes that so that workboats are no longer d...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Raze Capitals and City States
Created by teslaTrooper
Allow razing of captured capital cities and city states. Tested with BNW and latest patch, no DLC required. (This does not override the "No City Razing" game option or allow you to raze cities you founded)...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Great Person Enhancement
Created by Dirtmonkey
A Mod that alters GP's Yeilds and upgrades them with techs Great Engineer: Manufactory Base = 10 Production Robotics = +3 Production Globalization = +2 Production Total = 15 Production Great Scientist Academy Base = 9 Science Computers = +3 Science Nanotec...
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...