Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Here are a bunch of mods that, in my opinion, add significant depth to the overall gameplay and add to replay value. All mods in this collection are compatible with each other as of the publish date.
Items (49)
9 Ages of Social Policies
Created by Olleus
This mod attempts to balance out the different social policy trees, making more of them competitive, and making later trees more powerful than the starting ones. At this stage, I am focusing on the four starting trees (where Tradition is almost universally...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
+1 Range for Post Industrial Ranged Units
Created by randomTANGENT
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings...
Better AI
Created by McCain Palin
Spaces out the relation-levels (the levels at which the ai has a specific opinion of you), removes the penalty for them denouncing you, and makes Bismark, Ramkamhang, Montezuma, Gandhi and Alexander less crazy....
Bottom Panel Info
Created by davii.adams
Originally part of Government Buildings mod. NO LONGER REQUIRES EXPANDED TOP PANEL. Tested alongside Info Addict, feedback suggests both will work together. Adds information underneath the TopPanel, for quick ToolTip style reference, plus additional info s...
CameraRotation and WASD Controls (BNW)
Created by Nutzzz
CameraRotation and WASD Controls for Civilization V: Brave New World by alpaca and Nutty Adds camera rotation and WASD camera controls to the game. Also see the WASD and non-WASD versions for vanilla Civilization V, Gods + Kings, Brave New World, and Civ V...
Composite
Created by Bear
This DLL component for my mods, putting it into single modes for compatibility between my separate projects. Subcriple or download and manual install. Compatible with Vanilla, G&K and BNW. Include: 1. PlotIterators.lua (thx WHoward) 2. UnitPanel.lua (Modul...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Era Settlers
Created by Ultimus
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.) - New...
Corporations (Brave New World)
Created by Envoy
Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: - 8 new Buildings, 1 enhanced - 7 new World Wonders - 7 new Luxury Resources - 3 new Religious Beliefs - 3...
City States Expansion (G&K + BNW)
Created by Hiram
Adds more city states to base game, particularly in Africa, Oceania and the Americas. This mod has been designed to be compatible with many of the civs created by mod makers on Steam Workshop and Civfanatics. Refer to my favourites for a list of suggested ...
Civ 5 Improvements Patch
Created by Eric
============ Civ 5 Improvements Patch for Brave New World ============ This mod is an unofficial patch for Civ 5 Brave New World that makes some surgical changes to the game in an effort to enhance it. The changes in Civ IP are the kinds you would expect f...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
City-State Pacts Mod
Created by McCain Palin
City-State influence decreases slower the closer the city state is to the civilization, but decreases faster if it is far. This combats one civ from hogging all city states, and adds the realism of alliances like the Warsaw Pact, NATO, or the EU. If the ci...
Construction Troop, Civil Engineer
Created by Imbris
Allows the creation of units that can hurry production, equal to roughly half their build cost. As the eras pass they naturally become cheaper to build, making them more efficent. Construction Troop: Requires Construction to unlock. Adds 20 Production to a...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Food Resources
Created by Mk Z
This mod allows the player some kind of food distribution and thus deeper city specialization. Granary gives 6 food but requires Wheat resource to be built (in the same manner how Factory requires Coal) and another 3 new food buildings utilizing different ...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
Foreign Trade Routes
Created by Gedemon
Foreign Trade Routes allows one trade routes per city with another civilization's city if they are connected by road, river, coast or ocean and you have an open border agreement (or at least friendly relation for a city-state trade route) , and correspondi...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
Historical Religions Edit (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK). A version of the main mod which includes all of my various denomination packs in...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Minor Civs
Created by davii.adams
Allows City States to build additional cities. Max 2 additional cities per City State, if less than 12 city states alive, otherwise limited to one additional city. Distance limited. New cities are spawned, rather than settled (still working on that). City ...
Wonder Race (Obsolete)
Created by hambil
This is an old vesion that has been discontinued. Please get the new version from http://steamproxy.net/sharedfiles/filedetails/?id=656292791 Thank you all for your support over the years....
Tomahawk Cruise Missile
Created by swatmp5
This mod adds the TOMAHAWK CRUISE MISSILE unit FEEL FREE TO USE ANY OF MY MODS HOWEVER YOU WISH OR IN YOUR OWN MOD, NO PROBLEM! =========================================================================== If you want to modify the attack, etc, of the unit, ...
Global Morale
Created by Keukotis
The Heroic Epic now applies the Morale promotion to all units, regardless of where they are built or if they already existed before building it. Basically, Heroic Epic now works like Statue of Zeus and just gives everyone the bonus....
Low Resolution Units
Created by ElRanchero
Reduces the resolution all units' file sizes in an attempt to reduce lag caused from a high number of units. It should increase performance especially during the late game. Use this if your game lags even when running in DirectX 9 and setting all options t...
Race for Religion (BNW)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides...
Islamic Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Islam into three denominations: Sunni Shia Ibadi The mod updates the religious preference for Muslim civs and includes new r...
Library Specialist
Created by Keukotis
When the game was first released, Libraries and Universities both had 1 Science Specialist slot. Great Scientists were too powerful though, so the Library's slot was moved to the University with a patch. But Great Scientists are no longer too powerful. The...
Mechanized Infantry with Soldiers, Resized
Created by Tidal Resonance
This mod changes the Mechanized Infantry unit so that its unit art includes four modern soldiers and two vehicles. The mod is intended to give greater flavor to the latest infantry unit in the game, by having a formation with soldiers on foot in addition t...
Low Resolution Improvements
Created by ElRanchero
-The file size of the improvements' art is reduced allowing the game to load them quicker which can reduce lag from many improvements without changing their appearance noticeably. Use this if you're game still lags even after running it in DirectX 9 and se...
Industrial Steel
Created by SamBC
Adds a new, manufactured, strategic resource, representing mass-produced industrial-grade steel, as produced from the mid-19th century by the Bessemer Process, and later refinements. This resource has been added as a requirement to a number of modern units...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Wars of religion
Created by Bear
Reqiured Composite mod Or use old version 13 (without Composite and for manual install) This mod changes the distribution mechanism of faith points. Compatible with G&K and BNW. (G&K-version without new beliefs - thx Civ5 developer for uncompatable religio...
Nuclear Fission Reactor Plant
Created by swatmp5
This mod adds a NUCLEAR FISSION REACTOR PLANT building ============================================================ NUCLEAR FISSION REACTOR PLANT WORKS FOR BNW AND G AND Ks A Nuclear Fission Reactor Plant provides +8 Uranium resources and +10 Production. I...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Monarchy Palace Plus
Created by Cyrinno
Monarchy Palace Plus+ Cyrinno and Thadian Present 10 Palace Enhancements Brave New World Edition This mod has full art support. Palace Altar +1 Faith Palace Alchemy Hall +4 Production +1 Worker Palace Blacksmith +2 Iron Palace Gardens +4 Culture Palace Hun...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Resources - Copper buff
Created by MegaBearsFan
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper. Forge: +1 Production from Copper Mint: +1 Gold from Copper Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and ...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Statue of Zeus Tweak
Created by Barrowulf
Statue of Zeus: grants 1 Great Artist Point in addition to its existing benefits. - - - - - - - - - - Requires the "Wonders of the Ancient World Scenario Pack" DLC. - - - - - - - - - - In the default game, the Statue of Zeus doesn't provide any sort of gre...
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Useful Oil Mod
Created by swatmp5
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods BNW and Gods and King COMPATIBL...
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....