Sid Meier's Civilization V

Sid Meier's Civilization V

37 ratings
Bottom Panel Info
   
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106.808 KB
5 Aug, 2012 @ 2:05pm
16 Sep, 2013 @ 7:22pm
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Bottom Panel Info

Description
Originally part of Government Buildings mod.

NO LONGER REQUIRES EXPANDED TOP PANEL.

Tested alongside Info Addict, feedback suggests both will work together.

Adds information underneath the TopPanel, for quick ToolTip style reference, plus additional info screens.

UPDATE:

Tooltips now show active and possible deals
Icons give better indication in main game screen

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Clock - Toggle colour and show/hide

Turn Process - Displays icon relative to Civ turn progression

Deal Icon - Lists number of possible deals (when available)

Potential Luxuries - shows when another civ has a luxury the player doesn't have

Potential Strategic - shows when another civ has a strategic resource the player doesn't have

Unimproved City Tiles - shows number of unimproved tiles for each city, including whether there is a resource present

Prestige - General indicator, tooltip includes breakdown for current turn

Influence/Relations:

Indicates number of other civilisations and city states (in brackets) met.

Tooltip shows attitude, as well as level of influence with City States and their ally,or highest influence level..

Colours change depending on Friends or Allies status.

Prefix icon indicates attitude or Bonus type when player is ally.

War - Shows military strengths, units, involvement

Relative Military Strength

Ranks military strength against other civs that have been met, including relative strength percentage if not 1st.

Tooltip denotes comparison to all civs that have been MET.

Note: Rank may appear different to "Demographics" due to requirement to have met another civ for comparison.

Planned Updates:

Better layout of ToolTips, with additional information.
Additional info, finishing of missing info.
Scroll bars, as required
37 Comments
davii.adams  [author] 21 Mar, 2015 @ 1:44pm 
They should both work together either way Roberto, though I've not done anything CiV for some considerable time now, and things could well have changed. The pics are now well out of date (thought I'd sorted that out ages ago), hence the different position, but everything should move accordingly to allow this to slot in under the standard info at the top. The name Bottom Panel Info started off in relation to the file name of that top one, and I couldn't change it. I did try to get it across the bottom, but that involved too much changing of core files.

I've pretty much shelved doing any further modding, due to other commitments, but will keep the diplomatic situation in mind, perhaps greying out those resources etc that are held by other civs with poor relations.
roberto tomás 6 Mar, 2015 @ 12:07pm 
my bottom panel is coming up immediately underneath the top panel left side .. overlaying the tech button there (usually). The screenshots show it on the bottom. Also, regard the diplomacy screen and info addict .. does this have to be installed after info addict to work with it? I only see infoaddict's Policy button
DestrockQc 2 Nov, 2014 @ 8:31pm 
on the research agreement deals, luxury deals, strategic ressources deal, could you make not count the resources from civilizations we have a very bad diplomatic with ? I always have to check al bots 1 by 1 searching who have the ressource I ned and some time it is a civilization almost declaring me war, with many red texts lol. SO of course there is no way to trade with them, they ask 1 milion luxury in exchange of just 2-3 irons...
davii.adams  [author] 29 Oct, 2014 @ 6:39pm 
I had trouble with add/removing pictures at the time, so opted to leave things alone there. I really should sort that out (I stopped doing any modding for quite some time), now that I've got most things reinstalled.

"Bottom Panel" is/was in reference to the standard Top Panel info bar, the bottom-screen position was more where I could put it in earlier versions. The resolution aspect is a bit tricky; I've tried having it change automatically, but that needs scroll bars, and I've yet to nail that one, grr!
DestrockQc 29 Oct, 2014 @ 10:50am 
Ah man wow we even can se the forces of alies and ennemis at the botton lol, so many godies helping us in game. That bar is outsized with my resolution too tho lol =(
DestrockQc 29 Oct, 2014 @ 9:38am 
And I don't know if it is the resolution problem again, but another windows is outsized, the one on the top left corner for the tech we are working on. The black rectangle is too wide/too big. I would reduce it by a good 50% if I could.
DestrockQc 29 Oct, 2014 @ 9:29am 
"Adds information underneath the TopPanel" why is that called bottom panel, when I check your screenshot you have a bar on the bottom, mine is underneath my toppanel lol... I cannot change the color of the time, and to the screen (the one opening when we trade with another civilization [the "politics buttom"] it's a bit missed up, not optimized for my screen resolution [1366x768]).

Btw, I use the mods ui_toppanel changes (bnw) and simple alarm clock. Incorporating the alarm with your mod would be nice, I can have the time from 3 different places lol.
davii.adams  [author] 17 Oct, 2013 @ 6:00pm 
I'll look into the maps issue, that may need a tweek to cater for the differences between vanilla/G&K/BNW.

I've just quickly scrolled back through previous comments, but didn't spot anything relating to the next turn button(?)
elijahthebrain 17 Oct, 2013 @ 1:38am 
The mods works in new games. However any of the maps in the poltics section cause the game to crash, and like other people have been saying the next turn button only says please wait. Those few things should be fixed to prevent further problems.
davii.adams  [author] 16 Oct, 2013 @ 2:14pm 
That's highly likely to be due to the mod not being enabled when you started that game, which goes for all mods as far as I'm aware. Have you tried starting a new game with it enabled?