Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (76)
+1 Range for Post Industrial Ranged Units
Created by randomTANGENT
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings...
1 Turn Tile Improvements
Created by RJ
If you've ever felt that your Workers take too long to build tile improvements, then this mod is for you! Every single tile improvement build option should only take a single turn regardless of your game speed options, so Workers now behave similar to Work...
50 Percent Off for Units Build and Cost
Created by MaX-NOR
50 Percent Off for unit Build time and Cost ...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Civ IV Leader Traits in Civ V
Created by The Wes
Tweaks to make weaker Civs more powerful. Requires Brave New World (runs without it, but half the traits don't work right.) UPDATE 2: Added new Seafaring promotion. Reduced Aggressive Unit Maintenance to -33%. Mercantile now increases gold yield from marke...
Free Expansion - Totalitarianism
Created by Numenor
This is a all in one compliation of my other stand alone mods from the "Free Expansion" series. Removes upkeep for: Units, buildings, and roads. Unhappiness from: Population size, founding new cities, and occupation penalties. I have other mods that allows...
Henselt - Kaedwen
Created by Nyjene
Description below. The Witcher Civilizations currently released : CORE SET : Skellige : http://steamproxy.net/sharedfiles/filedetails/?id=959975604 Nilfgaard : http://steamproxy.net/sharedfiles/filedetails/?id=960261836 Aen Seidhe : http://steamcom...
Hit-and-Run Units
Created by GeorgeM
Adds the Javelin Thrower, and the Sniper, who both have the same Hit-and-Run design. The Units have 3 moves, and can move after attacking. This means (on flat terrain) they can simply run in, attack, and retreat a tile, receiving little damage. Requires G&...
JdH's Active AI Diplomacy in MP
Created by Jaii der Herr
The AI does not contact human players on its own in network multiplayer games (internet and lan). This mod activates the ai to contact human players like the ai does in singleplayer games. To use this mod, you need to know how to play with mods in multipla...
Meaningful City State Colors
Created by Sylvestrina
All City States get new unique colors, and the colors are grouped by the traits of the city states. This is supposed to make it easier to spot which city states are the most interesting allies. The following color ranges are used: Cultured: Pink ~ Purple M...
Missile Cruisers + Indirect Fire
Created by Jenjen5XG
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else. I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promo...
Witcher 3 Northern Realms
Created by Socracle
Map based off the Northern Realms map from The Witcher 3. Comes with a TSL scenario. The TSL start is based off the major cities, with the Civilisations chosen to most accurately represent the kingdoms of the region. Some liberties have been taken with acc...
Witcher Wonders
Created by Nyjene
This mod add Wonders from the univers The Witcher. This mod is thinked in pair with my Witcher Civilizations mods, but are not required to work properly. There is a consideration to be taken into account before using this mod : balance. Adding 6 Wonders to...
Witcher Civilizations - CIV IV Traits
Created by Nyjene
This small mod add compatibility for Witcher Civilizations with the mod CIV IV Traits (by The Wes). Use it ONLY if you use the CIV IV Traits mod by The Wes....
No Unit Limit
Created by Benji
Extends the unit cap of the player so that this limit is near unlimited (No more production penalty!). It only affect the player, AIs aren't affected by this mod but there can usually spam units with no problem. Here is a CivFanatics link if Steam don't wo...
One-Color Civs
Created by jptrrs
NOTE: This is no longer under development. Aims to clean the game interface a little bit by assigning one and only unique color to each civilization. Foreground on most icons is set to either black or white. If it's a color on foreground, then background i...
Play The World Extended (Gods and Kings Edition)
Created by Shield Hero V
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Promotion Melee Ranged Correction
Created by Teddyk
Basically, some of units have "bad" upgrading path, making some promotions useless upon upgrade. This mod switches some of promotions with adequate ones upon unit upgrade. Shock - Accuracy (I, II, III) Drill - Barrage (I, II, III) Blitz - Logistics...
Self Propelled Artillery
Created by R.A. Dalton
This unit is a tracked self-propelled artillery cannon. It is a lightly armored fighting vehicle armed with a cannon and it is designed specifically to bombard enemy units and cities. Similar in most respects to the towed artillery unit but more mobile. Po...
Siege Range Increase
Created by mrstabalot
This mod boosts the range of Catapults, Trebuchet and Cannons to 3 allowing them to attck cites from outside their bombardment range. Note that these units are still missing indirect fire unlike Artillary. If anyone notices any bugs with the mod please let...
Tweaks - National Defense Tax
Created by 🙂
National Defense Tax mod. : the empire raises tax when the empire is at war. For example, if there was unexpected war declared from Greece(example), your civilization will raise tax based on the number of city, citizen and buildings. Player will buy some u...
Upgraded Artillery
Buffs base Artillery Unit Honestly, I just hate how Rocket Artillery looks so I buffed the combat range of the base Artillery that way Rocket Artillery still has its perks to being an upgrade, but if you chose you can use the base Artillery unit the whole ...
Upgraded Marine
Buffed Marine Unit They. Are. Marines. The toughest men and women a country could ever enlist. I thought it was funky that Infantry was stronger, so I changed that right real quick. A great alternative to Mechanized Infantry, or fighting along side them. -...
Banana Plantation Buff
Created by engineer gaming
Makes Banana Plantations give 2 more Production than in the unmodded game, or 1 more if the terrain below the Jungle is non-Hill Grassland (but do note that Grassland below Jungle is rare). Previously, Banana Plantations gave +2 Food and -1 Production to B...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Caravansary Trade Routes
Created by Ryika
This mods adds an additional trade route slot for each Caravansary that you own. On top of that, some balance changes have been made to work better with the higher amount of trade routes available: --- Civilizations --- Venice - Unique Ability has been cha...
Civilizations of Warcraft - Darkspear Trolls
Created by Bobington
Don't have Brave New World!? Gods and Kings version available here: http://steamproxy.net/sharedfiles/filedetails/?id=166570738 The Darkspear Tribe, led by Vol'jin himself! Compatible with Brave New World only. The Darkspear can build the Axe Thrower, ...
Civilizations of Warcraft - Darkspear Trolls - Gods and Kings Edition
Created by Bobington
The Darkspear Tribe, led by Vol'jin himself! Compatible with Gods and Kings only. The Darkspear can build the Axe Thrower, a powerful ranged unit that gains a combat boost in jungle and forest. They can also build the Voodoo Hut, a mystical shack that gene...
Civilizations of Warcraft - Kingdom of Stormwind
Created by Bobington
UPDATING WILL BREAK YOUR SAVE GAME. The Kingdom of Stormwind, led by King Varian Wrynn, as a playable Civilization! Requires 'Gods and Kings' and is compatible with 'Brave New World' Stormwind has access to the Seventh Legion Cavalry, a Horseman replacemen...
Civilizations of Warcraft - Natural Wonders
Created by Bobington
This is a Beta release. Wonder yields and placements may be changed in the future. Want some epic Wonders from Azeroth in your game!? Here they are! This is a very basic mod that simply converts the Natural Wonders to Warcraft themed ones. - Blackrock Moun...
Civilizations of Warcraft - Night Elves
Created by Bobington
The Night Elves, now available as a new Civilization! Requires 'Gods and Kings' and is compatible with 'Brave New World'. The ancient Keldorei have long wandered Kalimdor, but new allies and old enemies have embroiled them once again in mighty conflict! Th...
Civilizations of Warcraft - Orcs of Durotar
Created by Bobington
The Orcs of Durotar, led by Warchief Garrosh Hellscream! Compatible with 'Gods and Kings' and 'Brave New World'. NEW: Now includes Custom Models! The Orcs have access to the elite Kor'kron,a replacement for the Swordsman that is tougher to kill, and hits m...
Civilizations of Warcraft - Overhaul Project
Created by Bobington
This mod aims to convert Civilization 5 to thematically match with Azeroth! Requires Gods and Kings and compatible with Brave New World. PLEASE READ: This mod removes all Civilizations from the origional game, so you MUST be using modded Civs (Warcraft or ...
Civilizations of Warcraft - The Argent Crusade
Created by Bobington
Updating will break your save game. Do not update until you are ready to start a fresh game. The Argent Crusade, now a brand-new Civilization in Civ 5! Requires Gods and Kings and is compatible with BNW!. The Argent Crusade can build their Paladin, a holy ...
Civilizations of Warcraft - The Blood Elves
Created by Bobington
This is a beta release. There may be bugs. Please report any issues. We are currently aware that the UA is not working as intended. Please bear with us, a fix will be posted ASAP. The Sin'dorei seek their vengeance in Civilization 5! Requires the Gods and ...
Civilizations of Warcraft - The Scourge
Created by Bobington
Please note this is a Beta release. There will be bugs. There will be missing features. There will be balance issues. The Scourge have risen! Repel the invasion or join their undead army in Civilization 5! The Scourge can build the Ghoul, a unique unit tha...
Caravan Range Extension
Created by dninemfive
Extends caravans' (and cargo ships') base range by 50%, allowing more trade on large maps or with a greater minimum distance between cities. Intended for use with my Larger Cities mod, but it functions perfectly fine without it....
Advanced Air-Naval-Ground Units Megamod
Created by Fist-25
Advanced Air, Sea & Ground Units MEGAMOD Version 7 THIS MOD IS NO LONGER SUPPORTED. IT WILL NOT BE UPDATED, PLEASE DON'T ASK. This mod incorporates over 300 units from my Air, Naval and Ground Units Mods. Requires BRAVE NEW WORLD This mod is STANDALONE, ho...
Civilizations of Warcraft - The Tauren of Mulgore
Created by Bobington
Please note this is a Beta release. There will be bugs. There will be missing features. There will be balance issues. The mighty Tauren join their Horde allies in Civilization V! Requires Gods and Kings, and is compatible with Brave New World! The Tauren c...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Double Resources
Created by Calmwind
This mod will double the city resources from each map tile. Version 2 fixes numerous missed negative values for hills, jungles and marshes....
Double Strategic Resources
Created by ThatOneMango
This mod doubles the amount of strategic resources on tiles. Tired of only having 2 iron while your enemy can build hundreds of swordsmen? Tired of having to settle cities for things like aluminum? This mod is for you. NOTE: This will not with saved games,...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
Food Resources
Created by Mk Z
This mod allows the player some kind of food distribution and thus deeper city specialization. Granary gives 6 food but requires Wheat resource to be built (in the same manner how Factory requires Coal) and another 3 new food buildings utilizing different ...
Free Expansion - No Upkeep
Created by Numenor
Removes gold upkeep from all roads, units, and buildings. I have other mods that allows you to remove (cheat) other unpleasant aspects of the game that you don't like. You can check them out in the link below. http://steamproxy.net/profiles/76561197995...
Hoop Thrower's Mexico (Porfirio Diaz)
Created by Chumbeque
Mexico during the Porfiriato Thank TopHatPaladin tbh, he did most of the actually getting this civ to work effort https://i.imgur.com/ZyXOo26.png...
Killzone - Helghast Third Army Expansion
Created by Usernamehere
The Helghast Third Army expansion pack adds nine new Unique Units to my previous Helghast civilization mod, and functions as a separate addon that can be activated or deactivated at will. Obviously, it WILL NOT WORK unless the Helghast are also enabled. ==...
Killzone - The Helghast
Created by Usernamehere
Defenders of the Helghast dream...NOW IS OUR TIME!!! Adds the great nation of Helghan from the Killzone franchise into Civilization V as a playable Civilization, led by Autarch Scolar Visari. ====!!!! IMPORTANT COMPATIBILITY NOTICE !!!!==== This mod requir...
Metal Gear Solid -- MSF Soundtrack [G&K/BNW]
Created by Vicevirtuoso
Alternate download link Adds game music for either the regular or the Subsistence version of the Militaires Sans Frontieres Civilization. Includes leaderhead music, as well as a soundtrack which plays when you are playing as the Civilization. No additional...
Metal Gear Solid: Militaires Sans Frontieres Civilization: Subsistence [BNW]
Created by Vicevirtuoso
Please use Steam Workshop Downloader to download this mod if you are having difficulty downloading it via Subscribing. Mod compatibility: This mod replaces UnitPanel.lua. Only one mod can load replacements for these files at a time. Soundtrack: Additional ...
Produce Food
Created by Clay Matthew T
Introduces the Agriculture Production, which converts 25% of the Production of the City into Food. Available upon researching Fertilizer....
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Strategic Resource Buildings
Created by Kel
Tired of owning half of the planet, being allied with all of the city-states, and still being the only Civilization without coal? Want to start a game in the information era and ensure that everyone has nukes and giant death robots? This mod adds buildings...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Trade Range Increase For Bigger Maps
Created by engineer gaming
Version 2: New method of extending trade route range on Large and Huge, Tech Tree should no longer be bugged. Requires BNW, of course. Increases land and sea trade route maximum range by approximately 24% on Large Maps and approximately 54% on Huge Maps. F...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Unique Improvements on Resources
Created by Party Magician
Sheep on that perfect hill for your Terrace Farm? Stone on the important bottleneck so great for the Kasbah? Wheat on the flood plain you'd be aiming your Polder Warriors straight at? Cattle on the City-State's only water-adjacent tile? Not your problem an...
Units at Half Cost
Created by Aleara
Very simple mod that simply reduce the Production cost of all units of the game by half, for the player and the AI alike. Since I've owned Civilization V, I've always thought that the units were very long to train, being used to the costs of Civilization I...
Unlimited units
Created by HoldYourWaffle
Removes the limitation of the amount of units you can have without taking a production penalty. It doesn't exactly remove the limit but it sets the base limit to the highest value possible (2,147,483,647). Even the extremest of warmongerers can't fit that ...
Upgraded Gold Building
Adds +2 gold yields to all Gold yielding buildings Helps generate gold faster, I thought the system was kinda slow. ---Market--- Gold Yield up from 1 to 3 ---Bank--- Gold Yield up from 2 to 4 ---Mint--- Gold Yield from Gold Luxury up from 2 to 4 Gold Yield...
[BNW] Mass Effect Civilizations
Created by Pluvia
Adds the Brave New World versions of the 19 Mass Effect races. IF YOU WANT TO REMOVE THE REAPERS, PLEASE FOLLOW THE INSTRUCTIONS AT THE END OF THE DESCRIPTION This mod contains all of the up-to-date Mass Effect races in one handy pack. This pack will be up...
(JEM) Nuclear Missile Range Extension
Created by Amnesiac
Extends the range of Atomic Bombs, Nuclear Missiles, and Guided Missiles (only slightly). Best used on larger maps ;) You can also edit the range! Changes: Guided Missile: 15 | Original: 8 Atomic Bomb: 40 | Original: 10 Nuclear Missile: 100 | Original: 12 ...
Amphibious Assault Mod - Gods and Kings
Created by Redox
Rule not only the seas, but the lands around them by carrying troops with your navy and performing amphibious landings. Gods & Kings required. Adds Amphibious Assault Ship to the game, a troop carrier able to carry up to 5 units of Special Forces (Paratroo...
Supercarrier
Created by swatmp5
This mod adds a SUPERCARRIER unit. If you want to modify the attack, etc, of the unit, (after subscribing and downloading the mod) go to C:\Users\\Documents\My Games\Sid Meier's Civilization 5\MODS\Supercarrier (v 1)\Units Then open CIV5Units_SuperCarrier....
Civilizations of Warcraft - Religions of Azeroth
Created by Bobington
Adds Warcraft-Themed Religions to Civilization V Also removes the regular religions. Perfect with the Civilizations of Warcraft pack! The religions are: - Druidism - Shamanism - The Light of Elune - Earth Mother Worship - The Light - The Light of the Naaru...
Warcraft model diversity BNW
Created by Count
Warcraft model diversity mod for Civilization 5 v.2 This is a simple little mod that assigns the unit models from the R.E.D modpack to the custom Warcraft factions by Bamington, as such, this mod requires the Warcraft civilisations to run. For anyone who h...