Sid Meier's Civilization V

Sid Meier's Civilization V

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Emhyr var Emreis - Nilfgaard
   
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File Size
Posted
Updated
41.131 MB
30 Jun, 2017 @ 10:51am
26 Oct, 2018 @ 10:05am
14 Change Notes ( view )
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Emhyr var Emreis - Nilfgaard

Description
The Witcher Civilizations currently released :

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Add Nilfgaard as a civilization with Emhyr var Emreis for leader.

The mod contains many adjustments and balances affecting the civilization to correspond to a vanilla version of the game. The civilization wants to be the more lore-friendly possible, of course.
Contains :
  • Uniques (obviously)
  • Images et scenes
  • New icons
  • Musics

Trait
- Apogee
Generation of Great People increased by 50% in the capital (Generals and Admirals included). Your Spies start with an additional rank.

Unique 1
- Impera Brigade
Replace the Swordsman. It is unlocked later, is more expensive but has +4 Strength and +25% Strength while adjacent to an ally unit.

Unique 2
- Nilfgaardian Guild
Replace the Bank. Increases the gold income by +33% (instead of +25%) and reduces the spy efficiency by 25% in the city.

REQUIRES :

- Expansion : Gods and Kings
- Expansion : Brave the New World

NOTES :

  • The content is taken from the universe The Witcher, from both the novels and video games. All right belongs to them. This mod isn't dedicated to profit.

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You can follow this group : http://steamproxy.net/groups/TheWitcherCivilizationsNews
/ to know the latest news ( civilizations released etc... )

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Popular Discussions View All (1)
0
5 Aug, 2017 @ 8:44am
LOCALIZATION REPORTS
Nyjene
7 Comments
Nyjene  [author] 1 May, 2020 @ 3:48am 
@The Magnificent The first reason why mods are big are musics. Then it's artwork, which are unique each time a vanilla civilization has its own. This, and the fact these arts need to be settle in different resolution, which means several of them. You don't necessarily noticed it in game, or think it's the same one.
Dmitry Yazov 30 Apr, 2020 @ 12:16pm 
Hey I just wonder why the mod is big for a civilization and is there graphics for the each civilization ?
Random | Wholesome Degenerate 16 Jan, 2019 @ 5:36pm 
Sorry about before. Turns out it was the NQmod that prevented your civilizations from working. I hadn't updated in forever so it's either a direct conflict or an outdated NQmod. Knowing how jittery Civ can be it may have been the update that just added the Civ 6 ad launcher that screwed me.
Nyjene  [author] 15 Jan, 2019 @ 12:11pm 
Not a problem for me, but I'm more interested in what can be the causes of the problem, rather than negotiations.
Random | Wholesome Degenerate 15 Jan, 2019 @ 12:09pm 
Sorry, I've used the other Nilfgaard mod currently on the workshop, as if NQmod is the problem then it's non-negotiable for me. I have to have the NQmod.
Nyjene  [author] 15 Jan, 2019 @ 11:25am 
It does appear on my side. I have reinstalled it, and it still appears (plus, it is still checked, which means the game hasn't decteted any changes from the previous version I used).
It might be because of the NQmod. Do you have any other Witcher's Civilization of mine installed ? Have you tried play the mod without the NQmod ?
Random | Wholesome Degenerate 15 Jan, 2019 @ 6:05am 
May be that I have the NQmod installed, but this just doesn't work at all. Nilfgaard doesn't appear at all to select as a civilization.