Sid Meier's Civilization V

Sid Meier's Civilization V

44 ratings
Double Strategic Resources
   
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75.574 KB
17 Sep, 2016 @ 9:48am
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Double Strategic Resources

Description
This mod doubles the amount of strategic resources on tiles. Tired of only having 2 iron while your enemy can build hundreds of swordsmen? Tired of having to settle cities for things like aluminum? This mod is for you.

NOTE: This will not with saved games, or with custom map scripts, as it only affects the vanilla map scripts.
This will crash saved games!
11 Comments
hrafninn 4 Jan, 2017 @ 12:22pm 
Crashes saved games here too
Pinenuts 1 Jan, 2017 @ 4:54am 
crashes with saved game...
Dr. Oz The Great And Powerful 7 Dec, 2016 @ 9:51am 
Is there any way you could try to make this compatible with Communitas Map since resources are so sparse on it?
Jörmungandr 17 Oct, 2016 @ 3:25pm 
Game Crashes as soon as i start up witha new save
Modern Spartan 14 Oct, 2016 @ 3:09am 
I'm crashing when I try to enable this in a previously saved game...
Jcraft153 7 Oct, 2016 @ 1:25am 
agreed, the setting doesnt increace the size of the reasource tiles (eg 2 iron in the tile -> 4) just their spawn rate (1 tile ->2 for example) and you need a larger empire to take advantage of this.
ThatOneMango  [author] 5 Oct, 2016 @ 3:43pm 
The seeting makes the tiles spawn more, but also optimizes spawns, so there isnt as much near each other, so you need a wider empire for that to factor in much.
888main 4 Oct, 2016 @ 9:11pm 
Not really a point, theres a setting to increase strategic resources :/
Jcraft153 30 Sep, 2016 @ 11:48am 
you may want to add that into the description! +sub
ThatOneMango  [author] 29 Sep, 2016 @ 7:53pm 
It doubles the amount of strategic resources on each tile. Example: Without mod - 2 iron on tile. With mod - 4 iron on tile.