Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
The Mods I use
Items (81)
(BNW) Dropping the C-Bomb Again
Created by isnorden
Remember when Great Artists could claim unoccupied land in the original Civ5 game, by setting off "culture bombs"? This mod gives _all three_ Great Work-producing units (Artists, Musicians, and Writers) the culture-bombing ability. The radius, however, is ...
Alaska Civ
Created by calcul8or
Adds Alaska as a playable civ. Leader: Bob Bartlett UA: double quantities of oil; start with extra territory; start with trapping UI: Hunting Camp (Tundra, +1 Food (+2 with civil service), +1 Production; claims the tiles around it; no 2 next to each other)...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Benin (Brave New World)
Created by Tomatekh
Adds Benin to the base game. The Benin or Edo Empire was a large pre-colonial African state in what is now modern Nigeria; centered on the Niger River Delta. While it existed, the Benin Empire was an economic and political power that unified a large number...
Benin (Gods and Kings)
Created by Tomatekh
Adds Benin to the base game. ~~~ The Brave New World version can be found here here: Benin (Brave New World). ~~~ Note: - This civilization requires the Gods and Kings expansion and the Denmark-Viking DLC - A version which does not have the Denmark-Viking ...
Buddhist Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Buddhism into three denominations: Theravada Mahayana Vajrayana The mod updates the religious preference for Buddhist civs a...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
California Civilization
Created by calcul8or
California, led by Hiram Johnson Trait: Gold Rush, When a Mine is built, there is a chance it will reveal Gold or Silver; Gold and Silver yield double quantities. UU: Vaquero - Californian Knight replacement, heals 25 on kills, bonus combat on homeland UB:...
Celtic Civilizations (Brave New World)
Created by Hiram
Removes the Celtic civilization and adds the Irish, Welsh, Pictish, Cornish Iceni civilizations to the game. Requires Brave New World, Gods and Kings and the Denmark and Wonders of the Ancient World DLCs to play. http://i.imgur.com/Ss9W5fv.png UB: Mên-an-T...
Christian Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Christianity into: Catholicism Protestantism Anglicanism Church of the East (Nestorianism) Oriental Orthodoxy (Monophysitism...
Christianity Merge (Historical Religions)
Created by Tomatekh
This mod functions a little differently than my other Historical Religion themed mods, as it removes 2 in-game religions instead of adding anything new. The Brave New World expansion split Christianity into 3 denominations: Catholicism, Protestantism, and ...
Caral - Norte Chico (Brave New World)
Created by Tomatekh
Adds Caral to the base game. This mod is also available as part of the Cradles of Civilization Pack (BNW). The Norte Chico culture, more formally referred to as the Caral-Supe Civilization, was a pre-Columbian culture that developed on the north-central co...
Champa (Brave New World)
Created by Tomatekh
Adds Champa to the base game. The Cham ruled a collection of Hindu kingdoms that controlled what is today central and southern Vietnam from approximately the 7th century through to 1832, although historical accounts place the direct predecessor of Champa a...
Colorado
Created by calcul8or
Adds Colorado as a playable civ Leader: John Long Routt UA: Rocky Mountain High (Mines produce +1 food; faster movement in hills and can cross mountains after the first great general) UU: Prospector (Replaces the scout; can cross mountains and can build mi...
Conquest of Siberia
Created by Mk Z
This mod changes the Russian civilization, makes it more fun to play. UA: Conquest of Siberia. If the empire has a state religion, captured barbarian camps are turned into cities. Those cities may provide unique Siberian luxury resources: Sable, Caviar or ...
Cradle City-States Pack (Brave New World)
Created by Tomatekh
Adds 5 City-States related to advanced Neolithic cultures or emerging regional cradles. All the City-States have unique sound clips and support the YnAMEP and Cultural Diversity mods. This mod is also available as part of the Cradles of Civilization Pack (...
Egyptian Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It adds three historical religions related to ancient Egypt: Pesedjet (Traditional Egyptian) Atenism (Amarna Heresy) Amanaiism (Ancien...
Easy Promotions
Created by Civitar
Lowers the XP cost of promotions by half, allowing more customizable units. Recommended for use with mods from the Unit Customization collection. Compatible with both expansions and all DLC....
Farm Mod
Created by Spiral Static
Allows farms to produce gold and production, this will make farms the number one improvement. I have done this upgrade to them because they are really pleasing on the eye compared to the other improvements. If you want see a countryside full of farms then ...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
Greco-Roman Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It adds 8 historical religions related to the Greco-Roman world: Atanodjuwaja Cult (Minoan) Dodekatheism (Traditional Greek) Numenism ...
Harappa - Indus Valley (Brave New World)
Created by Tomatekh
Adds Harappa to the base game. This mod is also available as part of the Cradles of Civilization Pack (BNW). The Harappan culture, more formally referred to as the Indus Valley Civilization, was a Bronze Age civilization that developed along the Indus and ...
Hindu Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Hinduism into four denominations: Vaishnavism Shaivism Shaktism Smartism And adds the historical predecessor of modern Hindu...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
Illinois Civ
Created by calcul8or
Welcome to the State of Illinois! Land of great people and great challenges. Trait: +20% Great People (reflecting the numbers of impactful people born or shaped in Illinois), and +10% unit maintenance (reflecting the problems with corruption in public offi...
Islamic Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Islam into three denominations: Sunni Shia Ibadi The mod updates the religious preference for Muslim civs and includes new r...
Kievan Rus' (Brave New World)
Created by Tomatekh
Adds Kievan Rus' to the base game. Kievan Rus' was a medieval polity and historical precedent to the modern Russian, Ukrainian, and Belarusian peoples. Although a loose federation of independent principalities for most of its existence, it was briefly unit...
Historical Religions Edit (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK). A version of the main mod which includes all of my various denomination packs in...
Kievan Rus' (Gods and Kings)
Created by Tomatekh
Adds Kievan Rus' to the base game. ~~~ The Brave New World version can be found here here: Kievan Rus' (Brave New World). ~~~ Note: - This civilization requires the Gods and Kings expansion. - Updates to the Mod will most likely break save games. Please do...
Mali (Brave New World)
Created by Tomatekh
Adds Mali to the base game. One of the great centers of Islamic culture and wealth, Mali was one of sub-Saharan Africa's most influential empires. It owed much of its reputation to its situation as a major trading center, effectively controlling trans-Saha...
Masachusetts by calcul8or
Created by calcul8or
Massachusetts, led by Sam Adams UA: The Bay State Fishing Boats yield +1 Culture and Gold; double quantities of Whale, Crab, and Pearls UBs: University Replacements Research U: Extra +10% Science Engineering U: Replaces the Science Specialists with Enginee...
Mali (Gods and Kings)
Created by Tomatekh
Adds Mali to the base game. ~~~ The Brave New World version can be found here here: Mali (Brave New World). ~~~ Note: - This civilization requires the Gods and Kings expansion. - Updates to the Mod will most likely break save games. Please do not update un...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
Louisiana by calcul8or
Created by calcul8or
Louisiana Adds the state of Louisiana, led by the incomparable Huey Long. UA: River Steamers: Cities on rivers earn +3 gold per turn; units moving along a river ignore terrain cost; earn Great Musicians 50% faster during Golden Ages. UB: House of Music (re...
Medieval Heresies (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to my Historical Religions or Historical Religions Edit mods. It adds four Medieval era religious heresies. For Christianity: Bogomilism Catharism Hussitism For Islam: Mu'tazila ~~~ Note: - Requires either ...
Mesopotamian Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It adds three historical religions related ancient Mesopotamia: Chaldaenism (Babylon) Ashurism (Assyria) Napir-tuniis (Elam) My goal w...
Michigan Civ
Created by calcul8or
Welcome to Michigan! Michigan has a history of fierce independence and soaring manufacturing prowess. Update: New UA, some new art, and music added. Gerald Ford Trait: Assembly Line: Earn Great Engineers 50% faster, Air and Armor units start with free prom...
Minnesota Civ
Created by calcul8or
Adds Minnesota as a playable civ. A great companion to the Wisconsin Civilization. Minnesota was built on rich natural resources - iron and forests in the north, and rich farm land in the south. Well over 10,000 lakes dot the state, providing fish and recr...
New Hampshire Civilization
Created by calcul8or
Play as John Langdon, Governor of New Hampshire. UA: The Granite State (Granite Works provide extra Gold; Naval units start with Targeting/Boarding Party.) UB: Granite Works (Replaces the Stone Works, provides two copies of Granite, adds Gold and Productio...
New York Civilization
Created by calcul8or
Welcome to the great state of New York! Home of many of the world's foremost capitalists, including John D Rockefeller (the leader of this civ). UA: The Empire State (+4 Gold from Custom's Houses, free Tycoon when you research Banking, +1 Gold from Merchan...
North Carolina
Created by calcul8or
North Carolina Warmongers, use North Carolina to take on the world. The UA, UB, and UU combine to make it an effective mid- to late-game warmonger. Can anyone stand the test of going against North Carolina? Leader: Zebulon Vance UA: The Tarheel State (Rece...
North Dakota
Created by calcul8or
Welcome to North Dakota! Land of harsh winters and short summers.Despite these conditions, wheat is grown here in abundance, and the Air Force base at Minot is of strategic importance. Newly accessible oil reserves give your people new hope for global infl...
Ohio Civilization
Created by calcul8or
Welcome to the State of Ohio! Ohio is known as the Mother of Modern Presidents, with 8 US Presidents being born in or hailing from Ohio. Ohio also has a history of manufacturing prowess and global corporations. Ability: +15% to Great Person generation; +1 ...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Protestant Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Protestantism into: Lutheranism Reformed and Presbyterian (Calvinism) Anglicanism Methodism Baptist Christianity The followi...
Pennsylvania by calcul8or
Created by calcul8or
Adds Pennsylvania as a playable civ. Leader: Ben Franklin UA: Lightning and Liberty (+2 Faith in each city for each religion present; +1 Science in each city; grows to +3 with Education) UB: Independence Hall (Replaces the National Epic, boosts Great Perso...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Rhode Island
Created by calcul8or
RHODE ISLAND Adds the State of Rhode Island as a playable civ. Leader: Roger Williams UA: The Ocean State: Unhappiness per city increases with each city. Each coastal city is automatically connected to the capital and opens one additional trade route slot;...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Sumer (BNW or GK)
Created by Tomatekh
Adds Sumer to the base game. The BNW version of this mod is also available as part of the Cradles of Civilization Pack (BNW). Often touted as the world's first civilization, Sumer developed along the banks of the Tigris and Euphrates Rivers, in modern day ...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
The Garamantes (Brave New World)
Created by Tomatekh
Adds the Garamantes to the base game. https://i.imgur.com/8adnBPf.png Narmer - Hatshepsut - Akhenaten - Djoser - Cleopatra Nubia - Makuria Garamantes - Hyksos The Garamantes were a Saharan people who used an elaborate underground irrigation system and foun...
The Garamantes (Gods and Kings)
Created by Tomatekh
Adds the Garamantes to the base game. ~~~ The Brave New World version can be found here here: The Garamantes (Brave New World). ~~~ Note: - This civilization requires the Gods and Kings expansion. - Updates to the Mod will most likely break save games. Ple...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
The Hittites (Gods and Kings)
Created by Tomatekh
Adds the Hittites to the base game. ~~~ The Brave New World version can be found here here: The Hittites (Brave New World). ~~~ Note: - This civilization requires the Gods and Kings expansion and the Wonders of the Ancient World DLC. - Updates to the Mod w...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
The Timurids (Brave New World)
Created by Tomatekh
Adds the Timurids to the base game. The Timurid or Gurkani Empire was a Persianate, Turco-Mongol empire which conquered and ruled over modern-day Iran, Afghanistan, much of Central Asia, as well as parts of contemporary Pakistan, India, Mesopotamia, Anatol...
The Hittites (Brave New World)
Created by Tomatekh
Adds the Hittites to the base game. The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. One of the earliest off-shoots of the Indo-European family, they developed ...
The Timurids (Gods and Kings)
Created by Tomatekh
Adds the Timurids to the base game. ~~~ The Brave New World version can be found here here: The Timurids (Brave New World). ~~~ Note: - This civilization requires the Gods and Kings expansion. - Updates to the Mod will most likely break save games. Please ...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
Virginia by calcul8or
Created by calcul8or
Virginia, led by Thomas Jefferson UA: Sic Semper Tyrannis: +1 Great Writer points in the capital; Each Great Person born adds to the Golden Age progress; during Golden Ages, units receive the March Promotion. UB: Plantation House: A bank replacement, a Pla...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
West Virginia
Created by calcul8or
Add West Virginia as a playable civ! Land of coal mines and mountaineers, West Virginia favors scouting and military campaigns in hill country. Leadrer: Francis Pierpont Trait: Mountain Country (Double quantities of Coal; all units get extra defense in hil...
Wisconsin Civilization
Created by calcul8or
Welcome to the great state of Wisconsin! Land of bratwurst, beer, and cheese. Wisconsin's history is based on foundational activities such as agriculture and manufacturing with an industrius workforce, but its products have also had a profound impact on cu...
Utah by calcul8or
Created by calcul8or
Adds Utah as a playable civ UA: Start with Piety opened. New cities you found after starting a religion will start following that religion. When City States convert to your religion, gain 40 Influence UU: Utah Missionary (Missionary that does not have a si...
Xia - Erlitou (Brave New World)
Created by Tomatekh
Adds Xia(夏朝)to the base game. 包含中文版: 夏朝 (BNW) 商朝 (BNW) This mod is also available as part of the Cradles of Civilization Pack (BNW). The Erlitou culture of China's central plain marks the decisive shift out of East Asia's Neolithic period, ushering in the ...