Sid Meier's Civilization V

Sid Meier's Civilization V

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The Hittites (Gods and Kings)
   
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5.162 MB
2 Oct, 2013 @ 5:42pm
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The Hittites (Gods and Kings)

In 1 collection by Tomatekh
Tomatekh's New Civilizations
31 items
Description
Adds the Hittites to the base game.

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The Brave New World version can be found here here: The Hittites (Brave New World).

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Note:
- This civilization requires the Gods and Kings expansion and the Wonders of the Ancient World DLC.
- Updates to the Mod will most likely break save games. Please do not update until you are ready to begin a new game.
- This mod overwrites the CityView.lua and CivilopediaScreen.lua game files. This is done in order to make the dummy UA buildings invisible and is purely aesthetic. However, it will cause compatibility problems with other mods which also overwrite these files (not counting any of my other mods as they use the same edits). To disable this, simply delete the Dummy Building Folder folder (and the four files within).

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Leader: Muwatalli II

UA: The Silver Peace: Newly trained Units start with +5 XP for every Militaristic City-State befriended (+10 XP if allied). Allied City-State Units have +20% Combat Strength.

UU: Three-Man Chariot: Replaces Horseman. Starts with the Shock I Promotion. Double Movement on Plains and Grass Tiles. (-1 Movement. Rough Terrain Penalty).

UB: Bloomery: Replaces Forge. Available at Iron Working. -33% Production Cost. +1 Iron for each mined source of Iron in the City radius.

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Credits:
-Hittite base assets (Civ and UU icons, Map) adapted from the Firaxis Wonders of the Ancient World DLC Scenario.
-The leader screen is adapted from ambrox62's Ancient Mediterranean Civilizations mod and an edited photo in the public domain. Ancient Mediterranean Civilizations.
-The Bloomery icon is and edit Sukrictact's Cheomseongdae wonder icon found in the Korean Wonder Pack.
- I referenced some of trystero49's UA from his Norway mod to solve a problem granting XP to purchased units. Norway Mod.
- All code and art otherwise not listed created by Tomatekh (primary author).
7 Comments
Tomatekh  [author] 6 Oct, 2013 @ 8:22pm 
No, but because of technical limitations (which is why I specified "newly trained" in the description).
Mk Z 6 Oct, 2013 @ 7:41pm 
Do units gifted by those CSs receive bonus XP?
trippy 5 Oct, 2013 @ 9:24pm 
nice
TZAR 5 Oct, 2013 @ 10:22am 
It could also go the other way - What if you don't have any Military City-states in your game? It seems a bit more random then most UAs. But I'm glad to play the Hittites!
DrakenX999 4 Oct, 2013 @ 10:36pm 
@nick.vantassel

I've played with this mod before; it's really not OP. Also, you get 1 free promotion with 2 allies (the first promotion is at 10 the second at 30). Also, Militaristic City States appear less frequently than other city state types. There's only on average about 2-3 on a standard map. Plus you have to meet that specific type, compete with others for it, and even if you meet it early game you won't have the gold to consistently ally till at least mid-game. The UA is strong but it doesn't really come into play till the mid-late game. Also its balanced out by an okay UU and a weak UB (both of which require resources).
Tsar_Nicholas_II 4 Oct, 2013 @ 10:06pm 
UA seems OP. After all, just 2 allys means i get 2 free promotions
Tomatekh  [author] 2 Oct, 2013 @ 5:48pm 
Re-upload of the Gods and Kings version. The Brave New World version can be found here here: The Hittites (Brave New World) .