Sid Meier's Civilization V

Sid Meier's Civilization V

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Xia - Erlitou (Brave New World)
   
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30.688 MB
6 Jun, 2015 @ 10:53pm
6 Feb, 2017 @ 2:32pm
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Xia - Erlitou (Brave New World)

In 2 collections by Tomatekh
Tomatekh's New Civilizations
31 items
Tomatekh's Cradles of Civilization
10 items
Description
Adds Xia(夏朝)to the base game.

包含中文版:
夏朝 (BNW)
商朝 (BNW)

This mod is also available as part of the Cradles of Civilization Pack (BNW).

The Erlitou culture of China's central plain marks the decisive shift out of East Asia's Neolithic period, ushering in the beginning of Chinese civilization. Evolving from the Longshan culture, Erlitou emerged as the first state-level society in East Asia around 1900-1600 BC. This period saw an increase in bronze metallurgy and urbanization with palatial buildings, royal tombs, paved roads, and rammed earth foundations attesting to the complexity and importance of Erlitou sites. During the Erligang period, 1600-1250 BC, Erlitou decreased in importance and was ultimately abandoned.

Because of temporal and geographic overlap, the culture is often assumed to correlate to the Xia Dynasty. However, although Xia is an important element in Chinese historiography, there is to date no archeological evidence to corroborate the dynasty. The details concerning the Xia Dynasty, first recorded more than a millennium later during the Western Zhou period, are largely understood to be mythical; serving as a counterpoint to the subsequent Shang Dynasty and ultimately to justify the Chinese dynastic cycle. Continued archeological surveys of Erlitou sites are needed in order to form a more complete picture of China's first state.

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中國中原地區的二裏頭文化標誌著東亞新石器時代的重要轉變,引領了中國文明的開端。盡管二裏頭在公元前3500年就有人居住,但直到公元前1900-1600年它才開始形成中國的第一個城邦級社會。 全盛期的二裏頭遺址約占地300公頃。壯麗的建築,皇家墓穴,青銅工坊,平整的道路以及泥土沖壓的房基都證明了這個中央據點的復雜性與重要性。在二裏崗時期(1600-1250 BC), 這一據點逐漸衰退並最終被遺棄。

因為時間與地理位置上的重合,這個文化通常被假設與夏朝聯系在壹起;然而,這一假想並未被考古證據所證實。即便假想正確,關於夏朝(最早被記載於超過壹千年以後的西周時期)的詳細歷史仍舊具有很濃的神話色彩,這也是其後的商朝乃至中國的朝代循環能否被證實的爭論點。二裏頭遺址還需要通過更多的考古發掘來建立關於這個中國最早城邦的更完善圖景。

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See this Imgur Album[imgur.com] for an explanation of how this civ works (descriptions at the bottom of most images).

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Note:
- This civilization requires the Brave New World expansion.
- Updates to the mod will most likely break save games. Please do not update until you are ready to begin a new game.

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Leader: Yu

UA: Dynastic Cycle: Losing your Capital, constructing a Courthouse in a conquered foreign Capital,* or completing a Social Policy tree starts a new Dynasty and provides a new cumulative bonus** (requires an Annexed or Settled City).

UU: Tuo Ma: Replaces Chariot Archer. Nearby Units earn Experience +25% faster. +2 Defense. No Resource Requirement. (-1 Movement).

UB: Foundry: Replaces Barracks. 1 Great Work of Art/Artifact Slot which, when filled, provides +2% Culture in the City for every Dynasty progressed.

* Only applies to original major Capitals.

** A list of the dynasty effects can be found here[civilization-v-customisation.wikia.com].

~~~

大禹

朝代循環;失去你的首都,在其他國家的首都建立法庭,或完成一個社會政策樹將會開啟一個新的王朝並提供一項可累計的增益(需要一個征服或建立的城市)。

戰車;附近的陸軍單位獲得+25%的經驗值。

鑄造廠;擁有一個藝術巨作或藝術作品席位,當其被填滿時,每個已經建立的王朝都將增加該城市+2%的文化輸出。

~~~

Credits:
- Leader scene, leader icon, UB icon by JanBoruta
- Dynasty icon render and Tuo Ma unit graphic by Sukritact
- Xia Pop-up and Dynasty interface lua by JFD
- Shang sacrifice interface lua adapted from TarcisioCM and LastSword’s mods
- 死在肉山胯下 and Tokata_RuNeLess for Chinese translation work for the Xia and Shang mods
- DoM voiceover by Andrew Holt (Charlatan Alley[soundcloud.com])
- All code and art otherwise not listed created by Tomatekh (primary author).
230 Comments
Tomatekh  [author] 23 Jun, 2022 @ 3:39pm 
Have you changed your installation (new directory?) or added any new mods? There's a chance another mod is causing a conflict.
Parapika 20 Jun, 2022 @ 7:29am 
For some reason I'm not getting any new dynasties... I have another settled city besides my capital but after I've finished Tradition or Liberty nothing happens. I played the mod before and everything was working fine, but now, like a vear later, it doesn't anymore. Any Ideas?
Gummans Gubbe 20 Oct, 2020 @ 1:16am 
The most fun I had in years! Huge pangea, 22 civs. Domination victory only. I found out that the AI only nukes cities.

Wait with annexing&building courthouses in captured cities until the Qin dynasty if you can. Qin properties do not apply to CS afaik, Also, it kicks in on the beginning of your next turn, so if you are unhappy after annexing, you will be unhappy during the barbarian turn...
NeonNobility 16 May, 2020 @ 3:03pm 
Just a complete mess. Way too hard to switch dynasties without going full domination, which would defeat the point of half the bonuses
Kingsguard6 6 Feb, 2020 @ 11:37pm 
强啊,中华战车太好用了
Lucius, the Heavenly Dragon 21 Oct, 2019 @ 10:22am 
Ah. Well, to the best of my knowledge it doesn't put anything there. I'll test it out and let you know what happens.
Tomatekh  [author] 21 Oct, 2019 @ 10:18am 
@Lucius
I actually don't know. However, this mod does not modify any base game interface files like EUI does. It uses completely original stuff, so, theoretically it shouldn't cause problems with EUI. Because of this, if I had to guess, it could work together, however, since the two mods don't account for each other, you might get some interface overlapping each other. Xia mainly has a dynasty tab at the top middle of the screen (see screenshots). If EUI also puts something there, one of the two might be obstructed.
Lucius, the Heavenly Dragon 21 Oct, 2019 @ 9:12am 
Am I correct to assume that this is not compatible with EUI?
Tomatekh  [author] 3 May, 2019 @ 7:42am 
If you can provide lua and database logs from a game after the crash I might be able to see if the error is coming from the mod and correct it.
Akephalos 2 May, 2019 @ 6:09pm 
Really enjoyed this civ, but I played two games on YNAEMP and eventually, after conquering a lot of cities the game freezes