Sid Meier's Civilization V

Sid Meier's Civilization V

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Benin (Brave New World)
   
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16.031 MB
11 Jul, 2013 @ 9:14pm
25 Dec, 2016 @ 6:30am
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Benin (Brave New World)

In 1 collection by Tomatekh
Tomatekh's New Civilizations
31 items
Description
Adds Benin to the base game.

The Benin or Edo Empire was a large pre-colonial African state in what is now modern Nigeria; centered on the ♥♥♥♥♥ River Delta. While it existed, the Benin Empire was an economic and political power that unified a large number of West African ethnic groups. At their height, the traditional city walls of Benin City are understood to have been one of the largest earthworks in not only Africa, but the world. Today, Benin's cultural legacy survives through the world famous Benin Bronzes, as well as the Oba of Benin who serves as the symbolic leader of the Edo people.

This is an update to my Gods and Kings mod which can be found here: Benin (Gods and Kings).

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Note:
- This civilization requires the Brave New World expansion.
- Updates will most likely break saves. Do not update unless you are ready to start a new game.

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Leader: Ewuare

UA: Shield of the Warrior King: The Defensive Strength of your Cities is increased by 15% and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +8 HP every turn regardless of previous action.

UU: Isienmwenro: Replaces Pikeman. Ignores enemy Zone of Control. +25% Flank Attack Bonus. +1 Movement if it begins its turn adjacent to an enemy Unit.

UI: Iya: +25% Tile Defense. +1 Gold and +1 Production if built adjacent to a City. +1 Gold and +1 Production after Industrialization is Researched. May only be built on (Grass, Plains, Tundra) Flatlands. May not be built on Resources.

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Credits:
- Iya improvement graphic and icon by Leugi.
- Leader screen and icon, Isienmwenro icon by JanBoruta.
- Isienmwenro unit graphic from JTitan's Songhai Pikeman[forums.civfanatics.com].
- Benin peace and war music taken from the "Rise of Nations" soundtrack.
- All code and art otherwise not listed created by Tomatekh (primary author).
114 Comments
Zadakualan 6 Oct, 2023 @ 4:00am 
lol the N i g e r river delta got censored, good mod though
Economic Terrorist 20 Mar, 2019 @ 2:33pm 
Hey....
These were the bad guys in that one Samurai Jack episode.
Tomatekh  [author] 11 Sep, 2018 @ 1:40pm 
@sw Can you elaborate what you mean?
sw 10 Sep, 2018 @ 10:00pm 
Iya often do no not work
factory 4 Feb, 2018 @ 8:39am 
haha benin :DDDD
Tomatekh  [author] 17 Dec, 2017 @ 5:06am 
@The World is a Sandbox
Thank you for your kind words on all my mods. They've had occasional bugs, but I worked hard throughout the life of Civ V to keep them updated and address any issues that did come up quickly. I'm really happy to see that that effort paid off and that you have enjoyed the mods. Thank you.
The World is a Sandbox 17 Dec, 2017 @ 1:39am 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
Tomatekh  [author] 13 Nov, 2017 @ 7:26am 
A lot of JFD's bigger mods require the CP which is just DLL changes (so stuff like AI, and new lua functions, etc.). The CBP is the balance and gameplay changes made by the pair (and requires the CP). I believe Vox Populi is the name of the two used together. You'll find most of the big mods from authors like Leugi, JFD, Sukritact, Poukai, myself will work with (or in some cases require the CP) but won't work with the CBP since that changes aspects of the base game our mods might also edit.
123nick 13 Nov, 2017 @ 7:17am 
Actually nvm, i found the thread on civfanatics, i understand.
123nick 13 Nov, 2017 @ 7:13am 
Oh, i thought that Rise to power, cities in development were reliant upon the CBP. Although i think the CBP and CP is two different things. Can you clarify this a bit?