Sid Meier's Civilization V

Sid Meier's Civilization V

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Benin (Gods and Kings)
   
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5.998 MB
14 Sep, 2012 @ 12:08pm
29 Apr, 2013 @ 3:44pm
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Benin (Gods and Kings)

In 1 collection by Tomatekh
Tomatekh's New Civilizations
31 items
Description
Adds Benin to the base game.

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The Brave New World version can be found here here: Benin (Brave New World).

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Note:
- This civilization requires the Gods and Kings expansion and the Denmark-Viking DLC
- A version which does not have the Denmark-Viking DLC dependency can be downloaded here

No Viking DLC Version Download[forums.civfanatics.com]

-The reason for the dependency is because I chose to use the Motte and Bailey UI graphic for the Iya (as both were large earthwork defensive structures and it does work to an extent). I attempted to extract the graphic but apparently the game becomes crash-crazy if you reload the landmark system. The Non-DLC version uses the Barbarian Camp graphic for the Iya instead.
- This mod overwrites the CityView.lua and CivilopediaScreen.lua game files. This is done in order to make the dummy UA buildings invisible and is purely aesthetic. However, it will cause compatibility problems with other mods which also overwrite these files (not counting any of my other mods as they use the same edits). To disable this, simply delete the "Dummy Building Folder" folder (and the four files within).
- This civilization will also be included in the Zambezi mega-mod which focuses on adding civ representation to Africa as well as African scenarios, religions, and wonders. Do no use the stand alone version of the mod at the same time as the Zambezi mod (v.2 and up).
- Updates will most likely break saves. Do not update unless you are ready to start a new game.

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Leader: Ewuare the Great

UA: Shield of the Warrior King: Defensive Buildings in all Cities are 20% more effective and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +5 HP every turn regardless of previous action.

UU: Isienmwenro: Replaces Pikeman. +15% Combat Strength in Friendly Territory. +25% Flank Attack bonus.

UI: Iya: +25% Tile Defense. Heals adjacent Friendly Units +5 HP per turn (+10 HP if on the Iya's Tile). +1 Gold if built adjacent to a City. +1 Culture after Archeology is Researched. Generates double Gold if pillaged and is destroyed rather than damaged. May only be built on flatlands. May not be built on Resources.

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Credits:
- Iya improvement graphic and icons adapted from the Firaxis "1066" DLC scenario
- Isienmwenro unit graphic adapted from the JTitan's Songhai Pikeman mod:

http://forums.civfanatics.com/downloads.php?do=file&id=20103

- Placeholder UU icon by Cyon from his Kongo mod.
- Not sure of the original base artist used for the Benin diplo screen, it's from an old book. Maybe Angus McBride.
- Invisible Building SQL and Lua by Thalassicus and trystero49
- Thanks to whoward69 and Gedemon for LUA help and base LUA code
- All code and art otherwise not listed created by Tomatekh (primary author)
33 Comments
axatoramus 7 Aug, 2015 @ 4:46pm 
thnx!!!!
Tomatekh  [author] 7 Aug, 2015 @ 2:25pm 
There really isn't an upper limit with how many mods you can use. I regularly have a ton of new civs mods activated. There is an issue with mod conflicts, but that's usually for bigger DLL mods isntead of new civilization mods.
axatoramus 6 Aug, 2015 @ 8:40am 
A question tomatekh, how many civs can one activate in the mod selection screen?

Or does it screw up the mods you can choose/see in the advanced settings screen after loading them?
Tomatekh  [author] 5 Aug, 2015 @ 1:01pm 
Yeah, I've been trying to find a fix, but it's out of my hands at the moment. If it's possible to play with a higher version of Direct x it should fix the problem, otherwise there's not much to be done at the moment.
axatoramus 5 Aug, 2015 @ 12:04pm 
aaaa ok thnx!!!
Tomatekh  [author] 4 Aug, 2015 @ 7:32pm 
It's an issue with using Direct X 9.
axatoramus 4 Aug, 2015 @ 6:18pm 
Benins unique improvement looks like white red blocks to me
WilliamDaAsian 30 Apr, 2015 @ 8:28am 
Benin :DDDD
Tomatekh  [author] 6 Jan, 2014 @ 12:29pm 
The Brave New World version has been updated at:

http://steamproxy.net/sharedfiles/filedetails/?id=159412249
Tomatekh  [author] 5 Oct, 2013 @ 4:10pm 
All my civ mods have finally been upgraded to run with BNW. You can find them all on my collections page: Tomatekh’s New Civilizations (GK and BNW) . Now that the ground work is done, I will be attempting to upgrade the art, music, and balance patches for the civs. I will also be releasing new civs (for Brave New World only, sorry). Harappa has been added to the collection in first release form.