Total War: WARHAMMER III

Total War: WARHAMMER III

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Endless War [CORE] - work on 5.0
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Description
Lore friendly mod collection - Core (work on 5.0).

INTRO:

The goal of the "Endless War" collection is a major overhaul of TWW3 from point of view lore of Warhammer. All the added mods to the specified collection are combined with each other as much as possible since they are added meaningfully based on the analysis of the description, comments, and subsequent tests. Here you will not find destruction and shame, only order in chaos.

THE MAIN DIRECTIONS OF THE COLLECTION:

1. Improved graphics;
2. Creating an interesting sandbox in the world of Warhammer;
3. Deepening gameplay;
4. Compatible with the multiplayer campaign.

SECTIONS:

The Endless War also has sections, including:
1. Endless War [SFO] - Endless War + SFO - not work on 5.0 (updating SFO);
2. Endless War [UNITS] - A set of additional units and factions - work on 5.0;
3. Endless War [UNITS + SFO] - SFO patche for units and factions - not work on 5.0 (updating SFO);
4. Endless War [LANDS] - A set of additional lands and faction - work on 5.0;
5. Endless War [SKINS] - A set of additional skins touched by Slaanesh (warning - Partly Lore!) - work on 5.0;
6. Endless War [RUSSLAND] - Translation into Russian - work on 5.0.

IN ORDER TO PLAY WITH "ULTIMATE LIGHTING 2.0" AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAME GRAPHICS OPTIONS MENU:

1. Optimal brightness level - 120%.
Every computer has a different combination of monitor and system settings: you need to move this slider until you reach the sweet point. I used 100% for example, but with my new PC I needed to use 130% to have the same results because it felt too dark.
Optimal values are between 100 and 150%, chose yours.
2. Lighting on "High" enables the Screen Space Global Illumination. It works like a cheap ray tracing and it helps giving some light to the areas that aren't directly illuminated.
Recomended, unless you want the game to look darker and flatter (which some may prefere (TWW1 Style).
3. Vfx to "Ultra" enables all the visual effects such as rain, snow, thunders, smoke, etc.
Recomended, unless you hate those effects and want the screen to be clean at all stages.
You can also use "High", you lose some extra effects but still have the main ones such as rain.
4. Fog to "High" enables the height volumetric fog and gives more depth to the atmosphere along with some additional shadows.
Only disable if you hate fog or if you struggle for perfomances, but you will lose some depth, especially in harsh weather conditions.
5. Screen Space Ambient Occlusion adds an extra layer of shadowing to any object.
This is mandatory and it totally changes the look of the game. If you disable it, the game will look flat and the mod will be almost useless.

Note: That doesn't mean that you shouldn't try the mod if you play with low settings. You should still benefit from color changes and graphics fixes.

Mod Configuration Tool - v0.9 Beta does not work correctly in a co-op campaign desyncs occurs at startup. Therefore, to play in a co-op, disable the Mod Configuration Tool - v0.9 Beta.
Items (92)
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. https://i.imgur.com/FK6kVhO.png https://i.imgur.com/9ZebfsE.pngEXPLORE: Travel to significant locations for your lege...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 5.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown. Currently, there are landmarks for the following factions: - Grand Cathay - Kislev - K...
Landmarks of Eternity
Created by Chasslo
If you want to see the news udpate for the mod or help with a little donation, you can do it here on patreon I'd also like to hear your opinion about a few things regarding landmark, if you want to do it you can complete a survey here Welcome to Landmark o...
Landmarks of Chaos
Created by 代考BISS
Have you ever felt the Dark Fortresses, despite how powerful they are, remain a bit boring? Do you wonder where the landmarks are after reading the tooltip of 'This may provide a unique building chain'? If you want your empire-building as WoC to be more sp...
New Legendary Lord and Hero Artefacts Warhammer 3 Updated 5.1
Created by stompie5
Description This mod adds over 300 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
Allegiance of the Damned: Chaos Confederation [ToD]
Introduction This mod was originaly create by Wolfy , you can check the original mod over here . This mod allows Chaos factions to confederate each other in a very similar fashion than Greenskins do. If you defeat an enemy champion in battle, you will get ...
Bring the Boys Home - No Endless Wars [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Collabs Team: Hertz Trials Of Chaos.
Created by 8 Hertz WAN IP
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/bmD54Y0.png Mod Version: v1.01 Trials Of Chaos is a mod that aims to give new armies created for Warriors of Chaos faction some options to grow and rank up. I noticed throughout my campaigns that new armi...
Hertz Adjacent Undercities
Created by 8 Hertz WAN IP
Hertz Adjacent Undercities https://i.imgur.com/fVVaDCS.gif Yes-yes, man-thing must press-push button. All for the great Horned Rat! YES-YES Mod Version: v1.0 Hertz Adjacent Undercities is a simple mod that will generate undercities in the regions neighbori...
Lore Series: Hertz Dynamic Supply lines
Created by 8 Hertz WAN IP
https://i.imgur.com/GyjvdVZ.png Mod Version: v1.02 Hertz dynamic supply lines is a mod that replaces the vanilla Supply Lines mechanic with one that is distance based and supply lines are no longer based on the amount of armies you have. This mod has been ...
Lore Series: Hertz Dynamic Movement Range
Created by 8 Hertz WAN IP
https://i.imgur.com/Tlr4tOJ.png Mod Version: v1.11 Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units such as artillery will slow your army down while cavalry will ...
Chaos Treasures (IE & IE Expanded)
Created by Freiya
This mod makes it possible to obtain the powerful unique weapons/ancillaries that could be obtained in Khorne and Slaanesh Realms during the Realms of Chaos campaign. Only use this mod for your Immortal Empires or IE Expanded campaigns. The seven "treasure...
All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
Fudging Vassals
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, please read on: HOLD UP If you don't see a "vassalize" option, use The_Inquisitor's very recommended All Diplomatic Options - Vassa...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
Immortal Empires Capital Fix (Now with Realm of Chaos Support!)
Created by Dux
What It Does Inspired by Stoneforge's similar mod from WH1 and WH2, this mod will automatically update the capital region of factions who do not start the campaign with their lore-appropriate capital once that region has been captured or annexed. This avoi...
USEFUL THREATEN
Created by Forlorn
Normally, when you threaten someone as a player, you receive a -15 reliability to your reliability score, which means the player has to wait 15 turns for reliability to be fully restored. This mod changes the penalty to -1. Thus the player can use threaten...
Divide and Confer
Created by Ero-sennin
Divide & Confer is a highly compatible and customisable 100% script mod which disables all AI from offering diplomatic confederations and the AI will dynamically trade regions through very specific criteria! Quite often in my campaigns AI Reikland just swa...
DeepWar AI
Created by Forlorn
NEWS: So, as of Patch 4.0, the amount of changes in the code, versus what is said in the changelog is quite different. CA mostly cleaned up their code and deleted a bunch of useless tables, while also making cai_personality_strategic_components_tables rese...
AI Declares War
Created by Think Critically
Welcome Back, Commanders This is a script which forces AI to declare war against factions they have a low opinion of. I found that it increases the performance of the AI. Without a war target, AI can become passive and stagnate but once they have a goal th...
Just Good Babysitter
Created by Deo
5.1 compatible Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you. It helps your units with one simple thi...
Factionwide Resource Bonuses Enhanced
Created by Commisar Jon Fuklaw
Introduction Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out. Features Reso...
Reasonable Reliability Penalties
Created by Commisar Jon Fuklaw
Introduction As before, no sales pitch. The mod aims to make the penalties and timeframes for betrayals more reasonable than in vanilla, where if the player so much as looks at a trading partner funny, they lose all their reliability. No more having to env...
Reasonable Diplomacy Bribes
Created by Redfog
Tired of the AI asking for 10 grand for a trade deal but only paying you a 100 bucks for one? This mod change the diplomatic weight of money for the AI and player, so that they are roughly equal, so when you want to bribe a faction into accepting that trad...
Reasonable Trade (No Datacore)
Created by Think Critically
The original Reasonable Trade was a simple mod that Duke_of_Bretonnia made for WH2 and WH3 However, he datacored the faction_resource_consumptions_tables. This isn't a problem in and of itself but any other mod that modifies this tables will have higher pr...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
Chaos Wastes Sea Lanes
Created by Citroentje
Adds two sea lanes: -Northern Wastes: allows you to traverse the lands of the hung, going between the Red Wastes north of Cathay and Ironfrost to the northwest of Naggarond. -Southern Wastes, allowing travel between the western shore and the eastern shore ...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Naval Networks - Global Sea Lanes! - Now with 4.2&IEE support!
Created by Thuynder
This mod allows you to take any army or hero and embark them between significant port cities that you control -- for a cost. As your empire grows, naval sea lanes will allow you to transport entire armies, as well as newly trained heroes, directly to the f...
aRSE with friends - Vassals and Allies count!
Created by Thuynder
All credits go to Lorghul, who created this beautiful mod. This edit changes the scripts to allow allies and vassals to count towards the rail network. No more fighting your chaos allies to build a metro station in the Empire, or destroying the Empire so y...
Drill of Hashut mechanism for Immortal Empires
Created by Rhox
Feature This mod lets you enjoy the part of the Drill mechanism in the IE campaign. Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the...
Dark Fortress Expansion 2
Created by incata
This mod expands the number of dark fortresses on the map and adds some additional features to the mayor settlements for the chaos faction. Change list: -All the main settlements now allow you to build the buildings of the dark fortresses, this means that ...
Warriors Of Chaos Outpost Enhanced
Created by minic
The mod I made for the wood elves outposts has been edited for Chaos Warriors My mod for wood elf Outpost: Wood Elves - Outposts Enhanced Description This mod is increases the number of slots for only Chaos Warriors outposts (Altar). Now you can build reso...
Chaos Mutations
Created by Stratovarius
https://i.postimg.cc/GhqdNC8z/BihMuuW.png Do you worship the Dark Gods and feel like they gift you nothing in return aside from a gnawing lust for power? Fear not! For now they have begun to issue gifts as well! You can become an even spikier person, or gr...
Godslayer Overhaul by Mortrau
Created by Mortrau
INTRO Hi everyone! This is the Godslayer aka Daniel overhaul. I was disappointed when he was introduced, because he looks like some kind of filler for future work. I didn’t want to wait, so decided to make Godslayer interesting to play. My main goal was to...
Better Chaos Cults
Created by Acephelos
https://i.imgur.com/1Vglg7c.png What it Do I felt vanilla Chaos Cult mechanics were underwhelming, so I decided to improve them. Originally this was only targeted at cult buildings but, as I continued development, I came to the conclusion that I'd have to ...
Belakor's Shadow - Corrupted Daemon Princes overhaul (MCT Support)
Created by highman
This mod enhances the mechanism of corrupting lords of the mortal faction of Belakor (Shadow Legion). Now available not only for humans but also for elves, it provides useful traits based on the 5 faiths and levels, unlike before where only Undivided Daemo...
Bloodlines Lords for Minor Factions
Created by All is Dust
This mod gives each of the vampire counts minor factions Bloodlines Lords instead of the usual boring normal vampire lord. It also gives faction efffects, starting heroes, the books of nagash to the necrarch brotherhood. The ability recruit all bloodline l...
Vampire Coast features for Lokhir Fellheart (Requires Vampire Coast DLC)
Created by Rhox
Description This mod adds Vampire Coast's certain mechanics to Lokhir Fellheart. these include: Infamy ranking and Shanty: In addition to Vampire Coast's basic ranking and shanty system, bestowing loot to your underling corsair will reduce the infamy you h...
Black Ark Flagship for Lokhir Fellheart
Created by Rhox
Description This mod adds Black Ark as a flagship (Vampire Coast's mechanic) to the Lokhir Fellheart. Here is what it adds: Lokhir will have Black Ark as his flagship. His ship model will be a unique one. His flagship can build the landmark 'The Tower of B...
Morathi Can Seduce Units
Created by Sosvo
Morathi and her faction (Culf of pleasure) can now use the pre-battle seduce mechanic from slaanesh. I may add skills and/or technologies to increase the cap and reduce the cost like the other LL using this mechanic. Compatible with everything. Save game c...
Recruit Chaos Dwarf Units from Convoys
Created by Mixu
This mod allows you to buy hell-forged units from chaos dwarf convoys that are passing by. Only Chaos affiliated factions can recruit them, should work with modded factions like fimir as well. Works similar to how ogre mercenaries work, but you can recruit...
Dwarf's Mountain Home: The Underways
Created by All is Dust
This mod gives the Dwarfs race hidden settlements and a invasion mechanic. Restore the Underway to its former glory, but be careful to not dig too deep and awaken old evils. Currently all the following factions have put into this one mod: Clan Helhein, Iro...
More arcane item slots for Kairos
Created by Mixu
Hey, people asked me to do an unlocker for wh3, so here it is. This mod unlocks the true power of Tzeentch by giving Kairos' entire faction access to two arcane item slots instead of just one. Also makes his spell switch mechanic a bit more useful by being...
Pink Horrors split into Blue Horrors
Created by Dead Baron
What Does This Do? I was really surprised to see that the Pink Horrors didn't split into Blue Horrors on death, as this is pretty much one of the major things they are known for. This is a quick mod that adds that ability to Pink Horrors and Exalted Pink H...
Warhammer 1 Texture Update Project
Created by Dead Baron
The darker screenshots are the updated textures Introduction Hello! This is a large project I started a while ago that I feel has hit a notable milestone. Currently I have made progress with Empire, Dwarfs, and some for Chaos and Norsca. This project is on...
Tzeentch Reskin by Storeslem
Created by Storeslem
Reskins almost all units in the roster and adds an insane amount of weapons and variation included twisted units. Higly recommend using ''Roate Lord/Hero'' mod & ''Variant selector'' with this mod. Keep in mind this edits many of the vfx effects and remove...
Khorne Reskin by Storeslem
Created by Storeslem
This mod gives a huge boost in weapons and armor variants for the khorne faction. Changes: Lord/hero Skarbrand - repositioned his axes Lord - New and resized weapons, bulkier armor, +5 variants (10 total) Exalted Hero - New and resized weapons, retextured ...
Slaanesh Reskin by Storeslem
Created by Storeslem
Changes: Keeper of Secrets: +15 variants Lord: added +5 variants and fixed texture issue on vanilla ones and resized their weapon. Also the belt had a bug in vanilla so i fixed that too. Herald: added +5 variants Alluress: added +5 variants Sorcerer: repla...
Nurgle Reskin by Storeslem
Created by Storeslem
Reskins the Nurgle faction to a more Grim colour and vermintide 2 style. Reccomended to use with variant selctor mod. Lord/Hero Exalted Great Unclean One: adds 5 variants Chaos Lord of Nurgle: adds 11 variants Sorcerer Lord: adds 10 variants Exalted Hero: ...
Greatest of Daemons (Greater Daemon Variety Reskin)
Created by GunKing
This mod gives Exalted Greater Daemons and Greater Daemon units a wider variety of colors based off of tabletop inspirations I am fond of. All these colors, while different, still hew to the general color schemes and themes of their respective gods, there ...
Ogre Reskin by Storeslem
Created by Storeslem
Reskins the bigger part of the ogres and adds an insane amount of weapons. Higly recommend using Roate Lord/Hero mod & variant selector. Please report if you have any issues, i will try to update as fast as possible. Changes: Lords/Heroes Tyrant - changes ...
Greenskins Reskin by Storeslem
Created by Storeslem
An upgraded version of my WH2 Greeenskins vartiation mod, now with unit skins too. https://steamproxy.net/sharedfiles/filedetails/?id=1322874841&searchtext=greenskins Grimgor - black reskin and model changes Azhag - white/brownish cape like his concept...
Extra Variants (Updated for 5.0 - Now with Dwarf Lords and Thanes)
Created by Snek
This is the compilation of my Extra Variants mods and, going forward, will be the only place I will post Extra Variant updates and make additions. This adds variants to the generic lord/agent types for multiple factions. Thus far are Kislev, Empire, and Br...
Red Eyed Skaven 2.0 Reskin
Created by GunKing
This mod reskins Skaven troops (where applicable) to have luminescent red eyes. The biggest change over the WH2 version of this mod is that these red eyes are truly glowing, they pop especially in dark maps. There is also an unintentional 'bloom' effect th...
Immersive Lord of Change Animation
Created by Molcarat
Introduction To begin with, Lord of Change currently has only 3 attack animations created by WH1. This mod adds a new breath attack animation and adds flavor to the existing animations. Details 1. Stomp and laser rain https://i.ibb.co/9VX8PY0/2022-08-10-19...
ULTIMATE LIGHTING 2.0 (UPDATED)
Created by Mazisky
NOT COMPATIBLE WITH LESS BLUR LESS BLUR MOD - THIS MOD HAS THOSE FIXES ALREADY - DO NOT USE BOTH https://i.imgur.com/GHmMPIh.jpg 中国玩家请点这里 https://imgur.com/H0BTjqa 使用这些图形设置 IN ORDER TO PLAY THIS MOD AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAM...
Campaign Colours Correction (BETA)
Created by Mazisky
https://i.imgur.com/GHmMPIh.jpg IMMORTAL EMPIRES ONLY This mod is very minor and provides some simple lighting tweaks for the Immortal Empires campaign in order to makes colours and illumination more natural,It also provides small fixes to vanilla base gam...
Softer Corruption Graphics
Created by Mazisky
The corruption visuals in the campaign map are very cool, but when it reachs high values it will drastically stop at borders creating jarring edges and no blending between the corrupted region and the clean area on the other side. This mod simply tones dow...
Brighter Borders
Created by Decomposed
A small graphical mod to make the borders on the map brighter and more distinct. I don't really like how they appear "washed out" in the vanilla game, so hopefully this will fix it a bit. Should be compatible with all other mods and saved games. Ported ove...
Distinct Faction Towers
Created by All is Dust
This mod gives all factions visually distinct deployable towers. Buildable towers are specific to settlements (map) so if you are bretonia and take a skaven settlement don't be alarmed that now your peasants know how to build warp towers. The buidable barr...
Dynamic World
Created by a70f
Current Version of the mod (v7.2) This mod replaces assets, making the world look more alive and unique. Whether you're a human, chaos, greenskin, high elf, dark elf, or any of the demonic gods, you can make your mark on the world. The forestry of each sma...
Points of Interest with Pictures
Created by Mazisky
INTRODUCTION This mod adds pictures for the little eye Icons with lore text you see around the map. Both Immortal Empires and Realms of Chaos campaigns. ALL LANGUAGES - 所有语言...
Unique Faction Currencies
Created by Müsliriegel
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/d4IXVNE.png Summary Changes the icons of several factions from the generic treasury/income icons to something more unique. I tried to stick as close to the lore as possible. Additionally the reward chest ...
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
(5.x Dwarf) Guns, Smoke & Spectacle
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX SETTING (on low/mid/high you get no effects)!! Don't forget to enable "Smoke Transparency Fix" mod that I listed in dependencies. "Guns, Smoke & Spectacle" Overhaul aims to bring gunpowder units to another level, initially inspire...
Reloading Animations
Created by Marthenil
---Updated for 5.0 TOD Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight F...
Custom Matched Combat Animations
Created by [-ODM-] Xiphos
Hello everybody, After a lot of hard work, we are proud to finally release an early version of this project that will bring many matched combat and sync kills between a wide variety of characters and soldiers in Total War Warhammer 3. What The Mod Does -We...
Matched Combat + Reload Animations Submod
Created by [-ODM-] Xiphos
This is a submod that combines my Custom Matched Combat Mod with the Reload Animations Mod made by Marthenil, this is required if you want to use both our mods, cheers ! You must sub to the original 2 mods. Load order does not matter....
SoC Missing Animation + Cathay Dragon VFX Fix
Created by Molcarat
Introduction Mutalith Vortex Beast and Onyx Crowmen RoR have cool animations that were prepared for abilities and remain as unused data. This mod will make sure that animations are actually used in abilities. In addition, since patch 4.0, the flying attack...
Smirks Blood (A little less blood for the blood God)
Created by 71
This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 un...
Dismemberment Overhaul: Ultimate All-In-One
Created by Armorchin
https://i.imgur.com/ZsjMhhe.gif Game Patch: Throne of Decays Game Version: 5.1.0 Lizardmen Update 19/23 Factions YOU ONLY NEED THIS MOD IF YOU WANT EVERY CONTENT! What is this? Dismemberment Overhaul is a mod project where I will try to add blood and gore ...
Worthy Warcry (For Epic Battle Audio)
Created by _Zorbaz
UPDATED 28.Feb.24 - Updated for 4.2! Welcome fair travelers, for today we sing of the roar of battle, the thwack of bolts and the thunder of blackpowder. This mod changes a number of things about several audio mods that I loved from WH2. This mod changes n...
GCCM: Beta
Created by <<FSF>>Ranger
https://i.imgur.com/72ecQT9.jpg Grand Campaign Custom Maps for Total War: Warhammer 3 This Mod is adding beloved Maps from WH1 and WH2 to the Game. For all Campaigns including the ones from ChaosRobie. I will be adding more restored Maps in the next Months...
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
MIXER - Mixu's Unlocker
Created by Mixu
The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. Building slot submod has bee...
AI General 3
Created by paperpancake
Delegate control of some or all of your units to an AI General during battle. You can select which units AI General should control. Tested in single-player. What about Multiplayer? AI General 3 is not as polished in multiplayer as it is single player, and ...
Execute (useless) Lords & Heroes
Created by Freiya
This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal ! First of all, this is the Warhammer 3 port of the mod created by sm0kin for TWW 2. He started working on this version and accepted to let ...
Rotate All Lords and Heroes (v5.0)
Created by Levie
What does this do? This enables rotation of all Lord and Hero models while in the character details window. This is similar to what can already be done with the Daemon Prince. I thought it was weird that we have access to the model view inside of the chara...
Just Good UI Mod
Created by Deo
5.1 compatible The aim of the mod is to increase UI usability in late game (or just any game), when you have to manage many lords/heroes What's changed - A remake of lords/heros list in character details panel - portraits made bigger, embedded heroes extra...
Realms of Chaos Campaign Streamlined (more fun, fair, faster, & focused)
Created by Llamakazi
Hello there! Want to polish off some Realms of Chaos (RoC) Campaign achievements or play the forgotten step-child mode of WH3, but are still annoyed by the default RoC Campaign mechanics? Look no further! Here's my attempt at an all-in-one mod that tries t...
Auto Rename Units (BETA)
Created by Filthy Pollo 🐔
Auto Rename Units (BETA) This is an automatic naming mod for your units with a counter to remember how many units of each type you have recruited and comes with thematic names for each faction. Imagine your unit number 3 has survived hundreds of battles. I...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
https://i.imgur.com/jYDc60V.png The Mod Configuration Tool is a user interface, and a rich backend system, which enables modders to create settings for their mods, which can be edited within the Mod Configuration Tool. In short, if a mod you use doesn't us...
Warhammer 3 Visual Bug Fixes
Created by Merwanor
Greetings fellow Total War players! This mod started as just a bug fix mod for certain units and a missing alpha channel on textures, which resulted in odd black borders around certain textures. But it has evolved into a general bug fix mod focusing on fix...
Details Matter: Collection
Created by Merwanor
Greetings fellow Total War players! Details matter and sometimes I feel that CA seem to neglect or just forget about that for certain units. Especially when it comes to ranged units and where they get their arrows or other forms of projectiles. This mod se...
Unliving dismemberment fix
Created by creme_de_la_bear
hey fellow undead, this mod does the following: 1. Enables dismemberment on death for vampire coast and tomb kings units (in base game ca forgot to enable it so skeletons and pirate coast zombies will never lose body parts even when hit by cannons/mortars ...
Barnak's Enhanced and Restored Assets - Fixed, Restored, Enhanced & New Unique Assets
Created by Barnak
https://imgur.com/abNi7Yf.png Mod Content: You can find a detailed list of all the changes this mod contains at the Complete Changelog. This mod features fixed, restored, enhanced and new unique assets to improve the visual quality of Total War: WARHAMMER ...
Warhammer 3 LOD Distance Enhanced
Created by Merwanor
Greetings fellow Total War players! It appears that Warhammer 3 have a much shorter LOD(level of detail) distance than in previous titles, especially for units. And in TW Warhammer 3 every unit has 4 LOD levels. LOD0 is the main high def model LOD1 is the ...
Community Bug Fix Mod - Game v5, Batch 4
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Linked collections (6)
Endless War [CORE + SFO]
Contains 19 items
Endless War [LANDS]
Contains 12 items
Endless War [UNITS]
Contains 41 items
Endless War [UNITS + SFO]
Contains 32 items
Endless War [SKINS]
Contains 34 items
Endless War [Russland]
Contains 23 items
In 6 collections by Kriegschwarz
Endless War [UNITS]
41 items
Endless War [Russland]
23 items
Endless War [CORE + SFO]
19 items
Endless War [UNITS + SFO]
32 items
Endless War [LANDS]
12 items
Endless War [SKINS]
34 items