Total War: WARHAMMER III

Total War: WARHAMMER III

522 ratings
Tzeentch Reskin by Storeslem
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graphical
Tags: mod
File Size
Posted
Updated
596.971 MB
5 Mar, 2023 @ 8:54am
14 Mar @ 3:30am
6 Change Notes ( view )

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Tzeentch Reskin by Storeslem

Description
Reskins almost all units in the roster and adds an insane amount of weapons and variation included twisted units.

Higly recommend using ''Roate Lord/Hero'' mod & ''Variant selector'' with this mod.
Keep in mind this edits many of the vfx effects and removes the ''wh3_dlc20_unit_passive_giver_of_arcane_glory'' vfx also. Units will only have barrier effect when they are hit nothing else. (i personally never liked the barrier vfx's since its too much glow) and the magic coming up from the ground armound the exalted lords of change. also the pink fire javelins.
You can easily get the vfx effects back if you delete the spesific vfx effect with RPFM.
i also specifically made my exalted lords of change compatible with the gunking ''Greater demons reskin'' making them variant 6-10 so gunkings version will be 1-5.

sadly i actually intended to add my lord/sorcerer & herald/irridescent horror as extra variants instead of replacing the vanilla ones. But i noticed the new variants did not have disc in combat and i spent(days!) trying to reslove this issue but i gave up in the end and replaced the vanila variants instead. i will add them as new variants in future if i can resolve the issue. orginal plan was to have 10 variants of all heroes/lords.

Changes:

Lords/Heroes
Exalted Lord of Change - new color variants and models, removed vfx when standing
Tzeentch Chaos Lord - replaced weapons
Sorcerer Lord - new armor, weapons/staffs made some variants twisted, removed vfx on weapon & staff
Sorcerer - new armor, weapons/staffs made one variant twisted, removed vfx on weapon & staff
Herald - new staffs, replaced 2 bird variants with normal horror, 1 blue with 2 heads
Irridescent Horror - new staffs, added armor on one, 1 blue variant
Cultist - only changed staff

Units
Doom Knights - replaced model & new weapons/armor, ror is golden
Tzeentch Knights - added more horse colors and removed glow
Chosen - new armor, weapons and added twisted variants
Tzeentch Warriors - now have big variations and added twisted skins
Marauders - huge variation and some twisted weapons
Forsaken - 3 color variants, 5 variants each color
Tzaangors - added blue and beak variants, resized weapons and added swords
Horrors - replaced models & recoulring, new weapons
Screamers - many color variants and new models and ror variant
Chariot - replaced icons with tzeentch ish style
Spawns of Teentch - more Tzeentch twisted

TO DO LIST:
reskin tzeentch centigors
add new models of sorc/lord herald/Irridescent Horror as new variants instead of replacing vanilla ones (my orginal plan was to have 10 of each but the missing dics in battle made me replace instead of adding).
Plan to make 5 more exalted lord of change making the total 15 variants, 5 vanilla, 10 new (i higly reccomend using Gunkings ''Greater Daemon'' mod with this). https://steamproxy.net/sharedfiles/filedetails/?id=2790136503&searchtext=greater

KNOWN ISSUES:
Tzeentch Chaos Lord use halberd animation on character screen (no problem in campaign and in battle)
doom knight/ror uses vanilla model as 3d porthole (i have no idea how to fix this)

Other mods by me:

Cathay reskin
https://steamproxy.net/sharedfiles/filedetails/?id=3049380825

Nurgle reskin:
https://steamproxy.net/sharedfiles/filedetails/?id=2999893352

Slaanesh reskin:
https://steamproxy.net/sharedfiles/filedetails/?id=2974154874

Greenskins reskin:
https://steamproxy.net/sharedfiles/filedetails/?id=2887458135

Khorne Reskin
https://steamproxy.net/sharedfiles/filedetails/?id=2893400779

Ogre Reskin
https://steamproxy.net/sharedfiles/filedetails/?id=2917130264

Standing Greasus
https://steamproxy.net/sharedfiles/filedetails/?id=2905193811

No Corset Skarbrand
https://steamproxy.net/sharedfiles/filedetails/?id=2829184812

No Choking axes Skarbrand
https://steamproxy.net/sharedfiles/filedetails/?id=2828698620
197 Comments
Nalier 10 Jul @ 3:57am 
Hi! For some reason, I don't get beaked tzaangor variant. Others work fine, but not one beaked one. Tried with only this mod enabled. Is it just extremely bad luck?
nrfb 27 Jun @ 10:41pm 
that is weird. I can't search it but I can follow the link.
Storeslem  [author] 27 Jun @ 1:42am 
@nrfb it was never gone, there is link in description
nrfb 26 Jun @ 6:52pm 
Slaanesh reskin coming back?
TheGrandSirPiggy 16 Jun @ 7:25am 
You are right! Validate my files and everything returned back to normal!
Storeslem  [author] 14 Jun @ 8:42am 
@TheGrandSirPiggy there is no missing models on my end https://ibb.co/jZ1y322
Storeslem  [author] 13 Jun @ 11:08am 
@TheGrandSirPiggy ok maybe there has been an update from ca breaking stuffs, will take a look later
TheGrandSirPiggy 13 Jun @ 10:12am 
soul grinders and lords of change have missing models, tested it with only your mods enabled
Brother Dracon 10 Jun @ 11:13pm 
i just now tried using RPFM and a tutorial with it, and switch the weapon and IT works thank you so much.
Storeslem  [author] 10 Jun @ 2:44am 
@Brother Dracon you can rename the lords weapon in variantmeshes/variantmeshdefinitions from "dae_lord_tzeentch_halberd_1h_02.wsmodel" to "dae_lord_tzeentch_halberd_1h_03.wsmodel" using rpfm