Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (44)
Caravan Range Extension
Created by dninemfive
Extends caravans' (and cargo ships') base range by 50%, allowing more trade on large maps or with a greater minimum distance between cities. Intended for use with my Larger Cities mod, but it functions perfectly fine without it....
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Convert Production Into Food
Created by The Wes
For those times you just don't feel like building anything. This mod allows your citizens to eat hammers. Available at Pottery....
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Maddog's Better Venice (BNW)
Created by Shiny Six
This mod REPLACES Venice, mods that change Venice can cause conflicts. Trait Change: Cannot build settlers (can still gain settlers through other means). Double the normal number of trade routes. A Merchant of Venice appears after researching Optics. +1 Go...
Maxed Out Trade Routes!
Created by Kaiser_Randall
~*** READ DESCRIPTION FIRST! ***~ 1) REQUIRES BRAVE NEW WORLD! 2) REQUIRES GODS AND KINGS! Clicking -Subscribe- won't be the end of this mod! Start CIV 5, Click -Mods- on main menu. This truely downloads the mod. Then close CIV 5 Go to -My Documents- Go to...
More Trade Routes With Buildings
Created by bill.booze
This mod is a fix for the Civ 5 More Trade Routes Mod. Instead of modding the tech files (making it stand alone) this mod creates a new building, Center of Trade that will add a trade route....
No Road Maintenance
Created by Lex_The_Great
Removes Road Maintenance. This is a small modification that sets the Maintenance of roads and rail roads to 0. This was created because there isn't any simple mod that JUST changes the Maintenance. If you like the mod, show your appreciation by favoriting ...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Repeating Tech: Foraging
Created by Hyreon
Adds a new research option, Foraging -- a repeating tech that grants 20 food to the empire, split between all cities, every time it is researched. Repeating Tech Rank: Viability: High Stalling: Low This allows you yet another option in the early game. If y...
SOD This MOD - Bringing back the Stacks of Death (SOD)
Created by S-Man
This mod, "Stacks of Death (SOD) This Mod" is a combination of several mods that provides the ability to stack more than one combat unit per tile (UPT). The mod's features: - Allows up to 3 UPTs by default, but this is easily changed (see below) - Changes ...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
[BNW] World Trade Center Wonder
Created by Kramer
AUTHOR'S NOTE: I don't want to have to delete comments, but please hold back from making extremely obvious 9/11 jokes, making fun of Americans, or trying to 'redpill' people on 9/11 conspiracy theories. I assure you, the Steam Community is not the most ref...
Advanced Air Units
Created by Fist-25
Advanced Air Units Version 13 THIS MOD IS NO LONGER SUPPORTED. PLEASE DON'T ASK FOR ANYTHING, IT WILL NOT HAPPEN. FEEL FREE TO USE ANY ART OR CODING FOR YOUR OWN PROJECTS. This mod adds NEW Fighter and Bomber aircraft that range from WWI, WWII, Computer, M...
Barb Control
Created by dninemfive
Deals small amounts of damage to barbarians depending on the terrain they're in to give desert or snow civs a better shot at developing and let everyone focus more on infrastructure rather than pumping out units on large maps. Barbarians not in encampments...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Beyond the future
Created by arbogli
IMPORTANT: thanks to everyone for the support and the help. Unfortunately this mod became old with the pass of the time and I can't keep updating it. Check out the "Future Worlds" mod, is quite nice and you are going to enjoy it. In this mod the players wi...
Civ Advanced .1
Created by Hugh
The Advances Civ Mod expands on the Civ V themes by adding additional buildings to the Economic, Scientific, Happiness, Production and Growth building chains and adds new resource improvement buildings. Some new resources have been added as well as resourc...
Earth 2014 Civs
Created by Stephen
Better late than never... Play the 24 civs from the Earth 2014 scenario in a standard game of civ. Note that since these civs were originally part of a scenario, they are not necessarily balanced or their UAs all that original (in fact, some of the civs ha...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Glorious PC Master Race
Created by Elusive Ellie
Adds Gabe Newell, Lord of the PC Master Race. This civilizaton is MASSIVELY OP. Unique Ability: Steam Sales. 75% less unhappiness from population. Unique Unit: The Ascended. Replaces the XCOM Squad, and is 25% off! Unique Building: Gaming Shrine. Adds +10 ...
ICBM Nuclear Missile
Created by swatmp5
This mod adds the ICBM unit; a true, nuclear INTERCONTINENTAL BALLISTIC MISSILE =========================================================================== This mod MAY NOT WORK so use at your own peril :D ++++++++++ BEFORE YOU START A WHOLE NEW, LONG-TERM...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
New Buildings
Created by Stren
Adds many new buildings to the game that can be built by any civilization throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: Buildings - Well: +1 food, unlocked in mining. (gold maintena...
Nuclear Fission Reactor Plant
Created by swatmp5
This mod adds a NUCLEAR FISSION REACTOR PLANT building ============================================================ NUCLEAR FISSION REACTOR PLANT WORKS FOR BNW AND G AND Ks A Nuclear Fission Reactor Plant provides +8 Uranium resources and +10 Production. I...
Ocean Cities
Created by framedarchitecture
Allows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this...
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Scout, Explorer, and Command Vehicle Units
Created by swatmp5
This mod adds a EXPLORER unit and a COMMAND VEHICLE. Additionally, the SCOUT unit now upgrades to an EXPLORER unit. The EXPLORER is unlocked with COMPASS and gets 3 movement points, 3 sight (from Sentry promotion) and can ignore terrain cost. The COMMAND V...
Special Forces Mod
Created by swatmp5
This mod adds a Special Forces unit that is capable of many things and can serve different roles. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods WORKS WITH BNW AND GODS AND KINGS -- Y...
Supercarrier
Created by swatmp5
This mod adds a SUPERCARRIER unit. If you want to modify the attack, etc, of the unit, (after subscribing and downloading the mod) go to C:\Users\\Documents\My Games\Sid Meier's Civilization 5\MODS\Supercarrier (v 1)\Units Then open CIV5Units_SuperCarrier....
Tactical Nuclear Missile
Created by swatmp5
IF YOU WANT A REGULAR SUPER-LONG RANGE, ICBM, SCROLL UP AND CLICK ON MY WORKSHOP, THEN CLICK ON 'ICBM Nuclear Missile' MOD Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods +++++++++++++...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Tomahawk Cruise Missile
Created by swatmp5
This mod adds the TOMAHAWK CRUISE MISSILE unit FEEL FREE TO USE ANY OF MY MODS HOWEVER YOU WISH OR IN YOUR OWN MOD, NO PROBLEM! =========================================================================== If you want to modify the attack, etc, of the unit, ...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...