Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Subscribed 2
   
Award
Favorite
Favorited
Unfavorite
Items (164)
(JEM) Military Testing Site
Created by Amnesiac
Add's a Military Testing Site, which can be built in any city after reasearching Dynamite. Description: +3 Science per turn, changes to +6 science upon researching Atomic Theory, increases science in this city by 25%, and science generated from research ag...
2v2 Hexagonal Ocean
Created by Benpl
A small map that is split into 2 large areas by a large hexagonal ocean. In the center is the main combat area, which consists of 6 small desert islands, all covered in fallout. Epic scale naval warfare is almost guaranteed. I have added large areas of ope...
4 Player Duel Map
Created by Ultra
A duel map for 4 players and 32 City-States. Each Corner has the same terrain, resources, and starting area, So It'll be balanced....
6 Player Hex Map
Created by Mittler
Completely balanced map (strategic is balanced, luxury is random). Can be played with anywhere between 2-6 players. Best to be played without City States. Please let me know of any problems and i'll get them fixed ASAP...
A Few More Cheap Units
Created by RetroA
OVERVIEW Adds 4 new units that all civs can build that are relatively cheap to produce: the Crusader, Observation Balloon, Contractor and Drone. Also amends the Mercenary Army social policy. SPECIFICS This mod adds the following four units (existing models...
Ace Combat Wonder Pack
Created by HistoricHippos
Adds Ace Combat-themed wonders (and two international projects) to the game. Wonders include: - Megalith - Stonehenge Turret Network - Grunder Industries - Avalon Dam - King's Bridge - Fortress Intolerance - Gaiuss Tower - ISAF GHQ - International Space El...
Ancient Building Pack
Created by Dirtmonkey
A set of Buildings that can only be found in the ancient era: Ancient Training Ground: - unlocks at archery - +15 EXP to land Units - Adds Woodsman promotion to all units - 1 GPT Farmers Market: - unlocks at the wheel - +1 Food - +1 Gold - +1 Food Per 4 Pe...
Ancient Goodies
Created by elotar
Each time I open "reveal barbarian camps" from ancient ruins I curse loudly on aramaic. So today I desided to spend some time to make this crap stop. Changes: 1. Reveal map and Reveal barbarians merged, revealed area greatly widened so I hope information g...
Architect Guild
Created by Dirtmonkey
National Wonder, center for building design; Provides the means for producing Great Engineers. +1 GPP per turn towards Great Engineer generation 2 Engineer Specialist slots +5% Production...
Battleships to Missile Cruisers
Created by Poncy Git
A simple QoL change that allows you to upgrade your battleships to missile cruisers. Missile Cruisers come so late in the game, that I feel the mild imbalance introduced by this change is worth it for the increased convenience and relevance it grants the M...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
BetterSettlers
Ever bothered with the starting position being to hard to be changed? Now settlers can move 4 tiles per turn and ignore terrain cost....
BNW Pack 3
Created by Dirtmonkey
Telegraph building: Steam power tech 10% Culture 2 GPT Modern Stables: Ecology tech Requires Stables +2 Production from cows, sheep, horses and deer +2 Food from cows,sheep and deer 3 GPT Satellite Array: Satellite tech 1 Science per 2 people +5% Productio...
BNW Pack 4
Created by Dirtmonkey
Not sure why i called this Pack 4 its actually my 15th pack and im currently working on a BNW Pack 3 Big thanks to Thunder_clan_2 for many many ideas A pack of Buildings, Building changes and a new National Wonder: National Wonder: Officers Academy: Unlock...
BNW Pack 5
Created by Dirtmonkey
A fresh Pack of Buildings and wonders meant for BNW Civ 5: Courier Hut +1 Production +1 Gold Civil Service tech Souvenir shop Globalization +1 Culture +2 Gold Street Cleaners +2 Happiness 1 GPT Telecommunications Tech Pitch Smelter +3 Production 1 GPT Meta...
Building Pack
Created by Dirtmonkey
Logging Camp - 2+ production Steel Forge - +1 production +10% production +1 production from iron and gold. Alchemy Lab - +25% science +10% gold...
Building Pack II
Created by Dirtmonkey
A huge collection of buildings that alter the game: Fishing Wharf: - Navigation Tech - -2GPT Maintance - + 2 Base Food - + 1 Food from Ocean tiles - + 1 Food and Gold from Fish Tarmac: - Stealth Tech - 1GPT Maintance - +15 EXP for air units - Requires Mili...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Buildings X 2
Created by elia bruzzone
You can rebuild the buildings already built in the city. This change opens up strategies that can not be done in normal play. For example, with this mod, you can make more specialized cities. Following this path, I plan to make a mod that makes the special...
Captured Settlers Remain Settlers
Created by RJ
If an enemy is so foolish as to allow their settlers to get captured, this mod allows you to reap the benefits instead of downgrading valuable settlers to mere workers. The flip side is true as well, so protect your settlers if you don't want any enemies g...
Castle Courtyard
Created by Dirtmonkey
yet another addon for the castle: - unlocks at Banking - requires the castle to be built - 1 GPT - +2 Production - +2 Defense Guys and Gals from now on ill be telling you if the mod is BNW and G&K compatible and this mod should run with them no problem. re...
Castle Moat
Created by Dirtmonkey
An "upgrade" for the castle, improving its defense and adding bonus happiness. It can be built independent of the castle....
Castle Gates
Created by Dirtmonkey
An upgrade for the Castle: - +2 Defense - +1 Happiness, - Needs iron to build - Needs castle (duh) - unlocks at engineering Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection and Units building...
Castle Pack BNW
Created by Dirtmonkey
Castle Chambers: Navigation tech +2 Food +10 Hit Points +1 Faith 2 GPT Castle Throne Room: Acoustics tech +25 Hit Points +2 Culture 2 GPT Castle Armoury: Steel Tech +3 Defense +10 Hit Point +10 unit EXP 2 GPT...
Castle Ramparts
Created by Dirtmonkey
A Fortification for the castle which gives a slight edge with +3 defense and +1 happiness. Remember to rate and review. looking for new building ideas! Check out the other buildings in my Defense pack & total collection buildings pack! Any questions? just ...
Castle Tech Pack
Created by Dirtmonkey
A Pack that adds new Technology, Buildings and a National Wonder : Technology Castle Works -Requires Civil Services -Leads to Banking and Acoustics - 7 New Buildings Castle Smiths -Requires Castle Works & Chivalry -Leads to Architecture & Economy -...
Castle Turrets
Created by Dirtmonkey
a new upgrade for the castle: - Unlocks at Metallurgy - +2 Defense Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection and Defense buildings pack! Any questions? just leave a message below and i...
Civ5 Gold Rush
Created by mrTin00
This mod significantly increase money income from Gold and Silver luxury. Here is a full list of changes: - Removed any gold bonuses for Gold and Silver without mine. - +3 bonus for mined Gold - +2 bonus for mined Silver - Mint produce +8 for gold and +6 f...
Contextual Unit Names - Enemy Reconnaissance
Created by abijeet95
This mod aims to add a bit of variety to your units name. Based on where a unit was born (or upgraded), it gets a unique name. Units like "7th Cavalry of Warsaw", or "15th Artillery of Delhi", will be comman place in your army (except the city name depends...
Contextual Unit Names-UI (Add-On)
Created by abijeet95
To accompany the "Enemy Reconnaissance" expansion, I have updated this add-on, so I recommenend reading through the changelong. This is an optional UI-Addon for my main mod called "Contextual Unit Names". Link: http://steamproxy.net/sharedfiles/filedet...
Convert Production Into Food
Created by The Wes
For those times you just don't feel like building anything. This mod allows your citizens to eat hammers. Available at Pottery....
Crosshair
Created by Nominance
A map designed for moderate balance. No predefined City-State locations or numbers for a higher replay value compared to my first project TerraPrime. Please note that this map has been designed for a maximum of 8 players...
Defense Pack II
Created by Dirtmonkey
A Second Pack of defense buildings Cannon Line - 1 GPT - +2 Defense - 1 Free Cannon Castle Barracks - 1 GPT - +2 Defense - +15 EXP - Requires Castle - Requires Barracks Trenches - + 4 Defense - -1 Happiness Sentry - +2 Defense - +1 Happiness - + 10 Exp - R...
Defense Pack
Created by Dirtmonkey
A new pack of new defense buildings: * The Pailsade only needs the art assets from the DLC so even if you dont have the DLC the mod should work fine Pailsade* - Unlocks at Construction + 3 Defense Gun Shop - Unlocks at Gunpowder - requires Armory - 1 GPT -...
Defense Pack III
Created by Dirtmonkey
My third pack of expanding the defense buildings of civ 5: *Note: Castle Tour has been removed and a revamped version can now be found in my Mini BNW Pack 1 Aviation Museum - unlocks at stealth - requires military base - +2 Culture - +1 Gold Weapons Museum...
Drive Thru
Created by Dirtmonkey
Starting in the 1950s and still going strong today, Dive Thrus are a perfect way to grab a quick bite to eat: -unlocks at computers -3 GPT - +4 Food - +2 Production - +1 Gold Remember to rate and review. looking for new building ideas! Check out the other ...
Dirtmonkey's Castle Pack (BNW)
Created by Dirtmonkey
A collection of all my Castle Themed Mods packaged and rebalanced in one place! Featuring Buildings, Wonders and Technology from the Mods: Castle Moat Castle Gates Castle Ramparts Castle Turrets Castle Courtyard Castle Pack BNW Castle Tech Pack Defense Pac...
Easy Promotions
Created by Civitar
Lowers the XP cost of promotions by half, allowing more customizable units. Recommended for use with mods from the Unit Customization collection. Compatible with both expansions and all DLC....
Eight Hex
Created by Zardoz Xerxes
Here is Eight hex!! Bigger and maybe better than Seven Hex or Six Hex!! Can I get anymore Hex? Even the Hexes have hexes! Inspired by mandalas geometric patterns! This is a six player map. I advise turning city states off or down to a minimum. Use in multi...
[G&K] Amestris (Fullmetal Alchemist)
Created by Song Bird
Adds Amestris from Fullmetal Alchemist as a playable civ under the leadership of Fürer King Bradley. Requires Gods and Kings. I will not be making a vanilla version. Leader: King Bradley UA: Alchemic Super Power: Non-organic strategic resources (Iron, Alum...
XP From Forts
Created by Labby
Ever wish that Forts and Citadels had some use beyond the defenseive bonus? That they were useful even when not at war, instead of taking up space that could be used for more useful tile improvements? Disappointed that your existing units have no way to ga...
X-Civ Map 4Civ 6CS
Created by ALvl4Ninja
Huge Map. Four civilization starting points. Six city states. Few great wonders and all equal land opportunities with fairly similar resources so all gain should be fair. No world wrap due to the starting locations. Could be easy to invade to early and tha...
Wood Fence
Created by Dirtmonkey
A Wood Fence that you can build at the very start of the game. Very little defense, but it keeps the barbarians away. +2 Defense +1 Happiness remember to rate and review! Don't forget to check out my other mods...
Wonders of Tomorrow
Created by RetroA
OVERVIEW This mod adds 3 new World Wonders for the Information Era: the Square Kilometre Array, the Strategic Defense Initiative (SDI) and the Universal Constructor. SPECIFICS This mod adds the following three wonders with associated Civilopedia entries an...
Wind Farm
Created by Dirtmonkey
The future wind farm tutorial on youtube was how i originally learned to code civ 5 mods but there have been many changes to the way the mods are now preoduced since that mod came out. so for all the people who have used that tutorial in vain, i have fixed...
Well Pack
Created by Dirtmonkey
A collection of Wells speard through out the ages: Ancient well: -Agriculture Tech - +2 Food Shallow Well - The Wheel Tech -1 GPT - +3 Food - +1 Production Deep Well - Mathematics Tech - 2 GPT - +4 Food - +2 Production - +1 Culture Castle Well - 1 GPT - 2 ...
Water Tiles Enhanced
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Warrior Camp
Created by Dirtmonkey
15 EXP 15 % Production Building Meelee Units 1 Gold Maintainace 1 Free Warrior Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection buildings pack! Any questions? just leave a message below and i...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Upgraded Gold Building
Adds +2 gold yields to all Gold yielding buildings Helps generate gold faster, I thought the system was kinda slow. ---Market--- Gold Yield up from 1 to 3 ---Bank--- Gold Yield up from 2 to 4 ---Mint--- Gold Yield from Gold Luxury up from 2 to 4 Gold Yield...
Unlock World Congress With Writing
Created by David
This mod removes the Printing Press technology requirement from the founding of the World Congress and replaces it with Writing. You still need to find all other civs. The World Congress is one of my favorite aspects of Brave New World. Its tons of fun and...
Unlimited units
Created by HoldYourWaffle
Removes the limitation of the amount of units you can have without taking a production penalty. It doesn't exactly remove the limit but it sets the base limit to the highest value possible (2,147,483,647). Even the extremest of warmongerers can't fit that ...
Elite Training Grounds
Created by Dirtmonkey
An Elite late game building to boost your troops EXP at a high GPT cost: - Unlocks at nanotechnology - 7 GPT - +6 Defense - +40 EXP Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection and Defens...
Enhanced Eras
Enhanced Ancient Era Buildings (12 Total) Asherah Pole: Improves Faith from sea resources Sacrificial Alter: Improves Faith from wheat and sheep Totem Pole: Promotion for ranged units Camp Fire: Forest tiles produce 1 Science and Faith Elder's Tent:1 Cultu...
Epic's Epic Marksmen
Created by RosyRyel
I always thought that the ranged line of units really had no use passed the medival era, this mod corrects that problem and makes the ranged line useful for all the game! This adds in 4 new ranged units. Marksman Tech:Metallurgy Hammers:150 Strength:15 Ran...
Eras - Classical Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns. Features: Tech tree wont progress after Classical age (so you wont reach other Eras). Also, several adjustment have been made to the tree...
Eras - Industrial Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Industrial era instead of few turns. Features: Tech tree wont progress after Industrial (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Eras - Medieval Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Medieval age instead of few turns. Features: Tech tree wont progress after Medieval age (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Eras - Renaissance
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Renaissance era instead of few turns. Features: Tech tree wont progress after Renaissance (so you wont reach other Eras). Also, some adjustment have been made to the tree to...
Example - Upgrading Improvements
Created by abstr
This is an example Trading Post -> (citizen worked 5 turns) -> Custom House...
Faith Settlers
Created by Remeer
You just gotta have a little faith it will work... Let's you buy "Faith Settlers" which act just like normal Settlers, except they only cost 10 faith. Made originally to see if I could change how Settlers work, and I ended up making this as a result....
Fallout damage
Created by Kill Blinton
Units take 40 damage if they end their turn on nuclear fallout. This mod is intended to make nuclear warfare less efficient, and even more devastating....
Fire Emblem - Casual, Mutton and Lalala
Welcome to the pack based Fire Emblem, containing 3 (mostly) less-than-serious Civilizations. All screenshots are in Korean, but like in the Nabata Pack, all civilizations support English. The Casual - Lucina's Future Ylisse The most "normie" civilization ...
Fire Emblem - Regna Ferox
Created by Kobazco
Lead the Kingdoms of Regna Ferox as either Flavia, Basilio, or Lon'qu all in one game! https://i.imgur.com/gT87vfd.png Mod Support: -Civ IV traits in Civ V -Events & Decisions -Fire Emblem TSL Pack -Fire Emblem Weapon Triangle Mod -Kiang's Fire Emblem Reli...
Fire Emblem - The Divine Dragon Clan
Created by Kobazco
Lead the Divine Dragon Clan as either Gotoh or Naga from the Fire Emblem series! Detailed information for every aspect may be found here : https://fire-emblem-civ-v.fandom.com/wiki/The_Divine_Dragon_Clan Gotoh - The White Sage Each consecutive Declaration ...
Fire Emblem City States
Created by Kobazco
Replaces the main game City States with Major/Minor locations across all of the Fire Emblem games. Note, it is sadly impossible to set which units militaristic city states gift. Unlucky. My list is REALLY digging for city state names. I'm CERTAIN there are...
Fire Emblem Natural Wonders
Created by Kobazco
Replaces the Vanilla Natural Wonders with ones from the Fire Emblem series. All of the Natural Wonders have spawning methods that will attempt to place them in game accurate locations such as the Shrine of Seals being surrounded by mountains and forests. B...
Fire Emblem The Halidom of Ylisse (Robin, Chrom)
Created by Kobazco
It's Time to Tip the Scales as Robin, Tactician of Ylisse! Or lead Ylisse as the Exalt, Chrom! You can play as or against both Male and Female Robin! UA (Chrom): Rightful King & Pair Up All Great People Spawn 35% faster, and units have a 20% bonus when fig...
Fire Emblem: Grima, The Fell Dragon
Created by Kobazco
Lead the Grimleal as Grima, the Fell Dragon. UA: Grima's Truth All military land units gain a combat % modifier based on the amount of faith you gain per turn, up to a maximum of 30% bonus combat strength. UU: Risen Slightly weaker than the Warrior, which ...
Fire Emblem The Mad King Gangrel of Plegia
Created by Kobazco
Lead Plegia as Gangrel, The Mad King from Fire Emblem Awakening! Will you fufill Gangrel's dream of peace through bloodshed, or will you take a more peaceful approach? The Mad King - Plegia's units are 75% more effective at intimidating City-States. Plegia...
Fire Emblem - The Kingdom of Askr
Created by Kobazco
Lead the Kingdom of Askr as either Gustav, Alfonse, or Sharena! Use the power of Breidablik to summon legendary heroes through the use of orbs just like in Fire Emblem Heroes! https://i.imgur.com/bt67bqW.png UA - Glitnir Every newfound Askran city begins w...
Great Person Enhancement
Created by Dirtmonkey
A Mod that alters GP's Yeilds and upgrades them with techs Great Engineer: Manufactory Base = 10 Production Robotics = +3 Production Globalization = +2 Production Total = 15 Production Great Scientist Academy Base = 9 Science Computers = +3 Science Nanotec...
Fire Emblem: Walhart the Conqueror
Created by Kobazco
Lead the Valmese Empire as Walahrt, the Conqueror! UA: Conqueror Negates inherent enemy "bonus vs." effects. Upon capturing an enemy city, all enemy cities and units take damage and all alive Valmese units gain a promotion granting +20% combat strength. Do...
Great Throne
Created by Dirtmonkey
An National Wonder that improves the Palace: - unlocks at construction - requires walls in all cities - requires palace - +1 to all stats...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Helicopter Gunship - Missile Loadout
Created by Ryika
Remember the good old times when Guided Missiles were actually useful? Well, this mod allows Helicopter Gunships to carry up to 4 of them - or even Nuclear Missiles, if you prefer to lay nuclear waste on the other side of the map. Sounds overpowered? Well,...
Hexagon Warfare - Reupload
Created by Benpl
The (hopefully) fixed version of my map "Hexagon Warfare" If problems persist, please leave a comment in the discussion entitled: "Issues with playing the map"...
Improved Piety
Created by espence
Changes to policies - OPENER: Shrines and Temples built twice as fast AND +1 Faith from each. ORGANIZED RELIGION: -15% on Faith purchases of units and buildings. MANDATE OF HEAVEN: 50% of excess Happiness added to Culture AND +1 Local City Happiness from S...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Late-Game Unit Pack
Created by S-Man
Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This r...
Longer City/Unit/Religion Names
Created by Gurra
In my opinion, the game has a ridiculously low character limit for names. Especially since some of the pre-existing city names exceed the 15 character limit. So I made this little mod which increases the character limit for city, unit, and religion names t...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Unit Stacking
Created by RustableObject1
Allows multiple units to occupy the same tile....
UI - Show XP in Military Overview
Created by infixo
Various improvements to the Military Overview popup. Very useful when managing huge armies :) - Displays column with units' XP and Level (can be sorted). - Displays Health Bar if unit is damaged. - Shows icons for Great People. - Shows Religion and Religio...
TV Network
Created by Dirtmonkey
A building desgined to increase Culture: Unlocked at Electronics +1 Happiness +6 Culture - 2 GPT...
UI - EditUnitNames 3
Created by Kalurak
Right-click a unit's name to edit it at any time - not just after a promotion. Uses UnitPanel.lua - not compatible with any other mods that modify that file. To get this functionality with other Unit Panel mods, insert the following into the mod's UnitPane...
Trade Range Increase For Bigger Maps
Created by engineer gaming
Version 2: New method of extending trade route range on Large and Huge, Tech Tree should no longer be bugged. Requires BNW, of course. Increases land and sea trade route maximum range by approximately 24% on Large Maps and approximately 54% on Huge Maps. F...
Town Square
Created by Gabadur
Boosts your production and economy, adding two production and one gold, but adds one production for every two citizens. Gives bonus of 10% production and 5% gold. Makes sense because by definition a larger population should get things done faster. Unlocks ...
The OP Mod
Created by Dirtmonkey
edit: i have revamped the mod to make up for the fact that only one of your cities gets to build it. expect massive civ wide benfits for constucting this wonder. You think the game was broke before? if played right your production can literally get so high...
The Grimleal
Created by Codefreak5
Adds the Grimleal religion to the game. The Grimleal worship the Fell Dragon, Grima, and work diligently to return him to the world. Special thanks to Lhyonnaes and his extensive knowledge on all things FE for writing up a new, improved Civilopedia article...
The Citadel
Created by Heavy Santa Guy
A beginner's look at the ModBuddy. This mod is COMPLETELY OP, creates a building which creates two of every output, at a cost of two gold per turn....
The Car Pack
Created by Dirtmonkey
Adds three new Buildings to the game Buildings: Car plant: - Unlocks at Biology -Requires Factory - 3 GPT - +4 Production - +2 Happiness - +1 Culture Dealership: - Unlocks at Electronics - Requires Car Plant - +10% Gold - +15% Production when building whee...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Tactical Combat!
Created by BurgerAttacker
Rebalances the different unit types to create a more interesting and dynamic combat experience. This mod makes the battle require complex tactics, where every unit type counters another, so the result is actual tactical combat! In the base game, ranged uni...
Syzzyk's Extremely Symmetrical Map
Created by syzzyk
Syzzyk's Extremely Symmetrical Map. Can you find the tile that is out of sync? Symmetricity that is allowed can be clockwise/counter-clockwise, satellite view, and north-south-east-west. The tile that is odd will only be obvious after discovering most othe...
Super factory
Created by Dirtmonkey
The advent of electricity has allowed for much higher levels of production. +4 production with an additional +50% production Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection buildings pack! A...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Starting Worker
Created by Aurore
This mod adds a free Worker when you start at the Ancient Era....
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Simple Unit Icon Raiser (G+K)
Created by Nutzzz
Simple Unit Icon Raiser for Civilization V: Gods + Kings by Nutty Moves unit icons and city banners higher. Designed to be used in conjunction with Single Unit Graphics (but S.U.G. is not required). Also see the version for vanilla Civilization V and the S...
Seawater Plant
Created by Dirtmonkey
A Coastal city plant that heavily incrases food output. -unlocks at nanotechnology -+33% Food -+33% Food Kept -No quick buy, you have to build it Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collect...
Scouts ignore Borders
Created by Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
Roky's Fullmetal Alchemist Wonder Pack
Created by bellcouse
Hello, civilization5 players! This Another Wonder pack about 'Full Metal Alchemist'. Like Yugioh! wonder pack, this mod is Korean default. But English is supported. However, the translation is not good because I am not good at English. I'm sorry about that...
Robotic Farms
Created by Dirtmonkey
As the population of earth grew, so did our farming capablitites: - unlocks at Robotics - +33% Food - + 3 Food - 6 GPT Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection and Defense buildings p...
RightToBearArms
Created by Laggy
By request of RedneckRapture on the CivFanatic Forums. Replaces the Discipline Policy in the Honor tree with Right to Bear Arms, and moves it down the tree. Right to Bear Arms - New Military Units gain +15 xp. +1 Happiness per military building. Military B...
Resource Buildings
Created by DJSHenninger
Requires the Brave New World expansion. I've always wondered why Gold and Silver get the Mint as a bonus building while most other Luxury resources do not. This mod adds various bonus buildings to the game that improves Luxuries in the same manner as the M...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
RemoveBanLuxury
Created by wcoachb
Removes the ban luxury proposals from the world congress....
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Remove Advanced Weaponry
Created by Fr33dan
Remove the "Advance Weaponry" unit upgrade promotion from ancient ruins. This is the one that upgrades a warrior into a spearman and a scout into an archer. I mainly made this mod for my own personal use as I do not like that upgrade but since I made it I ...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Recruitment Station
Created by Dirtmonkey
As wars broke out, men were needed to fight in them: -unlocks at Replacable Parts -2 GPT - Free Unit Riflemen - +10 EXP...
Raze Capitals and City States
Created by teslaTrooper
Allow razing of captured capital cities and city states. Tested with BNW and latest patch, no DLC required. (This does not override the "No City Razing" game option or allow you to raze cities you founded)...
Ray Shields
Created by Dirtmonkey
A Ray Shield that, at a huge cost, greatly increses Defense by +10 and Happiness by + 5 but cost 10 Gold a turn to maintain. Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection and Defensive bui...
Ranged Units Mod
Created by saltyJeff
A mod to answer the quesiton "Why can my archer shoot further than a rifleman?" Changes: Musketman more powerful Rifleman is a ranged unit Great War Infantry is more powerful Infantry is a ranged unit Civilization specific units supported *Vanilla should w...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Post Office
Created by Dirtmonkey
The Post Office is a mid-late game building: Tech Combustion GPT 1 Culture +2 Gold +2...
Palace of the Soviets
Created by Epsilon
Adds Palace of the Soviets to Civilization V Comes as Economic and Diplomatic booster for Order civilizations The Palace of the Soviets was a project to construct an administrative center and a congress hall in Moscow, Russia, near the Kremlin, on the site...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
Palace Art Upgrade
Created by Dirtmonkey
A mod that updates the amount of great works a Palace can hold: Allows for the palace to hold up to 3 great works of art Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection and Defense buildings...
Packing Plant
Created by Dirtmonkey
A mid-late game building that will slighty increase food by +2 and production by +3. Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection buildings pack! Any questions? just leave a message below...
Orszaghaz (Hungarian Parliament Building)
Created by DeadMu5
This mod adds a new Wonder, Orszaghaz. Provides +4 culture and grants 3 additional Delegates in the World Congress. It unlocks with "Industrialization technology". If you have any suggestions for this modification, let me know in the comments ;). People wh...
OP Human PLayers
Created by lshipp
Just a bit of a fluff mod that makes human players OP. So don't leave comments about how OP it makes the human player :) Effects: 1) Your empire can never go into negative happiness for more than a turn or two, regardless of how quickly you expand or your ...
Omnibus Component - Modern Units
Created by thecrazyscotsman
Alternate download. This mod component includes only the modern unit additions and changes from thecrazyscotsman's Omnibus mod. Designed primarily for those who cannot use the Omnibus due to conflicts. Obviously incompatible with the Omnibus mod. Requires ...
Oil Refinery
Created by CakeyTea
The Oil Refinery is a Industrial Era building that requires 1 Coal, 1 Iron in exchange for 1 Oil. It also improves production of Armored units by 15%...
Ocean Cities
Created by framedarchitecture
Allows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this...
Obsolete Paratroopers
Created by HoldYourWaffle
Makes Paratroopers obsolete at Nanotechnology, since they have no advantage over XCOM Squads. This requires the Brave New World DLC, as XCOM Squads are part of it....
Nuclear Superiority
Created by Vertani
This mod makes some simple adjustments to make nuclear weapons more realistic and more powerful. In particular, it raises the probability of fallout, increases the population damage, and destroys 90% of buildings in the city. For game balance it also raise...
Nuclear Stealth Bomber
Created by Spandex
Comprising the following mods: Nuclear Stealth Bomber, Doubles the range of the stealth bomber (including the nuclear one). V3 Bugfix - Modern nuclear bomber wanted to upgrade to itself, removed the upgrade tag that caused this....
Nuclear Fusion Reactor
Created by cgmil
Adds a new building, the fusion reactor, available at nuclear fusion. The fusion reactor increases the production and science of a city. (Note that the screenshot shows a reduced hammer cost, due to starting in the Information Era; the correct hammer cost ...
No Pantheon Cost Increase
Created by Cirien
This simple Mod deletes the increase on the Faith cost of the Pantheon Belief after a Player founded a Pantheon. For example: On Standard game speed, all Players will found their Pantheon at 10 Faith. _______________________________ I never liked the rando...
News Building Pack
Created by Dirtmonkey
3 Buildings and a New National Wonder: thanks to Thunder_clan_2 for the ideas Newspaper: Printing Press Tech +3 Culture +1 Production 2 GPT News Stand: Requries Newspaper +1 Culture +5% Gold 1 GPT Scientific Journal: Requires University Printing Press Tech...
New Units
Created by Stren
Adds new units to the game, which can be built by any civilization, throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: - Cavalry Archer: Required Technology: Horseback Riding Combat: 5 R...
National Treasury
Created by Dirtmonkey
One of things i dont like about BNW is the removal of the National Treasury. i have put my own version of the building into Civilization 5 to help give more weight to Banks and to bring back one of the few buildings they removed: - Electricity Tech - +50% ...
More Mercantile Mod
Created by sukritact
This mod adds new Luxury Resources for Mercantile City States into the game. The changes are purely for flavor and they have little effect on the games themselves. The Gods and Kings expansion pack is required to use this mod (Both for Mercantile City Stat...
More Frequent World Congress
Created by McCain Palin
World congress occurs more often. Tell me if it doesn't work. (On standard speed) Turn intervals are 25/20/15/10 rather than 30/25/20/10 Good for Epic and Marathon speeds....
Modern Military Buildings 1
Created by Civitar
This mod adds 3 new buildings: the Airbase, the Firing Range, and the Military Headquarters. Also updates the Pentagon to give a free Military HQ. Airbase: +15 XP for all air units. Firing Range: +15% Production when builidng gunpowder units. Military Head...
Modern Market Palace
Created by Dirtmonkey
a sister mod to my old Market Place Mod: Economics tech +4 Production +2 Culture +5% Gold...
Modern Liqour Store
Created by Dirtmonkey
A sister mod for Djow1116's the liqour mod unlocks at globalization +2 happiness +6 Culture +3 Gold Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection and Units buildings pack! Any questions? j...
Mini Building Pack I
Created by Dirtmonkey
A small set of buildings: Modern Windmill: -unlocks at globalization - 4 GPT - +25% Production - +10% Science - +1 Great Engineer Points Costal Defenses: -unlocks at Astronomy - Requires costal city - 1GPT - +2 Food - +2 Defense Castle Hall: -unlocks at Ch...
Mini BNW Pack 1
Created by Dirtmonkey
A small set of buildings designed for BNW: Castle Tour (revamped): - unlocks at Mobile Tactics - +1 Defense - + 5% Gold - + 2 Tourism - requires castle Spy School - unlocks at satellites - requires university - 3 GPT - +2 spies - -5% enemy Spy Effectivness...
Mine Shaft
Created by Dirtmonkey
An early game production booster desgined to increase production by + 2 with an additional 5% incraese. Remember to rate and review. looking for new building ideas! Check out the other buildings in my total collection buildings pack! Any questions? just le...
Military Headquarters
Created by Civitar
This mod adds the Military Headquarters to the game. It gives +30 XP to all units built in the city that has the Military Headquarters as well as a Great General near that city. Only 1 allowed per civilization. Also updates the Pentagon to give a free Mili...
Military Factories Pack
Created by Dirtmonkey
A pair of late game factories that improves Production and Troop EXP. Weapons Factory: - Radar Tech - -3 GPT Maintance - +15 exp for troops - +3 Base Production - +10% Production Robotics Factory: -Robotics Tech - -4GPT Maintance - +20 EXP for troops - +4 ...
Military Bunker
Created by Dirtmonkey
A Bunker to improve your city's defense +8 Defense +4 Happiness Unlocked at Dynimate...
Market Place
Created by Dirtmonkey
The Market Place greatly boosts early game production and gold. Unlocks at pottery. Remember to rate and review. looking for new building ideas! Check the other buildings in my defensive buildings pack or total collections pack! Any questions? just leave a...