Sid Meier's Civilization V

Sid Meier's Civilization V

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[G&K] Amestris (Fullmetal Alchemist)
   
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22 Mar, 2013 @ 11:01pm
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[G&K] Amestris (Fullmetal Alchemist)

Description
Adds Amestris from Fullmetal Alchemist as a playable civ under the leadership of Fürer King Bradley.

Requires Gods and Kings. I will not be making a vanilla version.

Leader: King Bradley

UA: Alchemic Super Power: Non-organic strategic resources (Iron, Aluminum and Uranium) provide double quantities and land units from the Industrial Age forward generate Science from kills equal to 30% of enemy strength.

UU: State Alchemist: Replaces the Marine. Is 20% more expensive and powerful and has none of the Marines bonuses. Instead the Alchemist recieves the Siege promotion and recieves a 15% bonus against infantry units. It produces twice as much science as other Amestrian units.

UU: Homunculus: A stand alone non-combat unit that replaces no other unit. Weakens adjacent enemy units by 25% and is highly mobile. Halts city growth during production and you may only have up to 6 active at a time.

Bradley is a bold and unforgiving leader ever focused on expansion and conquest with little concern for matters of diplomacy and faith. He will generally go for science victories and focuses on land warfare over naval growth.

I, of course, do not own Fullmetal Alchemist. Fullmetal Alchemist is owned by Hiromu Arakawa and Square Enix. Art assets in this mod are taken from screenshots and promotional materials and are the property of their respective artists. Civilopedia entries are taken partly from www.fma.wikia.com. Thanks also to Moriboe, the author of the Combat Medic mod, whose work I used as a reference for creating a non-combat unit.

As always critical feedback and balance concerns are very much welcome. This is very much an alpha build right now as I haven't had much time to playtest the civ. Because the unique trait required adding a large number of unit replacers there was a great deal of room for human error. If any land units from the industrial era forward have any bugs, such as: not being upgradable or lacking the appropriate promotions, please drop a comment. Enjoy.

-Note that updating this mod to a newer version will break saved games, so you should finish any ongoing games using this mod before updating.
Popular Discussions View All (2)
1
30 Apr, 2016 @ 4:08pm
Possible Edits / Suggestions for Unique Units
PhendranasEdge
0
29 Dec, 2014 @ 8:44pm
Music?
Arroz con Leche
118 Comments
rotsenjm95 18 Oct, 2023 @ 7:26pm 
city art style must be european
Jmlucas18 10 Mar, 2019 @ 9:31am 
Does this mod work properly? First time playing and I wanna check before I download.
Throbby 14 Sep, 2017 @ 1:07pm 
buggy as fuck
chief/spartan 29 Mar, 2017 @ 7:52pm 
Seems to require BNW, don't know why because I can remember it working before without it.
DustyA 30 Nov, 2016 @ 11:35pm 
Can't find the leader
LifeofaGoon 24 Sep, 2016 @ 5:20am 
doesn't seem to want to play ? ... i have all the requiremnts but can't find fuhrer king bradley as a playable character
The Red Naxela 9 Aug, 2016 @ 9:36am 
mod missing dependencies? what dependencies?
MamaCoffeeCat 30 Apr, 2016 @ 4:06pm 
BNW Compatable please.
Nubsy 1 Mar, 2016 @ 6:18pm 
is this BNW compatible?
yrtimd 20 Sep, 2015 @ 7:47am 
Like the civ but it would be better if the soldiers were to have blue uniforms and the alchemist to have a diffrent animation