Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Aggressive and Expansive AI
Created by Krajzen
Increases AI expansionist and military tendencies - way too many people have complained on passive nature of BNW AI :) I increased all AI leaders' victory/wonder/city state competitiveness, possible war approach and possibility of war declaration, as well ...
American Ranch BNW
Created by Keukotis
Gives America a unique building, the Ranch, which replaces Granary. It allows food movement along trade routes, costs 1 maintenance, and adds +2 Food and +1 Production. It also adds +1 Food for every Banana, Bison, Cattle, Deer, Horses, Sheep, and Wheat wo...
Archaeology Aesthetic Adjustments
Created by Calypso
A simple graphics mod that changes the way archeology sites appear across the world. While normal and hidden archeology sites already differ in the resource icons they use, this mod is meant to extend their visible differences to include the way archeologi...
Architect Guild
Created by Dirtmonkey
National Wonder, center for building design; Provides the means for producing Great Engineers. +1 GPP per turn towards Great Engineer generation 2 Engineer Specialist slots +5% Production...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Better Bad Civs
Created by framedarchitecture
The following are civs that I don't like rolling in random games. Some of their bonuses are useless or marginal at best, and some are worse than no bonus (I'm looking at you Iroquois!). This mod makes minor edits to these civs' weakest bonuses to make them...
Bold and Brash
Created by Karatekid1717
Now includes Squidward in Repose! This is a rather silly mod that adds "Bold and Brash" by Squidward Tentacles to the game as a Great Work of Art. The painting belongs not in the trash, but now in your museums and wonders! As this mod involves Great Works,...
Border Increase
Created by Mieh
Increases border limit from 5 to 12. AI's reap the same benefit and you'll see a lot more of the map fill up....
Buddhist Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Buddhism into three denominations: Theravada Mahayana Vajrayana The mod updates the religious preference for Buddhist civs a...
Byzantine Peristyle
Created by Keukotis
Gives Byzantium a unique building. The Peristyle replaces the Shrine. It has the same cost, maintenance, and +1 Faith, but also adds +2 Culture and generates +1 Faith from all Luxury Resources worked by the city. Byzantium's problem has always been that it...
C15's Iroquois Rework
Created by Chrisy15
-- C15_Iroquois_Description -- Author: Chrisy -- DateCreated: 12/29/2017 1:31:50 PM -------------------------------------------------------------- It's not exactly an uncommon opinion that the Iroquois aren't the best civ. Although there have been many att...
Capture Great People
Created by Moriboe
Compatible: BNW and G+K Great Artists, Musicians, Writers, Engineers, Merchants and Scientists are converted to your side after capture rather than being killed....
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Chop Jungle grants Production
Created by fresh meat
Chopping/Removing Jungle will grant 20 Production like Forest. Forest or Jungle - In the end it's all Timber. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download act...
Christian Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Christianity into: Catholicism Protestantism Anglicanism Church of the East (Nestorianism) Oriental Orthodoxy (Monophysitism...
City-State Diplomacy Mod (CSD) for Brave New World
Created by Gazebo
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence. Players are now encouraged to build and use diploma...
Cradles of Civilization Pack (Brave New World)
Created by Tomatekh
Collects Tomatekh's Sumer, Harappa, Xia, Caral & Olmec mods as well as the Cradle City-States Pack into a single download. For a game called Civilization, Civ V actually does a poor job representing the original cradles of civilization; the six locations w...
Denmark Exploration
Created by Keukotis
Requires Denmark DLC and Brave New World Also available on Civ Fanatics. Rebuilds Denmark to make it focused on exploration. This changes the trait, the unit, and replaces the other unit with a building. Although all three parts are meant to be used togeth...
Diplomacy - Warmonger Debuff
Created by Panteradactyl
I'm not sure whether or not this is working as of latest patch, and cannot seem to replicate the issue. I do not recommend using this mod until I have found and fixed the issue. I'm going to completely rebuild the mod, to see if that fixes the issue. Makes...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
DuskJockey's Russia (Catherine II) (Revision)
Created by NuclearConsensus
Implements changes to Catherine's Russia. UNIQUE ABILITY: IMPERIAL INSTRUCTIONS Cities occupied by a Great Person gain +5% Building Production and expand upon completing a Building. These bonuses are doubled during a 'We Love the King' Day. UNIQUE UNIT: CO...
English Steam Mill
Created by Keukotis
Gives England a unique building, the Steam Mill, which replaces Factory. Steam Mill is available one technology sooner (Economics instead of Industrialization) to represent England beginning the Industrial Revolution. Mechanically, this also means England ...
[BNW] The Cajuns - Beausoleil
Created by Kramer
This mod adds The Cajun people to the game, under the leadership of Joseph Broussard, aka Beausoleil! Great Expulsion: Coastal cities reveal random sea resources when founded, increasing in number with distance from the Capital. While a rival city is in Re...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
Gandhi Mod
Created by Barrowulf
This mod is part of a series of leader mods I plan to create for some of the civs. Yes, part of this new unique ability is shared by Sweden and Gustavus. But, I plan on eventually modifying his unique ability as well (most likely to something more militant...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
Hindu Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Hinduism into four denominations: Vaishnavism Shaivism Shaktism Smartism And adds the historical predecessor of modern Hindu...
Hungary (Matthias Corvinus) (BNW)
Created by DJSHenninger
Adds Hungary led by Matthias Corvinus to the game. This mod was tested with GK + BNW and only that version of Civilization V is supported. Budapest replaced by Pskov. Introduction Matthias Corvinus was the King of Hungary during the late Middle Ages. Being...
Iroquian City Names
Created by Rydrwyl
Replaces the default Civ V city names for the Iroquois with more authentic sounding names. Here are the names used by this mod: Onondaga Canienga Osininka Chondote Chittenango Canadasaga Kánöwökô Ohsweken Andagaron Cahaniaga Tyóôkot Canastigaone Akwesasne ...
Islamic Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Islam into three denominations: Sunni Shia Ibadi The mod updates the religious preference for Muslim civs and includes new r...
Israel New Beliefs
Created by Leugi
https://dl.dropboxusercontent.com/u/81814981/BeliefsChartBNW.png New Beliefs Mostly to fit with Israel's style... New Enhancer Belief: Holy Temple: Grand Temple yields +2 :c5happy: Happiness, +3 :c5culture: Culture and +4 Tourism. New Follower Belief: Syna...
Kingdom of Chimor
Created by Hiram
Adds the Kingdom of Chimor to the game as a playable civilization. Leader: Nancempinco UA: Blessings of Si and Ni - +1 faith from Sea Resources per Religious building present in the cities working them. +10% growth in coastal cities. UU: Unku - The Unku is...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
Korean Hall of Worthies
Created by Keukotis
Gives Korea a unique building, the Hall of Worthies, which replaces the Garden. The Hall of Worthies still has the Garden's +25% great person generation bonus, but also increases Science by 25%, has a Science Specialist slot, and may be built in any city w...
Krajzen's Great Artists Pack
Created by Krajzen
This mod adds 39 new Great Artists from all over the world - Indigenous America, Latin America, Near East, Eastern Europe and Asia! Obviously they come with their Great Works of Art ;) Mod was tested lots of times and each artist should work with his/her p...
Krajzen's Great Musicians Pack
Created by Krajzen
This mod adds 60 new Great Musicians - with audio of their hits! (each audio - around 30 seconds long) And while Firaxis has given us many Western Classic Composers, my mod adds not only classical music, but also Oriental music, jazz, Baba Yetu from Civili...
Krajzen's Great People Pack
Created by Krajzen
Were you ever bored by the same great people names? Or annoyed by the Eurocentrism of them? This very simple flavour mod adds 160 new names for Great: Generals, Admirals, Merchants, Engineers, Scientists! From all over the world - Native American, Eastern ...
Late Game Range BNW
Created by Keukotis
Gives Gatling Gun, Machine Gun, and Bazooka 2 range because it was stupid that they couldn't shoot as far as a freaking bow. To compensate and to bring them in-line with other archery units, their Combat Strength has been adjusted accordingly: Gatling Gun:...
Legendary city states
Created by Amelia
A simple mod that adds several mythical, biblical and fictional cities. I made this mod to learn how to make city states and Civ V RGB colors. CURRENT VERSION-V.9 DIRECT DOWNLOAD-Coming with V.10 This mod (as of now) adds 10 legendary cities as City-States...
LibertyMod
Created by BurgerAttacker
A mod buffing Liberty with additional perks so it can be a viable alternative to Tradition. The colonist has been moved to a seperate mod. get it here: http://steamproxy.net/sharedfiles/filedetails/?id=288121685 The changes are listed below: Liberty Op...
MC and LITE's Moorish Civilisation
Created by sukritact
This mod adds the Moors to the game, available for anyone with Brave New World. http://i.imgur.com/wQzyyjO.png The Iberian Peninsula today is owned completely by Spain and Portugal, with the exception of the British rule in Gibraltar, but for years they ha...
MC's Gallic Civilization
Created by sukritact
This mod adds the Gallic Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/uj8EkrO.png Master Metalworkers: May discover metal-based Luxury Resources when a Mine is constructed. Silver, Gold, Copper, Iron and Aluminum ...
MC's Minoans
Created by Pouakai
Centered on the island of Crete, largest island of the Aegean, the Minoan civilisation was both technologically and culturally one of the most advanced nations of its age. Renowned across the eastern Mediterranean for the quality of their frescoes and pala...
MC's Scotland
Created by Pouakai
An ancient kingdom in the north of the British isles, Scotland has been through many political and cultural changes over the years. Though it has been part of the United Kingdom for 300 years, it has retained its status as a cultural and industrial powerho...
MC's Slavs
Created by Pouakai
Since their origins as a significant faction within the multi-ethnic confederacies of the Eurasian continent, the Slavs have come to dominate Eastern Europe as a result of migration and conquest. First originating with the mass migrations of the fifth and ...
MC's Tibetan Civilization
Created by Pouakai
The Tibetan Empire was a political entity based in what is now the Tibetan plateau of Central Asia. From its foundation in the seventh century by Songtsän Gampo, Tibet grew to occupy an area from the Indian Ocean to Pakistan and central China, threatening ...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
No More Tech Tree Beelining
Created by lshipp
Requires all major players to research the technology tree in a 'grouped' approach instead of beelining along the top or the bottom of the tree and ignoring techs in the other half of the tree. With this mod active you can only 'headreach' one column in th...
No Road Maintenance
Created by Lex_The_Great
Removes Road Maintenance. This is a small modification that sets the Maintenance of roads and rail roads to 0. This was created because there isn't any simple mod that JUST changes the Maintenance. If you like the mod, show your appreciation by favoriting ...
Phoenicia Civ
Created by Mayor
Add the Phoenician Civ With Hiram I as the leader to the game. For Brave New World. UA: Traders in Purple All Plantation Resources provide double quantity. Receives +2 Gold for each Trade Route with a different civ or City-State. UU1: Bireme Phoenician rep...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Reedstilt's Native American Wonders - The Moundbuilders
Created by reedstilt
Adds the following World Wonders: The Bird Mound - Requires Trapping. Provides +1 Faith to all Bonus Resources worked by this City (compatible with additional Bonus Resources provided by Exploration Continued Expanded). The Newark Earthworks - Requires Mat...
Units Wake When Upgradeable
Created by calcul8or
Have you ever come across a forgotten Archer when you're deep in the Medieval Era? Or a Trireme when you're in the Industrial Era? When a human player has fortified or sleeping units with an available upgrade, they will wake. Limitations: The unit must be ...
Uighur_Caesar's Judea
Created by Uighur_Caesar
Adds the Kingdom of Judea under Herod the Great to the game. Download: https://drive.google.com/file/d/1Y1QDhnmYEKcNRJHCBDczpQsiRMBycPsQ/view?usp=sharing https://i.imgur.com/ebfJFeY.png Credits: Leugi: Art DarthStarKiller: Art DMS: Art Tranquil: Design Hel...
Seinfeld -- The Kramer and The Timeless Art of Seduction [BNW]
Created by Vicevirtuoso
Now featuring George Costanza's masterpiece! Adds Great Artists named ''Nina, Jerry's Artist Girlfriend'' and ''George Costanza,'' who can create the Great Works of Art, The Kramer and The Timeless Art of Seduction. Requires Brave New World....
The Cherokee
Created by RJ
The Cherokee This mod adds The Cherokee, led by John Ross! The Cherokee are the largest federally recognised tribe in the United states. Historically one of the powerful and dominant nations of the southeast, the Cherokee created a nation state in the 19th...
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
Wonder Race Lost - Gives Hammers Back! [BNW]
Created by Ryoga
This mod modifies the compensation for losing a Wonder Race. The hammers lost, instead of being converted into gold, remain as hammers and get "stored". These stored hammers will be given immediately back if you are already building a wonder in an other ci...
[BNW] Great Work - What Not To Do At A Stoplight and the Ugly Barnacle
Created by moff
Now also comes with Patrick Star and his Great Work of Writing, "The Ugly Barnacle"! A very silly mod that adds SpongeBob SquarePants and Patrick Star as Great Writers in game so they can produce the Great Works, "What Not To Do At A Stoplight" and "The Ug...
Water Tiles Don't Suck
Created by Magma Dragoon
That moment when you realize 75% of the tiles in your capital are junk... Harbors now add 1 food to sea plots Seaports now add 1 production to sea plots, rather than just sea resources...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Shoshone Pithouse
Created by Keukotis
This adds the unique Pit-house for the Shoshone, replacing the Granary. Compared to the Granary, the Pit-house adds an additional +1 Food (for 3 total) and +1 Culture. It also applies bonus food to Bison in addition to the normal Granary resource list. Oth...
TarcisioCM's The Massagetae
Created by Bubblegum
Adds the Massagetae Civilization under Tomyris. Requires Brave New World. The Massagetae were a confederation of nomadic peoples who inhabited the east of the caspian sea. They were made famous by the works of Herodotus, who recorded that they defeated and...
Tectonic Map Script
Created by Jibbles
Generates a map based on global tectonics. Maps are similar to a combination of Fractal, Small Continents, Archipelago, with added tectonic elements like mountain belts and rift zones. Works best on relatively large maps (Map size options are equivalent to...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
The Kuikuro (Brave New World)
Created by Tomatekh
Adds the Kuikuro to the base game. An indigenous tribe of the Upper Xingu region of Brazil, the Kuikuro represent one of the great lost civilizations of the Amazon jungle. Approximately 1,500 years ago they built a sophisticated complex of cities centered ...
The Safavids - Light in the East
Created by regalmanemperor
This mod adds the Safavids of Persia under Abbas I to the game, available for anyone with Brave New World. Homepage http://i.imgur.com/hu85H5a.jpg http://i.imgur.com/lEb6e3u.png Storm of Ardabil:During war with another Civilization,Production is increased ...
TundraFarms and JungleMills
Created by fresh meat
Let's you build Farms on Tundra tiles and Lumbermills on Jungle tiles. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking the empty cir...
Uighur_Caesar's Seminole
Created by Uighur_Caesar
Adds the Seminole under Chief Micanopy to the game. http://i.imgur.com/maR6IDj.png As a proud Floridian, I've been wanting to create a mod for the Seminole for a long time, but faced several setbacks, mainly with being discontent with the design and lackin...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Venetian Ca' d'Oro
Created by Keukotis
With its inability to ever annex cities, Venice has zero use for a Courthouse. This gives them a unique building that replaces it and can be built in any city. The Ca' d'Oro improves the city's ability to generate Merchants of Venice by providing +2 Great ...
Yakutia Civilization
Created by Hiram
Adds the Yakuts to the game as a playable civilization. Requires Brave New World and Gods and Kings to play. Leader: Tygyn Darkhan UA: Riches of the Sakha - Camps and Pastures yield an additional +2 gold. Toyons are generated 25% faster and a free Toyon is...
Zelda's Hyrulean Civilization
Created by Ragamuffin
Hyrule from the Legend of Zelda steps onto the world stage with Zelda as their leader. Unique Ability: Blessings from the Goddesses Food, Production, Gold, Science, Culture, and Faith are all increased by 5%. Unique Buildings: Shrine of Trial - Replacing t...
[BNW] American Wonders Pack
Created by Kramer
Just in time for the most wonderful time of the year, this mod adds 7 new World Wonders to the game, all located within the United States of America. This mod requires the Brave New World expansion pack to run. In future updates I intend to add more wonder...