Sid Meier's Civilization V

Sid Meier's Civilization V

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[BNW] The Cajuns - Beausoleil
   
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17.137 MB
31 Mar, 2018 @ 7:42pm
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[BNW] The Cajuns - Beausoleil

In 2 collections by Kramer
What A Time It Was: Civilizations That Could Have Been
49 items
[BNW] RawSasquatch's Civs - The Complete Collection
65 items
Description
This mod adds The Cajun people to the game, under the leadership of Joseph Broussard, aka Beausoleil!

Great Expulsion: Coastal cities reveal random sea resources when founded, increasing in number with distance from the Capital. While a rival city is in Resistance, citizens from it may migrate to your cities.

Mi'kmaq Militia: Considerably weaker than the Musketman, which it replaces, the Mi'kmaq Militia is faster, can see further, and ignores enemy zones of control. In addition, it has a chance to retreat from melee combat and, while at full health, causes enemy cities to enter Resistance when beginning a turn adjacent to them.

Krewe: Unlike the Great Musician, which it replaces, the Krewe is generated faster in the Capital for every two sea resources worked by your empire, and provides +1 Food and +1 Culture on nearby sea resources when stationed in a city. Begins a We Love the King Day in each city when expended.


Includes mod support for YnAEMP, Map Labels, Unique Cultural Influence, Cultural Diversity, Historical Religions and Historical Religions Complete, and Sukritact's Events and Decisions.


Manual Download[steamworkshopdownloader.com]


Credits
Original Creator, most XML, SQL and Art: senshidenshi
Lua: Chrisy15
Creator of original Acadia Mod: Octoski
Leader Scene: Leugi
Other Things: GPuzzle
Actually finished the mod: Sasquatch (AKA Kramer)


Music Credits
Peace Theme: "House of The Rising Sun", by Jamie Dupuis
War Theme: "House of The Rising Sun", by London Symphony Orchestra
Krewe Great Work Splash Screen: "When The Saints Go Marching In"

Buy me a coffee!

All of my mods will always be free to play, no matter what. No exceptions. So if you enjoy my mods and want to help me out, consider making a donation!
[buymeacoffee.com]
14 Comments
StripeMonkey 21 Nov, 2022 @ 12:42pm 
Made my day seeing a reference to my people
Zistac 31 Mar, 2019 @ 4:53pm 
Haha this is great; I'm from Acadiana. Thanks for the mod!
The Grimwar 26 Mar, 2019 @ 7:06pm 
Is this a dll mod?
Stef 15 Sep, 2018 @ 12:02am 
- I got people migrating to my civ from a civ that I hadn't even met yet. Is that the intention or should it be only from civs that one is at war with?
- As I use quite some civ-mods and it's bit more convenient if all from the same author show together, if you ever get to update your civs, would you mind standardizing the name like for instance: "Kramer's Civilizations - The Cajuns"?

Great mod! Hope there's more to come!
Stef 15 Sep, 2018 @ 12:02am 
Am playing a game with The Cajuns and very much enjoy how they play!. Just a few observations below:
- Their culture is Western but wouldn't Colonial be more appropriate? (using JFDLC v55 (public version) incl CulDiv v16)
- I got a sea resource in ocean tile (pearls), that could not be (immediately) worked, whereas there were viable alternatives in coast tiles. Could it be set in the logic to first look at coast tiles to place new sea resources?
- Got lotus as a sea resource but believe this normally would only show on lakes?
- The number of sea resources you get feels a bit much (I got a.o. 4 (distance 7), 5 (distance 10) and 7 (distance 17)). Perhaps a cap at 2 or 3?

SpyCzech 8 Jun, 2018 @ 2:03pm 
Awesome idea!
friend robocat 8 Apr, 2018 @ 9:01am 
just in time for mafia 3 @ gog
The Grimwar 7 Apr, 2018 @ 9:30pm 
Sounds cool, I'll try it out.
Cloudy 7 Apr, 2018 @ 7:13am 
This is awesome! It's so rare to see my Cajun / Acadian heritage pop up in gaming these days in a positive light. Thank you for this. Laissez les bons temps rouler! :D
evilgoodness 2 Apr, 2018 @ 8:59pm 
breaux bridge here. this made my day.....