Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- As I use quite some civ-mods and it's bit more convenient if all from the same author show together, if you ever get to update your civs, would you mind standardizing the name like for instance: "Kramer's Civilizations - The Cajuns"?
Great mod! Hope there's more to come!
- Their culture is Western but wouldn't Colonial be more appropriate? (using JFDLC v55 (public version) incl CulDiv v16)
- I got a sea resource in ocean tile (pearls), that could not be (immediately) worked, whereas there were viable alternatives in coast tiles. Could it be set in the logic to first look at coast tiles to place new sea resources?
- Got lotus as a sea resource but believe this normally would only show on lakes?
- The number of sea resources you get feels a bit much (I got a.o. 4 (distance 7), 5 (distance 10) and 7 (distance 17)). Perhaps a cap at 2 or 3?