Sid Meier's Civilization V

Sid Meier's Civilization V

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Reedstilt's Native American Wonders - The Moundbuilders
   
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6.172 MB
23 Feb, 2016 @ 11:32am
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Reedstilt's Native American Wonders - The Moundbuilders

Description
Adds the following World Wonders:

The Bird Mound - Requires Trapping. Provides +1 Faith to all Bonus Resources worked by this City (compatible with additional Bonus Resources provided by Exploration Continued Expanded).

The Newark Earthworks - Requires Mathematics. Extends land-based Trade Routes by 50% and all Trade Routes increase Tourism by 10%.

The Great Mound of Troyville - Requires Engineering. Gains +1 Production and +5 Golden Age Length for each adjacent River Tile.

The Monks Mound - Requires Guilds. Increases Gold from incoming Trade Routes and Melee Units trained in this City generate Gold from attacking Cities.

The Great Serpent Mound - Requires Compass. Reveals Deer at every City; Deer, Bison, and Furs worked by this City gain +1 Food.
22 Comments
Darklord Morius 4 Jan, 2019 @ 10:24am 
Hello reedstilt! Very nice mod you have here!
A bug report:
on MoundBuilders_Buildings.xml, column Building_YieldChanges there is a typo on BUILDING_NEWARKEARTHWORKS: It's writen YIELD_Faith. it should be YIELD_FAITH, otherwise the game will ignore.
GiediPrim 13 Jan, 2018 @ 7:57am 
Anyone an idea? or at least the name of the folder the file will be put in? even the mod is "subscribed", it does not show in my mods' folder ("my documents/my games/civ 5/MODS"...
GiediPrim 7 Jan, 2018 @ 11:33pm 
I don't know why, but though I "subscribed" to the mod at the workshop, it does not show up in my in-game mods' list - is there a way to download the mod manually?
malik0112 20 May, 2016 @ 7:03am 
cool, I was looking for more early game wonders
zArkham4269 10 May, 2016 @ 8:10am 
I'm having the opposite problem. No matter who builds the Great Serpent Mound, deer start appearing all over, even on tiles I've built improvements on! It's a pain so I've stopped using the mod which is sad because the other three Wonders are awesome.
reedstilt  [author] 3 Mar, 2016 @ 3:59pm 
Yeah, a new source of deer should appear at all your Cities - though if your city is completely surrounded by water or other resources, it might not. It works on my end. In the screenshot of the splash image, the deer north of Osinika was added by the Great Serpent Mound. Is anyone else having an issue with that?
SilentCal 3 Mar, 2016 @ 11:24am 
Great Serpent Mound -- is it working properly? Does "Reveals Deer" mean that a new deer resource appears at existing cities? If not, please explain what "Reveals Deer" does. Built it and no deer appeared anywhere.
reedstilt  [author] 2 Mar, 2016 @ 8:51am 
Troyville doesn't give Production to rivers. It gets Production from rivers. Check the Wonder in your City. It should have +1-6 Production, based on how many River tiles are adjacent to the city. Less visibly, it'll also be extending your Golden Ages by +5% to +30%.
yosinari42195 1 Mar, 2016 @ 10:02pm 
I built The Great Mound of Troyville. but River tile dont gains +1 production.
it is only me?
Xanadu-King 29 Feb, 2016 @ 1:24pm 
It is nice to see that you have taken the time to add in Native American great constructions.