Sid Meier's Civilization V

Sid Meier's Civilization V

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How do I play CIV V [ Immerse & Realism ]
   
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Description
I made this collection which I use, to enjoy CIV V in much more depth.

Works perfectly even after 400 turns I tested
BNW required


Items (82)
AI no free tech
Created by CleverAdvisor
Starting at King difficulty the AI begins to get free technology. The AI at the highest difficulty,diety, starts off with pottery, animal husbandry, mining,and the wheel in technology! This is a simple mod that starts all players even in tech at the start ...
Artificial Unintelligence Lite
Created by Delnar_Ersike
Improves Civilization 5's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Lite version of the mod: it contains XML modifications exclusively, so it is maximally compatible with other mods, especially ones that modify the...
Ayyubid Civilization
Created by Pouakai
The Ayyubid dynasty was a sultanate centred in Cairo between the 12th and 14th centuries. At its peak, it rules swathes of North Africa and the Middle East, from Sana'a to Tunis to Damascus. The dynasty was founded by Saladin, a man known throughout the wo...
Champa (Brave New World)
Created by Tomatekh
Adds Champa to the base game. The Cham ruled a collection of Hindu kingdoms that controlled what is today central and southern Vietnam from approximately the 7th century through to 1832, although historical accounts place the direct predecessor of Champa a...
Chemical Warfare [Discontinued]
Created by Indigo
DISCONTINUED http://cloud-3.steamusercontent.com/ugc/111859597170251813/B0937C25FC453FDBCE963C5EDEC214AD015E7EDD/ This mod brings Chemical Weapons to the battlefield. Chemical Weapons are by far the most effiecent way to kill enemy infantry. This mod adds ...
City and Barb Camp Placement Fix
Created by TofuSojo
Prevents cities from being founded, and barbarian camps from spawning, on Snow Tiles or waterless Desert Tiles (not next to an Oasis, River, Lake, or the Coast) for realism's sake. Snow Tiles represent Antartica-like conditions (land buried under miles-thi...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Colored Religions
Created by MT
A quick coloring of the icons. V3 (July 3, 2012): Changed to not affect future savegames (old v1 and v2 saved games wont work with this version). V2 (June 27, 2012): Added shadows to citybanner icon, so it's easier to seperate background color from icon co...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Diplomacy - Warmonger Debuff
Created by Panteradactyl
I'm not sure whether or not this is working as of latest patch, and cannot seem to replicate the issue. I do not recommend using this mod until I have found and fixed the issue. I'm going to completely rebuild the mod, to see if that fixes the issue. Makes...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Extra-Slow Research
Created by Ellye
Slows down research: every technology will cost 160% more beakers, in all game speeds. If you would rather have a more subtle change (30% increase instead of 160% increase), check this other mod: http://steamproxy.net/sharedfiles/filedetails/?id=865193...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Flags +++
Created by MT
My latest flagmod was a bit gritty, so this time the icons are all glass like and uncompressed - enjoy! Short description: Adds alternate flags, updated religion art and a few UI tweaks. One of the more interesting UI tweaks is perhaps flags on the unit ic...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
Foreign Trade Routes
Created by Gedemon
Foreign Trade Routes allows one trade routes per city with another civilization's city if they are connected by road, river, coast or ocean and you have an open border agreement (or at least friendly relation for a city-state trade route) , and correspondi...
Free Expansion - No Population Unhappiness
Created by Numenor
Removes the unhappiness gained from population size. Does not remove the occupied population unhappiness penalty modifier (build a courthouse to make it go away). I have other mods that allows you to remove (cheat) other unpleasant aspects of the game that...
Free Expansion - No Upkeep For Roads
Created by Numenor
Removes gold upkeep for roads. I have other mods that allows you to remove (cheat) other unpleasant aspects of the game that you don't like. You can check them out in the link below. http://steamproxy.net/profiles/76561197995868600/myworkshopfiles **Tr...
Gibraltar and Reef Optimizations
Created by Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Global Relations
Created by Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
ICBM Nuclear Missile
Created by swatmp5
This mod adds the ICBM unit; a true, nuclear INTERCONTINENTAL BALLISTIC MISSILE =========================================================================== This mod MAY NOT WORK so use at your own peril :D ++++++++++ BEFORE YOU START A WHOLE NEW, LONG-TERM...
Improved Air Recon
Created by Labby
The original air recon ability of fighters in Civ V isn't that great. It provides sight of everything within 6 tiles... of the base. Since planes must be based in cities in your territory, or carriers that are likely to accompanied by other ships, often ev...
Improved City View (EUI)
Created by meister.maggi
Based on previous work by Sneaks, this mod aims at further improving the CityView Screen (for EUI). Details: - Specialists grouped together in one box; - Considerably smaller City Focus box. Requires Brave New World and Enhanced User Interface (EUI). Only ...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Kievan Rus' (Brave New World)
Created by Tomatekh
Adds Kievan Rus' to the base game. Kievan Rus' was a medieval polity and historical precedent to the modern Russian, Ukrainian, and Belarusian peoples. Although a loose federation of independent principalities for most of its existence, it was briefly unit...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
Krajzen's Great Musicians Pack
Created by Krajzen
This mod adds 60 new Great Musicians - with audio of their hits! (each audio - around 30 seconds long) And while Firaxis has given us many Western Classic Composers, my mod adds not only classical music, but also Oriental music, jazz, Baba Yetu from Civili...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Landmines for BNW
Created by framedarchitecture
Adds a new Landmine improvement that can be built by Modern ground units. Landmines explode when triggered by an enemy unit, and do additional area-effect damage to all nearby enemies. Mod Mechanics * May be built by Great War Infantry, Infantry, Machine G...
Mali (Brave New World)
Created by Tomatekh
Adds Mali to the base game. One of the great centers of Islamic culture and wealth, Mali was one of sub-Saharan Africa's most influential empires. It owed much of its reputation to its situation as a major trading center, effectively controlling trans-Saha...
MC's Buccaneers
Created by Pouakai
A name that struck fear into all within the Caribbean, the Buccaneers were the most feared pirates of the age of sail, plundering ports of friend and foe alike. They sought only bounty and glory, and frequently became the enemy of those who sought to use t...
MC's Gallic Civilization
Created by sukritact
This mod adds the Gallic Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/uj8EkrO.png Master Metalworkers: May discover metal-based Luxury Resources when a Mine is constructed. Silver, Gold, Copper, Iron and Aluminum ...
MC's Nazca Civilization
Created by Pouakai
Widely known for the enormous geoglyphs of animals and other designs which they created in the deserts of their empire, the Nazca culture existed for approximately 900 years in the high Andean deserts of what is now Southern Peru. From what little is known...
MC's Polynesian Civilisation Pack
Created by Pouakai
Polynesia is the term for a cultural region in the Pacific Ocean spanning from the three extremities of Hawaii, Aotearoa / New Zealand and Rapa Nui (Easter Island), and including well over one thousand islands. These islands are full of vastly differing an...
MC's Scotland
Created by Pouakai
An ancient kingdom in the north of the British isles, Scotland has been through many political and cultural changes over the years. Though it has been part of the United Kingdom for 300 years, it has retained its status as a cultural and industrial powerho...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
No Pantheon Cost Increase
Created by Cirien
This simple Mod deletes the increase on the Faith cost of the Pantheon Belief after a Player founded a Pantheon. For example: On Standard game speed, all Players will found their Pantheon at 10 Faith. _______________________________ I never liked the rando...
PerfectWorld3
Created by FantomFx
Before you ask: YES, this mod works with Brave New World. ---------------- "This map script uses various manipulations of Perlin noise to create landforms, and generates climate based on a simplified model of geostrophic and monsoon wind patterns. Rivers a...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
R.E.D. DLL for BNW (include Revolutions and Cultural Diffusion)
Created by Gedemon
R.E.D. Modded DLL for Brave New World The previous Cultural Diffusion and Revolutions mods have been merged with this DLL mod (they are now much faster), and are available as options on any advanced setup screen. The old Cultural Diffusion and Revolutions ...
Randomize City Names
Created by Nutzzz
Randomize City Names for Civilization V , Gods + Kings, and Brave New World by Nutty Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations. ...
Realistic Unit Resource Consumption
Created by R.A. Dalton
Adds realistic unit resource requirements for coal, iron, oil, aluminum and uranium to many units that did not require such resources before. Current unit resource consumption requirements in CIV V are highly unrealistic. This mod helps to correct that whi...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Remove Ice
Created by Charsi
Modifies work boats to be able to traverse ice (and other impassable water obstacles like like Great Barrier Reef). Creates a new consumable build action that clears ice - available after researching Steam Power. It uses the same icon as scrub fallout, bec...
Research Agreements and Other tweaks
Created by Hokath
I don't like research agreements because they make the game go too fast. Up until the renaissance I think the pacing is fantastic, then RAs come in and everything goes out the window. The Industrial Era lasts barely a hundred years. The problem is these hu...
Resource Rebalance
Created by elotar
Luxury resources in this game are terribly unbalanced as well as boring as hell. Somehow, while we have lots of mods changing many other aspects of the game, there are very few efforts to fix this key issue. So here is mine. Points which was taken into acc...
Revolutions
Created by Gedemon
This mod adds a stability value to each city, based on global happiness and your relation with each culture groups in that city. The Cultural Diffusion mod is required to calculate stability, and the Custom Advanced Setup Screen is required to reserve CS f...
Slower Research
Created by Ellye
Slows down research: every technology will cost 30% more beakers, in any game speed. If you would rather have a more drastic change, check those other mods: Increased by +160%: http://steamproxy.net/sharedfiles/filedetails/?id=106484540 Increased by +3...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Sukritact's Burmese Civilization
Created by sukritact
This mod adds the Burmese Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/8FXV2xO.png Yama Zatdaw: Receive (100 on Standard) Great Writer Points (GWP) when a city that Burma has never owned is conquered. Conquered ci...
Sukritact's Chinookan Civilization
Created by sukritact
This mod adds the Chinookan Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/TOo8YFG.png The mod comes with native support for Events and Decisions, YNaEMP, Cultural Diversity, Piety and Prestige, ExCE and Ethnic Unit...
Sukritact's Khmer Civilization
Created by sukritact
This mod adds the Khmer Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/Om1HcbX.png Great Barays of Angkor: Choose between a Food and a Faith boost upon the completion of a World Wonder. +1 Great Engineer Point from ...
Sukritact's Phoenician Civilization
Created by sukritact
Phoenicia was an ancient Semitic civilization situated on the western, coastal part of the Fertile Crescent and centered on the coastline of modern Lebanon and Tartus Governorate in Syria. It was an enterprising maritime trading culture that spread across ...
Sukritact's Sami Civilization
Created by sukritact
This mod adds the Sámi Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/QBKwSBp.png Siida Culture: Founding cities reveals all tiles within its working radius. Cities founded on or adjacent to Snow or Tundra receive a...
Sukritact's Tuscan Civilization
Created by sukritact
This mod adds the Tuscan Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/Xpm0evw.png Today a region in modern Italy, Tuscany is known for its landscapes, traditions, history, artistic legacy and its permanent influen...
TarcisioCM - Parthia
Created by Bubblegum
Adds the Parthian Civilization under Mithridates I. Requires Brave New World. Manual download here The Persian Horde: Capital produces 3 Horses. Each city you own produces one additional horse. Mounted units receive +25% combat strength when next to anothe...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
Armenia (Tiridates III)
Created by JFD
ARMENIA (TIRIDATES III) UA: THE ILLUMINATION OF TIRIDATESYour Capital converts to the first Religion founded and receives half the Holy City's Faith Per Turn whilst following it. Converting conquered cities to this Religion eliminates their occupied Unhapp...
The Kingdom of Belgium (BNW)
Created by JFD
Adds Belgium led by Albert I as a playable civilization For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider dona...
Hungary (Stephen I)
Created by JFD
HUNGARY (STEPHEN I) UA: APOSTOLIC MAJESTYClearing Barbarian Encampments grants Faith. Spending Faith converts nearby cities to your Religion, triggering WLTKD turns per existing followers. UB: VEGVAR (CASTLE)The Vegvar is the Hungarian replacement for the ...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) UA: ARMY WITH A STATESpecialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units. UU: LANDWEHR (RIFLEMAN)The Landwehr is one of two unique units available to Prus...
The Papal States (BNW)
Created by JFD
Overview: Adds the Papal States led by Pius IX as a playable civilization. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal. Any support would go towa...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
[BNW] Colonialist Legacies' Anishinaabe
Created by sukritact
In this mod you'll play as Pontiac, the legendary leader of the Anishinaabe. You'll step into his role as military and spiritual leader of a people on the brink of war, reliving a brief period of sudden bloodshed, when the Anishinaabe used cunning and dete...
[BNW] Confederate States of America
Created by Kramer
http://i.imgur.com/ywtMwgC.png This mod adds the Confederate States of America to the game, under the leadership of Jefferson Davis! Rebel Yell: Infantry units receive a random, unique promotion upon entering combat for the first time (like in the Civil Wa...