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Close enough for me, lol.
1- You need to "apply" the mods EVERYTIME you load a game. When you load up the game, you can't just select "load game" from the main menu. You need to go mods->next->single player again.
2- Sometimes you select a bunch of mods to load with the game and then when you load, they're not activated. This happens because one of the mods you chose is breaking during load and the game gives us no message whatsoever to let us know about that. If this is happening to you do this:
As soon as you start the loaded/new game, press Esc to bring up the game menu. You'll see on the bottom left corner a button saying "Mods". Click there and check if the mods were correctly loaded. If they're not, you need to "Exit to Main Menu", go again and try removing mod by mod until you figure out which one is breaking the others.
Why does it affect the AI also?
Well all I did when I made this mod was change a 1 to a 0 in line of code that basically said "Road Maintenance Cost On or Off" in the game files. Obviously 1 is on and 0 is off.
While it is probably possible to make a mod that only applies to the player only, it would probably require some super unnecessarily complicated method or scripting to make it happen. It is for the most part not worth the effort to do that because the AI cheats anyways and gets a bonus to income since it has no idea how to actually manage its own economy... which makes the money the AI saves a nonfactor since it basically already has unlimited money.