RimWorld
99 Percent
54 Yorum
Dave-EEs 19 Ağu 2021 @ 16:54 
Legendary 29 Tem 2021 @ 9:57 
Well, it doesn't work for me anymore. Sadge...
Trinary0 29 Tem 2021 @ 3:53 
As far as I can tell, works fine.
test 27 Tem 2021 @ 11:00 
does it work also for 1.3?
Stallion 26 Tem 2021 @ 16:19 
Oh damn, this didn't update? Ouch.
Rekan <GER> 24 Tem 2021 @ 9:26 
1.3 please if possible
刹那芳华 23 Tem 2021 @ 3:36 
1.3!
einBetra 23 Tem 2021 @ 2:33 
update for 1.3 plz <3
Trinary0 21 Tem 2021 @ 21:03 
Seems to work fine in 1.3, not sure if D9 Framework needs to be in as well but I have both, and get 100% deconstruct back.
Owlchemist 8 May 2021 @ 18:17 
Yeah, doesn't seem to work anymore. It's more like 110%, as I was getting back *more* than I put in.
Nesano 10 Mar 2021 @ 0:47 
Doesn't seem to work anymore. Deconstructed conduit and got nothing back.
GravyTrain 23 Şub 2021 @ 12:25 
I wonder if this works with construction fails as well.... :P One would think in 6 months a person could test it themselves, lol.
test 14 Oca 2021 @ 9:00 
does it work also for construction fails?
test 8 Kas 2020 @ 0:20 
does it work also for construction fails?
test 11 Eyl 2020 @ 4:44 
does it work also for construction fails?
NECEROS  [yaratıcı] 15 Ağu 2020 @ 0:05 
Yeah... so I guess this mod is technically 100 Percent.
Punful Guy 14 Ağu 2020 @ 23:55 
Nevermind I use Additional Joy Objects - Misc and still need D9 lol
Punful Guy 14 Ağu 2020 @ 23:53 
So seems like D9 Framework isn't needed anymore? Sweet, one less mod
megabot 11 Ağu 2020 @ 14:01 
huh? so you can change it to 100% now?
NECEROS  [yaratıcı] 11 Ağu 2020 @ 13:18 
Tynan recently undid the code that limited deconstruct resources. It no longer keeps one resource no matter what.
megabot 11 Ağu 2020 @ 6:28 
bricks don't vanish, samem mod except it overrides said thing about that last "brick"
Punful Guy 27 Tem 2020 @ 21:47 
@WiseOdin If you check the link above, under "Would you rather have 100%?" The D9 Framework mod does the job
WiseOdin 9 Mar 2020 @ 17:10 
Fyi, the Deconstruct Return Fix isn't updated for 1.1
Thank you for updating this one :)
Just finally had time to return to Rimworld yesterday.
NECEROS  [yaratıcı] 26 Şub 2020 @ 16:53 
Yep! I know lots of little secrets about xpathing
🆃🅴🅰🆁🅻🅾🆆 26 Şub 2020 @ 16:51 
Afraid it will be a while till I can test it myself but I see the changes. That said, I had no idea you could pipe multiple arguments in xpath like that. Learn something everyday huh :)
NECEROS  [yaratıcı] 26 Şub 2020 @ 12:05 
fixed
NECEROS  [yaratıcı] 26 Şub 2020 @ 12:02 
@mr fuckface oh did I mess that up?
🆃🅴🅰🆁🅻🅾🆆 26 Şub 2020 @ 3:58 
@NECEROS, Just going to remind you again that "FloorBase" is a TerrainDef not a ThingDef.
lbmaian 25 Şub 2020 @ 21:11 
I'm not getting that warning anymore, so evidently it was fixed since Jan 31.
NECEROS  [yaratıcı] 25 Şub 2020 @ 10:42 
Not sure why. Make sure you have the most recent version:

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
</supportedVersions>

Not sure why you have that issue.
lbmaian 31 Oca 2020 @ 22:43 
Heya, I'm getting the following warning from this mod:

Malformed (correct format is Major.Minor) version string on mod 99 Percent from Neceros "1.0.2059" - parsed as "1.0"

Can you please replace the 1.0.2059 with 1.0?

Thanks
🆃🅴🅰🆁🅻🅾🆆 29 Oca 2020 @ 15:26 
...and apparently I still had my fix loaded.

FloorBase is a TerrainDef not a ThingDef *Chuckles*
🆃🅴🅰🆁🅻🅾🆆 29 Oca 2020 @ 3:54 
Cheers on both updates :)
NECEROS  [yaratıcı] 27 Oca 2020 @ 19:52 
Gotcha. I will check it out!
🆃🅴🅰🆁🅻🅾🆆 27 Oca 2020 @ 18:33 
Afraid not, that was actually the very first thing I tested *Chuckles*

Being first or last gives you 75% but FloorBase does not inherit from BuildingBase and the same goes for ShipBase (SRTS Expanded)... My mistake on the DoorBase though- It slipped past copy/paste as I was doing other patches!
NECEROS  [yaratıcı] 27 Oca 2020 @ 16:42 
Mr. Fuckface,

As far as I can tell with my own experiments, this does work with deconstructing SRTShips. They give out appropriate components.

It shouldn't REALLY make a difference, but put 99 percent at the very bottom of your list. This way it should overwrite any patches that are trying to patch what I'm patching.

If I'm wrong please do tell me so. I can look into it further.
🆃🅴🅰🆁🅻🅾🆆 27 Oca 2020 @ 16:19 
Would you by any chance be wiling to expand this a bit? This will cover Doors/Floors for most vanilla/modded. Throwing in SRTS Ship deconstruction. I mean, Patching won't do anything if the mods are missing anyway.

Defs/TerrainDef[@Name = "FloorBase"]
Defs/ThingDef[@Name = "DoorBase"]

SRTS Expanded
Defs/ThingDef[@Name = "ShipBase"]
Neville 6 Oca 2020 @ 23:50 
That looks interesting indeed. Thanks for letting me know that mod exists ;)
NECEROS  [yaratıcı] 6 Oca 2020 @ 16:46 
You may like the mod "researched stats": https://steamproxy.net/sharedfiles/filedetails/?id=936594912
Neville 6 Oca 2020 @ 16:43 
+1 to having a research to increase how much deconstruction returns. That would be very cool! Same thing for the more steel/components perhaps?
ReaperXGen 6 Ağu 2019 @ 3:07 
is there any mods that return 75% mats by default, but 100% with research?
syk 29 Tem 2019 @ 22:55 
lol i'm styopeed, i wasnt' subbed to this XD ty anywae:Helmeted:
NECEROS  [yaratıcı] 29 Tem 2019 @ 22:39 
@Shen Yiing Kuai, I believe the harmony patch being used is a postfix, and should apply no matter which order of the mods.
syk 29 Tem 2019 @ 14:50 
where should i put this mod in the list to override others mods that 'reset' the amuotn to vanilla¿¿ i mean the mod that replaces material for construction }idremember naem{:Saxon:
Mister_Wolfgang 21 Eki 2018 @ 17:59 
thanks a lot !
NECEROS  [yaratıcı] 21 Eki 2018 @ 17:59 
NECEROS  [yaratıcı] 21 Eki 2018 @ 17:50 
@tobe_Continued sure, though I think it should still work in B19. Check back in 5 minutes.
Mister_Wolfgang 21 Eki 2018 @ 17:48 
Hi ! Can you upload a B19 version ? For streamers let's play.
NECEROS  [yaratıcı] 10 Eyl 2018 @ 13:37 
@Xordanus <3
Xordanes 10 Eyl 2018 @ 8:09 
99 Percent is a blessing, especially in early game. Thank you for your hard work on this essential mod. <3