RimWorld

RimWorld

99 Percent
54 kommenttia
Dave-EEs 19.8.2021 klo 16.54 
Legendary 29.7.2021 klo 9.57 
Well, it doesn't work for me anymore. Sadge...
Trinary0 29.7.2021 klo 3.53 
As far as I can tell, works fine.
test 27.7.2021 klo 11.00 
does it work also for 1.3?
Stallion 26.7.2021 klo 16.19 
Oh damn, this didn't update? Ouch.
Rekan <GER> 24.7.2021 klo 9.26 
1.3 please if possible
刹那芳华 23.7.2021 klo 3.36 
1.3!
einBetra 23.7.2021 klo 2.33 
update for 1.3 plz <3
Trinary0 21.7.2021 klo 21.03 
Seems to work fine in 1.3, not sure if D9 Framework needs to be in as well but I have both, and get 100% deconstruct back.
Owlchemist 8.5.2021 klo 18.17 
Yeah, doesn't seem to work anymore. It's more like 110%, as I was getting back *more* than I put in.
Nesano 10.3.2021 klo 0.47 
Doesn't seem to work anymore. Deconstructed conduit and got nothing back.
GravyTrain 23.2.2021 klo 12.25 
I wonder if this works with construction fails as well.... :P One would think in 6 months a person could test it themselves, lol.
test 14.1.2021 klo 9.00 
does it work also for construction fails?
test 8.11.2020 klo 0.20 
does it work also for construction fails?
test 11.9.2020 klo 4.44 
does it work also for construction fails?
NECEROS  [tekijä] 15.8.2020 klo 0.05 
Yeah... so I guess this mod is technically 100 Percent.
Punful Guy 14.8.2020 klo 23.55 
Nevermind I use Additional Joy Objects - Misc and still need D9 lol
Punful Guy 14.8.2020 klo 23.53 
So seems like D9 Framework isn't needed anymore? Sweet, one less mod
megabot 11.8.2020 klo 14.01 
huh? so you can change it to 100% now?
NECEROS  [tekijä] 11.8.2020 klo 13.18 
Tynan recently undid the code that limited deconstruct resources. It no longer keeps one resource no matter what.
megabot 11.8.2020 klo 6.28 
bricks don't vanish, samem mod except it overrides said thing about that last "brick"
Punful Guy 27.7.2020 klo 21.47 
@WiseOdin If you check the link above, under "Would you rather have 100%?" The D9 Framework mod does the job
WiseOdin 9.3.2020 klo 17.10 
Fyi, the Deconstruct Return Fix isn't updated for 1.1
Thank you for updating this one :)
Just finally had time to return to Rimworld yesterday.
NECEROS  [tekijä] 26.2.2020 klo 16.53 
Yep! I know lots of little secrets about xpathing
🆃🅴🅰🆁🅻🅾🆆 26.2.2020 klo 16.51 
Afraid it will be a while till I can test it myself but I see the changes. That said, I had no idea you could pipe multiple arguments in xpath like that. Learn something everyday huh :)
NECEROS  [tekijä] 26.2.2020 klo 12.05 
fixed
NECEROS  [tekijä] 26.2.2020 klo 12.02 
@mr fuckface oh did I mess that up?
🆃🅴🅰🆁🅻🅾🆆 26.2.2020 klo 3.58 
@NECEROS, Just going to remind you again that "FloorBase" is a TerrainDef not a ThingDef.
lbmaian 25.2.2020 klo 21.11 
I'm not getting that warning anymore, so evidently it was fixed since Jan 31.
NECEROS  [tekijä] 25.2.2020 klo 10.42 
Not sure why. Make sure you have the most recent version:

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
</supportedVersions>

Not sure why you have that issue.
lbmaian 31.1.2020 klo 22.43 
Heya, I'm getting the following warning from this mod:

Malformed (correct format is Major.Minor) version string on mod 99 Percent from Neceros "1.0.2059" - parsed as "1.0"

Can you please replace the 1.0.2059 with 1.0?

Thanks
🆃🅴🅰🆁🅻🅾🆆 29.1.2020 klo 15.26 
...and apparently I still had my fix loaded.

FloorBase is a TerrainDef not a ThingDef *Chuckles*
🆃🅴🅰🆁🅻🅾🆆 29.1.2020 klo 3.54 
Cheers on both updates :)
NECEROS  [tekijä] 27.1.2020 klo 19.52 
Gotcha. I will check it out!
🆃🅴🅰🆁🅻🅾🆆 27.1.2020 klo 18.33 
Afraid not, that was actually the very first thing I tested *Chuckles*

Being first or last gives you 75% but FloorBase does not inherit from BuildingBase and the same goes for ShipBase (SRTS Expanded)... My mistake on the DoorBase though- It slipped past copy/paste as I was doing other patches!
NECEROS  [tekijä] 27.1.2020 klo 16.42 
Mr. Fuckface,

As far as I can tell with my own experiments, this does work with deconstructing SRTShips. They give out appropriate components.

It shouldn't REALLY make a difference, but put 99 percent at the very bottom of your list. This way it should overwrite any patches that are trying to patch what I'm patching.

If I'm wrong please do tell me so. I can look into it further.
🆃🅴🅰🆁🅻🅾🆆 27.1.2020 klo 16.19 
Would you by any chance be wiling to expand this a bit? This will cover Doors/Floors for most vanilla/modded. Throwing in SRTS Ship deconstruction. I mean, Patching won't do anything if the mods are missing anyway.

Defs/TerrainDef[@Name = "FloorBase"]
Defs/ThingDef[@Name = "DoorBase"]

SRTS Expanded
Defs/ThingDef[@Name = "ShipBase"]
Neville 6.1.2020 klo 23.50 
That looks interesting indeed. Thanks for letting me know that mod exists ;)
NECEROS  [tekijä] 6.1.2020 klo 16.46 
You may like the mod "researched stats": https://steamproxy.net/sharedfiles/filedetails/?id=936594912
Neville 6.1.2020 klo 16.43 
+1 to having a research to increase how much deconstruction returns. That would be very cool! Same thing for the more steel/components perhaps?
ReaperXGen 6.8.2019 klo 3.07 
is there any mods that return 75% mats by default, but 100% with research?
syk 29.7.2019 klo 22.55 
lol i'm styopeed, i wasnt' subbed to this XD ty anywae:Helmeted:
NECEROS  [tekijä] 29.7.2019 klo 22.39 
@Shen Yiing Kuai, I believe the harmony patch being used is a postfix, and should apply no matter which order of the mods.
syk 29.7.2019 klo 14.50 
where should i put this mod in the list to override others mods that 'reset' the amuotn to vanilla¿¿ i mean the mod that replaces material for construction }idremember naem{:Saxon:
Mister_Wolfgang 21.10.2018 klo 17.59 
thanks a lot !
NECEROS  [tekijä] 21.10.2018 klo 17.59 
NECEROS  [tekijä] 21.10.2018 klo 17.50 
@tobe_Continued sure, though I think it should still work in B19. Check back in 5 minutes.
Mister_Wolfgang 21.10.2018 klo 17.48 
Hi ! Can you upload a B19 version ? For streamers let's play.
NECEROS  [tekijä] 10.9.2018 klo 13.37 
@Xordanus <3
Xordanes 10.9.2018 klo 8.09 
99 Percent is a blessing, especially in early game. Thank you for your hard work on this essential mod. <3