RimWorld
99 Percent
54 opmerkingen
Dave-EEs 19 aug 2021 om 16:54 
Legendary 29 jul 2021 om 9:57 
Well, it doesn't work for me anymore. Sadge...
Trinary0 29 jul 2021 om 3:53 
As far as I can tell, works fine.
test 27 jul 2021 om 11:00 
does it work also for 1.3?
Stallion 26 jul 2021 om 16:19 
Oh damn, this didn't update? Ouch.
Rekan <GER> 24 jul 2021 om 9:26 
1.3 please if possible
刹那芳华 23 jul 2021 om 3:36 
1.3!
einBetra 23 jul 2021 om 2:33 
update for 1.3 plz <3
Trinary0 21 jul 2021 om 21:03 
Seems to work fine in 1.3, not sure if D9 Framework needs to be in as well but I have both, and get 100% deconstruct back.
Owlchemist 8 mei 2021 om 18:17 
Yeah, doesn't seem to work anymore. It's more like 110%, as I was getting back *more* than I put in.
Nesano 10 mrt 2021 om 0:47 
Doesn't seem to work anymore. Deconstructed conduit and got nothing back.
GravyTrain 23 feb 2021 om 12:25 
I wonder if this works with construction fails as well.... :P One would think in 6 months a person could test it themselves, lol.
test 14 jan 2021 om 9:00 
does it work also for construction fails?
test 8 nov 2020 om 0:20 
does it work also for construction fails?
test 11 sep 2020 om 4:44 
does it work also for construction fails?
NECEROS  [auteur] 15 aug 2020 om 0:05 
Yeah... so I guess this mod is technically 100 Percent.
Punful Guy 14 aug 2020 om 23:55 
Nevermind I use Additional Joy Objects - Misc and still need D9 lol
Punful Guy 14 aug 2020 om 23:53 
So seems like D9 Framework isn't needed anymore? Sweet, one less mod
megabot 11 aug 2020 om 14:01 
huh? so you can change it to 100% now?
NECEROS  [auteur] 11 aug 2020 om 13:18 
Tynan recently undid the code that limited deconstruct resources. It no longer keeps one resource no matter what.
megabot 11 aug 2020 om 6:28 
bricks don't vanish, samem mod except it overrides said thing about that last "brick"
Punful Guy 27 jul 2020 om 21:47 
@WiseOdin If you check the link above, under "Would you rather have 100%?" The D9 Framework mod does the job
WiseOdin 9 mrt 2020 om 17:10 
Fyi, the Deconstruct Return Fix isn't updated for 1.1
Thank you for updating this one :)
Just finally had time to return to Rimworld yesterday.
NECEROS  [auteur] 26 feb 2020 om 16:53 
Yep! I know lots of little secrets about xpathing
🆃🅴🅰🆁🅻🅾🆆 26 feb 2020 om 16:51 
Afraid it will be a while till I can test it myself but I see the changes. That said, I had no idea you could pipe multiple arguments in xpath like that. Learn something everyday huh :)
NECEROS  [auteur] 26 feb 2020 om 12:05 
fixed
NECEROS  [auteur] 26 feb 2020 om 12:02 
@mr fuckface oh did I mess that up?
🆃🅴🅰🆁🅻🅾🆆 26 feb 2020 om 3:58 
@NECEROS, Just going to remind you again that "FloorBase" is a TerrainDef not a ThingDef.
lbmaian 25 feb 2020 om 21:11 
I'm not getting that warning anymore, so evidently it was fixed since Jan 31.
NECEROS  [auteur] 25 feb 2020 om 10:42 
Not sure why. Make sure you have the most recent version:

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
</supportedVersions>

Not sure why you have that issue.
lbmaian 31 jan 2020 om 22:43 
Heya, I'm getting the following warning from this mod:

Malformed (correct format is Major.Minor) version string on mod 99 Percent from Neceros "1.0.2059" - parsed as "1.0"

Can you please replace the 1.0.2059 with 1.0?

Thanks
🆃🅴🅰🆁🅻🅾🆆 29 jan 2020 om 15:26 
...and apparently I still had my fix loaded.

FloorBase is a TerrainDef not a ThingDef *Chuckles*
🆃🅴🅰🆁🅻🅾🆆 29 jan 2020 om 3:54 
Cheers on both updates :)
NECEROS  [auteur] 27 jan 2020 om 19:52 
Gotcha. I will check it out!
🆃🅴🅰🆁🅻🅾🆆 27 jan 2020 om 18:33 
Afraid not, that was actually the very first thing I tested *Chuckles*

Being first or last gives you 75% but FloorBase does not inherit from BuildingBase and the same goes for ShipBase (SRTS Expanded)... My mistake on the DoorBase though- It slipped past copy/paste as I was doing other patches!
NECEROS  [auteur] 27 jan 2020 om 16:42 
Mr. Fuckface,

As far as I can tell with my own experiments, this does work with deconstructing SRTShips. They give out appropriate components.

It shouldn't REALLY make a difference, but put 99 percent at the very bottom of your list. This way it should overwrite any patches that are trying to patch what I'm patching.

If I'm wrong please do tell me so. I can look into it further.
🆃🅴🅰🆁🅻🅾🆆 27 jan 2020 om 16:19 
Would you by any chance be wiling to expand this a bit? This will cover Doors/Floors for most vanilla/modded. Throwing in SRTS Ship deconstruction. I mean, Patching won't do anything if the mods are missing anyway.

Defs/TerrainDef[@Name = "FloorBase"]
Defs/ThingDef[@Name = "DoorBase"]

SRTS Expanded
Defs/ThingDef[@Name = "ShipBase"]
Neville 6 jan 2020 om 23:50 
That looks interesting indeed. Thanks for letting me know that mod exists ;)
NECEROS  [auteur] 6 jan 2020 om 16:46 
You may like the mod "researched stats": https://steamproxy.net/sharedfiles/filedetails/?id=936594912
Neville 6 jan 2020 om 16:43 
+1 to having a research to increase how much deconstruction returns. That would be very cool! Same thing for the more steel/components perhaps?
ReaperXGen 6 aug 2019 om 3:07 
is there any mods that return 75% mats by default, but 100% with research?
syk 29 jul 2019 om 22:55 
lol i'm styopeed, i wasnt' subbed to this XD ty anywae:Helmeted:
NECEROS  [auteur] 29 jul 2019 om 22:39 
@Shen Yiing Kuai, I believe the harmony patch being used is a postfix, and should apply no matter which order of the mods.
syk 29 jul 2019 om 14:50 
where should i put this mod in the list to override others mods that 'reset' the amuotn to vanilla¿¿ i mean the mod that replaces material for construction }idremember naem{:Saxon:
Mister_Wolfgang 21 okt 2018 om 17:59 
thanks a lot !
NECEROS  [auteur] 21 okt 2018 om 17:59 
NECEROS  [auteur] 21 okt 2018 om 17:50 
@tobe_Continued sure, though I think it should still work in B19. Check back in 5 minutes.
Mister_Wolfgang 21 okt 2018 om 17:48 
Hi ! Can you upload a B19 version ? For streamers let's play.
NECEROS  [auteur] 10 sep 2018 om 13:37 
@Xordanus <3
Xordanes 10 sep 2018 om 8:09 
99 Percent is a blessing, especially in early game. Thank you for your hard work on this essential mod. <3