RimWorld
99 Percent
54 Komentar
Dave-EEs 19 Agu 2021 @ 4:54pm 
Legendary 29 Jul 2021 @ 9:57am 
Well, it doesn't work for me anymore. Sadge...
Trinary0 29 Jul 2021 @ 3:53am 
As far as I can tell, works fine.
test 27 Jul 2021 @ 11:00am 
does it work also for 1.3?
Stallion 26 Jul 2021 @ 4:19pm 
Oh damn, this didn't update? Ouch.
Rekan <GER> 24 Jul 2021 @ 9:26am 
1.3 please if possible
刹那芳华 23 Jul 2021 @ 3:36am 
1.3!
einBetra 23 Jul 2021 @ 2:33am 
update for 1.3 plz <3
Trinary0 21 Jul 2021 @ 9:03pm 
Seems to work fine in 1.3, not sure if D9 Framework needs to be in as well but I have both, and get 100% deconstruct back.
Owlchemist 8 Mei 2021 @ 6:17pm 
Yeah, doesn't seem to work anymore. It's more like 110%, as I was getting back *more* than I put in.
Nesano 10 Mar 2021 @ 12:47am 
Doesn't seem to work anymore. Deconstructed conduit and got nothing back.
GravyTrain 23 Feb 2021 @ 12:25pm 
I wonder if this works with construction fails as well.... :P One would think in 6 months a person could test it themselves, lol.
test 14 Jan 2021 @ 9:00am 
does it work also for construction fails?
test 8 Nov 2020 @ 12:20am 
does it work also for construction fails?
test 11 Sep 2020 @ 4:44am 
does it work also for construction fails?
NECEROS  [pembuat] 15 Agu 2020 @ 12:05am 
Yeah... so I guess this mod is technically 100 Percent.
Punful Guy 14 Agu 2020 @ 11:55pm 
Nevermind I use Additional Joy Objects - Misc and still need D9 lol
Punful Guy 14 Agu 2020 @ 11:53pm 
So seems like D9 Framework isn't needed anymore? Sweet, one less mod
megabot 11 Agu 2020 @ 2:01pm 
huh? so you can change it to 100% now?
NECEROS  [pembuat] 11 Agu 2020 @ 1:18pm 
Tynan recently undid the code that limited deconstruct resources. It no longer keeps one resource no matter what.
megabot 11 Agu 2020 @ 6:28am 
bricks don't vanish, samem mod except it overrides said thing about that last "brick"
Punful Guy 27 Jul 2020 @ 9:47pm 
@WiseOdin If you check the link above, under "Would you rather have 100%?" The D9 Framework mod does the job
WiseOdin 9 Mar 2020 @ 5:10pm 
Fyi, the Deconstruct Return Fix isn't updated for 1.1
Thank you for updating this one :)
Just finally had time to return to Rimworld yesterday.
NECEROS  [pembuat] 26 Feb 2020 @ 4:53pm 
Yep! I know lots of little secrets about xpathing
🆃🅴🅰🆁🅻🅾🆆 26 Feb 2020 @ 4:51pm 
Afraid it will be a while till I can test it myself but I see the changes. That said, I had no idea you could pipe multiple arguments in xpath like that. Learn something everyday huh :)
NECEROS  [pembuat] 26 Feb 2020 @ 12:05pm 
fixed
NECEROS  [pembuat] 26 Feb 2020 @ 12:02pm 
@mr fuckface oh did I mess that up?
🆃🅴🅰🆁🅻🅾🆆 26 Feb 2020 @ 3:58am 
@NECEROS, Just going to remind you again that "FloorBase" is a TerrainDef not a ThingDef.
lbmaian 25 Feb 2020 @ 9:11pm 
I'm not getting that warning anymore, so evidently it was fixed since Jan 31.
NECEROS  [pembuat] 25 Feb 2020 @ 10:42am 
Not sure why. Make sure you have the most recent version:

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
</supportedVersions>

Not sure why you have that issue.
lbmaian 31 Jan 2020 @ 10:43pm 
Heya, I'm getting the following warning from this mod:

Malformed (correct format is Major.Minor) version string on mod 99 Percent from Neceros "1.0.2059" - parsed as "1.0"

Can you please replace the 1.0.2059 with 1.0?

Thanks
🆃🅴🅰🆁🅻🅾🆆 29 Jan 2020 @ 3:26pm 
...and apparently I still had my fix loaded.

FloorBase is a TerrainDef not a ThingDef *Chuckles*
🆃🅴🅰🆁🅻🅾🆆 29 Jan 2020 @ 3:54am 
Cheers on both updates :)
NECEROS  [pembuat] 27 Jan 2020 @ 7:52pm 
Gotcha. I will check it out!
🆃🅴🅰🆁🅻🅾🆆 27 Jan 2020 @ 6:33pm 
Afraid not, that was actually the very first thing I tested *Chuckles*

Being first or last gives you 75% but FloorBase does not inherit from BuildingBase and the same goes for ShipBase (SRTS Expanded)... My mistake on the DoorBase though- It slipped past copy/paste as I was doing other patches!
NECEROS  [pembuat] 27 Jan 2020 @ 4:42pm 
Mr. Fuckface,

As far as I can tell with my own experiments, this does work with deconstructing SRTShips. They give out appropriate components.

It shouldn't REALLY make a difference, but put 99 percent at the very bottom of your list. This way it should overwrite any patches that are trying to patch what I'm patching.

If I'm wrong please do tell me so. I can look into it further.
🆃🅴🅰🆁🅻🅾🆆 27 Jan 2020 @ 4:19pm 
Would you by any chance be wiling to expand this a bit? This will cover Doors/Floors for most vanilla/modded. Throwing in SRTS Ship deconstruction. I mean, Patching won't do anything if the mods are missing anyway.

Defs/TerrainDef[@Name = "FloorBase"]
Defs/ThingDef[@Name = "DoorBase"]

SRTS Expanded
Defs/ThingDef[@Name = "ShipBase"]
Neville 6 Jan 2020 @ 11:50pm 
That looks interesting indeed. Thanks for letting me know that mod exists ;)
NECEROS  [pembuat] 6 Jan 2020 @ 4:46pm 
You may like the mod "researched stats": https://steamproxy.net/sharedfiles/filedetails/?id=936594912
Neville 6 Jan 2020 @ 4:43pm 
+1 to having a research to increase how much deconstruction returns. That would be very cool! Same thing for the more steel/components perhaps?
ReaperXGen 6 Agu 2019 @ 3:07am 
is there any mods that return 75% mats by default, but 100% with research?
syk 29 Jul 2019 @ 10:55pm 
lol i'm styopeed, i wasnt' subbed to this XD ty anywae:Helmeted:
NECEROS  [pembuat] 29 Jul 2019 @ 10:39pm 
@Shen Yiing Kuai, I believe the harmony patch being used is a postfix, and should apply no matter which order of the mods.
syk 29 Jul 2019 @ 2:50pm 
where should i put this mod in the list to override others mods that 'reset' the amuotn to vanilla¿¿ i mean the mod that replaces material for construction }idremember naem{:Saxon:
Mister_Wolfgang 21 Okt 2018 @ 5:59pm 
thanks a lot !
NECEROS  [pembuat] 21 Okt 2018 @ 5:59pm 
NECEROS  [pembuat] 21 Okt 2018 @ 5:50pm 
@tobe_Continued sure, though I think it should still work in B19. Check back in 5 minutes.
Mister_Wolfgang 21 Okt 2018 @ 5:48pm 
Hi ! Can you upload a B19 version ? For streamers let's play.
NECEROS  [pembuat] 10 Sep 2018 @ 1:37pm 
@Xordanus <3
Xordanes 10 Sep 2018 @ 8:09am 
99 Percent is a blessing, especially in early game. Thank you for your hard work on this essential mod. <3