RimWorld
99 Percent
54 коментара
Dave-EEs 19 авг. 2021 в 16:54 
Legendary 29 юли 2021 в 9:57 
Well, it doesn't work for me anymore. Sadge...
Trinary0 29 юли 2021 в 3:53 
As far as I can tell, works fine.
test 27 юли 2021 в 11:00 
does it work also for 1.3?
Stallion 26 юли 2021 в 16:19 
Oh damn, this didn't update? Ouch.
Rekan <GER> 24 юли 2021 в 9:26 
1.3 please if possible
刹那芳华 23 юли 2021 в 3:36 
1.3!
einBetra 23 юли 2021 в 2:33 
update for 1.3 plz <3
Trinary0 21 юли 2021 в 21:03 
Seems to work fine in 1.3, not sure if D9 Framework needs to be in as well but I have both, and get 100% deconstruct back.
Owlchemist 8 май 2021 в 18:17 
Yeah, doesn't seem to work anymore. It's more like 110%, as I was getting back *more* than I put in.
Nesano 10 март 2021 в 0:47 
Doesn't seem to work anymore. Deconstructed conduit and got nothing back.
GravyTrain 23 февр. 2021 в 12:25 
I wonder if this works with construction fails as well.... :P One would think in 6 months a person could test it themselves, lol.
test 14 ян. 2021 в 9:00 
does it work also for construction fails?
test 8 ноем. 2020 в 0:20 
does it work also for construction fails?
test 11 септ. 2020 в 4:44 
does it work also for construction fails?
NECEROS  [автор] 15 авг. 2020 в 0:05 
Yeah... so I guess this mod is technically 100 Percent.
Punful Guy 14 авг. 2020 в 23:55 
Nevermind I use Additional Joy Objects - Misc and still need D9 lol
Punful Guy 14 авг. 2020 в 23:53 
So seems like D9 Framework isn't needed anymore? Sweet, one less mod
megabot 11 авг. 2020 в 14:01 
huh? so you can change it to 100% now?
NECEROS  [автор] 11 авг. 2020 в 13:18 
Tynan recently undid the code that limited deconstruct resources. It no longer keeps one resource no matter what.
megabot 11 авг. 2020 в 6:28 
bricks don't vanish, samem mod except it overrides said thing about that last "brick"
Punful Guy 27 юли 2020 в 21:47 
@WiseOdin If you check the link above, under "Would you rather have 100%?" The D9 Framework mod does the job
WiseOdin 9 март 2020 в 17:10 
Fyi, the Deconstruct Return Fix isn't updated for 1.1
Thank you for updating this one :)
Just finally had time to return to Rimworld yesterday.
NECEROS  [автор] 26 февр. 2020 в 16:53 
Yep! I know lots of little secrets about xpathing
🆃🅴🅰🆁🅻🅾🆆 26 февр. 2020 в 16:51 
Afraid it will be a while till I can test it myself but I see the changes. That said, I had no idea you could pipe multiple arguments in xpath like that. Learn something everyday huh :)
NECEROS  [автор] 26 февр. 2020 в 12:05 
fixed
NECEROS  [автор] 26 февр. 2020 в 12:02 
@mr fuckface oh did I mess that up?
🆃🅴🅰🆁🅻🅾🆆 26 февр. 2020 в 3:58 
@NECEROS, Just going to remind you again that "FloorBase" is a TerrainDef not a ThingDef.
lbmaian 25 февр. 2020 в 21:11 
I'm not getting that warning anymore, so evidently it was fixed since Jan 31.
NECEROS  [автор] 25 февр. 2020 в 10:42 
Not sure why. Make sure you have the most recent version:

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
</supportedVersions>

Not sure why you have that issue.
lbmaian 31 ян. 2020 в 22:43 
Heya, I'm getting the following warning from this mod:

Malformed (correct format is Major.Minor) version string on mod 99 Percent from Neceros "1.0.2059" - parsed as "1.0"

Can you please replace the 1.0.2059 with 1.0?

Thanks
🆃🅴🅰🆁🅻🅾🆆 29 ян. 2020 в 15:26 
...and apparently I still had my fix loaded.

FloorBase is a TerrainDef not a ThingDef *Chuckles*
🆃🅴🅰🆁🅻🅾🆆 29 ян. 2020 в 3:54 
Cheers on both updates :)
NECEROS  [автор] 27 ян. 2020 в 19:52 
Gotcha. I will check it out!
🆃🅴🅰🆁🅻🅾🆆 27 ян. 2020 в 18:33 
Afraid not, that was actually the very first thing I tested *Chuckles*

Being first or last gives you 75% but FloorBase does not inherit from BuildingBase and the same goes for ShipBase (SRTS Expanded)... My mistake on the DoorBase though- It slipped past copy/paste as I was doing other patches!
NECEROS  [автор] 27 ян. 2020 в 16:42 
Mr. Fuckface,

As far as I can tell with my own experiments, this does work with deconstructing SRTShips. They give out appropriate components.

It shouldn't REALLY make a difference, but put 99 percent at the very bottom of your list. This way it should overwrite any patches that are trying to patch what I'm patching.

If I'm wrong please do tell me so. I can look into it further.
🆃🅴🅰🆁🅻🅾🆆 27 ян. 2020 в 16:19 
Would you by any chance be wiling to expand this a bit? This will cover Doors/Floors for most vanilla/modded. Throwing in SRTS Ship deconstruction. I mean, Patching won't do anything if the mods are missing anyway.

Defs/TerrainDef[@Name = "FloorBase"]
Defs/ThingDef[@Name = "DoorBase"]

SRTS Expanded
Defs/ThingDef[@Name = "ShipBase"]
Neville 6 ян. 2020 в 23:50 
That looks interesting indeed. Thanks for letting me know that mod exists ;)
NECEROS  [автор] 6 ян. 2020 в 16:46 
You may like the mod "researched stats": https://steamproxy.net/sharedfiles/filedetails/?id=936594912
Neville 6 ян. 2020 в 16:43 
+1 to having a research to increase how much deconstruction returns. That would be very cool! Same thing for the more steel/components perhaps?
ReaperXGen 6 авг. 2019 в 3:07 
is there any mods that return 75% mats by default, but 100% with research?
syk 29 юли 2019 в 22:55 
lol i'm styopeed, i wasnt' subbed to this XD ty anywae:Helmeted:
NECEROS  [автор] 29 юли 2019 в 22:39 
@Shen Yiing Kuai, I believe the harmony patch being used is a postfix, and should apply no matter which order of the mods.
syk 29 юли 2019 в 14:50 
where should i put this mod in the list to override others mods that 'reset' the amuotn to vanilla¿¿ i mean the mod that replaces material for construction }idremember naem{:Saxon:
Mister_Wolfgang 21 окт. 2018 в 17:59 
thanks a lot !
NECEROS  [автор] 21 окт. 2018 в 17:59 
NECEROS  [автор] 21 окт. 2018 в 17:50 
@tobe_Continued sure, though I think it should still work in B19. Check back in 5 minutes.
Mister_Wolfgang 21 окт. 2018 в 17:48 
Hi ! Can you upload a B19 version ? For streamers let's play.
NECEROS  [автор] 10 септ. 2018 в 13:37 
@Xordanus <3
Xordanes 10 септ. 2018 в 8:09 
99 Percent is a blessing, especially in early game. Thank you for your hard work on this essential mod. <3