RimWorld

RimWorld

Fish Traps
Showing 1-9 of 9 entries
Update: 28 Apr @ 1:59pm

Update to Rimworld 1.5

Update: 21 Oct, 2022 @ 5:43am

Update to 1.4

Update: 31 Jan, 2022 @ 1:46pm

Traps will be deconstructed when terrain under them becomes non water
Overtime damage for trap can be disable

Update: 9 Jan, 2022 @ 5:56am

Added German translation by Dimos

Update: 30 Oct, 2021 @ 1:38pm

1.1.0
- Added option to adjust distance between traps/nets
- Added option to auto-place blueprints when trap is destroyed
- Raw ticks in option changed to in-game hours (it may require fixing your options)
- Traps and nets can be minified now
- Nets catch all type of fish
- Added option to "turn off" traps. It this state trap will not generate fish nor getting damage over time

Update: 11 Sep, 2021 @ 7:40am

Texture update by CitizenKanye

Update: 7 Sep, 2021 @ 1:34pm

- Added option to set spawn time and idle damage
- Traps spawn treasures with chance defined in VFE

Update: 6 Sep, 2021 @ 12:47am

[Auto-generated text]: Update on 9/6/2021 9:47:35 AM.

Update: 5 Sep, 2021 @ 10:58am

[Auto-generated text]: Initial upload.