RimWorld
Fish Traps
Mostrando 1-9 de 9 aportaciones
Actualización: 28 ABR a las 1:59 p. m.

Update to Rimworld 1.5

Actualización: 21 OCT 2022 a las 5:43 a. m.

Update to 1.4

Actualización: 31 ENE 2022 a las 1:46 p. m.

Traps will be deconstructed when terrain under them becomes non water
Overtime damage for trap can be disable

Actualización: 9 ENE 2022 a las 5:56 a. m.

Added German translation by Dimos

Actualización: 30 OCT 2021 a las 1:38 p. m.

1.1.0
- Added option to adjust distance between traps/nets
- Added option to auto-place blueprints when trap is destroyed
- Raw ticks in option changed to in-game hours (it may require fixing your options)
- Traps and nets can be minified now
- Nets catch all type of fish
- Added option to "turn off" traps. It this state trap will not generate fish nor getting damage over time

Actualización: 11 SEP 2021 a las 7:40 a. m.

Texture update by CitizenKanye

Actualización: 7 SEP 2021 a las 1:34 p. m.

- Added option to set spawn time and idle damage
- Traps spawn treasures with chance defined in VFE

Actualización: 6 SEP 2021 a las 12:47 a. m.

[Auto-generated text]: Update on 9/6/2021 9:47:35 AM.

Actualización: 5 SEP 2021 a las 10:58 a. m.

[Auto-generated text]: Initial upload.