RimWorld

RimWorld

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Cheeki Breeki Modpack for Rimworld A16. Connection T1m3d 0ut Update!(HIATUS)
   
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Description
This pack is no longer continued cause lack of time. There will be maybe continuation some time.

Welcome! Come here! Im presenting Cheeki Breeki Modpack for Rimworld Alpha 16 Connection T1m3d 0ut Update!
Normal Rimworld started to bore you? You don't know what to do with your life? So if you found this place congrats to you!! You will have more fun with this modpack. I can guarantee you even 500 hrs more in this game with my modpack! (ofc if you are nolife like me and you love this game)

Its very easy to install it!
Just click button named "Subscribe all" and download file named NonSteamMods. Config File Included!
NonSteam Mods are those mods what are not on Steam Workshop

NonSteam Mods PC[drive.google.com]
Paste NonSteam mods to Steam/steamapps/common/RimWorld/Mods
Config File is with NonSteamMods. Paste Config File in User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/Config

Join Cheeki Breeki Modpack Group for notifications about updates!

There is a lot of mods in it! Too many to count

Changelog[pastebin.com]

Post any bugs in discussions section below.

I hope you will enjoy my pack :)
Warning! This pack will not run on very very weak pc's
You may experience out of memory crashes or very low framerate. If you get those, remove that mods you know you will not use. In future (i hope), RimWorld will be more optimized and maybe it will be 64 bit so you will totally not experience those. If you are raging because of it, just do what i said.
New Game is required to play normally

Do you like my pack? 👍 Rate it 👍 and ★ Add it to favourites ★ :D

And remember! Stay Cheeki Breeki

I want to give credit to all mod creators :)
v2.3
©CheekiBreekiModpack 2016/2017
Items (199)
Project Fallout v1.8b (Weapon Texture Overhaul)
Adds weapons, armor, consumables, creatures, and more from the Fallout seires of video games. My current plans are to include every possible weapon, creature, consumable, and anything else from the Fallout series that I can manage to get working in the Rim...
20th Century Weapons Mod (20CWМ)
Created by LiptoH
This mod provide a wide range of famous guns from 20th century old Earth history. WARNING: Need a new game. This mod will increase weapon attack range and weapon damage, making the combat encounters more vivid and brutal(!) Language: ENG RUS CHN GER 04.06....
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamproxy.net/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Ac-Cannibbles
Created by AlcoholV
Description: A Horrible(?) mod that adds foods for cannibbles. Don't to be stressed to distinguish between regular food and human meat. Features: - Add 3 Type of Human Meat Food - Add 3 Recipes for Human Meat Food Thanks To: Natural Soda by art https://lud...
AC-Enhanced Crafting
Created by AlcoholV
Description : Provides enhanced bill capabilities and UI. Features : - Rename bill - Assign Worker - Descending sort list - Worker and transportation settings can be set in the bill overview window by icon - Minimum stack threshold settings - Improved quan...
AC-Enhanced Hauling
Created by AlcoholV
Description: Instead of haul one by one, colonists haul as possible as they can and store to the nearest storage. If a stockpile is farther than working ground or the colonists is incapable of hauling, they work as vanilla. Github https://github.com/Alcoho...
AC-Enhanced Stack
Created by AlcoholV
Description The biggest difference from the existing mod is that this mode is implemented programmatically not via xml. So, The meat, leather, febric and items from the other mod also apply. Features: Capacity of every stackable items stack increased 10 ti...
Ac-Override Injector
Created by AlcoholV
Description : Allows Override defs without changing the original defs xml. See quiet weather mod as the example. https://github.com/AlcoholV/Rim.AcOverrideInjector...
AC-Smart Speed [a17]
Created by AlcoholV
Features: - Enable ultra speed - Add ultra speed icon - Change Event speed multiplier Event Speed Mode: - Mouse right click on speed controller - Slow : x0.5 speed (half of normal speed) - Normal : x1 speed (default setting) - Fast : x2 speed (as same as f...
Ac-Unlimited Validation
Created by AlcoholV
Allows to type any language and characters. https://github.com/AlcoholV/Rim.AcUnlimitedValidation...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Area Rugs A16
Created by Fisty
Find the Alpha 17 version here: http://steamproxy.net/sharedfiles/filedetails/?id=934235098 Update 7 January 2017 - Fixed rugs not being tradable Update 4 January 2017 - Fixed dyed cloth weights Update 27 December 2016 - Updated for A16 ---------------...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Barbed Wire
Created by okmkz
Version: 0.4 Updated for B18! Adds barbed wire, a simple defensive structure that slows movement and provides minimal cover ...
Better Pathfinding
IMPORTANT : "There's no need; it's already included in A17." Seems this mod will become obsolete upon A17 release as a vanilla feature. Tired of the Vanilla pathfinding not taking the shortest route? Well no more! Author and credit goes to Zhentar for this...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
BreedLikeRabbits
Created by Rihlsul
This mod makes rabbits (hares) breed more quickly, grow faster, and have larger litters. They're also slightly more taming friendly. As always, thanks to Marnador for the Rimworld Font. (https://ludeon.com/forums/index.php?topic=11022.0) ...
Camping Incidents
Created by HalfdeadKiller
A17 Version: http://steamproxy.net/sharedfiles/filedetails/?edit=true&id=945615032 Current Version: 1.4 Adds the default incidents to the TempMap (Caravan spot and Caravan ambush areas I think). Mainly for use with the Set-up Camp mod http://steamcommu...
CaravanSpot
Created by Hatti
With A16 the new feature for world traveling and forming outgoing caravans became a hit. Unfortunately sometimes the place where your outgoing caravans will form is not the best one. With this mod you can change it! A new spot like the party sport where ca...
Cheaper Components
Created by PinoChemicali
Reduces the steel cost of making components from 25 to 10. Also reduces the amount of work needed so the job completes faster. Can be added or removed without starting a new game. ...
Chemfuel Generator
Created by wellen
An advanced chemfuel powered generator for your colonies. With a cozy blue glow. It may or may not explode. Actually, make sure that it doesn't. ---- Used to be a quick and dirty copy of the wood fuelled vanilla generator, now that we have a chemfuel one a...
Close&Personal
Created by Zwei
Just a simple mod I made for myself. It allows you to craft personal shields, after completed research....
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Combined Rib Replacements
Created by Gariba
Adds a replacement rib that combines the medical, adrenaline and painkiller ribs in one. Credits to Ykara for the original EPOE mod on which this one is based. It is craftable at the bionics workbench with 35 plasteel, 1 medical rib, 1 adrenaline rib, 1 pa...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
Crash Landing
Created by Katavrik
This mod is no longer maintained since the new and more active modder emerged. You should use his version of mod for now: https://steamproxy.net/sharedfiles/filedetails/?id=2289694750&searchtext=crash+landing My interest in rimworld modding is very low...
DE Surgeries
Created by Indeed
NOTE: Please use the version from original author. This fork is no longer receiving update. This is the unofficial port of DE Surgeries MOD to A17. I am not the original author. All credits goes to original author kaptain_kavern ( see https://ludeon.com/fo...
Deep Core Miner A16
Created by TheUbie
A deep core driller capable of pulling out any non-rock vanilla material you want, given enough power and work by your pawns. Created the mod to address the issue that the new deep drillers still have a limited amount of resources you can pull. For people ...
Deep Core Miner A16 - Glitter Tech Addon
Created by TheUbie
An addon for deep core driller that adds Titanium to the list of minable items. Note: Make sure this mod load after both the Deep Core Driller main mod and the Glitter Tech Mod, or else unforseen consiquences may happen. Or it might work. Just be safe with...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Draw a bead
Created by Gariba
Scales aiming time with shooting skill, consciousness, sight and manipulation. Below a shooting skill of 6, pawns will take longer to aim (level 6 is practitioner, below that is amateur). At level 20, aiming time is cut by half. Manipulation helps only ver...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Dubs Rimkit
Created by Dubwise
Set of accessories with abilities and stat boosts. Multiplayer ready Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot. Repair kit accessory which allows constructors to salvage broken components while re...
ED-Laser-Drill
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After ...
Efficient Animal Feed
Created by Zerg620
Feed your animals with less waste! Works best with small animals. Yesterday, I was observing my chickens, trying to figure out if eggs were worth the food to feed a chicken when I saw that they'd sometimes eat more nutrition than what they needed. If they ...
Efficient Light (Obsolete)
Created by Rimfire
Lowers power consumption of standing lamp from 75 to 25. This was a personal mod I created a couple of months ago that I've updated for the Steam release. Please leave any feedback you have. This mod should be compatible with most others. If this mod isn't...
EPOE + DE Surgery Bone Fix
Created by Chad O'Bringers
Enables surgeries to fix shattered leg and arm bones using similar recipes to that of DE Surgeries. Also alters the DE Surgeries Rib recipe to work with EPOE's modified Rib definitions. Non workshop and old versions available at: https://github.com/Devdisi...
Faction Discovery (ended)
Created by Orion
Out of commission I've taken this mod out of commission. This means there will be no further updates. However, I have integrated the code with Vanilla Expanded Framework and improved it significantly. So if you still need the functionality, use that mod in...
FashionRIMsta
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to FashionRIMsta! This mod has been made compatible in CE! ANYONE COMPLAINING ABOUT MILITARY FATIGUES: https://imgur.com/a/6JqEqW8 yes the i...
Fences And Floors
Created by Pravus
***Updated to v1.21! Balance pass initiated in response to community feedback!*** This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requir...
Fermenting Cooks [A16]
Created by Angelpichu
Changes filling and emptying fermenting barrels to cooking worktype. Can be added to existing saves. Might break other things that mess with moving around fermenting tasks. Removing mod restores vanilla behavior. Non-Steam version: https://www.dropbox.com/...
FishIndustry
Created by Rikiki
This mod adds several fish-related resources, buildings and activities. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=13172.msg133445#msg133445 FishIndustry There is so much water in this world and you always dreamt ...
ED-Shields
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This mod allows you to research and construct shield generators. They are resource and power inte...
Floor Equality
Created by lincore
This small modification makes almost all indoor floorings equally beautiful as smoothed stone. The exception is wood floor, because it is very easy to build. Instead, I added parquet floor which is harder to build and costs more than twice the resources. C...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Furnace
Created by Sam_
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures. Good for disposing of many bodies, clothes, pests and prisoners... You will have to be clever with allowed areas, doors and vents, it is very easy to accidently burn ...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Glass+Lights
Created by NanoCE
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors. Most items can be found in the picture above^^ To get started, find the Glass&Lig...
Glitter Tech Classic
Created by Sam_
About The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended tha...
GouRIMet
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Are you sick of seeing the same food trays over and over? Do you run screaming at the thought of forking down cornmush...AGAIN? Then delve into GouR...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
I Can Fix It!
Created by ZorbaTHut
NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen) --- "Sparkles?" "Yeah, boss?" "Remind me why we're locked in a closet." "There's wargs outside, boss. They'd probably ...
Infused
Created by Charlotte
A unique way to make unique items for your special colonists: Randomly enchants equipment. Features Varying infusions for everyone All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overl...
Look At Me, I'm The Worker Now
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY (MOSTLY) EXISTS AS DEFAULT BEHAVIOR --- "Emu!" "Yeah?" "Patch up this prisoner, will you?" "Can't." ". . . Why not?" "Zoya's doing it." ". . . Oooookay. Zoya! Zoya! ZOYA!" "CHEF, WHAT'S UP?" "DON'T TEND THE ...
LT-DoorMat
Created by alatta
Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room. Comes in five colors and a leather one, each in two sizes. Find them in Misc. tab. Cloth mats require Carpet Making as a prerequisite. I recommend install Architect...
LT-Gardening
Created by alatta
Four more flowers with slightly different stats, buffed Core flowers, and a square flower pot. Or simply plant grasses. Supports English, Korean, Korean Fast Channel Official forum thread...
Mechanite Augmentation
Created by Kyos
Mechanical and Mechanite augmentations, for both subtle and invasive augmentation needs. - Adds a range of surgically installed mechanite based augmentations as well as a few mechanical augmentation items. * Adds Mechanite Injectors with commercial strains...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
MineItAll
Created by Al Graten
Updated for B18 Various mining tools for your enjoyment: - VeinMiner: Click on a visible ore and you will mine the whole vein - StripMiner: Strip mining tool to mine a grid - MineBrush: Brush tool Change Notes: - Modified resize keys to use Q, E, Shift-Q, ...
MiningCo. MiningHelmet
Created by Rikiki
This mod adds the MiningCo. mining helmet which is equipped with a light. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153940#msg153940...
Misc. Bees'n'Honey
Created by Haplo_X1
This mod adds the option to build beehives where you can harvest your very own honey. You need to research 'beekeeping'. Once done you can look out for wild beehives where you can find queen bees waiting to be transferred to your own beehive. With your bee...
Misc. MapGen FactionBase
Created by Haplo_X1
Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints. To make it not too predictable there are chances based on the count of blueprints to alternately still use the vanilla generator. (85%-50% chan...
Misc. TurretBase, Objects
Created by Haplo_X1
- Turret: Weapon Base You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it. The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'. - Micro Turret Lau...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Misc. Robots++
Created by Honshitsu
VetearnXT have abadoned this mod Updated for game version 1.4 By VeteranXT R++ Robots? Y u no Robots++ also!? More Robots!!! More Better!!! Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics work...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
Mo'Events
Created by ilawz
This mod should speak for itself, it adds a few more events and incidents to the game. Current events/incidents added: I think this mod is played best 'blind', but if you want to know what each event does, then here's a summary: - Abomination, just like a ...
More Trade Ships
Created by PinoChemicali
Increases the rate at which orbital trade ships appear. Can be added or removed without starting a new game. If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods....
More vanilla factions
Created by Avis
Note: If you simply want 4 instead of 1-2 of the default factions this mod is perfect for you. However, if you want control of specific things, and features like grouping faction bases geographically close to each other, check out this mod: http://steamcom...
More Vanilla Turrets
Created by Marn
Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly reco...
Numbers
Created by koi
Adds a customizable general overview tab, allowing you to see stats on all pawns at once in a single window. Source code available on github: https://github.com/koisama/kNumbers Original forum thread: https://ludeon.com/forums/index.php?topic=16558 ...
OSHA Compliance
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- "Hey! Guys! Guys! Look at this!" Emmie ran up, holding the remnants of a battered, burnt, and rain-damaged book. Barely visible on the cover were the words "ccupational Safety ...
P-Music
Created by Peppsen
Adds 52 new fan made music tracks to RimWorld made by me(Peppsen), ZumZum and SpacekatTommy. You do not need to make a new colony and the mod should be compatible with everything. I now have my own discord serverwhere you can get P-Music updates, download ...
Neutrainer and AI Persona Core Crafting
Created by brunayla
A mod that adds neurotrainer joywire painstopper and AI persona core production. https://ludeon.com/forums/index.php?topic=7179.0 Neurotrainer - Silver 200, Gold 40, Steel 65, Plasteel 10, Uranium 20 and Glitterworld Medicine Joywire - Silver 300, Gold 20,...
Packified Animals
Created by Dragoon_103
With Alpha 16 of Rimworld, Tynan added the whole new world system and travel on the world map. When I was messing around with it I was a little disapointed that you can't have any general animal as a pack animal, only Muffalos and Dromedarys. so I just mad...
Path Avoid
Created by Vendan
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
PermaDeathNameFixer
Created by erdelf
(This mod includes some CCL code. Thanks to 1000101. As soon as CCL comes out, it will be required.) Current behavior of the vanilla game with a permadeath save game is to give you a random name as your saved game name. This mod fixes that to the colony na...
[XND] Plant Cutting is for Growers!
Created by XeoNovaDan
Direct download from GitHub. Compatibility This mod will mess up work priorities on existing savegames as it does still make a change in the work tab, regardless of how small it is. Advised to screenshot your colony work priorities before applying this mod...
PowerSwitch
Created by Haplo_X1
This mod adds additional functions to the vanilla power switch. Here you have various research topics available, which will improve the functionality of the switch. You can research the upgrade for a motion detector, an enemy detector and for a timer. Note...
Prepare for Romance: All functionality available in Prepare Carefully now!
Created by SeveralPuffins
Dear subscribers! I have updated Romance Diversified to A17, but as EdB's Prepare Carefully now supports A17 and supports the extra trait slots that this micromod introduced, I will not be updating this one. I have added a link to prepare carefully on the ...
PrisonerRansom
Created by erdelf
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console. It will give you a slight relationship boost. There is a slight chance that they don't accept and raid you. Every bargain is dependant on the social skill of the han...
ProgrammableVents
Created by Linkolas
Older versions: https://github.com/Linkolas/RimWorldMod_ProgrammableVents/releases Adds programmable vents which lets you set a target temperature. Now with an over-wall variant! This mod will add a vent which only lets air flow with conditions based on th...
Raiderpedes
Created by Jdalt40
The Raiderpedes "There were once the Mechanoids, which left nothing behind but scrap metal of their enemies weapons, but over time the communities around them built up defenses, most outposts were able to hold off a mechanoid attack after the year 4473.......
Realistic Darkness V2.01 for 1.3+-
Created by Willowisp
STEAM ID: 740930354 In vanilla, lights are for your pawns; in realistic nights, the lights are for you. Updated for 1.3 Tired of not being able to tell whether its day or night because they both look similar? Ever wanted lighting to matter? Well then this ...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
RimFridge
Created by Vendan
As I'm no longer working on this, please use this new version of the mod, by Kiame Vivacity: https://steamproxy.net/sharedfiles/filedetails/?id=1180721235 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, f...
RIMkea
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to RIMkea! UNbore your Colony with RIMkea, TODAY! Included furniture lines: Millenium Line, RUSTIKA, Cozy Rugs Collection and Flea market Fu...
RomanceDiversified
Created by SeveralPuffins
This mod makes the following changes to sexuality in RimWorld: - Adds the sexuality traits Straight, Bisexual and Asexual, and adds them at the end after non-sexuality traits have been rolled, often as a fourth trait. - Makes colonists think twice before h...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Rumours And Deception
Created by SeveralPuffins
Have you ever wondered why your colonists don't talk about each other? Did no-one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psycho that beat up her friend, just because she's never been insulted direct...
SafeInside
Created by Charlotte
Outside is scary, things perish... This mod adds two new filters for your stockpiles, it'll allow you to restrict if items should be hauled from outside your home base and if the items are perishable. Perfect to make a quick stockpile with safe items that ...
Shift-Click
Created by Proxava
This mod adds a shift-click ability to the bill amount changing mechanic. Shift-Clicking it changes 5 at a time. Control-Clicking it changes 25 at a time. Compatible with every mod not changing the RimWorld.Bill_Production.DoConfigInterface method. Version...
Silly Builder, Surgery is for Doctors
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE ISSUES HAVE BEEN FIXED AS DEFAULT BEHAVIOR --- Geckulon Decktar's log, Mayor of Togetherness's Crag Date: 14th of Summer, 5501 We've returned from our - Now that I'm thinking about it, since when is "summer" a month? I must r...
Static Quality Plus - Discontinued
Created by louiszei
Tbh i just created this mod because some of the things about Rimworld annoyed me =p (Partially also the reason why the mod is such a mixed bag of options). As i haven't played RW in ages and also do not intend to do so in the near future, i'm discontinuing...
Rimworld Search Agency
Created by Killface
This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester. Initial update for A13–A17 by Killface. Mod menu, rewrites for Harmony and massive improvements by DoctorVanGogh Includes Hau...
Surgery Kit
Created by Keyring
This mod provides a craftable, intermediate medical kit between the standard medicine kit and the glitterworld medicine kit. This has been updated as its original purpose has been obsoleted by a buff to the normal medical kits. This kit provides 140% medic...
The Mad Rabbits of Caerbannog
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- So. Manhunter packs. Did you know there's a hardcoded list of animals that will show up in manhunter packs? Not a long list, either. Boomalopes, boomrats, wargs, boars, muffalo...
Ambient Jams
Created by ryangtanaka
What I've been up to: https://www.teia.cafe ...
Trading Spot A16
Created by TheUbie
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don't want them to be? Now you can contr...
Training Console
Created by CaptainJuicy
Now updated to A16! None of your colonists have Animals 6? Nobody capable of making components? Maybe you just want more colonists to plant healroot? Have an extra AI persona core laying around? Well, this mod is for you! The Training Console provides a me...
Travel rations: MREs
Created by Tammabanana
Ready-to-eat meals, both simple and fine, specially cooked and packaged to travel well and last a long time. Intended for caravans, but probably useful for panic rooms and winter, too. Features: * Takes 2x as long to cook/prepare as their analogous meal; *...
Refugee Stats
Created by Shirkie01
A mod to add a bit more detail to the refugee screen. https://github.com/Shirkie01/RW_RefugeeStats...
Shutdown All A16
Created by TheUbie
No more having to click each individual wiggling mechanoid just so you can get to their health tab and designate them to be shutdown. Now, just grab your handy Shutdown All designator tool and treat those mechs like you treat your rock chunks! Reuse Policy...
Step Away From The Medicine
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- "Ahlright, lemme take a look at that. Hmmm. Leg's been shot a few times, but nuthin' I cahn't fix! How about some glitterworld medicine for that? Ahl's just walk over here and ...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
[1.5] Chemicals & Neutroamine R1
Created by ShadowTani
Enables the extraction of Neutroglycerin from Boomalopes and Boomrats that can be used to craft Neutroamine and ChemFuel. • Adds Item: Neutroglycerin • Adds Recipe: Neutroamine x1 and x4 (to Drug Lab) • Adds Recipe: ChemFuel from Neutroglycerin (to BioFuel...
Rimfall: The Frontier (1.42) B18
Created by Monarch
A Titanfall mod. Over the course of the mod's development. Weapons, apparel, structures, items, creatures and other utility options will be implemented. As the mod progresses, the mod will be obtainable as a master file containing all content in one packag...
Talons Faction New pawns and races
Created by Osha
Soldiers of fortune, they don't care who you are or what you do. The only thing they care about is the amount of silver in your stockpile and the stockpiles of others. Mercs are loyal to two things silver and their brothers in arms. This mod adds a new fac...
[sd] advanced powergeneration
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "advanced powergeneration" a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power we...
[sd] bridges
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "bridges" - adds 3 research projects (bridges, drawbridge, terraforming) - adds 1 linkable woodbridge type (sea + land bridge) - adds 1 l...
[sd] chicken nest
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "chicken nest" want to build your chicken coop in style, here is the mod for you ;) - adds a nest for small animals to the game. made out...
[sd] spaceship
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "spaceship" Get your butt off the planet in style ;) This Mod does override some vanilla objects!!! (all shipparts) - adds additional (mo...
[SS]King's slaves
Created by 打仗我不行
The space slave trade group faction. Those notorious slave trade groups own large slave trade ships, they are worse than pirates. They control a number of slaves to plunder other's space ship and base. They loot properties and people after they break throu...
[T] MiscStuff [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Miscellaneous additions that don't really fit in any of my other mods. ● Scrap metal wal...
[T] MoreFloors [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Adds a wide selection of new flooring to decorate your colony with. ● Six new styles of ...
[T] RawCropThoughts [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. This small mod makes a tweak to the vanilla crop types. If one of your colonists choose ...
Balanced Duplication
Created by HouseWatto
UPDATE: Fixed research placement. I noticed while playing that it was all bunched up at the very start of the trees, so it's now been rearranged to put it after the ship tech (which makes sense considering its spacer level). The imbalanced duplication rese...
[sd] pillows and beanbags
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "Of pillows and beanbags" ... could be the title of an epic tale, which might take place in your colony. or just a mod that adds these to...
[sd] prepareforfishing
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "PrepareForFishing" fix to use the mod Fishindustry from Rikiki with my bridges mod. This needs to be loaded after the mod " bridges"!It ...
[T] ExpandedCloth [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Expands the game's cloth system. ● Cotton plants now produce fibre when harvested instea...
Bo's Milkable Animals
Created by Wrinklenugget
Makes deer, gazelles, ibexes, alpacas, muffalo, bison, horses, donkeys, and sheep milkable. Don't underestimate Milk, an important part of every colonists diet. In some biomes milkable animals are rare or non-existent. Temperate woodlands and arid shrublan...
[A16] Caravan Dogs
Created by RaRaRazuri
Caravan Dogs has been updated to 0.17 under a different link for backwards compatibility! If you want to use Caravan Dogs for 0.17, please subscribe to the following link: http://steamproxy.net/sharedfiles/filedetails/?id=956579655 Allows all large can...
Colony Leadership A17
Created by Nandonalt
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game. If you have issues/errors, please post here with the max information you can. ---------------------------------------------...
Crate
Created by Vendan
A crate to put all your stuff in! Crates are a simple way to pack up a bunch of items for transport on caravans to camps or colonies. You can mass pack/unpack to designated areas, or pack/unpack specific items to specific locations. Colonists can't directl...
Deep Core Miner A16 - Stone Addon
Created by TheUbie
An addon for deep core driller that adds all the stone types to the list of minable items. Since stone is abundant, the work time is less. Will produce one chunk per work cycle. Note: Make sure this mod load after the Deep Core Driller main mod. It should ...
Extended Storage
Created by Skullywag
Extended Storage Adds additional storage buildings that multi stack items. This works by having an input cell which the storage cell grabs from until it reaches its own internal limit, for example the wooden pallet can hold 600 steel in its storage slot an...
[A17] Expanded Incidents
Created by The Word-Mule
This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on you...
Wargs Eat Corpses
Created by Svana Fall
*Requires HugsLibs to work. Allows wargs to eat unrotten corpses with no risks of food poisoning. I always found it silly how wargs are supposed to be bio-engineered for war, even to the point of exclusively eating flesh, but got sick if said flesh hadn't ...
High Tech Laboratory Facilities
Created by Pravus
New and redesigned laboratory facilities for a more high tech look! This mod started out as a personal project for myself to use in my own game but due to requests I decided to release it publicly. I made this mod due to feeling that the graphics for the "...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Immersive Human Sounds
Created by Ricky
Description Simple Mod that adds pain and death sounds to human pawns. Now, battles will sound and feel more immersive and alive! Compatibility No known compatibility issues yet. Does NOT require a new save game....
Kompot Drink
Created by HalfdeadKiller
Adds Kompot, a russian / slavic / I don't know drink / fruit punch that has excellent shelf life, and is enjoyable in both the winter and summer. Requires 25 berries to make 5 jars, the jars have no expiration. When drank, they provide some nutrition and j...
Kompot Drink + Camping Stuff
Created by HalfdeadKiller
Adds Kompot to the Portable Cooking Stove in the Camping Stuff Mod. Requires 25 berries to make 5 jars, the jars have no expiration. When drank, they provide some nutrition and joy, and give a small mood buff that lasts for a few hours. This was made for a...
LED Lamps
Created by Penultimate_Jive
Normal lamps in Rimworld used to use up a lot of power and, at the time, there was no other electrical alternative in-game so I created this mod. What does this mod do? This mod adds 2 standalone LED Lamps (Open, Covered), a Spotlight, a Floor Lamp, and Fl...
[Retired] LED Lights
Created by cucumpear
I do not recommend adding this to an existing save as there have been issues with lights replacing ore. If you do want to try, back up your save first! If you can't find all of the growing lights, they're grouped by automatic and manual, so click the rope ...
[A17] Lockable Doors
Created by Khell
Requires HugsLib. Adds lockable doors and autodoors to the game after appropriate research projects Door Locks for normal doors and Locking Autodoors for autodoors have been completed. Finally, your colonists can have a night of undisturbed sleep without n...
MiningCo. Alert speaker
Created by Rikiki
This mod adds the MiningCo. alert speaker. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153941#msg153941...
Nanotrasen's Armory (A16)
Adds several items from Nanotrasen's armory, found among the stations of SS13. Weapons Laser-Rifle: Standard laser rifle, typically found in a station's armory. Decent range and moderate fire-rate. Retro Laser-Rifle: An older model of the laser rifle, typi...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Signs and Memorials
Created by Emma
This mod adds signs and memorials for leaving notes to remind you of stuff. --- ATTENTION --- The lovely @jtgibson managed to fix the issue, you can go ahead and grab their version over here: https://github.com/jtgibson01/RimWorld-Signs_and_Memorials I don...
Slept in the Cold Rework
Created by Khell
REQUIRES THE FANTASTIC HUGSLIB. When colonists sleep, they receive the "Slept in the Cold" debuff based on if they weren't wearing all of their clothing. The room can be 10C and you can be insulated up to -127C and still receive "Slept in the Cold" as appa...
Temperature Gauge
Created by Aeryl
Adds a simple buildable thermometer that displays the current ambient temperature and can be configured to provide temperature based alerts. You can set it to alert you when a room gets too hot or cold. If you have ever had food rot in a freezer or plants ...
Exotic Armory
Created by ChJees
Weapons and machines from far away in the galaxy. Ludeon Forums Thread First Major Release Whirly spinning blades of death edition. We are proud to announce that this mode add its first machine in the form of a spinning blades trap. It's main purpose is to...
RimHair Styles Merged A18
Created by ⎛⎝Z⎠⎞
Adds many new hair Style from other mods and a little bit new one from me. Work with A18 Link to A17 / V17 This mod have now more as 150 New Hairs for RimWorld..... O.O made only for one thing... have not to many mods for 1thing XD. Hair Style mods from: R...
Architect Sense
Created by Fluffy
Allows modders to combine buildables in subcategories. Important This is a functionality mod, it does nothing on its own This mod is intended to provide functionality to other modders, and does nothing without custom XML and/or C# code. If you’re a modder,...
Auto Seller [B18]
Created by Supes
This mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the overview window. So, You've been hoarding a ton of weapons and apparel you've been hoping to sell, or you're fre...
CatsAreCleverToo
Created by Targetdrone
v1.7 CatsAreCleverToo Sets Training Intelligence for Cats, both big and small to advanced.... changelog: v1.0 first version v1.01 thanks to Qwynn for pointing out i only need to add the part of the .def file i change to increase compatibility with other mo...
Colonist Bar KF 1.1
Created by Killface
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custo...
High Caliber
Created by duduluu
Adds several well balanced vanilla-like weapons, and more realistic gun sounds. Safe to existing saves. Author: eatKenny Ludeon forum License This mod is licensed under the Creative Commons Attribution-ShareAlike 4.0 International license....
Industrialisation
Created by duduluu
Adds some heavy industries to the game. Original Author: eatKenny Current Maintainer: duduluu Compatible with existing save and other mods, enjoy it. How to build a deep mine: 1. Buy a 'skydriller callmaker' 2. Install and active it 3. Wait for the plasma ...
Inspiration [A17]
Created by NitroDev
". I HAD TO REUPLOAD IT DUE TO DERPS ON MY PART.] Inspiration aims to make colonists skills level up a bit faster by giving the moments of inspiration. INSPIRATION SHOULD WORK WITH OLD SAVES. New events: - Inspiring dream: A colonist had an inspiring dream...
[Obsolete] LED Lights More Furniture Patch
Created by cucumpear
v. 1.0 Allows the LED medical light to work with the More Furniture mod. Load order of LED Lights and More Furniture doesn't matter, just load the patch after both of them. Not needed any more in A17!...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
More Difficulties - Double Population Added
Created by DaemonDeath
https://github.com/Midnighters/MoreDifficulties/blob/master/Description.png?raw=true I became rather bored with the extreme modes on all the story tellers, so I decided to create a few difficulties myself, thus comes about Madness and Impossible. I was als...
More Furniture [A16]
Created by Anonemous2
A simple mod that hopes to increase the furniture count to allow for more customized rooms. It is Old Save Compatible too. 4 Tables 4 Seates 2 End Tables 4 Plant Pots A Dresser A File Cabinet Counter Toptable More Colors for Lights, and Carpets. What they ...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Thrumbo Extension
Created by leafzxg
The original name : “Thrumbo Wool” Support 1.0 & 1.1 & 1.2 & 1.3 ! Languages Interface Provider Russian https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluecheck.png Tkhakiro 한국 https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluechec...
Wildlife Tab
Created by lincore
This mod adds a new tab that conveniently lists all wild animals. Animals belonging to a faction are excluded from this list (with the exception of the insectoid faction). VERSIONS: The version on the steam workshop will always target the latest stable rel...
Stuffed Floors
Created by Fluffy
Allows building floors out of stuff*. https://headers.karel-kroeze.nl/title/Important.png You can safely add this mod to you save games, but you can not remove it from save games. (If you really must do this, you'll have to remove all built stuffed floors ...
[A16] [T] MoreBedsCloth (for More Furniture)
Created by Telkir
As of RimWorld alpha 17, this mod is now obsolete - please use MoreBedsCloth as it includes integrated More Furniture compatibility! Spruce up your colonists' bedrooms with a selection of different colours for all sizes of bed. Compatible with Anonemous2's...
AllowDeadMansApparel
Created by Hatti
The opposite of the 'Allow non-dead man's apparel' filter for stockpiles and workbenches Vanilla gives you the option for stockpiles and workbenches, to exclude apparel which hasn´t been worn by dead man with the filter option 'Allow non-dead man´s apparel...
Apini Playable Race
Created by Miss Bones
Requires Alien Race Framework version 2 – MAKE SURE YOU PUT THIS MOD BELOW ALIEN FRAMEWORK IN THE LOAD ORDER NEWEST VERSION WILL BREAK SAVES! EPOE Plug-in by Xen ApiTech Expansion by Ze Legacy Version for v2.02 saves This mod lets you play as a race of sen...
Accurate Mortars
Created by Nick
Updated to support Version 1.0!! Mod Description This is a simple mod that makes all of the vanilla mortars way more accurate. Mortars' spread will be decreased from 13 to 5, it'll also decrease the cooldown from 28sec to 20sec. Note that... This mod only ...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Caridion Arsenal A17 (Legacy)
Created by Neildmac
Your typical weapons mod, in this case adding Charged weapons and misc weapons. All weapons can be crafted after the respective research is unlocked at the Machining table. Variants have their own quirks and values that allow for differing uses to their va...
Crystalloid EPOE Patch
Created by AtomicRavioli
EPOE patch for crystalloid A17 Version Load order: EPOE and Alienraces -> Crystalloid -> Crystalloid EPOE patch...
DDA Security and More
Created by DaemonDeath
Hey, Onesan, lets mine through this idiots puny wall and lay waste to everyone and everything within! Please keep in mind that this is a work in progress and more will be added! DaemonDeathAngels Discord - Link I often stream Rimworld, sometimes doing so w...
DisableableArt
Created by Hatti
Lets you toggle art buildings if pawns can go to view them for joy. This mod fixes a bug where pawns go to a bed to enjoy the art which prevents the original owner from going to bed. For new game, double beds and royal beds are disabled to get viewed by de...
EPOE Xenn Race Patch
Created by Xen
At request - EPOE patch for the Xenn race Make sure it loads after EPOE and the race files...
Firepit + Torch Sconce
Created by Faeldray
Since campfires/torches no longer disappear in the base game as of B19, this mod will not be updated. Thanks to everyone who subscribed though! Ever wanted versions of the campfire and torch that don't disappear when they run out of fuel? Well now you can ...
Greyer morals mod.
Created by sectoid
This mod reduces penalties for ill treating outsiders and cannibalism. Changes: <Cannibalism> Eat human meat as ingredient -20 -> -5 Eat human meat raw -25 -> -10 Butchered humanlike corpse -6 -> -3 Know someone butchered humanlike corpse -6 > -3 <Prisoner...
Industrial Rollers - Conveyor belts & Automation
Created by historic
Industrial Rollers 2.0 - Free your haulers! Add Conveyor belts & Automation systems to your colony! Does not require a new save game | New mod structures are added to Industrial tab! Forum post: previous version links, update log, bug report and discussion...
Medieval Times
Created by Vindar
Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions ...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Misc. MAI
Created by Haplo_X1
*** You must load Miscellaneous CORE first for this to work without errors! *** -Mobile AI (Mai) MAI is a researchable and buildable mobile artificial intelligence. You need to research the basics, how an AI is programmed and how to build a mobile body for...
Misc. MapGenerator
Created by Haplo_X1
- Blueprint MapGenerator This will create some more detailed ruins on map creation. Some are simple, some complex, some come with items, some with mechanoids,... You can also add your own ruin blueprints to the collection. (Note: This mod only works when y...
More Mental Breaks
Created by nukita
This mod adds new mental breaks to the game. Extreme mental breaks: > Self-Harm: The pawn will cut their wrists and hide in their room. - Medium base chance to occur. - High chance to occur for Masochist trait. Moderate mental breaks: > Antisocial: The paw...
Mechanoid Recycling [deprecated]
Created by Poroh
You dont know what to do with dead mechanoids? Recycle them! Detach bionic arms and legs or full disassemle on electric and hull parts. You can disassemble mechanoids into its component parts and create of them bionic prostheses. Mod deprecated - use conti...
Organized Research Tab
Created by Laz
THIS IS AN EMERGENCY UPDATE TO A17. YOUR *OTHER* TABS MIGHT LOOK FUNKY. I MIGHT UPDATE THIS SOMETIME IN 2019. ------------------//------------------ When you use mods that add research projects, your Research Tab gets cluttered, sometimes with projects out...
Portable Generator - Updated [A17]
Created by LostMaverick
Mod: LittleComet94 Texture: XeoNovaDan UPDATED TO A17 - 14/10/2017 This mod was a little something I thought would fit in well with the Wanderlust update to Rimworld. You never know when you might need some electricy but you don't want to invest the time o...
Pygmy muffalo
Created by Tammabanana
Pygmy muffalos: a smaller species of muffalo, bred for their hardiness in less-vegetative environments. Pygmy muffalos eat less than their larger cousins, and provide milk and wool in smaller quantities but more frequently. XML by Tammabanana (feel free to...
Reverse Commands
Created by Brrainz
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action. No need to select colonists first and much less scrolling through the map. FEEDBACK The Comments section is disa...
S.A.L: Core Driller Fix [A16]
Created by Dargino
Makes core drills compatable with SAL crafters by moving the interaction spot of the driller....
SS Battery Fuse
Created by Spdskatr
A mod that adds additional fuses for the mod SS Bigger Batteries. Must be loaded after both RT Fuse and SS Bigger Batteries. Allows you to build 4 additional types of fuses - 12k, 48k, 192k and 768k. Each is color-coded for your convenience! :3...
SS Bigger Batteries
Created by Spdskatr
Oops... Steam didn't update the mod properly... V.1.1 No impressive heading because they're just batteries. Fixed a bug where the short circuit incident wouldn't fire without vanilla batteries in the same circuit. Bigger Batteries. Use them for mass storag...
SS Clocks
Created by Spdskatr
A mod that adds clocks which display time in 12h format, as well as being more accurate. ====================================== SUMMARY: Adds 2 types of clocks: AI Clock and Wall Clock AI Clock: Displays time in 12h format Can tell time to the nearest seco...
SS Lightning Rod
Created by Spdskatr
SS Lightning Rod - V.1.1.0 (Zeon not included.) The Spdskatr Department for Countering Zeon is back with another of their latest gadgets. This lightning rod will teach any Zeus impersonator that science will always conquer all, including their so-called "g...
[B18]TiberiumRim - A Command & Conquer mod
Created by Maxim
------------------------------------------------------------------------------------------------------ This Mod Is Still Being Developed! Check Out The Dev Build ----------------------------------------------------------------------------------------------...
Turret Collection
Created by duduluu
Adds manned machine gun turrets and different types of advanced turrets. Original Author: eatKenny Current Maintainer: duduluu Compatible with existing save and other mods, enjoy it. Features M2 Browning machine gun A manned M2 browning machine gun. Make a...
Extended Turrets
Created by Kilroy
Adds new security turrets to RimWorld as well has a host of new researh choices needed to construct the turrets. New textures are added and each turret has its own attributes. These turrets are meant to fight off the larger groups of raiders that appear la...
WM Smarter food selection
Created by Derpino
THIS MOD IS NOW DISCONTINUED AND DOES NOT WORK PROPERLY ANYMORE. Text me if you are interested in taking over the mod. 1.0 version here https://steamproxy.net/sharedfiles/filedetails/?id=2015294650 Mod Website https://github.com/juliencsharp/Smarter.fo...
Xenn Race V2
Created by Xen
SECOND version of the Xenn, a canid alien race using the Alien Framework 2.0 by Erdelf. Make sure you are using the right version of the race and framework together! Added new heads by Diana (orassan creator) and tribal style start. (no starting research, ...
[A16] Mobile AI Body Parts Upgrades
Created by Newbeaveteran
This mod just adds in Body Parts for your Mobile AIs. I created this for my own but decided to release it to Steam. -Craftable at Simple Prost Bench(Tier 1), Bionic Bench(Tier 2) and Upgrading Stations(Tier 3). -Research Required before able to craft Curre...
Growable Components
They are called Component Plants. These plants only grow in 140%+ Fertility Soil. They take 6 days to grow. Each plant will drop 2 Components at 100% growth. <Most recent update: Updated to Rimworld 1.4, added 1.2 compatibility too because why not.>...
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8 Apr, 2017 @ 8:18am
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13 May, 2017 @ 6:34pm
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